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- /*************************************************************************/
- /* video_stream.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef VIDEO_STREAM_H
- #define VIDEO_STREAM_H
- #include "audio_stream_resampled.h"
- #include "scene/resources/texture.h"
- class VideoStreamPlayback : public Resource {
- OBJ_TYPE(VideoStreamPlayback, Resource);
- protected:
- static void _bind_methods();
- public:
- typedef int (*AudioMixCallback)(void *p_udata, const int16_t *p_data, int p_frames);
- virtual void stop() = 0;
- virtual void play() = 0;
- virtual bool is_playing() const = 0;
- virtual void set_paused(bool p_paused) = 0;
- virtual bool is_paused(bool p_paused) const = 0;
- virtual void set_loop(bool p_enable) = 0;
- virtual bool has_loop() const = 0;
- virtual float get_length() const = 0;
- virtual float get_pos() const = 0;
- virtual void seek_pos(float p_time) = 0;
- virtual void set_audio_track(int p_idx) = 0;
- //virtual int mix(int16_t* p_bufer,int p_frames)=0;
- virtual Ref<Texture> get_texture() = 0;
- virtual void update(float p_delta) = 0;
- virtual void set_mix_callback(AudioMixCallback p_callback, void *p_userdata) = 0;
- virtual int get_channels() const = 0;
- virtual int get_mix_rate() const = 0;
- VideoStreamPlayback();
- };
- class VideoStream : public Resource {
- OBJ_TYPE(VideoStream, Resource);
- OBJ_SAVE_TYPE(VideoStream); //children are all saved as AudioStream, so they can be exchanged
- public:
- virtual void set_audio_track(int p_track) = 0;
- virtual Ref<VideoStreamPlayback> instance_playback() = 0;
- VideoStream() {}
- };
- #endif
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