video_stream.h 3.5 KB

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  1. /*************************************************************************/
  2. /* video_stream.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef VIDEO_STREAM_H
  31. #define VIDEO_STREAM_H
  32. #include "audio_stream_resampled.h"
  33. #include "scene/resources/texture.h"
  34. class VideoStreamPlayback : public Resource {
  35. OBJ_TYPE(VideoStreamPlayback, Resource);
  36. protected:
  37. static void _bind_methods();
  38. public:
  39. typedef int (*AudioMixCallback)(void *p_udata, const int16_t *p_data, int p_frames);
  40. virtual void stop() = 0;
  41. virtual void play() = 0;
  42. virtual bool is_playing() const = 0;
  43. virtual void set_paused(bool p_paused) = 0;
  44. virtual bool is_paused(bool p_paused) const = 0;
  45. virtual void set_loop(bool p_enable) = 0;
  46. virtual bool has_loop() const = 0;
  47. virtual float get_length() const = 0;
  48. virtual float get_pos() const = 0;
  49. virtual void seek_pos(float p_time) = 0;
  50. virtual void set_audio_track(int p_idx) = 0;
  51. //virtual int mix(int16_t* p_bufer,int p_frames)=0;
  52. virtual Ref<Texture> get_texture() = 0;
  53. virtual void update(float p_delta) = 0;
  54. virtual void set_mix_callback(AudioMixCallback p_callback, void *p_userdata) = 0;
  55. virtual int get_channels() const = 0;
  56. virtual int get_mix_rate() const = 0;
  57. VideoStreamPlayback();
  58. };
  59. class VideoStream : public Resource {
  60. OBJ_TYPE(VideoStream, Resource);
  61. OBJ_SAVE_TYPE(VideoStream); //children are all saved as AudioStream, so they can be exchanged
  62. public:
  63. virtual void set_audio_track(int p_track) = 0;
  64. virtual Ref<VideoStreamPlayback> instance_playback() = 0;
  65. VideoStream() {}
  66. };
  67. #endif