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- /*************************************************************************/
- /* scene_preloader.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "scene_preloader.h"
- #include "globals.h"
- bool ScenePreloader::can_instance() const {
- return nodes.size() > 0;
- }
- Node *ScenePreloader::instance() const {
- int nc = nodes.size();
- ERR_FAIL_COND_V(nc == 0, NULL);
- const StringName *snames = NULL;
- int sname_count = names.size();
- if (sname_count)
- snames = &names[0];
- const Variant *props = NULL;
- int prop_count = variants.size();
- if (prop_count)
- props = &variants[0];
- Vector<Variant> properties;
- const NodeData *nd = &nodes[0];
- Node **ret_nodes = (Node **)alloca(sizeof(Node *) * nc);
- for (int i = 0; i < nc; i++) {
- const NodeData &n = nd[i];
- if (!ObjectTypeDB::is_type_enabled(snames[n.type])) {
- ret_nodes[i] = NULL;
- continue;
- }
- Object *obj = ObjectTypeDB::instance(snames[n.type]);
- ERR_FAIL_COND_V(!obj, NULL);
- Node *node = obj->cast_to<Node>();
- ERR_FAIL_COND_V(!node, NULL);
- int nprop_count = n.properties.size();
- if (nprop_count) {
- const NodeData::Property *nprops = &n.properties[0];
- for (int j = 0; j < nprop_count; j++) {
- bool valid;
- node->set(snames[nprops[j].name], props[nprops[j].value], &valid);
- }
- }
- node->set_name(snames[n.name]);
- ret_nodes[i] = node;
- if (i > 0) {
- ERR_FAIL_INDEX_V(n.parent, i, NULL);
- ERR_FAIL_COND_V(!ret_nodes[n.parent], NULL);
- ret_nodes[n.parent]->add_child(node);
- }
- }
- //do connections
- int cc = connections.size();
- const ConnectionData *cdata = connections.ptr();
- for (int i = 0; i < cc; i++) {
- const ConnectionData &c = cdata[i];
- ERR_FAIL_INDEX_V(c.from, nc, NULL);
- ERR_FAIL_INDEX_V(c.to, nc, NULL);
- Vector<Variant> binds;
- if (c.binds.size()) {
- binds.resize(c.binds.size());
- for (int j = 0; j < c.binds.size(); j++)
- binds[j] = props[c.binds[j]];
- }
- if (!ret_nodes[c.from] || !ret_nodes[c.to])
- continue;
- ret_nodes[c.from]->connect(snames[c.signal], ret_nodes[c.to], snames[c.method], binds, CONNECT_PERSIST);
- }
- return ret_nodes[0];
- }
- static int _nm_get_string(const String &p_string, Map<StringName, int> &name_map) {
- if (name_map.has(p_string))
- return name_map[p_string];
- int idx = name_map.size();
- name_map[p_string] = idx;
- return idx;
- }
- static int _vm_get_variant(const Variant &p_variant, HashMap<Variant, int, VariantHasher> &variant_map) {
- if (variant_map.has(p_variant))
- return variant_map[p_variant];
- int idx = variant_map.size();
- variant_map[p_variant] = idx;
- return idx;
- }
- void ScenePreloader::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map<StringName, int> &name_map, HashMap<Variant, int, VariantHasher> &variant_map, Map<Node *, int> &node_map) {
- if (p_node != p_owner && !p_node->get_owner())
- return;
- NodeData nd;
- nd.name = _nm_get_string(p_node->get_name(), name_map);
- nd.type = _nm_get_string(p_node->get_type(), name_map);
- nd.parent = p_parent_idx;
- List<PropertyInfo> plist;
- p_node->get_property_list(&plist);
- for (List<PropertyInfo>::Element *E = plist.front(); E; E = E->next()) {
- if (!(E->get().usage & PROPERTY_USAGE_STORAGE))
- continue;
- NodeData::Property prop;
- prop.name = _nm_get_string(E->get().name, name_map);
- prop.value = _vm_get_variant(p_node->get(E->get().name), variant_map);
- nd.properties.push_back(prop);
- }
- int idx = nodes.size();
- node_map[p_node] = idx;
- nodes.push_back(nd);
- for (int i = 0; i < p_node->get_child_count(); i++) {
- Node *c = p_node->get_child(i);
- _parse_node(p_owner, c, idx, name_map, variant_map, node_map);
- }
- }
- void ScenePreloader::_parse_connections(Node *p_node, Map<StringName, int> &name_map, HashMap<Variant, int, VariantHasher> &variant_map, Map<Node *, int> &node_map, bool p_instance) {
- List<MethodInfo> signals;
- p_node->get_signal_list(&signals);
- for (List<MethodInfo>::Element *E = signals.front(); E; E = E->next()) {
- List<Node::Connection> conns;
- p_node->get_signal_connection_list(E->get().name, &conns);
- for (List<Node::Connection>::Element *F = conns.front(); F; F = F->next()) {
- const Node::Connection &c = F->get();
- if (!(c.flags & CONNECT_PERSIST))
- continue;
- Node *n = c.target->cast_to<Node>();
- if (!n)
- continue;
- if (!node_map.has(n))
- continue;
- ConnectionData cd;
- cd.from = node_map[p_node];
- cd.to = node_map[n];
- cd.method = _nm_get_string(c.method, name_map);
- cd.signal = _nm_get_string(c.signal, name_map);
- for (int i = 0; i < c.binds.size(); i++) {
- cd.binds.push_back(_vm_get_variant(c.binds[i], variant_map));
- }
- connections.push_back(cd);
- }
- }
- }
- Error ScenePreloader::load_scene(const String &p_path) {
- return ERR_CANT_OPEN;
- #if 0
- if (path==p_path)
- return OK;
- String p=Globals::get_singleton()->localize_path(p_path);
- clear();
- Node *scene = SceneLoader::load(p);
- ERR_FAIL_COND_V(!scene,ERR_CANT_OPEN);
- path=p;
- Map<StringName,int> name_map;
- HashMap<Variant,int,VariantHasher> variant_map;
- Map<Node*,int> node_map;
- _parse_node(scene,scene,-1,name_map,variant_map,node_map);
- names.resize(name_map.size());
- for(Map<StringName,int>::Element *E=name_map.front();E;E=E->next()) {
- names[E->get()]=E->key();
- }
- variants.resize(variant_map.size());
- const Variant *K=NULL;
- while((K=variant_map.next(K))) {
- int idx = variant_map[*K];
- variants[idx]=*K;
- }
- memdelete(scene); // <- me falto esto :(
- return OK;
- #endif
- }
- String ScenePreloader::get_scene_path() const {
- return path;
- }
- void ScenePreloader::clear() {
- names.clear();
- variants.clear();
- nodes.clear();
- connections.clear();
- }
- void ScenePreloader::_set_bundled_scene(const Dictionary &d) {
- ERR_FAIL_COND(!d.has("names"));
- ERR_FAIL_COND(!d.has("variants"));
- ERR_FAIL_COND(!d.has("node_count"));
- ERR_FAIL_COND(!d.has("nodes"));
- ERR_FAIL_COND(!d.has("conn_count"));
- ERR_FAIL_COND(!d.has("conns"));
- ERR_FAIL_COND(!d.has("path"));
- DVector<String> snames = d["names"];
- if (snames.size()) {
- int namecount = snames.size();
- names.resize(namecount);
- DVector<String>::Read r = snames.read();
- for (int i = 0; i < names.size(); i++)
- names[i] = r[i];
- }
- Array svariants = d["variants"];
- if (svariants.size()) {
- int varcount = svariants.size();
- variants.resize(varcount);
- for (int i = 0; i < varcount; i++) {
- variants[i] = svariants[i];
- }
- } else {
- variants.clear();
- }
- nodes.resize(d["node_count"]);
- int nc = nodes.size();
- if (nc) {
- DVector<int> snodes = d["nodes"];
- DVector<int>::Read r = snodes.read();
- int idx = 0;
- for (int i = 0; i < nc; i++) {
- NodeData &nd = nodes[i];
- nd.parent = r[idx++];
- nd.type = r[idx++];
- nd.name = r[idx++];
- nd.properties.resize(r[idx++]);
- for (int j = 0; j < nd.properties.size(); j++) {
- nd.properties[j].name = r[idx++];
- nd.properties[j].value = r[idx++];
- }
- }
- }
- connections.resize(d["conn_count"]);
- int cc = connections.size();
- if (cc) {
- DVector<int> sconns = d["conns"];
- DVector<int>::Read r = sconns.read();
- int idx = 0;
- for (int i = 0; i < nc; i++) {
- ConnectionData &cd = connections[nc];
- cd.from = r[idx++];
- cd.to = r[idx++];
- cd.signal = r[idx++];
- cd.method = r[idx++];
- cd.binds.resize(r[idx++]);
- for (int j = 0; j < cd.binds.size(); j++) {
- cd.binds[j] = r[idx++];
- }
- }
- }
- path = d["path"];
- }
- Dictionary ScenePreloader::_get_bundled_scene() const {
- DVector<String> rnames;
- rnames.resize(names.size());
- if (names.size()) {
- DVector<String>::Write r = rnames.write();
- for (int i = 0; i < names.size(); i++)
- r[i] = names[i];
- }
- Dictionary d;
- d["names"] = rnames;
- d["variants"] = variants;
- Vector<int> rnodes;
- d["node_count"] = nodes.size();
- for (int i = 0; i < nodes.size(); i++) {
- const NodeData &nd = nodes[i];
- rnodes.push_back(nd.parent);
- rnodes.push_back(nd.type);
- rnodes.push_back(nd.name);
- rnodes.push_back(nd.properties.size());
- for (int j = 0; j < nd.properties.size(); j++) {
- rnodes.push_back(nd.properties[j].name);
- rnodes.push_back(nd.properties[j].value);
- }
- }
- d["nodes"] = rnodes;
- Vector<int> rconns;
- d["conn_count"] = connections.size();
- for (int i = 0; i < connections.size(); i++) {
- const ConnectionData &cd = connections[i];
- rconns.push_back(cd.from);
- rconns.push_back(cd.to);
- rconns.push_back(cd.signal);
- rconns.push_back(cd.method);
- rconns.push_back(cd.binds.size());
- for (int j = 0; j < cd.binds.size(); j++)
- rconns.push_back(cd.binds[j]);
- }
- d["conns"] = rconns;
- d["path"] = path;
- return d;
- }
- void ScenePreloader::_bind_methods() {
- ObjectTypeDB::bind_method(_MD("load_scene", "path"), &ScenePreloader::load_scene);
- ObjectTypeDB::bind_method(_MD("get_scene_path"), &ScenePreloader::get_scene_path);
- ObjectTypeDB::bind_method(_MD("instance:Node"), &ScenePreloader::instance);
- ObjectTypeDB::bind_method(_MD("can_instance"), &ScenePreloader::can_instance);
- ObjectTypeDB::bind_method(_MD("_set_bundled_scene"), &ScenePreloader::_set_bundled_scene);
- ObjectTypeDB::bind_method(_MD("_get_bundled_scene"), &ScenePreloader::_get_bundled_scene);
- ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "_bundled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_BUNDLE), _SCS("_set_bundled_scene"), _SCS("_get_bundled_scene"));
- #if 0
- List<String> extensions;
- SceneLoader::get_recognized_extensions(&extensions);
- String exthint;
- for (List<String>::Element*E=extensions.front();E;E=E->next()) {
- if (exthint!="")
- exthint+=",";
- exthint+="*."+E->get();
- }
- exthint+="; Scenes";
- ADD_PROPERTY( PropertyInfo(Variant::STRING,"scene",PROPERTY_HINT_FILE,exthint),_SCS("load_scene"),_SCS("get_scene_path"));
- #endif
- }
- ScenePreloader::ScenePreloader() {
- }
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