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- /*************************************************************************/
- /* multimesh.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "multimesh.h"
- #include "servers/visual_server.h"
- void MultiMesh::_set_transform_array(const DVector<Vector3> &p_array) {
- int instance_count = get_instance_count();
- DVector<Vector3> xforms = p_array;
- int len = xforms.size();
- ERR_FAIL_COND((len / 4) != instance_count);
- if (len == 0)
- return;
- DVector<Vector3>::Read r = xforms.read();
- for (int i = 0; i < len / 4; i++) {
- Transform t;
- t.basis[0] = r[i * 4 + 0];
- t.basis[1] = r[i * 4 + 1];
- t.basis[2] = r[i * 4 + 2];
- t.origin = r[i * 4 + 3];
- set_instance_transform(i, t);
- }
- }
- DVector<Vector3> MultiMesh::_get_transform_array() const {
- int instance_count = get_instance_count();
- if (instance_count == 0)
- return DVector<Vector3>();
- DVector<Vector3> xforms;
- xforms.resize(instance_count * 4);
- DVector<Vector3>::Write w = xforms.write();
- for (int i = 0; i < instance_count; i++) {
- Transform t = get_instance_transform(i);
- w[i * 4 + 0] = t.basis[0];
- w[i * 4 + 1] = t.basis[1];
- w[i * 4 + 2] = t.basis[2];
- w[i * 4 + 3] = t.origin;
- }
- return xforms;
- }
- void MultiMesh::_set_color_array(const DVector<Color> &p_array) {
- int instance_count = get_instance_count();
- DVector<Color> colors = p_array;
- int len = colors.size();
- ERR_FAIL_COND(len != instance_count);
- if (len == 0)
- return;
- DVector<Color>::Read r = colors.read();
- for (int i = 0; i < len; i++) {
- set_instance_color(i, r[i]);
- }
- }
- DVector<Color> MultiMesh::_get_color_array() const {
- int instance_count = get_instance_count();
- if (instance_count == 0)
- return DVector<Color>();
- DVector<Color> colors;
- colors.resize(instance_count);
- for (int i = 0; i < instance_count; i++) {
- colors.set(i, get_instance_color(i));
- }
- return colors;
- }
- void MultiMesh::set_mesh(const Ref<Mesh> &p_mesh) {
- mesh = p_mesh;
- if (!mesh.is_null())
- VisualServer::get_singleton()->multimesh_set_mesh(multimesh, mesh->get_rid());
- else
- VisualServer::get_singleton()->multimesh_set_mesh(multimesh, RID());
- }
- Ref<Mesh> MultiMesh::get_mesh() const {
- return mesh;
- }
- void MultiMesh::set_instance_count(int p_count) {
- VisualServer::get_singleton()->multimesh_set_instance_count(multimesh, p_count);
- }
- int MultiMesh::get_instance_count() const {
- return VisualServer::get_singleton()->multimesh_get_instance_count(multimesh);
- }
- void MultiMesh::set_instance_transform(int p_instance, const Transform &p_transform) {
- VisualServer::get_singleton()->multimesh_instance_set_transform(multimesh, p_instance, p_transform);
- }
- Transform MultiMesh::get_instance_transform(int p_instance) const {
- return VisualServer::get_singleton()->multimesh_instance_get_transform(multimesh, p_instance);
- }
- void MultiMesh::set_instance_color(int p_instance, const Color &p_color) {
- VisualServer::get_singleton()->multimesh_instance_set_color(multimesh, p_instance, p_color);
- }
- Color MultiMesh::get_instance_color(int p_instance) const {
- return VisualServer::get_singleton()->multimesh_instance_get_color(multimesh, p_instance);
- }
- void MultiMesh::set_aabb(const AABB &p_aabb) {
- aabb = p_aabb;
- VisualServer::get_singleton()->multimesh_set_aabb(multimesh, p_aabb);
- }
- AABB MultiMesh::get_aabb() const {
- return aabb;
- }
- void MultiMesh::generate_aabb() {
- ERR_EXPLAIN("Cannot generate AABB if mesh is null.");
- ERR_FAIL_COND(mesh.is_null());
- AABB base_aabb = mesh->get_aabb();
- aabb = AABB();
- int instance_count = get_instance_count();
- for (int i = 0; i < instance_count; i++) {
- Transform xform = get_instance_transform(i);
- if (i == 0)
- aabb = xform.xform(base_aabb);
- else
- aabb.merge_with(xform.xform(base_aabb));
- }
- set_aabb(aabb);
- }
- RID MultiMesh::get_rid() const {
- return multimesh;
- }
- void MultiMesh::_bind_methods() {
- ObjectTypeDB::bind_method(_MD("set_mesh", "mesh:Mesh"), &MultiMesh::set_mesh);
- ObjectTypeDB::bind_method(_MD("get_mesh:Mesh"), &MultiMesh::get_mesh);
- ObjectTypeDB::bind_method(_MD("set_instance_count", "count"), &MultiMesh::set_instance_count);
- ObjectTypeDB::bind_method(_MD("get_instance_count"), &MultiMesh::get_instance_count);
- ObjectTypeDB::bind_method(_MD("set_instance_transform", "instance", "transform"), &MultiMesh::set_instance_transform);
- ObjectTypeDB::bind_method(_MD("get_instance_transform", "instance"), &MultiMesh::get_instance_transform);
- ObjectTypeDB::bind_method(_MD("set_instance_color", "instance", "color"), &MultiMesh::set_instance_color);
- ObjectTypeDB::bind_method(_MD("get_instance_color", "instance"), &MultiMesh::get_instance_color);
- ObjectTypeDB::bind_method(_MD("set_aabb", "visibility_aabb"), &MultiMesh::set_aabb);
- ObjectTypeDB::bind_method(_MD("get_aabb"), &MultiMesh::get_aabb);
- ObjectTypeDB::bind_method(_MD("generate_aabb"), &MultiMesh::generate_aabb);
- ObjectTypeDB::bind_method(_MD("_set_transform_array"), &MultiMesh::_set_transform_array);
- ObjectTypeDB::bind_method(_MD("_get_transform_array"), &MultiMesh::_get_transform_array);
- ObjectTypeDB::bind_method(_MD("_set_color_array"), &MultiMesh::_set_color_array);
- ObjectTypeDB::bind_method(_MD("_get_color_array"), &MultiMesh::_get_color_array);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "instance_count", PROPERTY_HINT_RANGE, "0,16384,1"), _SCS("set_instance_count"), _SCS("get_instance_count"));
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh"), _SCS("set_mesh"), _SCS("get_mesh"));
- ADD_PROPERTY(PropertyInfo(Variant::_AABB, "aabb"), _SCS("set_aabb"), _SCS("get_aabb"));
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3_ARRAY, "transform_array", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), _SCS("_set_transform_array"), _SCS("_get_transform_array"));
- ADD_PROPERTY(PropertyInfo(Variant::COLOR_ARRAY, "color_array", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), _SCS("_set_color_array"), _SCS("_get_color_array"));
- }
- MultiMesh::MultiMesh() {
- multimesh = VisualServer::get_singleton()->multimesh_create();
- }
- MultiMesh::~MultiMesh() {
- VisualServer::get_singleton()->free(multimesh);
- }
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