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- /*************************************************************************/
- /* mesh.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef MESH_H
- #define MESH_H
- #include "resource.h"
- #include "scene/resources/material.h"
- #include "scene/resources/shape.h"
- #include "servers/visual_server.h"
- #include "triangle_mesh.h"
- /**
- @author Juan Linietsky <reduzio@gmail.com>
- */
- class Mesh : public Resource {
- OBJ_TYPE(Mesh, Resource);
- RES_BASE_EXTENSION("msh");
- public:
- enum {
- NO_INDEX_ARRAY = VisualServer::NO_INDEX_ARRAY,
- ARRAY_WEIGHTS_SIZE = VisualServer::ARRAY_WEIGHTS_SIZE
- };
- enum ArrayType {
- ARRAY_VERTEX = VisualServer::ARRAY_VERTEX,
- ARRAY_NORMAL = VisualServer::ARRAY_NORMAL,
- ARRAY_TANGENT = VisualServer::ARRAY_TANGENT,
- ARRAY_COLOR = VisualServer::ARRAY_COLOR,
- ARRAY_TEX_UV = VisualServer::ARRAY_TEX_UV,
- ARRAY_TEX_UV2 = VisualServer::ARRAY_TEX_UV2,
- ARRAY_BONES = VisualServer::ARRAY_BONES,
- ARRAY_WEIGHTS = VisualServer::ARRAY_WEIGHTS,
- ARRAY_INDEX = VisualServer::ARRAY_INDEX,
- ARRAY_MAX = VisualServer::ARRAY_MAX
- };
- enum ArrayFormat {
- /* ARRAY FORMAT FLAGS */
- ARRAY_FORMAT_VERTEX = 1 << ARRAY_VERTEX, // mandatory
- ARRAY_FORMAT_NORMAL = 1 << ARRAY_NORMAL,
- ARRAY_FORMAT_TANGENT = 1 << ARRAY_TANGENT,
- ARRAY_FORMAT_COLOR = 1 << ARRAY_COLOR,
- ARRAY_FORMAT_TEX_UV = 1 << ARRAY_TEX_UV,
- ARRAY_FORMAT_TEX_UV2 = 1 << ARRAY_TEX_UV2,
- ARRAY_FORMAT_BONES = 1 << ARRAY_BONES,
- ARRAY_FORMAT_WEIGHTS = 1 << ARRAY_WEIGHTS,
- ARRAY_FORMAT_INDEX = 1 << ARRAY_INDEX,
- };
- enum PrimitiveType {
- PRIMITIVE_POINTS = VisualServer::PRIMITIVE_POINTS,
- PRIMITIVE_LINES = VisualServer::PRIMITIVE_LINES,
- PRIMITIVE_LINE_STRIP = VisualServer::PRIMITIVE_LINE_STRIP,
- PRIMITIVE_LINE_LOOP = VisualServer::PRIMITIVE_LINE_LOOP,
- PRIMITIVE_TRIANGLES = VisualServer::PRIMITIVE_TRIANGLES,
- PRIMITIVE_TRIANGLE_STRIP = VisualServer::PRIMITIVE_TRIANGLE_STRIP,
- PRIMITIVE_TRIANGLE_FAN = VisualServer::PRIMITIVE_TRIANGLE_FAN,
- };
- enum MorphTargetMode {
- MORPH_MODE_NORMALIZED = VS::MORPH_MODE_NORMALIZED,
- MORPH_MODE_RELATIVE = VS::MORPH_MODE_RELATIVE,
- };
- private:
- struct Surface {
- String name;
- AABB aabb;
- bool alphasort;
- Ref<Material> material;
- };
- Vector<Surface> surfaces;
- RID mesh;
- AABB aabb;
- MorphTargetMode morph_target_mode;
- Vector<StringName> morph_targets;
- AABB custom_aabb;
- mutable Ref<TriangleMesh> triangle_mesh;
- void _recompute_aabb();
- protected:
- bool _set(const StringName &p_name, const Variant &p_value);
- bool _get(const StringName &p_name, Variant &r_ret) const;
- void _get_property_list(List<PropertyInfo> *p_list) const;
- static void _bind_methods();
- public:
- void add_surface(PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes = Array(), bool p_alphasort = false);
- Array surface_get_arrays(int p_surface) const;
- virtual Array surface_get_morph_arrays(int p_surface) const;
- void add_custom_surface(const Variant &p_data); //only recognized by driver
- void add_morph_target(const StringName &p_name);
- int get_morph_target_count() const;
- StringName get_morph_target_name(int p_index) const;
- void clear_morph_targets();
- void set_morph_target_mode(MorphTargetMode p_mode);
- MorphTargetMode get_morph_target_mode() const;
- int get_surface_count() const;
- void surface_remove(int p_idx);
- void surface_set_custom_aabb(int p_surface, const AABB &p_aabb); //only recognized by driver
- int surface_get_array_len(int p_idx) const;
- int surface_get_array_index_len(int p_idx) const;
- uint32_t surface_get_format(int p_idx) const;
- PrimitiveType surface_get_primitive_type(int p_idx) const;
- bool surface_is_alpha_sorting_enabled(int p_idx) const;
- void surface_set_material(int p_idx, const Ref<Material> &p_material);
- Ref<Material> surface_get_material(int p_idx) const;
- void surface_set_name(int p_idx, const String &p_name);
- String surface_get_name(int p_idx) const;
- void add_surface_from_mesh_data(const Geometry::MeshData &p_mesh_data);
- void set_custom_aabb(const AABB &p_custom);
- AABB get_custom_aabb() const;
- AABB get_aabb() const;
- virtual RID get_rid() const;
- Ref<Shape> create_trimesh_shape() const;
- Ref<Shape> create_convex_shape() const;
- Ref<Mesh> create_outline(float p_margin) const;
- void center_geometry();
- void regen_normalmaps();
- DVector<Face3> get_faces() const;
- Ref<TriangleMesh> generate_triangle_mesh() const;
- Mesh();
- ~Mesh();
- };
- VARIANT_ENUM_CAST(Mesh::ArrayType);
- VARIANT_ENUM_CAST(Mesh::PrimitiveType);
- VARIANT_ENUM_CAST(Mesh::MorphTargetMode);
- #endif
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