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- /*************************************************************************/
- /* material.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "material.h"
- #include "scene/scene_string_names.h"
- static const char *_flag_names[Material::FLAG_MAX] = {
- "visible",
- "double_sided",
- "invert_faces",
- "unshaded",
- "on_top",
- "lightmap_on_uv2",
- "colarray_is_srgb"
- };
- static const Material::Flag _flag_indices[Material::FLAG_MAX] = {
- Material::FLAG_VISIBLE,
- Material::FLAG_DOUBLE_SIDED,
- Material::FLAG_INVERT_FACES,
- Material::FLAG_UNSHADED,
- Material::FLAG_ONTOP,
- Material::FLAG_LIGHTMAP_ON_UV2,
- Material::FLAG_COLOR_ARRAY_SRGB,
- };
- RID Material::get_rid() const {
- return material;
- }
- void Material::set_flag(Flag p_flag, bool p_enabled) {
- ERR_FAIL_INDEX(p_flag, FLAG_MAX);
- flags[p_flag] = p_enabled;
- VisualServer::get_singleton()->material_set_flag(material, (VS::MaterialFlag)p_flag, p_enabled);
- _change_notify();
- }
- void Material::set_blend_mode(BlendMode p_blend_mode) {
- ERR_FAIL_INDEX(p_blend_mode, 4);
- blend_mode = p_blend_mode;
- VisualServer::get_singleton()->material_set_blend_mode(material, (VS::MaterialBlendMode)p_blend_mode);
- _change_notify();
- }
- Material::BlendMode Material::get_blend_mode() const {
- return blend_mode;
- }
- void Material::set_depth_draw_mode(DepthDrawMode p_depth_draw_mode) {
- depth_draw_mode = p_depth_draw_mode;
- VisualServer::get_singleton()->material_set_depth_draw_mode(material, (VS::MaterialDepthDrawMode)p_depth_draw_mode);
- }
- Material::DepthDrawMode Material::get_depth_draw_mode() const {
- return depth_draw_mode;
- }
- bool Material::get_flag(Flag p_flag) const {
- ERR_FAIL_INDEX_V(p_flag, FLAG_MAX, false);
- return flags[p_flag];
- }
- void Material::set_line_width(float p_width) {
- line_width = p_width;
- VisualServer::get_singleton()->material_set_line_width(material, p_width);
- _change_notify("line_width");
- }
- float Material::get_line_width() const {
- return line_width;
- }
- void Material::_bind_methods() {
- ObjectTypeDB::bind_method(_MD("set_flag", "flag", "enable"), &Material::set_flag);
- ObjectTypeDB::bind_method(_MD("get_flag", "flag"), &Material::get_flag);
- ObjectTypeDB::bind_method(_MD("set_blend_mode", "mode"), &Material::set_blend_mode);
- ObjectTypeDB::bind_method(_MD("get_blend_mode"), &Material::get_blend_mode);
- ObjectTypeDB::bind_method(_MD("set_line_width", "width"), &Material::set_line_width);
- ObjectTypeDB::bind_method(_MD("get_line_width"), &Material::get_line_width);
- ObjectTypeDB::bind_method(_MD("set_depth_draw_mode", "mode"), &Material::set_depth_draw_mode);
- ObjectTypeDB::bind_method(_MD("get_depth_draw_mode"), &Material::get_depth_draw_mode);
- for (int i = 0; i < FLAG_MAX; i++)
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, String() + "flags/" + _flag_names[i]), _SCS("set_flag"), _SCS("get_flag"), _flag_indices[i]);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "params/blend_mode", PROPERTY_HINT_ENUM, "Mix,Add,Sub,PMAlpha"), _SCS("set_blend_mode"), _SCS("get_blend_mode"));
- ADD_PROPERTY(PropertyInfo(Variant::INT, "params/depth_draw", PROPERTY_HINT_ENUM, "Always,Opaque Only,Pre-Pass Alpha,Never"), _SCS("set_depth_draw_mode"), _SCS("get_depth_draw_mode"));
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "params/line_width", PROPERTY_HINT_RANGE, "0.1,32.0,0.1"), _SCS("set_line_width"), _SCS("get_line_width"));
- BIND_CONSTANT(FLAG_VISIBLE);
- BIND_CONSTANT(FLAG_DOUBLE_SIDED);
- BIND_CONSTANT(FLAG_INVERT_FACES);
- BIND_CONSTANT(FLAG_UNSHADED);
- BIND_CONSTANT(FLAG_ONTOP);
- BIND_CONSTANT(FLAG_LIGHTMAP_ON_UV2);
- BIND_CONSTANT(FLAG_COLOR_ARRAY_SRGB);
- BIND_CONSTANT(FLAG_MAX);
- BIND_CONSTANT(DEPTH_DRAW_ALWAYS);
- BIND_CONSTANT(DEPTH_DRAW_OPAQUE_ONLY);
- BIND_CONSTANT(DEPTH_DRAW_OPAQUE_PRE_PASS_ALPHA);
- BIND_CONSTANT(DEPTH_DRAW_NEVER);
- BIND_CONSTANT(BLEND_MODE_MIX);
- BIND_CONSTANT(BLEND_MODE_ADD);
- BIND_CONSTANT(BLEND_MODE_SUB);
- BIND_CONSTANT(BLEND_MODE_MUL);
- BIND_CONSTANT(BLEND_MODE_PREMULT_ALPHA);
- }
- Material::Material(const RID &p_material) {
- material = p_material;
- flags[FLAG_VISIBLE] = true;
- flags[FLAG_DOUBLE_SIDED] = false;
- flags[FLAG_INVERT_FACES] = false;
- flags[FLAG_UNSHADED] = false;
- flags[FLAG_ONTOP] = false;
- flags[FLAG_LIGHTMAP_ON_UV2] = true;
- flags[FLAG_COLOR_ARRAY_SRGB] = false;
- depth_draw_mode = DEPTH_DRAW_OPAQUE_ONLY;
- blend_mode = BLEND_MODE_MIX;
- }
- Material::~Material() {
- VisualServer::get_singleton()->free(material);
- }
- static const char *_param_names[FixedMaterial::PARAM_MAX] = {
- "diffuse",
- "detail",
- "specular",
- "emission",
- "specular_exp",
- "glow",
- "normal",
- "shade_param"
- };
- static const char *_full_param_names[FixedMaterial::PARAM_MAX] = {
- "params/diffuse",
- "params/detail",
- "params/specular",
- "params/emission",
- "params/specular_exp",
- "params/glow",
- "params/normal",
- "params/shade_param"
- };
- /*
- static const char*_texture_param_names[FixedMaterial::PARAM_MAX]={
- "tex_diffuse",
- "tex_detail",
- "tex_specular",
- "tex_emission",
- "tex_specular_exp",
- "tex_glow",
- "tex_detail_mix",
- "tex_normal",
- "tex_shade_param"
- };
- */
- static const FixedMaterial::Parameter _param_indices[FixedMaterial::PARAM_MAX] = {
- FixedMaterial::PARAM_DIFFUSE,
- FixedMaterial::PARAM_DETAIL,
- FixedMaterial::PARAM_SPECULAR,
- FixedMaterial::PARAM_EMISSION,
- FixedMaterial::PARAM_SPECULAR_EXP,
- FixedMaterial::PARAM_GLOW,
- FixedMaterial::PARAM_NORMAL,
- FixedMaterial::PARAM_SHADE_PARAM,
- };
- void FixedMaterial::set_parameter(Parameter p_parameter, const Variant &p_value) {
- ERR_FAIL_INDEX(p_parameter, PARAM_MAX);
- if ((p_parameter == PARAM_DIFFUSE || p_parameter == PARAM_SPECULAR || p_parameter == PARAM_EMISSION)) {
- if (p_value.get_type() != Variant::COLOR) {
- ERR_EXPLAIN(String(_param_names[p_parameter]) + " expects Color");
- ERR_FAIL();
- }
- } else {
- if (!p_value.is_num()) {
- ERR_EXPLAIN(String(_param_names[p_parameter]) + " expects scalar");
- ERR_FAIL();
- }
- }
- ERR_FAIL_COND((p_parameter == PARAM_DIFFUSE || p_parameter == PARAM_SPECULAR || p_parameter == PARAM_EMISSION) && p_value.get_type() != Variant::COLOR);
- ERR_FAIL_COND(p_parameter != PARAM_SHADE_PARAM && p_parameter != PARAM_DIFFUSE && p_parameter != PARAM_DETAIL && p_parameter != PARAM_SPECULAR && p_parameter != PARAM_EMISSION && p_value.get_type() != Variant::REAL && p_value.get_type() != Variant::INT);
- param[p_parameter] = p_value;
- VisualServer::get_singleton()->fixed_material_set_param(material, (VS::FixedMaterialParam)p_parameter, p_value);
- _change_notify(_full_param_names[p_parameter]);
- }
- Variant FixedMaterial::get_parameter(Parameter p_parameter) const {
- ERR_FAIL_INDEX_V(p_parameter, PARAM_MAX, Variant());
- return param[p_parameter];
- }
- void FixedMaterial::set_texture(Parameter p_parameter, Ref<Texture> p_texture) {
- ERR_FAIL_INDEX(p_parameter, PARAM_MAX);
- texture_param[p_parameter] = p_texture;
- VisualServer::get_singleton()->fixed_material_set_texture(material, (VS::FixedMaterialParam)p_parameter, p_texture.is_null() ? RID() : p_texture->get_rid());
- _change_notify();
- }
- Ref<Texture> FixedMaterial::get_texture(Parameter p_parameter) const {
- ERR_FAIL_INDEX_V(p_parameter, PARAM_MAX, Ref<Texture>());
- return texture_param[p_parameter];
- }
- void FixedMaterial::set_texcoord_mode(Parameter p_parameter, TexCoordMode p_mode) {
- ERR_FAIL_INDEX(p_parameter, PARAM_MAX);
- ERR_FAIL_INDEX(p_mode, 4);
- if (p_mode == texture_texcoord[p_parameter])
- return;
- texture_texcoord[p_parameter] = p_mode;
- VisualServer::get_singleton()->fixed_material_set_texcoord_mode(material, (VS::FixedMaterialParam)p_parameter, (VS::FixedMaterialTexCoordMode)p_mode);
- _change_notify();
- }
- FixedMaterial::TexCoordMode FixedMaterial::get_texcoord_mode(Parameter p_parameter) const {
- ERR_FAIL_INDEX_V(p_parameter, PARAM_MAX, TEXCOORD_UV);
- return texture_texcoord[p_parameter];
- }
- void FixedMaterial::set_light_shader(LightShader p_shader) {
- light_shader = p_shader;
- VS::get_singleton()->fixed_material_set_light_shader(material, VS::FixedMaterialLightShader(p_shader));
- }
- FixedMaterial::LightShader FixedMaterial::get_light_shader() const {
- return light_shader;
- }
- void FixedMaterial::set_uv_transform(const Transform &p_transform) {
- uv_transform = p_transform;
- VisualServer::get_singleton()->fixed_material_set_uv_transform(material, p_transform);
- _change_notify();
- }
- Transform FixedMaterial::get_uv_transform() const {
- return uv_transform;
- }
- void FixedMaterial::set_fixed_flag(FixedFlag p_flag, bool p_value) {
- ERR_FAIL_INDEX(p_flag, 5);
- fixed_flags[p_flag] = p_value;
- VisualServer::get_singleton()->fixed_material_set_flag(material, (VS::FixedMaterialFlags)p_flag, p_value);
- }
- bool FixedMaterial::get_fixed_flag(FixedFlag p_flag) const {
- ERR_FAIL_INDEX_V(p_flag, 5, false);
- return fixed_flags[p_flag];
- }
- void FixedMaterial::set_point_size(float p_size) {
- ERR_FAIL_COND(p_size < 0);
- point_size = p_size;
- VisualServer::get_singleton()->fixed_material_set_point_size(material, p_size);
- }
- float FixedMaterial::get_point_size() const {
- return point_size;
- }
- void FixedMaterial::_bind_methods() {
- ObjectTypeDB::bind_method(_MD("set_parameter", "param", "value"), &FixedMaterial::set_parameter);
- ObjectTypeDB::bind_method(_MD("get_parameter", "param"), &FixedMaterial::get_parameter);
- ObjectTypeDB::bind_method(_MD("set_texture", "param", "texture:Texture"), &FixedMaterial::set_texture);
- ObjectTypeDB::bind_method(_MD("get_texture:Texture", "param"), &FixedMaterial::get_texture);
- ObjectTypeDB::bind_method(_MD("set_texcoord_mode", "param", "mode"), &FixedMaterial::set_texcoord_mode);
- ObjectTypeDB::bind_method(_MD("get_texcoord_mode", "param"), &FixedMaterial::get_texcoord_mode);
- ObjectTypeDB::bind_method(_MD("set_fixed_flag", "flag", "value"), &FixedMaterial::set_fixed_flag);
- ObjectTypeDB::bind_method(_MD("get_fixed_flag", "flag"), &FixedMaterial::get_fixed_flag);
- ObjectTypeDB::bind_method(_MD("set_uv_transform", "transform"), &FixedMaterial::set_uv_transform);
- ObjectTypeDB::bind_method(_MD("get_uv_transform"), &FixedMaterial::get_uv_transform);
- ObjectTypeDB::bind_method(_MD("set_light_shader", "shader"), &FixedMaterial::set_light_shader);
- ObjectTypeDB::bind_method(_MD("get_light_shader"), &FixedMaterial::get_light_shader);
- ObjectTypeDB::bind_method(_MD("set_point_size", "size"), &FixedMaterial::set_point_size);
- ObjectTypeDB::bind_method(_MD("get_point_size"), &FixedMaterial::get_point_size);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "fixed_flags/use_alpha"), _SCS("set_fixed_flag"), _SCS("get_fixed_flag"), FLAG_USE_ALPHA);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "fixed_flags/use_color_array"), _SCS("set_fixed_flag"), _SCS("get_fixed_flag"), FLAG_USE_COLOR_ARRAY);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "fixed_flags/use_point_size"), _SCS("set_fixed_flag"), _SCS("get_fixed_flag"), FLAG_USE_POINT_SIZE);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "fixed_flags/discard_alpha"), _SCS("set_fixed_flag"), _SCS("get_fixed_flag"), FLAG_DISCARD_ALPHA);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "fixed_flags/use_xy_normalmap"), _SCS("set_fixed_flag"), _SCS("get_fixed_flag"), FLAG_USE_XY_NORMALMAP);
- ADD_PROPERTYI(PropertyInfo(Variant::COLOR, "params/diffuse"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_DIFFUSE);
- ADD_PROPERTYI(PropertyInfo(Variant::COLOR, "params/specular", PROPERTY_HINT_COLOR_NO_ALPHA), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_SPECULAR);
- ADD_PROPERTYI(PropertyInfo(Variant::COLOR, "params/emission", PROPERTY_HINT_COLOR_NO_ALPHA), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_EMISSION);
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "params/specular_exp", PROPERTY_HINT_RANGE, "1,64,0.01"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_SPECULAR_EXP);
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "params/detail_mix", PROPERTY_HINT_RANGE, "0,1,0.01"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_DETAIL);
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "params/normal_depth", PROPERTY_HINT_RANGE, "-4,4,0.01"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_NORMAL);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "params/shader", PROPERTY_HINT_ENUM, "Lambert,Wrap,Velvet,Toon"), _SCS("set_light_shader"), _SCS("get_light_shader"));
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "params/shader_param", PROPERTY_HINT_RANGE, "0,1,0.01"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_SHADE_PARAM);
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "params/glow", PROPERTY_HINT_RANGE, "0,8,0.01"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_GLOW);
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "params/point_size", PROPERTY_HINT_RANGE, "0,1024,1"), _SCS("set_point_size"), _SCS("get_point_size"));
- ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM, "uv_xform"), _SCS("set_uv_transform"), _SCS("get_uv_transform"));
- for (int i = 0; i < PARAM_MAX; i++) {
- ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, String() + "textures/" + _param_names[i], PROPERTY_HINT_RESOURCE_TYPE, "Texture"), _SCS("set_texture"), _SCS("get_texture"), _param_indices[i]);
- ADD_PROPERTYI(PropertyInfo(Variant::INT, String() + "textures/" + _param_names[i] + "_tc", PROPERTY_HINT_ENUM, "UV,UV Xform,UV2,Sphere"), _SCS("set_texcoord_mode"), _SCS("get_texcoord_mode"), _param_indices[i]);
- }
- BIND_CONSTANT(PARAM_DIFFUSE);
- BIND_CONSTANT(PARAM_DETAIL);
- BIND_CONSTANT(PARAM_SPECULAR);
- BIND_CONSTANT(PARAM_EMISSION);
- BIND_CONSTANT(PARAM_SPECULAR_EXP);
- BIND_CONSTANT(PARAM_GLOW);
- BIND_CONSTANT(PARAM_NORMAL);
- BIND_CONSTANT(PARAM_SHADE_PARAM);
- BIND_CONSTANT(PARAM_MAX);
- BIND_CONSTANT(TEXCOORD_UV);
- BIND_CONSTANT(TEXCOORD_UV_TRANSFORM);
- BIND_CONSTANT(TEXCOORD_UV2);
- BIND_CONSTANT(TEXCOORD_SPHERE);
- BIND_CONSTANT(FLAG_USE_ALPHA);
- BIND_CONSTANT(FLAG_USE_COLOR_ARRAY);
- BIND_CONSTANT(FLAG_USE_POINT_SIZE);
- BIND_CONSTANT(FLAG_DISCARD_ALPHA);
- BIND_CONSTANT(LIGHT_SHADER_LAMBERT);
- BIND_CONSTANT(LIGHT_SHADER_WRAP);
- BIND_CONSTANT(LIGHT_SHADER_VELVET);
- BIND_CONSTANT(LIGHT_SHADER_TOON);
- }
- FixedMaterial::FixedMaterial() :
- Material(VS::get_singleton()->fixed_material_create()) {
- param[PARAM_DIFFUSE] = Color(1, 1, 1);
- param[PARAM_SPECULAR] = Color(0.0, 0.0, 0.0);
- param[PARAM_EMISSION] = Color(0.0, 0.0, 0.0);
- param[PARAM_SPECULAR_EXP] = 40;
- param[PARAM_GLOW] = 0;
- param[PARAM_NORMAL] = 1;
- param[PARAM_SHADE_PARAM] = 0.5;
- param[PARAM_DETAIL] = 1.0;
- set_flag(FLAG_COLOR_ARRAY_SRGB, true);
- fixed_flags[FLAG_USE_ALPHA] = false;
- fixed_flags[FLAG_USE_COLOR_ARRAY] = false;
- fixed_flags[FLAG_USE_POINT_SIZE] = false;
- fixed_flags[FLAG_USE_XY_NORMALMAP] = false;
- fixed_flags[FLAG_DISCARD_ALPHA] = false;
- for (int i = 0; i < PARAM_MAX; i++) {
- texture_texcoord[i] = TEXCOORD_UV;
- }
- light_shader = LIGHT_SHADER_LAMBERT;
- point_size = 1.0;
- }
- FixedMaterial::~FixedMaterial() {
- }
- bool ShaderMaterial::_set(const StringName &p_name, const Variant &p_value) {
- if (p_name == SceneStringNames::get_singleton()->shader_shader) {
- set_shader(p_value);
- return true;
- } else {
- if (shader.is_valid()) {
- StringName pr = shader->remap_param(p_name);
- if (!pr) {
- String n = p_name;
- if (n.find("param/") == 0) { //backwards compatibility
- pr = n.substr(6, n.length());
- }
- }
- if (pr) {
- VisualServer::get_singleton()->material_set_param(material, pr, p_value);
- return true;
- }
- }
- }
- return false;
- }
- bool ShaderMaterial::_get(const StringName &p_name, Variant &r_ret) const {
- if (p_name == SceneStringNames::get_singleton()->shader_shader) {
- r_ret = get_shader();
- return true;
- } else {
- if (shader.is_valid()) {
- StringName pr = shader->remap_param(p_name);
- if (pr) {
- r_ret = VisualServer::get_singleton()->material_get_param(material, pr);
- return true;
- }
- }
- }
- return false;
- }
- void ShaderMaterial::_get_property_list(List<PropertyInfo> *p_list) const {
- p_list->push_back(PropertyInfo(Variant::OBJECT, "shader/shader", PROPERTY_HINT_RESOURCE_TYPE, "MaterialShader,MaterialShaderGraph"));
- if (!shader.is_null()) {
- shader->get_param_list(p_list);
- }
- }
- void ShaderMaterial::_shader_changed() {
- _change_notify(); //also all may have changed then
- }
- void ShaderMaterial::set_shader(const Ref<Shader> &p_shader) {
- ERR_FAIL_COND(p_shader.is_valid() && p_shader->get_mode() != Shader::MODE_MATERIAL);
- if (shader.is_valid())
- shader->disconnect(SceneStringNames::get_singleton()->changed, this, SceneStringNames::get_singleton()->_shader_changed);
- shader = p_shader;
- VS::get_singleton()->material_set_shader(material, shader.is_valid() ? shader->get_rid() : RID());
- if (shader.is_valid()) {
- shader->connect(SceneStringNames::get_singleton()->changed, this, SceneStringNames::get_singleton()->_shader_changed);
- }
- _change_notify();
- }
- Ref<Shader> ShaderMaterial::get_shader() const {
- return shader;
- }
- void ShaderMaterial::set_shader_param(const StringName &p_param, const Variant &p_value) {
- VisualServer::get_singleton()->material_set_param(material, p_param, p_value);
- }
- Variant ShaderMaterial::get_shader_param(const StringName &p_param) const {
- return VisualServer::get_singleton()->material_get_param(material, p_param);
- }
- void ShaderMaterial::_bind_methods() {
- ObjectTypeDB::bind_method(_MD("set_shader", "shader:Shader"), &ShaderMaterial::set_shader);
- ObjectTypeDB::bind_method(_MD("get_shader:Shader"), &ShaderMaterial::get_shader);
- ObjectTypeDB::bind_method(_MD("set_shader_param", "param", "value:Variant"), &ShaderMaterial::set_shader_param);
- ObjectTypeDB::bind_method(_MD("get_shader_param:Variant", "param"), &ShaderMaterial::get_shader_param);
- ObjectTypeDB::bind_method(_MD("_shader_changed"), &ShaderMaterial::_shader_changed);
- }
- void ShaderMaterial::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const {
- String f = p_function.operator String();
- if ((f == "get_shader_param" || f == "set_shader_param") && p_idx == 0) {
- if (shader.is_valid()) {
- List<PropertyInfo> pl;
- shader->get_param_list(&pl);
- for (List<PropertyInfo>::Element *E = pl.front(); E; E = E->next()) {
- r_options->push_back("\"" + E->get().name.replace_first("shader_param/", "") + "\"");
- }
- }
- }
- Material::get_argument_options(p_function, p_idx, r_options);
- }
- ShaderMaterial::ShaderMaterial() :
- Material(VisualServer::get_singleton()->material_create()) {
- }
- /////////////////////////////////
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