environment.cpp 16 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283
  1. /*************************************************************************/
  2. /* environment.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "environment.h"
  31. #include "texture.h"
  32. void Environment::set_background(BG p_bg) {
  33. ERR_FAIL_INDEX(p_bg, BG_MAX);
  34. bg_mode = p_bg;
  35. VS::get_singleton()->environment_set_background(environment, VS::EnvironmentBG(p_bg));
  36. }
  37. Environment::BG Environment::get_background() const {
  38. return bg_mode;
  39. }
  40. void Environment::set_background_param(BGParam p_param, const Variant &p_value) {
  41. ERR_FAIL_INDEX(p_param, BG_PARAM_MAX);
  42. bg_param[p_param] = p_value;
  43. VS::get_singleton()->environment_set_background_param(environment, VS::EnvironmentBGParam(p_param), p_value);
  44. }
  45. Variant Environment::get_background_param(BGParam p_param) const {
  46. ERR_FAIL_INDEX_V(p_param, BG_PARAM_MAX, Variant());
  47. return bg_param[p_param];
  48. }
  49. void Environment::set_enable_fx(Fx p_effect, bool p_enabled) {
  50. ERR_FAIL_INDEX(p_effect, FX_MAX);
  51. fx_enabled[p_effect] = p_enabled;
  52. VS::get_singleton()->environment_set_enable_fx(environment, VS::EnvironmentFx(p_effect), p_enabled);
  53. }
  54. bool Environment::is_fx_enabled(Fx p_effect) const {
  55. ERR_FAIL_INDEX_V(p_effect, FX_MAX, false);
  56. return fx_enabled[p_effect];
  57. }
  58. void Environment::fx_set_param(FxParam p_param, const Variant &p_value) {
  59. ERR_FAIL_INDEX(p_param, FX_PARAM_MAX);
  60. fx_param[p_param] = p_value;
  61. VS::get_singleton()->environment_fx_set_param(environment, VS::EnvironmentFxParam(p_param), p_value);
  62. }
  63. Variant Environment::fx_get_param(FxParam p_param) const {
  64. ERR_FAIL_INDEX_V(p_param, FX_PARAM_MAX, Variant());
  65. return fx_param[p_param];
  66. }
  67. RID Environment::get_rid() const {
  68. return environment;
  69. }
  70. void Environment::_bind_methods() {
  71. ObjectTypeDB::bind_method(_MD("set_background", "bgmode"), &Environment::set_background);
  72. ObjectTypeDB::bind_method(_MD("get_background"), &Environment::get_background);
  73. ObjectTypeDB::bind_method(_MD("set_background_param", "param", "value"), &Environment::set_background_param);
  74. ObjectTypeDB::bind_method(_MD("get_background_param", "param"), &Environment::get_background_param);
  75. ObjectTypeDB::bind_method(_MD("set_enable_fx", "effect", "enabled"), &Environment::set_enable_fx);
  76. ObjectTypeDB::bind_method(_MD("is_fx_enabled", "effect"), &Environment::is_fx_enabled);
  77. ObjectTypeDB::bind_method(_MD("fx_set_param", "param", "value"), &Environment::fx_set_param);
  78. ObjectTypeDB::bind_method(_MD("fx_get_param", "param"), &Environment::fx_get_param);
  79. ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "ambient_light/enabled"), _SCS("set_enable_fx"), _SCS("is_fx_enabled"), FX_AMBIENT_LIGHT);
  80. ADD_PROPERTYI(PropertyInfo(Variant::COLOR, "ambient_light/color", PROPERTY_HINT_COLOR_NO_ALPHA), _SCS("fx_set_param"), _SCS("fx_get_param"), FX_PARAM_AMBIENT_LIGHT_COLOR);
  81. ADD_PROPERTYI(PropertyInfo(Variant::REAL, "ambient_light/energy", PROPERTY_HINT_RANGE, "0,64,0.01"), _SCS("fx_set_param"), _SCS("fx_get_param"), FX_PARAM_AMBIENT_LIGHT_ENERGY);
  82. ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "fxaa/enabled"), _SCS("set_enable_fx"), _SCS("is_fx_enabled"), FX_FXAA);
  83. ADD_PROPERTY(PropertyInfo(Variant::INT, "background/mode", PROPERTY_HINT_ENUM, "Keep,Default Color,Color,Texture,Cubemap,Canvas"), _SCS("set_background"), _SCS("get_background"));
  84. ADD_PROPERTYI(PropertyInfo(Variant::COLOR, "background/color"), _SCS("set_background_param"), _SCS("get_background_param"), BG_PARAM_COLOR);
  85. ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "background/texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), _SCS("set_background_param"), _SCS("get_background_param"), BG_PARAM_TEXTURE);
  86. ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "background/cubemap", PROPERTY_HINT_RESOURCE_TYPE, "CubeMap"), _SCS("set_background_param"), _SCS("get_background_param"), BG_PARAM_CUBEMAP);
  87. ADD_PROPERTYI(PropertyInfo(Variant::REAL, "background/energy", PROPERTY_HINT_RANGE, "0,128,0.01"), _SCS("set_background_param"), _SCS("get_background_param"), BG_PARAM_ENERGY);
  88. ADD_PROPERTYI(PropertyInfo(Variant::REAL, "background/scale", PROPERTY_HINT_RANGE, "0.001,16,0.001"), _SCS("set_background_param"), _SCS("get_background_param"), BG_PARAM_SCALE);
  89. ADD_PROPERTYI(PropertyInfo(Variant::REAL, "background/glow", PROPERTY_HINT_RANGE, "0.00,8,0.01"), _SCS("set_background_param"), _SCS("get_background_param"), BG_PARAM_GLOW);
  90. ADD_PROPERTYI(PropertyInfo(Variant::INT, "background/canvas_max_layer"), _SCS("set_background_param"), _SCS("get_background_param"), BG_PARAM_CANVAS_MAX_LAYER);
  91. ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "glow/enabled"), _SCS("set_enable_fx"), _SCS("is_fx_enabled"), FX_GLOW);
  92. ADD_PROPERTYI(PropertyInfo(Variant::INT, "glow/blur_passes", PROPERTY_HINT_RANGE, "1,4,1"), _SCS("fx_set_param"), _SCS("fx_get_param"), FX_PARAM_GLOW_BLUR_PASSES);
  93. ADD_PROPERTYI(PropertyInfo(Variant::REAL, "glow/blur_scale", PROPERTY_HINT_RANGE, "0.01,4,0.01"), _SCS("fx_set_param"), _SCS("fx_get_param"), FX_PARAM_GLOW_BLUR_SCALE);
  94. ADD_PROPERTYI(PropertyInfo(Variant::REAL, "glow/blur_strength", PROPERTY_HINT_RANGE, "0.01,4,0.01"), _SCS("fx_set_param"), _SCS("fx_get_param"), FX_PARAM_GLOW_BLUR_STRENGTH);
  95. ADD_PROPERTYI(PropertyInfo(Variant::INT, "glow/blur_blend_mode", PROPERTY_HINT_ENUM, "Additive,Screen,SoftLight"), _SCS("fx_set_param"), _SCS("fx_get_param"), FX_PARAM_GLOW_BLUR_BLEND_MODE);
  96. ADD_PROPERTYI(PropertyInfo(Variant::REAL, "glow/bloom", PROPERTY_HINT_RANGE, "0,8,0.01"), _SCS("fx_set_param"), _SCS("fx_get_param"), FX_PARAM_GLOW_BLOOM);
  97. ADD_PROPERTYI(PropertyInfo(Variant::REAL, "glow/bloom_treshold", PROPERTY_HINT_RANGE, "0,1,0.01"), _SCS("fx_set_param"), _SCS("fx_get_param"), FX_PARAM_GLOW_BLOOM_TRESHOLD);
  98. ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "dof_blur/enabled"), _SCS("set_enable_fx"), _SCS("is_fx_enabled"), FX_DOF_BLUR);
  99. ADD_PROPERTYI(PropertyInfo(Variant::INT, "dof_blur/blur_passes", PROPERTY_HINT_RANGE, "1,4,1"), _SCS("fx_set_param"), _SCS("fx_get_param"), FX_PARAM_DOF_BLUR_PASSES);
  100. ADD_PROPERTYI(PropertyInfo(Variant::REAL, "dof_blur/begin", PROPERTY_HINT_RANGE, "0,4096,0.1"), _SCS("fx_set_param"), _SCS("fx_get_param"), FX_PARAM_DOF_BLUR_BEGIN);
  101. ADD_PROPERTYI(PropertyInfo(Variant::REAL, "dof_blur/range", PROPERTY_HINT_RANGE, "0,4096,0.1"), _SCS("fx_set_param"), _SCS("fx_get_param"), FX_PARAM_DOF_BLUR_RANGE);
  102. ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "hdr/enabled"), _SCS("set_enable_fx"), _SCS("is_fx_enabled"), FX_HDR);
  103. ADD_PROPERTYI(PropertyInfo(Variant::REAL, "hdr/tonemapper", PROPERTY_HINT_ENUM, "Linear,Log,Reinhardt,ReinhardtAutoWhite"), _SCS("fx_set_param"), _SCS("fx_get_param"), FX_PARAM_HDR_TONEMAPPER);
  104. ADD_PROPERTYI(PropertyInfo(Variant::REAL, "hdr/exposure", PROPERTY_HINT_RANGE, "0.01,16,0.01"), _SCS("fx_set_param"), _SCS("fx_get_param"), FX_PARAM_HDR_EXPOSURE);
  105. ADD_PROPERTYI(PropertyInfo(Variant::REAL, "hdr/white", PROPERTY_HINT_RANGE, "0.01,16,0.01"), _SCS("fx_set_param"), _SCS("fx_get_param"), FX_PARAM_HDR_WHITE);
  106. ADD_PROPERTYI(PropertyInfo(Variant::REAL, "hdr/glow_treshold", PROPERTY_HINT_RANGE, "0.00,8,0.01"), _SCS("fx_set_param"), _SCS("fx_get_param"), FX_PARAM_HDR_GLOW_TRESHOLD);
  107. ADD_PROPERTYI(PropertyInfo(Variant::REAL, "hdr/glow_scale", PROPERTY_HINT_RANGE, "0.00,16,0.01"), _SCS("fx_set_param"), _SCS("fx_get_param"), FX_PARAM_HDR_GLOW_SCALE);
  108. ADD_PROPERTYI(PropertyInfo(Variant::REAL, "hdr/min_luminance", PROPERTY_HINT_RANGE, "0.01,64,0.01"), _SCS("fx_set_param"), _SCS("fx_get_param"), FX_PARAM_HDR_MIN_LUMINANCE);
  109. ADD_PROPERTYI(PropertyInfo(Variant::REAL, "hdr/max_luminance", PROPERTY_HINT_RANGE, "0.01,64,0.01"), _SCS("fx_set_param"), _SCS("fx_get_param"), FX_PARAM_HDR_MAX_LUMINANCE);
  110. ADD_PROPERTYI(PropertyInfo(Variant::REAL, "hdr/exposure_adj_speed", PROPERTY_HINT_RANGE, "0.001,64,0.001"), _SCS("fx_set_param"), _SCS("fx_get_param"), FX_PARAM_HDR_EXPOSURE_ADJUST_SPEED);
  111. ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "fog/enabled"), _SCS("set_enable_fx"), _SCS("is_fx_enabled"), FX_FOG);
  112. ADD_PROPERTYI(PropertyInfo(Variant::REAL, "fog/begin", PROPERTY_HINT_RANGE, "0.01,4096,0.01"), _SCS("fx_set_param"), _SCS("fx_get_param"), FX_PARAM_FOG_BEGIN);
  113. ADD_PROPERTYI(PropertyInfo(Variant::COLOR, "fog/begin_color", PROPERTY_HINT_COLOR_NO_ALPHA), _SCS("fx_set_param"), _SCS("fx_get_param"), FX_PARAM_FOG_BEGIN_COLOR);
  114. ADD_PROPERTYI(PropertyInfo(Variant::COLOR, "fog/end_color", PROPERTY_HINT_COLOR_NO_ALPHA), _SCS("fx_set_param"), _SCS("fx_get_param"), FX_PARAM_FOG_END_COLOR);
  115. ADD_PROPERTYI(PropertyInfo(Variant::REAL, "fog/attenuation", PROPERTY_HINT_EXP_EASING), _SCS("fx_set_param"), _SCS("fx_get_param"), FX_PARAM_FOG_ATTENUATION);
  116. ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "fog/bg"), _SCS("fx_set_param"), _SCS("fx_get_param"), FX_PARAM_FOG_BG);
  117. ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "bcs/enabled"), _SCS("set_enable_fx"), _SCS("is_fx_enabled"), FX_BCS);
  118. ADD_PROPERTYI(PropertyInfo(Variant::REAL, "bcs/brightness", PROPERTY_HINT_RANGE, "0.01,8,0.01"), _SCS("fx_set_param"), _SCS("fx_get_param"), FX_PARAM_BCS_BRIGHTNESS);
  119. ADD_PROPERTYI(PropertyInfo(Variant::REAL, "bcs/contrast", PROPERTY_HINT_RANGE, "0.01,8,0.01"), _SCS("fx_set_param"), _SCS("fx_get_param"), FX_PARAM_BCS_CONTRAST);
  120. ADD_PROPERTYI(PropertyInfo(Variant::REAL, "bcs/saturation", PROPERTY_HINT_RANGE, "0.01,8,0.01"), _SCS("fx_set_param"), _SCS("fx_get_param"), FX_PARAM_BCS_SATURATION);
  121. ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "srgb/enabled"), _SCS("set_enable_fx"), _SCS("is_fx_enabled"), FX_SRGB);
  122. /*
  123. FX_PARAM_BLOOM_GLOW_BLUR_PASSES=VS::ENV_FX_PARAM_BLOOM_GLOW_BLUR_PASSES,
  124. FX_PARAM_BLOOM_AMOUNT=VS::ENV_FX_PARAM_BLOOM_AMOUNT,
  125. FX_PARAM_DOF_BLUR_PASSES=VS::ENV_FX_PARAM_DOF_BLUR_PASSES,
  126. FX_PARAM_DOF_BLUR_BEGIN=VS::ENV_FX_PARAM_DOF_BLUR_BEGIN,
  127. FX_PARAM_DOF_BLUR_END=VS::ENV_FX_PARAM_DOF_BLUR_END,
  128. FX_PARAM_HDR_EXPOSURE=VS::ENV_FX_PARAM_HDR_EXPOSURE,
  129. FX_PARAM_HDR_WHITE=VS::ENV_FX_PARAM_HDR_WHITE,
  130. FX_PARAM_HDR_GLOW_TRESHOLD=VS::ENV_FX_PARAM_HDR_GLOW_TRESHOLD,
  131. FX_PARAM_HDR_GLOW_SCALE=VS::ENV_FX_PARAM_HDR_GLOW_SCALE,
  132. FX_PARAM_HDR_MIN_LUMINANCE=VS::ENV_FX_PARAM_HDR_MIN_LUMINANCE,
  133. FX_PARAM_HDR_MAX_LUMINANCE=VS::ENV_FX_PARAM_HDR_MAX_LUMINANCE,
  134. FX_PARAM_HDR_EXPOSURE_ADJUST_SPEED=VS::ENV_FX_PARAM_HDR_EXPOSURE_ADJUST_SPEED,
  135. FX_PARAM_FOG_BEGIN=VS::ENV_FX_PARAM_FOG_BEGIN,
  136. FX_PARAM_FOG_ATTENUATION=VS::ENV_FX_PARAM_FOG_ATTENUATION,
  137. FX_PARAM_FOG_BEGIN_COLOR=VS::ENV_FX_PARAM_FOG_BEGIN_COLOR,
  138. FX_PARAM_FOG_END_COLOR=VS::ENV_FX_PARAM_FOG_END_COLOR,
  139. FX_PARAM_FOG_BG=VS::ENV_FX_PARAM_FOG_BG,
  140. FX_PARAM_GAMMA_VALUE=VS::ENV_FX_PARAM_GAMMA_VALUE,
  141. FX_PARAM_BRIGHTNESS_VALUE=VS::ENV_FX_PARAM_BRIGHTNESS_VALUE,
  142. FX_PARAM_CONTRAST_VALUE=VS::ENV_FX_PARAM_CONTRAST_VALUE,
  143. FX_PARAM_SATURATION_VALUE=VS::ENV_FX_PARAM_SATURATION_VALUE,
  144. FX_PARAM_MAX=VS::ENV_FX_PARAM_MAX
  145. */
  146. BIND_CONSTANT(BG_KEEP);
  147. BIND_CONSTANT(BG_DEFAULT_COLOR);
  148. BIND_CONSTANT(BG_COLOR);
  149. BIND_CONSTANT(BG_TEXTURE);
  150. BIND_CONSTANT(BG_CUBEMAP);
  151. BIND_CONSTANT(BG_CANVAS);
  152. BIND_CONSTANT(BG_MAX);
  153. BIND_CONSTANT(BG_PARAM_CANVAS_MAX_LAYER);
  154. BIND_CONSTANT(BG_PARAM_COLOR);
  155. BIND_CONSTANT(BG_PARAM_TEXTURE);
  156. BIND_CONSTANT(BG_PARAM_CUBEMAP);
  157. BIND_CONSTANT(BG_PARAM_ENERGY);
  158. BIND_CONSTANT(BG_PARAM_GLOW);
  159. BIND_CONSTANT(BG_PARAM_MAX);
  160. BIND_CONSTANT(FX_AMBIENT_LIGHT);
  161. BIND_CONSTANT(FX_FXAA);
  162. BIND_CONSTANT(FX_GLOW);
  163. BIND_CONSTANT(FX_DOF_BLUR);
  164. BIND_CONSTANT(FX_HDR);
  165. BIND_CONSTANT(FX_FOG);
  166. BIND_CONSTANT(FX_BCS);
  167. BIND_CONSTANT(FX_SRGB);
  168. BIND_CONSTANT(FX_MAX);
  169. BIND_CONSTANT(FX_BLUR_BLEND_MODE_ADDITIVE);
  170. BIND_CONSTANT(FX_BLUR_BLEND_MODE_SCREEN);
  171. BIND_CONSTANT(FX_BLUR_BLEND_MODE_SOFTLIGHT);
  172. BIND_CONSTANT(FX_HDR_TONE_MAPPER_LINEAR);
  173. BIND_CONSTANT(FX_HDR_TONE_MAPPER_LOG);
  174. BIND_CONSTANT(FX_HDR_TONE_MAPPER_REINHARDT);
  175. BIND_CONSTANT(FX_HDR_TONE_MAPPER_REINHARDT_AUTOWHITE);
  176. BIND_CONSTANT(FX_PARAM_AMBIENT_LIGHT_COLOR);
  177. BIND_CONSTANT(FX_PARAM_AMBIENT_LIGHT_ENERGY);
  178. BIND_CONSTANT(FX_PARAM_GLOW_BLUR_PASSES);
  179. BIND_CONSTANT(FX_PARAM_GLOW_BLUR_SCALE);
  180. BIND_CONSTANT(FX_PARAM_GLOW_BLUR_STRENGTH);
  181. BIND_CONSTANT(FX_PARAM_GLOW_BLUR_BLEND_MODE);
  182. BIND_CONSTANT(FX_PARAM_GLOW_BLOOM);
  183. BIND_CONSTANT(FX_PARAM_GLOW_BLOOM_TRESHOLD);
  184. BIND_CONSTANT(FX_PARAM_DOF_BLUR_PASSES);
  185. BIND_CONSTANT(FX_PARAM_DOF_BLUR_BEGIN);
  186. BIND_CONSTANT(FX_PARAM_DOF_BLUR_RANGE);
  187. BIND_CONSTANT(FX_PARAM_HDR_TONEMAPPER);
  188. BIND_CONSTANT(FX_PARAM_HDR_EXPOSURE);
  189. BIND_CONSTANT(FX_PARAM_HDR_WHITE);
  190. BIND_CONSTANT(FX_PARAM_HDR_GLOW_TRESHOLD);
  191. BIND_CONSTANT(FX_PARAM_HDR_GLOW_SCALE);
  192. BIND_CONSTANT(FX_PARAM_HDR_MIN_LUMINANCE);
  193. BIND_CONSTANT(FX_PARAM_HDR_MAX_LUMINANCE);
  194. BIND_CONSTANT(FX_PARAM_HDR_EXPOSURE_ADJUST_SPEED);
  195. BIND_CONSTANT(FX_PARAM_FOG_BEGIN);
  196. BIND_CONSTANT(FX_PARAM_FOG_ATTENUATION);
  197. BIND_CONSTANT(FX_PARAM_FOG_BEGIN_COLOR);
  198. BIND_CONSTANT(FX_PARAM_FOG_END_COLOR);
  199. BIND_CONSTANT(FX_PARAM_FOG_BG);
  200. BIND_CONSTANT(FX_PARAM_BCS_BRIGHTNESS);
  201. BIND_CONSTANT(FX_PARAM_BCS_CONTRAST);
  202. BIND_CONSTANT(FX_PARAM_BCS_SATURATION);
  203. BIND_CONSTANT(FX_PARAM_MAX);
  204. }
  205. Environment::Environment() {
  206. environment = VS::get_singleton()->environment_create();
  207. set_background(BG_DEFAULT_COLOR);
  208. set_background_param(BG_PARAM_COLOR, Color(0, 0, 0));
  209. set_background_param(BG_PARAM_TEXTURE, Ref<ImageTexture>());
  210. set_background_param(BG_PARAM_CUBEMAP, Ref<CubeMap>());
  211. set_background_param(BG_PARAM_ENERGY, 1.0);
  212. set_background_param(BG_PARAM_SCALE, 1.0);
  213. set_background_param(BG_PARAM_GLOW, 0.0);
  214. for (int i = 0; i < FX_MAX; i++)
  215. set_enable_fx(Fx(i), false);
  216. fx_set_param(FX_PARAM_AMBIENT_LIGHT_COLOR, Color(0, 0, 0));
  217. fx_set_param(FX_PARAM_AMBIENT_LIGHT_ENERGY, 1.0);
  218. fx_set_param(FX_PARAM_GLOW_BLUR_PASSES, 1);
  219. fx_set_param(FX_PARAM_GLOW_BLUR_SCALE, 1);
  220. fx_set_param(FX_PARAM_GLOW_BLUR_STRENGTH, 1);
  221. fx_set_param(FX_PARAM_GLOW_BLOOM, 0.0);
  222. fx_set_param(FX_PARAM_GLOW_BLOOM_TRESHOLD, 0.5);
  223. fx_set_param(FX_PARAM_DOF_BLUR_PASSES, 1);
  224. fx_set_param(FX_PARAM_DOF_BLUR_BEGIN, 100.0);
  225. fx_set_param(FX_PARAM_DOF_BLUR_RANGE, 10.0);
  226. fx_set_param(FX_PARAM_HDR_TONEMAPPER, FX_HDR_TONE_MAPPER_LINEAR);
  227. fx_set_param(FX_PARAM_HDR_EXPOSURE, 0.4);
  228. fx_set_param(FX_PARAM_HDR_WHITE, 1.0);
  229. fx_set_param(FX_PARAM_HDR_GLOW_TRESHOLD, 0.95);
  230. fx_set_param(FX_PARAM_HDR_GLOW_SCALE, 0.2);
  231. fx_set_param(FX_PARAM_HDR_MIN_LUMINANCE, 0.4);
  232. fx_set_param(FX_PARAM_HDR_MAX_LUMINANCE, 8.0);
  233. fx_set_param(FX_PARAM_HDR_EXPOSURE_ADJUST_SPEED, 0.5);
  234. fx_set_param(FX_PARAM_FOG_BEGIN, 100.0);
  235. fx_set_param(FX_PARAM_FOG_ATTENUATION, 1.0);
  236. fx_set_param(FX_PARAM_FOG_BEGIN_COLOR, Color(0, 0, 0));
  237. fx_set_param(FX_PARAM_FOG_END_COLOR, Color(0, 0, 0));
  238. fx_set_param(FX_PARAM_FOG_BG, true);
  239. fx_set_param(FX_PARAM_BCS_BRIGHTNESS, 1.0);
  240. fx_set_param(FX_PARAM_BCS_CONTRAST, 1.0);
  241. fx_set_param(FX_PARAM_BCS_SATURATION, 1.0);
  242. }
  243. Environment::~Environment() {
  244. VS::get_singleton()->free(environment);
  245. }