audio_stream.cpp 3.3 KB

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  1. /*************************************************************************/
  2. /* audio_stream.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "audio_stream.h"
  31. //////////////////////////////
  32. void AudioStreamPlayback::_bind_methods() {
  33. ObjectTypeDB::bind_method(_MD("play", "from_pos_sec"), &AudioStreamPlayback::play, DEFVAL(0));
  34. ObjectTypeDB::bind_method(_MD("stop"), &AudioStreamPlayback::stop);
  35. ObjectTypeDB::bind_method(_MD("is_playing"), &AudioStreamPlayback::is_playing);
  36. ObjectTypeDB::bind_method(_MD("set_loop", "enabled"), &AudioStreamPlayback::set_loop);
  37. ObjectTypeDB::bind_method(_MD("has_loop"), &AudioStreamPlayback::has_loop);
  38. ObjectTypeDB::bind_method(_MD("get_loop_count"), &AudioStreamPlayback::get_loop_count);
  39. ObjectTypeDB::bind_method(_MD("seek_pos", "pos"), &AudioStreamPlayback::seek_pos);
  40. ObjectTypeDB::bind_method(_MD("get_pos"), &AudioStreamPlayback::get_pos);
  41. ObjectTypeDB::bind_method(_MD("get_length"), &AudioStreamPlayback::get_length);
  42. ObjectTypeDB::bind_method(_MD("get_channels"), &AudioStreamPlayback::get_channels);
  43. ObjectTypeDB::bind_method(_MD("get_mix_rate"), &AudioStreamPlayback::get_mix_rate);
  44. ObjectTypeDB::bind_method(_MD("get_minimum_buffer_size"), &AudioStreamPlayback::get_minimum_buffer_size);
  45. }
  46. void AudioStream::_bind_methods() {
  47. }