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- /*************************************************************************/
- /* spatial_stream_player.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef SPATIAL_STREAM_PLAYER_H
- #define SPATIAL_STREAM_PLAYER_H
- #include "scene/3d/spatial_player.h"
- #include "scene/resources/audio_stream.h"
- #include "servers/audio/audio_rb_resampler.h"
- class SpatialStreamPlayer : public SpatialPlayer {
- OBJ_TYPE(SpatialStreamPlayer, SpatialPlayer);
- _THREAD_SAFE_CLASS_
- struct InternalStream : public AudioServer::AudioStream {
- SpatialStreamPlayer *player;
- virtual int get_channel_count() const;
- virtual void set_mix_rate(int p_rate); //notify the stream of the mix rate
- virtual bool mix(int32_t *p_buffer, int p_frames);
- virtual void update();
- };
- InternalStream internal_stream;
- Ref<AudioStreamPlayback> playback;
- Ref<AudioStream> stream;
- int sp_get_channel_count() const;
- void sp_set_mix_rate(int p_rate); //notify the stream of the mix rate
- bool sp_mix(int32_t *p_buffer, int p_frames);
- void sp_update();
- int server_mix_rate;
- RID stream_rid;
- bool paused;
- bool autoplay;
- bool loops;
- float volume;
- float loop_point;
- int buffering_ms;
- AudioRBResampler resampler;
- bool _play;
- void _set_play(bool p_play);
- bool _get_play() const;
- protected:
- void _notification(int p_what);
- static void _bind_methods();
- public:
- void set_stream(const Ref<AudioStream> &p_stream);
- Ref<AudioStream> get_stream() const;
- void play(float p_from_offset = 0);
- void stop();
- bool is_playing() const;
- void set_paused(bool p_paused);
- bool is_paused() const;
- void set_loop(bool p_enable);
- bool has_loop() const;
- void set_volume(float p_vol);
- float get_volume() const;
- void set_loop_restart_time(float p_secs);
- float get_loop_restart_time() const;
- void set_volume_db(float p_db);
- float get_volume_db() const;
- String get_stream_name() const;
- int get_loop_count() const;
- float get_pos() const;
- void seek_pos(float p_time);
- float get_length() const;
- void set_autoplay(bool p_vol);
- bool has_autoplay() const;
- void set_buffering_msec(int p_msec);
- int get_buffering_msec() const;
- SpatialStreamPlayer();
- ~SpatialStreamPlayer();
- };
- #endif // SPATIAL_STREAM_PLAYER_H
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