spatial_stream_player.cpp 12 KB

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  1. /*************************************************************************/
  2. /* spatial_stream_player.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "spatial_stream_player.h"
  31. int SpatialStreamPlayer::InternalStream::get_channel_count() const {
  32. return player->sp_get_channel_count();
  33. }
  34. void SpatialStreamPlayer::InternalStream::set_mix_rate(int p_rate) {
  35. return player->sp_set_mix_rate(p_rate);
  36. }
  37. bool SpatialStreamPlayer::InternalStream::mix(int32_t *p_buffer, int p_frames) {
  38. return player->sp_mix(p_buffer, p_frames);
  39. }
  40. void SpatialStreamPlayer::InternalStream::update() {
  41. player->sp_update();
  42. }
  43. int SpatialStreamPlayer::sp_get_channel_count() const {
  44. return playback->get_channels();
  45. }
  46. void SpatialStreamPlayer::sp_set_mix_rate(int p_rate) {
  47. server_mix_rate = p_rate;
  48. }
  49. bool SpatialStreamPlayer::sp_mix(int32_t *p_buffer, int p_frames) {
  50. if (resampler.is_ready() && !paused) {
  51. return resampler.mix(p_buffer, p_frames);
  52. }
  53. return false;
  54. }
  55. void SpatialStreamPlayer::sp_update() {
  56. _THREAD_SAFE_METHOD_
  57. if (!paused && resampler.is_ready() && playback.is_valid()) {
  58. if (!playback->is_playing()) {
  59. //stream depleted data, but there's still audio in the ringbuffer
  60. //check that all this audio has been flushed before stopping the stream
  61. int to_mix = resampler.get_total() - resampler.get_todo();
  62. if (to_mix == 0) {
  63. stop();
  64. return;
  65. }
  66. return;
  67. }
  68. int todo = resampler.get_todo();
  69. int wrote = playback->mix(resampler.get_write_buffer(), todo);
  70. resampler.write(wrote);
  71. }
  72. }
  73. void SpatialStreamPlayer::_notification(int p_what) {
  74. switch (p_what) {
  75. case NOTIFICATION_ENTER_TREE: {
  76. //set_idle_process(false); //don't annoy
  77. if (stream.is_valid() && autoplay && !get_tree()->is_editor_hint())
  78. play();
  79. } break;
  80. case NOTIFICATION_EXIT_TREE: {
  81. stop(); //wathever it may be doing, stop
  82. } break;
  83. }
  84. }
  85. void SpatialStreamPlayer::set_stream(const Ref<AudioStream> &p_stream) {
  86. stop();
  87. stream = p_stream;
  88. if (!stream.is_null()) {
  89. playback = stream->instance_playback();
  90. playback->set_loop(loops);
  91. playback->set_loop_restart_time(loop_point);
  92. AudioServer::get_singleton()->lock();
  93. resampler.setup(playback->get_channels(), playback->get_mix_rate(), server_mix_rate, buffering_ms, playback->get_minimum_buffer_size());
  94. AudioServer::get_singleton()->unlock();
  95. } else {
  96. AudioServer::get_singleton()->lock();
  97. resampler.clear();
  98. playback.unref();
  99. AudioServer::get_singleton()->unlock();
  100. }
  101. }
  102. Ref<AudioStream> SpatialStreamPlayer::get_stream() const {
  103. return stream;
  104. }
  105. void SpatialStreamPlayer::play(float p_from_offset) {
  106. ERR_FAIL_COND(!is_inside_tree());
  107. if (playback.is_null())
  108. return;
  109. if (playback->is_playing())
  110. stop();
  111. _THREAD_SAFE_METHOD_
  112. playback->play(p_from_offset);
  113. //feed the ringbuffer as long as no update callback is going on
  114. sp_update();
  115. SpatialSoundServer::get_singleton()->source_set_audio_stream(get_source_rid(), &internal_stream);
  116. // AudioServer::get_singleton()->stream_set_active(stream_rid,true);
  117. // AudioServer::get_singleton()->stream_set_volume_scale(stream_rid,volume);
  118. // if (stream->get_update_mode()!=AudioStream::UPDATE_NONE)
  119. // set_idle_process(true);
  120. }
  121. void SpatialStreamPlayer::stop() {
  122. if (!is_inside_tree())
  123. return;
  124. if (playback.is_null())
  125. return;
  126. _THREAD_SAFE_METHOD_
  127. //AudioServer::get_singleton()->stream_set_active(stream_rid,false);
  128. SpatialSoundServer::get_singleton()->source_set_audio_stream(get_source_rid(), NULL);
  129. playback->stop();
  130. resampler.flush();
  131. //set_idle_process(false);
  132. }
  133. bool SpatialStreamPlayer::is_playing() const {
  134. if (playback.is_null())
  135. return false;
  136. return playback->is_playing();
  137. }
  138. void SpatialStreamPlayer::set_loop(bool p_enable) {
  139. loops = p_enable;
  140. if (playback.is_null())
  141. return;
  142. playback->set_loop(loops);
  143. }
  144. bool SpatialStreamPlayer::has_loop() const {
  145. return loops;
  146. }
  147. void SpatialStreamPlayer::set_volume(float p_vol) {
  148. volume = p_vol;
  149. if (stream_rid.is_valid())
  150. AudioServer::get_singleton()->stream_set_volume_scale(stream_rid, volume);
  151. }
  152. float SpatialStreamPlayer::get_volume() const {
  153. return volume;
  154. }
  155. void SpatialStreamPlayer::set_loop_restart_time(float p_secs) {
  156. loop_point = p_secs;
  157. if (playback.is_valid())
  158. playback->set_loop_restart_time(p_secs);
  159. }
  160. float SpatialStreamPlayer::get_loop_restart_time() const {
  161. return loop_point;
  162. }
  163. void SpatialStreamPlayer::set_volume_db(float p_db) {
  164. if (p_db < -79)
  165. set_volume(0);
  166. else
  167. set_volume(Math::db2linear(p_db));
  168. }
  169. float SpatialStreamPlayer::get_volume_db() const {
  170. if (volume == 0)
  171. return -80;
  172. else
  173. return Math::linear2db(volume);
  174. }
  175. String SpatialStreamPlayer::get_stream_name() const {
  176. if (stream.is_null())
  177. return "<No Stream>";
  178. return stream->get_name();
  179. }
  180. int SpatialStreamPlayer::get_loop_count() const {
  181. if (playback.is_null())
  182. return 0;
  183. return playback->get_loop_count();
  184. }
  185. float SpatialStreamPlayer::get_pos() const {
  186. if (playback.is_null())
  187. return 0;
  188. return playback->get_pos();
  189. }
  190. float SpatialStreamPlayer::get_length() const {
  191. if (playback.is_null())
  192. return 0;
  193. return playback->get_length();
  194. }
  195. void SpatialStreamPlayer::seek_pos(float p_time) {
  196. if (playback.is_null())
  197. return;
  198. return playback->seek_pos(p_time);
  199. }
  200. void SpatialStreamPlayer::set_autoplay(bool p_enable) {
  201. autoplay = p_enable;
  202. }
  203. bool SpatialStreamPlayer::has_autoplay() const {
  204. return autoplay;
  205. }
  206. void SpatialStreamPlayer::set_paused(bool p_paused) {
  207. paused = p_paused;
  208. //if (stream.is_valid())
  209. // stream->set_paused(p_paused);
  210. }
  211. bool SpatialStreamPlayer::is_paused() const {
  212. return paused;
  213. }
  214. void SpatialStreamPlayer::_set_play(bool p_play) {
  215. _play = p_play;
  216. if (is_inside_tree()) {
  217. if (_play)
  218. play();
  219. else
  220. stop();
  221. }
  222. }
  223. bool SpatialStreamPlayer::_get_play() const {
  224. return _play;
  225. }
  226. void SpatialStreamPlayer::set_buffering_msec(int p_msec) {
  227. buffering_ms = p_msec;
  228. }
  229. int SpatialStreamPlayer::get_buffering_msec() const {
  230. return buffering_ms;
  231. }
  232. void SpatialStreamPlayer::_bind_methods() {
  233. ObjectTypeDB::bind_method(_MD("set_stream", "stream:AudioStream"), &SpatialStreamPlayer::set_stream);
  234. ObjectTypeDB::bind_method(_MD("get_stream:AudioStream"), &SpatialStreamPlayer::get_stream);
  235. ObjectTypeDB::bind_method(_MD("play", "offset"), &SpatialStreamPlayer::play, DEFVAL(0));
  236. ObjectTypeDB::bind_method(_MD("stop"), &SpatialStreamPlayer::stop);
  237. ObjectTypeDB::bind_method(_MD("is_playing"), &SpatialStreamPlayer::is_playing);
  238. ObjectTypeDB::bind_method(_MD("set_paused", "paused"), &SpatialStreamPlayer::set_paused);
  239. ObjectTypeDB::bind_method(_MD("is_paused"), &SpatialStreamPlayer::is_paused);
  240. ObjectTypeDB::bind_method(_MD("set_loop", "enabled"), &SpatialStreamPlayer::set_loop);
  241. ObjectTypeDB::bind_method(_MD("has_loop"), &SpatialStreamPlayer::has_loop);
  242. ObjectTypeDB::bind_method(_MD("set_volume", "volume"), &SpatialStreamPlayer::set_volume);
  243. ObjectTypeDB::bind_method(_MD("get_volume"), &SpatialStreamPlayer::get_volume);
  244. ObjectTypeDB::bind_method(_MD("set_volume_db", "db"), &SpatialStreamPlayer::set_volume_db);
  245. ObjectTypeDB::bind_method(_MD("get_volume_db"), &SpatialStreamPlayer::get_volume_db);
  246. ObjectTypeDB::bind_method(_MD("set_buffering_msec", "msec"), &SpatialStreamPlayer::set_buffering_msec);
  247. ObjectTypeDB::bind_method(_MD("get_buffering_msec"), &SpatialStreamPlayer::get_buffering_msec);
  248. ObjectTypeDB::bind_method(_MD("set_loop_restart_time", "secs"), &SpatialStreamPlayer::set_loop_restart_time);
  249. ObjectTypeDB::bind_method(_MD("get_loop_restart_time"), &SpatialStreamPlayer::get_loop_restart_time);
  250. ObjectTypeDB::bind_method(_MD("get_stream_name"), &SpatialStreamPlayer::get_stream_name);
  251. ObjectTypeDB::bind_method(_MD("get_loop_count"), &SpatialStreamPlayer::get_loop_count);
  252. ObjectTypeDB::bind_method(_MD("get_pos"), &SpatialStreamPlayer::get_pos);
  253. ObjectTypeDB::bind_method(_MD("seek_pos", "time"), &SpatialStreamPlayer::seek_pos);
  254. ObjectTypeDB::bind_method(_MD("set_autoplay", "enabled"), &SpatialStreamPlayer::set_autoplay);
  255. ObjectTypeDB::bind_method(_MD("has_autoplay"), &SpatialStreamPlayer::has_autoplay);
  256. ObjectTypeDB::bind_method(_MD("get_length"), &SpatialStreamPlayer::get_length);
  257. ObjectTypeDB::bind_method(_MD("_set_play", "play"), &SpatialStreamPlayer::_set_play);
  258. ObjectTypeDB::bind_method(_MD("_get_play"), &SpatialStreamPlayer::_get_play);
  259. ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "stream/stream", PROPERTY_HINT_RESOURCE_TYPE, "AudioStream"), _SCS("set_stream"), _SCS("get_stream"));
  260. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "stream/play"), _SCS("_set_play"), _SCS("_get_play"));
  261. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "stream/loop"), _SCS("set_loop"), _SCS("has_loop"));
  262. ADD_PROPERTY(PropertyInfo(Variant::REAL, "stream/volume_db", PROPERTY_HINT_RANGE, "-80,24,0.01"), _SCS("set_volume_db"), _SCS("get_volume_db"));
  263. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "stream/autoplay"), _SCS("set_autoplay"), _SCS("has_autoplay"));
  264. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "stream/paused"), _SCS("set_paused"), _SCS("is_paused"));
  265. ADD_PROPERTY(PropertyInfo(Variant::INT, "stream/loop_restart_time"), _SCS("set_loop_restart_time"), _SCS("get_loop_restart_time"));
  266. ADD_PROPERTY(PropertyInfo(Variant::INT, "stream/buffering_ms"), _SCS("set_buffering_msec"), _SCS("get_buffering_msec"));
  267. }
  268. SpatialStreamPlayer::SpatialStreamPlayer() {
  269. volume = 1;
  270. loops = false;
  271. paused = false;
  272. autoplay = false;
  273. _play = false;
  274. server_mix_rate = 1;
  275. internal_stream.player = this;
  276. stream_rid = AudioServer::get_singleton()->audio_stream_create(&internal_stream);
  277. buffering_ms = 500;
  278. loop_point = 0;
  279. }
  280. SpatialStreamPlayer::~SpatialStreamPlayer() {
  281. AudioServer::get_singleton()->free(stream_rid);
  282. resampler.clear();
  283. }