spatial_player.h 3.6 KB

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  1. /*************************************************************************/
  2. /* spatial_player.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef SPATIAL_PLAYER_H
  31. #define SPATIAL_PLAYER_H
  32. #include "scene/3d/spatial.h"
  33. #include "scene/main/node.h"
  34. #include "scene/main/viewport.h"
  35. #include "scene/resources/sample_library.h"
  36. #include "servers/spatial_sound_server.h"
  37. class SpatialPlayer : public Spatial {
  38. OBJ_TYPE(SpatialPlayer, Spatial);
  39. public:
  40. enum Param {
  41. PARAM_VOLUME_DB = SpatialSoundServer::SOURCE_PARAM_VOLUME_DB,
  42. PARAM_PITCH_SCALE = SpatialSoundServer::SOURCE_PARAM_PITCH_SCALE,
  43. PARAM_ATTENUATION_MIN_DISTANCE = SpatialSoundServer::SOURCE_PARAM_ATTENUATION_MIN_DISTANCE,
  44. PARAM_ATTENUATION_MAX_DISTANCE = SpatialSoundServer::SOURCE_PARAM_ATTENUATION_MAX_DISTANCE,
  45. PARAM_ATTENUATION_DISTANCE_EXP = SpatialSoundServer::SOURCE_PARAM_ATTENUATION_DISTANCE_EXP,
  46. PARAM_EMISSION_CONE_DEGREES = SpatialSoundServer::SOURCE_PARAM_EMISSION_CONE_DEGREES,
  47. PARAM_EMISSION_CONE_ATTENUATION_DB = SpatialSoundServer::SOURCE_PARAM_EMISSION_CONE_ATTENUATION_DB,
  48. PARAM_MAX = SpatialSoundServer::SOURCE_PARAM_MAX
  49. };
  50. private:
  51. float params[PARAM_MAX];
  52. RID source_rid;
  53. virtual bool _can_gizmo_scale() const;
  54. virtual RES _get_gizmo_geometry() const;
  55. protected:
  56. _FORCE_INLINE_ RID get_source_rid() const { return source_rid; }
  57. void _notification(int p_what);
  58. static void _bind_methods();
  59. public:
  60. void set_param(Param p_param, float p_value);
  61. float get_param(Param p_param) const;
  62. SpatialPlayer();
  63. ~SpatialPlayer();
  64. };
  65. VARIANT_ENUM_CAST(SpatialPlayer::Param);
  66. #endif // SPATIAL_PLAYER_H