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- /*************************************************************************/
- /* spatial_player.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef SPATIAL_PLAYER_H
- #define SPATIAL_PLAYER_H
- #include "scene/3d/spatial.h"
- #include "scene/main/node.h"
- #include "scene/main/viewport.h"
- #include "scene/resources/sample_library.h"
- #include "servers/spatial_sound_server.h"
- class SpatialPlayer : public Spatial {
- OBJ_TYPE(SpatialPlayer, Spatial);
- public:
- enum Param {
- PARAM_VOLUME_DB = SpatialSoundServer::SOURCE_PARAM_VOLUME_DB,
- PARAM_PITCH_SCALE = SpatialSoundServer::SOURCE_PARAM_PITCH_SCALE,
- PARAM_ATTENUATION_MIN_DISTANCE = SpatialSoundServer::SOURCE_PARAM_ATTENUATION_MIN_DISTANCE,
- PARAM_ATTENUATION_MAX_DISTANCE = SpatialSoundServer::SOURCE_PARAM_ATTENUATION_MAX_DISTANCE,
- PARAM_ATTENUATION_DISTANCE_EXP = SpatialSoundServer::SOURCE_PARAM_ATTENUATION_DISTANCE_EXP,
- PARAM_EMISSION_CONE_DEGREES = SpatialSoundServer::SOURCE_PARAM_EMISSION_CONE_DEGREES,
- PARAM_EMISSION_CONE_ATTENUATION_DB = SpatialSoundServer::SOURCE_PARAM_EMISSION_CONE_ATTENUATION_DB,
- PARAM_MAX = SpatialSoundServer::SOURCE_PARAM_MAX
- };
- private:
- float params[PARAM_MAX];
- RID source_rid;
- virtual bool _can_gizmo_scale() const;
- virtual RES _get_gizmo_geometry() const;
- protected:
- _FORCE_INLINE_ RID get_source_rid() const { return source_rid; }
- void _notification(int p_what);
- static void _bind_methods();
- public:
- void set_param(Param p_param, float p_value);
- float get_param(Param p_param) const;
- SpatialPlayer();
- ~SpatialPlayer();
- };
- VARIANT_ENUM_CAST(SpatialPlayer::Param);
- #endif // SPATIAL_PLAYER_H
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