123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249 |
- /*************************************************************************/
- /* spatial_player.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "spatial_player.h"
- #include "camera.h"
- #include "scene/resources/surface_tool.h"
- #include "servers/audio_server.h"
- #include "servers/spatial_sound_server.h"
- void SpatialPlayer::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_ENTER_WORLD: {
- //find the sound space
- source_rid = SpatialSoundServer::get_singleton()->source_create(get_world()->get_sound_space());
- for (int i = 0; i < PARAM_MAX; i++)
- set_param(Param(i), params[i]);
- } break;
- case NOTIFICATION_TRANSFORM_CHANGED: {
- SpatialSoundServer::get_singleton()->source_set_transform(source_rid, get_global_transform());
- } break;
- case NOTIFICATION_EXIT_WORLD: {
- if (source_rid.is_valid())
- SpatialSoundServer::get_singleton()->free(source_rid);
- } break;
- }
- }
- void SpatialPlayer::set_param(Param p_param, float p_value) {
- ERR_FAIL_INDEX(p_param, PARAM_MAX);
- params[p_param] = p_value;
- if (p_param == PARAM_EMISSION_CONE_DEGREES) {
- update_gizmo();
- }
- if (source_rid.is_valid())
- SpatialSoundServer::get_singleton()->source_set_param(source_rid, (SpatialSoundServer::SourceParam)p_param, p_value);
- }
- float SpatialPlayer::get_param(Param p_param) const {
- ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0);
- return params[p_param];
- }
- bool SpatialPlayer::_can_gizmo_scale() const {
- return false;
- }
- RES SpatialPlayer::_get_gizmo_geometry() const {
- Ref<SurfaceTool> surface_tool(memnew(SurfaceTool));
- Ref<FixedMaterial> mat(memnew(FixedMaterial));
- mat->set_parameter(FixedMaterial::PARAM_DIFFUSE, Color(0.0, 0.6, 0.7, 0.05));
- mat->set_parameter(FixedMaterial::PARAM_EMISSION, Color(0.5, 0.7, 0.8));
- mat->set_blend_mode(Material::BLEND_MODE_ADD);
- mat->set_flag(Material::FLAG_DOUBLE_SIDED, true);
- // mat->set_hint(Material::HINT_NO_DEPTH_DRAW,true);
- surface_tool->begin(Mesh::PRIMITIVE_TRIANGLES);
- surface_tool->set_material(mat);
- int sides = 16;
- int sections = 24;
- // float len=1;
- float deg = Math::deg2rad(params[PARAM_EMISSION_CONE_DEGREES]);
- if (deg == 180)
- deg = 179.5;
- Vector3 to = Vector3(0, 0, -1);
- for (int j = 0; j < sections; j++) {
- Vector3 p1 = Matrix3(Vector3(1, 0, 0), deg * j / sections).xform(to);
- Vector3 p2 = Matrix3(Vector3(1, 0, 0), deg * (j + 1) / sections).xform(to);
- for (int i = 0; i < sides; i++) {
- Vector3 p1r = Matrix3(Vector3(0, 0, 1), Math_PI * 2 * float(i) / sides).xform(p1);
- Vector3 p1s = Matrix3(Vector3(0, 0, 1), Math_PI * 2 * float(i + 1) / sides).xform(p1);
- Vector3 p2s = Matrix3(Vector3(0, 0, 1), Math_PI * 2 * float(i + 1) / sides).xform(p2);
- Vector3 p2r = Matrix3(Vector3(0, 0, 1), Math_PI * 2 * float(i) / sides).xform(p2);
- surface_tool->add_normal(p1r.normalized());
- surface_tool->add_vertex(p1r);
- surface_tool->add_normal(p1s.normalized());
- surface_tool->add_vertex(p1s);
- surface_tool->add_normal(p2s.normalized());
- surface_tool->add_vertex(p2s);
- surface_tool->add_normal(p1r.normalized());
- surface_tool->add_vertex(p1r);
- surface_tool->add_normal(p2s.normalized());
- surface_tool->add_vertex(p2s);
- surface_tool->add_normal(p2r.normalized());
- surface_tool->add_vertex(p2r);
- if (j == sections - 1) {
- surface_tool->add_normal(p2r.normalized());
- surface_tool->add_vertex(p2r);
- surface_tool->add_normal(p2s.normalized());
- surface_tool->add_vertex(p2s);
- surface_tool->add_normal(Vector3(0, 0, 1));
- surface_tool->add_vertex(Vector3());
- }
- }
- }
- Ref<Mesh> mesh = surface_tool->commit();
- Ref<FixedMaterial> mat_speaker(memnew(FixedMaterial));
- mat_speaker->set_parameter(FixedMaterial::PARAM_DIFFUSE, Color(0.3, 0.3, 0.6));
- mat_speaker->set_parameter(FixedMaterial::PARAM_SPECULAR, Color(0.5, 0.5, 0.6));
- //mat_speaker->set_blend_mode( Material::BLEND_MODE_MIX);
- //mat_speaker->set_flag(Material::FLAG_DOUBLE_SIDED,false);
- //mat_speaker->set_flag(Material::FLAG_UNSHADED,true);
- surface_tool->begin(Mesh::PRIMITIVE_TRIANGLES);
- surface_tool->set_material(mat_speaker);
- // float radius=1;
- const int speaker_points = 8;
- Vector3 speaker[speaker_points] = {
- Vector3(0, 0, 1) * 0.15,
- Vector3(1, 1, 1) * 0.15,
- Vector3(1, 1, 0) * 0.15,
- Vector3(2, 2, -1) * 0.15,
- Vector3(1, 1, -1) * 0.15,
- Vector3(0.8, 0.8, -1.2) * 0.15,
- Vector3(0.5, 0.5, -1.4) * 0.15,
- Vector3(0.0, 0.0, -1.6) * 0.15
- };
- int speaker_sides = 10;
- for (int i = 0; i < speaker_sides; i++) {
- Matrix3 ma(Vector3(0, 0, 1), Math_PI * 2 * float(i) / speaker_sides);
- Matrix3 mb(Vector3(0, 0, 1), Math_PI * 2 * float(i + 1) / speaker_sides);
- for (int j = 0; j < speaker_points - 1; j++) {
- Vector3 points[4] = {
- ma.xform(speaker[j]),
- mb.xform(speaker[j]),
- mb.xform(speaker[j + 1]),
- ma.xform(speaker[j + 1]),
- };
- Vector3 n = -Plane(points[0], points[1], points[2]).normal;
- surface_tool->add_normal(n);
- surface_tool->add_vertex(points[0]);
- surface_tool->add_normal(n);
- surface_tool->add_vertex(points[2]);
- surface_tool->add_normal(n);
- surface_tool->add_vertex(points[1]);
- surface_tool->add_normal(n);
- surface_tool->add_vertex(points[0]);
- surface_tool->add_normal(n);
- surface_tool->add_vertex(points[3]);
- surface_tool->add_normal(n);
- surface_tool->add_vertex(points[2]);
- }
- }
- return surface_tool->commit(mesh);
- }
- void SpatialPlayer::_bind_methods() {
- ObjectTypeDB::bind_method(_MD("set_param", "param", "value"), &SpatialPlayer::set_param);
- ObjectTypeDB::bind_method(_MD("get_param", "param"), &SpatialPlayer::get_param);
- BIND_CONSTANT(PARAM_VOLUME_DB);
- BIND_CONSTANT(PARAM_PITCH_SCALE);
- BIND_CONSTANT(PARAM_ATTENUATION_MIN_DISTANCE);
- BIND_CONSTANT(PARAM_ATTENUATION_MAX_DISTANCE);
- BIND_CONSTANT(PARAM_ATTENUATION_DISTANCE_EXP);
- BIND_CONSTANT(PARAM_EMISSION_CONE_DEGREES);
- BIND_CONSTANT(PARAM_EMISSION_CONE_ATTENUATION_DB);
- BIND_CONSTANT(PARAM_MAX);
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "params/volume_db", PROPERTY_HINT_RANGE, "-80,24,0.01"), _SCS("set_param"), _SCS("get_param"), PARAM_VOLUME_DB);
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "params/pitch_scale", PROPERTY_HINT_RANGE, "0.001,32,0.001"), _SCS("set_param"), _SCS("get_param"), PARAM_PITCH_SCALE);
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "params/attenuation/min_distance", PROPERTY_HINT_RANGE, "0.01,4096,0.01"), _SCS("set_param"), _SCS("get_param"), PARAM_ATTENUATION_MIN_DISTANCE);
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "params/attenuation/max_distance", PROPERTY_HINT_RANGE, "0.01,4096,0.01"), _SCS("set_param"), _SCS("get_param"), PARAM_ATTENUATION_MAX_DISTANCE);
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "params/attenuation/distance_exp", PROPERTY_HINT_EXP_EASING, "attenuation"), _SCS("set_param"), _SCS("get_param"), PARAM_ATTENUATION_DISTANCE_EXP);
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "params/emission_cone/degrees", PROPERTY_HINT_RANGE, "0,180,0.01"), _SCS("set_param"), _SCS("get_param"), PARAM_EMISSION_CONE_DEGREES);
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "params/emission_cone/attenuation_db", PROPERTY_HINT_RANGE, "-80,24,0.01"), _SCS("set_param"), _SCS("get_param"), PARAM_EMISSION_CONE_ATTENUATION_DB);
- }
- SpatialPlayer::SpatialPlayer() {
- params[PARAM_VOLUME_DB] = 0.0;
- params[PARAM_PITCH_SCALE] = 1.0;
- params[PARAM_ATTENUATION_MIN_DISTANCE] = 1;
- params[PARAM_ATTENUATION_MAX_DISTANCE] = 100;
- params[PARAM_ATTENUATION_DISTANCE_EXP] = 1.0; //linear (and not really good)
- params[PARAM_EMISSION_CONE_DEGREES] = 180.0; //cone disabled
- params[PARAM_EMISSION_CONE_ATTENUATION_DB] = -6.0; //minus 6 db attenuation
- }
- SpatialPlayer::~SpatialPlayer() {
- }
|