spatial_indexer.h 3.2 KB

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  1. /*************************************************************************/
  2. /* spatial_indexer.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef SPATIAL_INDEXER_H
  31. #define SPATIAL_INDEXER_H
  32. #include "scene/3d/spatial.h"
  33. #if 0
  34. class Camera;
  35. class ProximityArea;
  36. class SpatialIndexer : public Object {
  37. OBJ_TYPE( SpatialIndexer, Object );
  38. template<class T>
  39. struct TK {
  40. T *against;
  41. ProximityArea *area;
  42. bool operator<(const TK<T>& p_k) const { return against==p_k.against ? area < p_k.area : against < p_k.against; }
  43. };
  44. Set<Camera*> cameras; //cameras
  45. Set<ProximityArea*> proximity_areas;
  46. Set<TK<Camera> > camera_pairs;
  47. bool pending_update;
  48. void _update_pairs();
  49. void _request_update();
  50. protected:
  51. static void _bind_methods();
  52. friend class ProximityArea;
  53. friend class Camera;
  54. void add_proximity_area(ProximityArea* p_area);
  55. void remove_proximity_area(ProximityArea* p_area);
  56. void update_proximity_area_transform(ProximityArea* p_area);
  57. void update_proximity_area_flags(ProximityArea* p_area);
  58. void add_camera(Camera* p_camera);
  59. void remove_camera(Camera* p_camera);
  60. void update_camera(Camera* p_camera);
  61. public:
  62. SpatialIndexer();
  63. };
  64. #endif
  65. #endif // SPATIAL_INDEXER_H