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- /*************************************************************************/
- /* quad.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "quad.h"
- #include "servers/visual_server.h"
- void Quad::_update() {
- if (!is_inside_tree())
- return;
- Vector3 normal;
- normal[axis] = 1.0;
- const int axis_order_1[3] = { 1, 2, 0 };
- const int axis_order_2[3] = { 2, 0, 1 };
- const int a1 = axis_order_1[axis];
- const int a2 = axis_order_2[axis];
- DVector<Vector3> points;
- points.resize(4);
- DVector<Vector3>::Write pointsw = points.write();
- Vector2 s2 = size * 0.5;
- Vector2 o = offset;
- if (!centered)
- o += s2;
- pointsw[0][a1] = -s2.x + offset.x;
- pointsw[0][a2] = s2.y + offset.y;
- pointsw[1][a1] = s2.x + offset.x;
- pointsw[1][a2] = s2.y + offset.y;
- pointsw[2][a1] = s2.x + offset.x;
- pointsw[2][a2] = -s2.y + offset.y;
- pointsw[3][a1] = -s2.x + offset.x;
- pointsw[3][a2] = -s2.y + offset.y;
- aabb = AABB(pointsw[0], Vector3());
- for (int i = 1; i < 4; i++)
- aabb.expand_to(pointsw[i]);
- pointsw = DVector<Vector3>::Write();
- DVector<Vector3> normals;
- normals.resize(4);
- DVector<Vector3>::Write normalsw = normals.write();
- for (int i = 0; i < 4; i++)
- normalsw[i] = normal;
- normalsw = DVector<Vector3>::Write();
- DVector<Vector2> uvs;
- uvs.resize(4);
- DVector<Vector2>::Write uvsw = uvs.write();
- uvsw[0] = Vector2(0, 0);
- uvsw[1] = Vector2(1, 0);
- uvsw[2] = Vector2(1, 1);
- uvsw[3] = Vector2(0, 1);
- uvsw = DVector<Vector2>::Write();
- DVector<int> indices;
- indices.resize(6);
- DVector<int>::Write indicesw = indices.write();
- indicesw[0] = 0;
- indicesw[1] = 1;
- indicesw[2] = 2;
- indicesw[3] = 2;
- indicesw[4] = 3;
- indicesw[5] = 0;
- indicesw = DVector<int>::Write();
- Array arr;
- arr.resize(VS::ARRAY_MAX);
- arr[VS::ARRAY_VERTEX] = points;
- arr[VS::ARRAY_NORMAL] = normals;
- arr[VS::ARRAY_TEX_UV] = uvs;
- arr[VS::ARRAY_INDEX] = indices;
- if (configured) {
- VS::get_singleton()->mesh_remove_surface(mesh, 0);
- } else {
- configured = true;
- }
- VS::get_singleton()->mesh_add_surface(mesh, VS::PRIMITIVE_TRIANGLES, arr);
- pending_update = false;
- }
- void Quad::set_axis(Vector3::Axis p_axis) {
- axis = p_axis;
- _update();
- }
- Vector3::Axis Quad::get_axis() const {
- return axis;
- }
- void Quad::set_size(const Vector2 &p_size) {
- size = p_size;
- _update();
- }
- Vector2 Quad::get_size() const {
- return size;
- }
- void Quad::set_offset(const Vector2 &p_offset) {
- offset = p_offset;
- _update();
- }
- Vector2 Quad::get_offset() const {
- return offset;
- }
- void Quad::set_centered(bool p_enabled) {
- centered = p_enabled;
- _update();
- }
- bool Quad::is_centered() const {
- return centered;
- }
- void Quad::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_ENTER_TREE: {
- if (pending_update)
- _update();
- } break;
- case NOTIFICATION_EXIT_TREE: {
- pending_update = true;
- } break;
- }
- }
- DVector<Face3> Quad::get_faces(uint32_t p_usage_flags) const {
- return DVector<Face3>();
- }
- AABB Quad::get_aabb() const {
- return aabb;
- }
- void Quad::_bind_methods() {
- ObjectTypeDB::bind_method(_MD("set_axis", "axis"), &Quad::set_axis);
- ObjectTypeDB::bind_method(_MD("get_axis"), &Quad::get_axis);
- ObjectTypeDB::bind_method(_MD("set_size", "size"), &Quad::set_size);
- ObjectTypeDB::bind_method(_MD("get_size"), &Quad::get_size);
- ObjectTypeDB::bind_method(_MD("set_centered", "centered"), &Quad::set_centered);
- ObjectTypeDB::bind_method(_MD("is_centered"), &Quad::is_centered);
- ObjectTypeDB::bind_method(_MD("set_offset", "offset"), &Quad::set_offset);
- ObjectTypeDB::bind_method(_MD("get_offset"), &Quad::get_offset);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "quad/axis", PROPERTY_HINT_ENUM, "X,Y,Z"), _SCS("set_axis"), _SCS("get_axis"));
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "quad/size"), _SCS("set_size"), _SCS("get_size"));
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "quad/offset"), _SCS("set_offset"), _SCS("get_offset"));
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "quad/centered"), _SCS("set_centered"), _SCS("is_centered"));
- }
- Quad::Quad() {
- pending_update = true;
- centered = true;
- //offset=0;
- size = Vector2(1, 1);
- axis = Vector3::AXIS_Z;
- mesh = VisualServer::get_singleton()->mesh_create();
- set_base(mesh);
- configured = false;
- }
- Quad::~Quad() {
- VisualServer::get_singleton()->free(mesh);
- }
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