path.cpp 10 KB

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  1. /*************************************************************************/
  2. /* path.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "path.h"
  31. #include "scene/scene_string_names.h"
  32. void Path::_notification(int p_what) {
  33. #if 0
  34. if (p_what==NOTIFICATION_DRAW && curve.is_valid() && is_inside_scene() && get_scene()->is_editor_hint()) {
  35. //draw the curve!!
  36. for(int i=0;i<curve->get_point_count();i++) {
  37. Vector2 prev_p=curve->get_point_pos(i);
  38. for(int j=1;j<=8;j++) {
  39. real_t frac = j/8.0;
  40. Vector2 p = curve->interpolate(i,frac);
  41. draw_line(prev_p,p,Color(0.5,0.6,1.0,0.7),2);
  42. prev_p=p;
  43. }
  44. }
  45. }
  46. #endif
  47. }
  48. void Path::_curve_changed() {
  49. if (is_inside_tree() && get_tree()->is_editor_hint())
  50. update_gizmo();
  51. }
  52. void Path::set_curve(const Ref<Curve3D> &p_curve) {
  53. if (curve.is_valid()) {
  54. curve->disconnect("changed", this, "_curve_changed");
  55. }
  56. curve = p_curve;
  57. if (curve.is_valid()) {
  58. curve->connect("changed", this, "_curve_changed");
  59. }
  60. _curve_changed();
  61. }
  62. Ref<Curve3D> Path::get_curve() const {
  63. return curve;
  64. }
  65. void Path::_bind_methods() {
  66. ObjectTypeDB::bind_method(_MD("set_curve", "curve:Curve3D"), &Path::set_curve);
  67. ObjectTypeDB::bind_method(_MD("get_curve:Curve3D", "curve"), &Path::get_curve);
  68. ObjectTypeDB::bind_method(_MD("_curve_changed"), &Path::_curve_changed);
  69. ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve3D"), _SCS("set_curve"), _SCS("get_curve"));
  70. }
  71. Path::Path() {
  72. set_curve(Ref<Curve3D>(memnew(Curve3D))); //create one by default
  73. }
  74. //////////////
  75. void PathFollow::_update_transform() {
  76. if (!path)
  77. return;
  78. Ref<Curve3D> c = path->get_curve();
  79. if (!c.is_valid())
  80. return;
  81. float o = offset;
  82. if (loop)
  83. o = Math::fposmod(o, c->get_baked_length());
  84. Vector3 pos = c->interpolate_baked(o, cubic);
  85. Transform t = get_transform();
  86. if (rotation_mode != ROTATION_NONE) {
  87. Vector3 n = (c->interpolate_baked(o + lookahead, cubic) - pos).normalized();
  88. if (rotation_mode == ROTATION_Y) {
  89. n.y = 0;
  90. n.normalize();
  91. }
  92. if (n.length() < CMP_EPSILON) { //nothing, use previous
  93. n = -t.get_basis().get_axis(2).normalized();
  94. }
  95. Vector3 up = Vector3(0, 1, 0);
  96. if (rotation_mode == ROTATION_XYZ) {
  97. float tilt = c->interpolate_baked_tilt(o);
  98. if (tilt != 0) {
  99. Matrix3 rot(-n, tilt); //remember.. lookat will be znegative.. znegative!! we abide by opengl clan.
  100. up = rot.xform(up);
  101. }
  102. }
  103. t.set_look_at(pos, pos + n, up);
  104. } else {
  105. t.origin = pos;
  106. }
  107. t.origin += t.basis.get_axis(0) * h_offset + t.basis.get_axis(1) * v_offset;
  108. set_transform(t);
  109. }
  110. void PathFollow::_notification(int p_what) {
  111. switch (p_what) {
  112. case NOTIFICATION_ENTER_TREE: {
  113. Node *parent = get_parent();
  114. if (parent) {
  115. path = parent->cast_to<Path>();
  116. if (path) {
  117. _update_transform();
  118. }
  119. }
  120. } break;
  121. case NOTIFICATION_EXIT_TREE: {
  122. path = NULL;
  123. } break;
  124. }
  125. }
  126. void PathFollow::set_cubic_interpolation(bool p_enable) {
  127. cubic = p_enable;
  128. }
  129. bool PathFollow::get_cubic_interpolation() const {
  130. return cubic;
  131. }
  132. bool PathFollow::_set(const StringName &p_name, const Variant &p_value) {
  133. if (p_name == SceneStringNames::get_singleton()->offset) {
  134. set_offset(p_value);
  135. } else if (p_name == SceneStringNames::get_singleton()->unit_offset) {
  136. set_unit_offset(p_value);
  137. } else if (p_name == SceneStringNames::get_singleton()->rotation_mode) {
  138. set_rotation_mode(RotationMode(p_value.operator int()));
  139. } else if (p_name == SceneStringNames::get_singleton()->v_offset) {
  140. set_v_offset(p_value);
  141. } else if (p_name == SceneStringNames::get_singleton()->h_offset) {
  142. set_h_offset(p_value);
  143. } else if (String(p_name) == "cubic_interp") {
  144. set_cubic_interpolation(p_value);
  145. } else if (String(p_name) == "loop") {
  146. set_loop(p_value);
  147. } else if (String(p_name) == "lookahead") {
  148. set_lookahead(p_value);
  149. } else
  150. return false;
  151. return true;
  152. }
  153. bool PathFollow::_get(const StringName &p_name, Variant &r_ret) const {
  154. if (p_name == SceneStringNames::get_singleton()->offset) {
  155. r_ret = get_offset();
  156. } else if (p_name == SceneStringNames::get_singleton()->unit_offset) {
  157. r_ret = get_unit_offset();
  158. } else if (p_name == SceneStringNames::get_singleton()->rotation_mode) {
  159. r_ret = get_rotation_mode();
  160. } else if (p_name == SceneStringNames::get_singleton()->v_offset) {
  161. r_ret = get_v_offset();
  162. } else if (p_name == SceneStringNames::get_singleton()->h_offset) {
  163. r_ret = get_h_offset();
  164. } else if (String(p_name) == "cubic_interp") {
  165. r_ret = cubic;
  166. } else if (String(p_name) == "loop") {
  167. r_ret = loop;
  168. } else if (String(p_name) == "lookahead") {
  169. r_ret = lookahead;
  170. } else
  171. return false;
  172. return true;
  173. }
  174. void PathFollow::_get_property_list(List<PropertyInfo> *p_list) const {
  175. float max = 10000;
  176. if (path && path->get_curve().is_valid())
  177. max = path->get_curve()->get_baked_length();
  178. p_list->push_back(PropertyInfo(Variant::REAL, "offset", PROPERTY_HINT_RANGE, "0," + rtos(max) + ",0.01"));
  179. p_list->push_back(PropertyInfo(Variant::REAL, "unit_offset", PROPERTY_HINT_RANGE, "0,1,0.0001", PROPERTY_USAGE_EDITOR));
  180. p_list->push_back(PropertyInfo(Variant::REAL, "h_offset"));
  181. p_list->push_back(PropertyInfo(Variant::REAL, "v_offset"));
  182. p_list->push_back(PropertyInfo(Variant::INT, "rotation_mode", PROPERTY_HINT_ENUM, "None,Y,XY,XYZ"));
  183. p_list->push_back(PropertyInfo(Variant::BOOL, "cubic_interp"));
  184. p_list->push_back(PropertyInfo(Variant::BOOL, "loop"));
  185. p_list->push_back(PropertyInfo(Variant::REAL, "lookahead", PROPERTY_HINT_RANGE, "0.001,1024.0,0.001"));
  186. }
  187. void PathFollow::_bind_methods() {
  188. ObjectTypeDB::bind_method(_MD("set_offset", "offset"), &PathFollow::set_offset);
  189. ObjectTypeDB::bind_method(_MD("get_offset"), &PathFollow::get_offset);
  190. ObjectTypeDB::bind_method(_MD("set_h_offset", "h_offset"), &PathFollow::set_h_offset);
  191. ObjectTypeDB::bind_method(_MD("get_h_offset"), &PathFollow::get_h_offset);
  192. ObjectTypeDB::bind_method(_MD("set_v_offset", "v_offset"), &PathFollow::set_v_offset);
  193. ObjectTypeDB::bind_method(_MD("get_v_offset"), &PathFollow::get_v_offset);
  194. ObjectTypeDB::bind_method(_MD("set_unit_offset", "unit_offset"), &PathFollow::set_unit_offset);
  195. ObjectTypeDB::bind_method(_MD("get_unit_offset"), &PathFollow::get_unit_offset);
  196. ObjectTypeDB::bind_method(_MD("set_rotation_mode", "rotation_mode"), &PathFollow::set_rotation_mode);
  197. ObjectTypeDB::bind_method(_MD("get_rotation_mode"), &PathFollow::get_rotation_mode);
  198. ObjectTypeDB::bind_method(_MD("set_cubic_interpolation", "enable"), &PathFollow::set_cubic_interpolation);
  199. ObjectTypeDB::bind_method(_MD("get_cubic_interpolation"), &PathFollow::get_cubic_interpolation);
  200. ObjectTypeDB::bind_method(_MD("set_loop", "loop"), &PathFollow::set_loop);
  201. ObjectTypeDB::bind_method(_MD("has_loop"), &PathFollow::has_loop);
  202. BIND_CONSTANT(ROTATION_NONE);
  203. BIND_CONSTANT(ROTATION_Y);
  204. BIND_CONSTANT(ROTATION_XY);
  205. BIND_CONSTANT(ROTATION_XYZ);
  206. }
  207. void PathFollow::set_offset(float p_offset) {
  208. offset = p_offset;
  209. if (path)
  210. _update_transform();
  211. _change_notify("offset");
  212. _change_notify("unit_offset");
  213. }
  214. void PathFollow::set_h_offset(float p_h_offset) {
  215. h_offset = p_h_offset;
  216. if (path)
  217. _update_transform();
  218. }
  219. float PathFollow::get_h_offset() const {
  220. return h_offset;
  221. }
  222. void PathFollow::set_v_offset(float p_v_offset) {
  223. v_offset = p_v_offset;
  224. if (path)
  225. _update_transform();
  226. }
  227. float PathFollow::get_v_offset() const {
  228. return v_offset;
  229. }
  230. float PathFollow::get_offset() const {
  231. return offset;
  232. }
  233. void PathFollow::set_unit_offset(float p_unit_offset) {
  234. if (path && path->get_curve().is_valid() && path->get_curve()->get_baked_length())
  235. set_offset(p_unit_offset * path->get_curve()->get_baked_length());
  236. }
  237. float PathFollow::get_unit_offset() const {
  238. if (path && path->get_curve().is_valid() && path->get_curve()->get_baked_length())
  239. return get_offset() / path->get_curve()->get_baked_length();
  240. else
  241. return 0;
  242. }
  243. void PathFollow::set_lookahead(float p_lookahead) {
  244. lookahead = p_lookahead;
  245. }
  246. float PathFollow::get_lookahead() const {
  247. return lookahead;
  248. }
  249. void PathFollow::set_rotation_mode(RotationMode p_rotation_mode) {
  250. rotation_mode = p_rotation_mode;
  251. _update_transform();
  252. }
  253. PathFollow::RotationMode PathFollow::get_rotation_mode() const {
  254. return rotation_mode;
  255. }
  256. void PathFollow::set_loop(bool p_loop) {
  257. loop = p_loop;
  258. }
  259. bool PathFollow::has_loop() const {
  260. return loop;
  261. }
  262. PathFollow::PathFollow() {
  263. offset = 0;
  264. h_offset = 0;
  265. v_offset = 0;
  266. path = NULL;
  267. rotation_mode = ROTATION_XYZ;
  268. cubic = true;
  269. loop = true;
  270. lookahead = 0.1;
  271. }