particles.cpp 21 KB

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  1. /*************************************************************************/
  2. /* particles.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "particles.h"
  31. #include "scene/resources/surface_tool.h"
  32. #include "servers/visual_server.h"
  33. /*
  34. static const char* _var_names[Particles::VAR_MAX]={
  35. "vars/lifetime",
  36. "vars/spread",
  37. "vars/gravity",
  38. "vars/linear_vel",
  39. "vars/angular_vel",
  40. "vars/linear_accel",
  41. "vars/radial_accel",
  42. "vars/tan_accel",
  43. "vars/initial_size",
  44. "vars/final_size",
  45. "vars/initial_angle",
  46. "vars/height",
  47. "vars/height_speed_scale",
  48. };
  49. */
  50. static const char *_rand_names[Particles::VAR_MAX] = {
  51. "rand/lifetime",
  52. "rand/spread",
  53. "rand/gravity",
  54. "rand/linear_vel",
  55. "rand/angular_vel",
  56. "rand/linear_accel",
  57. "rand/radial_accel",
  58. "rand/tan_accel",
  59. "rand/damping",
  60. "rand/initial_size",
  61. "rand/final_size",
  62. "rand/initial_angle",
  63. "rand/height",
  64. "rand/height_speed_scale",
  65. };
  66. static const Particles::Variable _var_indices[Particles::VAR_MAX] = {
  67. Particles::VAR_LIFETIME,
  68. Particles::VAR_SPREAD,
  69. Particles::VAR_GRAVITY,
  70. Particles::VAR_LINEAR_VELOCITY,
  71. Particles::VAR_ANGULAR_VELOCITY,
  72. Particles::VAR_LINEAR_ACCELERATION,
  73. Particles::VAR_DRAG,
  74. Particles::VAR_TANGENTIAL_ACCELERATION,
  75. Particles::VAR_DAMPING,
  76. Particles::VAR_INITIAL_SIZE,
  77. Particles::VAR_FINAL_SIZE,
  78. Particles::VAR_INITIAL_ANGLE,
  79. Particles::VAR_HEIGHT,
  80. Particles::VAR_HEIGHT_SPEED_SCALE,
  81. };
  82. AABB Particles::get_aabb() const {
  83. return AABB(Vector3(-1, -1, -1), Vector3(2, 2, 2));
  84. }
  85. DVector<Face3> Particles::get_faces(uint32_t p_usage_flags) const {
  86. return DVector<Face3>();
  87. }
  88. void Particles::set_amount(int p_amount) {
  89. ERR_FAIL_INDEX(p_amount, 1024);
  90. amount = p_amount;
  91. VisualServer::get_singleton()->particles_set_amount(particles, p_amount);
  92. }
  93. int Particles::get_amount() const {
  94. return amount;
  95. }
  96. void Particles::set_emitting(bool p_emitting) {
  97. emitting = p_emitting;
  98. VisualServer::get_singleton()->particles_set_emitting(particles, p_emitting);
  99. setup_timer();
  100. }
  101. bool Particles::is_emitting() const {
  102. return emitting;
  103. }
  104. void Particles::set_visibility_aabb(const AABB &p_aabb) {
  105. visibility_aabb = p_aabb;
  106. VisualServer::get_singleton()->particles_set_visibility_aabb(particles, p_aabb);
  107. update_gizmo();
  108. }
  109. AABB Particles::get_visibility_aabb() const {
  110. return visibility_aabb;
  111. }
  112. void Particles::set_emission_points(const DVector<Vector3> &p_points) {
  113. using_points = p_points.size();
  114. VisualServer::get_singleton()->particles_set_emission_points(particles, p_points);
  115. }
  116. DVector<Vector3> Particles::get_emission_points() const {
  117. if (!using_points)
  118. return DVector<Vector3>();
  119. return VisualServer::get_singleton()->particles_get_emission_points(particles);
  120. }
  121. void Particles::set_emission_half_extents(const Vector3 &p_half_extents) {
  122. emission_half_extents = p_half_extents;
  123. VisualServer::get_singleton()->particles_set_emission_half_extents(particles, p_half_extents);
  124. }
  125. Vector3 Particles::get_emission_half_extents() const {
  126. return emission_half_extents;
  127. }
  128. void Particles::set_emission_base_velocity(const Vector3 &p_base_velocity) {
  129. emission_base_velocity = p_base_velocity;
  130. VisualServer::get_singleton()->particles_set_emission_base_velocity(particles, p_base_velocity);
  131. }
  132. Vector3 Particles::get_emission_base_velocity() const {
  133. return emission_base_velocity;
  134. }
  135. void Particles::set_gravity_normal(const Vector3 &p_normal) {
  136. gravity_normal = p_normal;
  137. VisualServer::get_singleton()->particles_set_gravity_normal(particles, p_normal);
  138. }
  139. Vector3 Particles::get_gravity_normal() const {
  140. return gravity_normal;
  141. }
  142. void Particles::set_variable(Variable p_variable, float p_value) {
  143. ERR_FAIL_INDEX(p_variable, VAR_MAX);
  144. var[p_variable] = p_value;
  145. VisualServer::get_singleton()->particles_set_variable(particles, (VS::ParticleVariable)p_variable, p_value);
  146. if (p_variable == VAR_SPREAD)
  147. update_gizmo();
  148. }
  149. float Particles::get_variable(Variable p_variable) const {
  150. ERR_FAIL_INDEX_V(p_variable, VAR_MAX, -1);
  151. return var[p_variable];
  152. }
  153. void Particles::set_randomness(Variable p_variable, float p_randomness) {
  154. ERR_FAIL_INDEX(p_variable, VAR_MAX);
  155. var_random[p_variable] = p_randomness;
  156. VisualServer::get_singleton()->particles_set_randomness(particles, (VS::ParticleVariable)p_variable, p_randomness);
  157. }
  158. float Particles::get_randomness(Variable p_variable) const {
  159. ERR_FAIL_INDEX_V(p_variable, VAR_MAX, -1);
  160. return var_random[p_variable];
  161. }
  162. void Particles::set_color_phase_pos(int p_phase, float p_pos) {
  163. ERR_FAIL_INDEX(p_phase, VS::MAX_PARTICLE_COLOR_PHASES);
  164. color_phase[p_phase].pos = p_pos;
  165. VisualServer::get_singleton()->particles_set_color_phase_pos(particles, p_phase, p_pos);
  166. }
  167. float Particles::get_color_phase_pos(int p_phase) const {
  168. ERR_FAIL_INDEX_V(p_phase, VS::MAX_PARTICLE_COLOR_PHASES, -1);
  169. return color_phase[p_phase].pos;
  170. }
  171. void Particles::set_color_phase_color(int p_phase, const Color &p_color) {
  172. ERR_FAIL_INDEX(p_phase, VS::MAX_PARTICLE_COLOR_PHASES);
  173. color_phase[p_phase].color = p_color;
  174. VisualServer::get_singleton()->particles_set_color_phase_color(particles, p_phase, p_color);
  175. }
  176. Color Particles::get_color_phase_color(int p_phase) const {
  177. ERR_FAIL_INDEX_V(p_phase, VS::MAX_PARTICLE_COLOR_PHASES, Color());
  178. return color_phase[p_phase].color;
  179. }
  180. void Particles::set_material(const Ref<Material> &p_material) {
  181. material = p_material;
  182. if (material.is_null()) {
  183. VisualServer::get_singleton()->particles_set_material(particles, RID());
  184. } else {
  185. VisualServer::get_singleton()->particles_set_material(particles, material->get_rid());
  186. }
  187. }
  188. void Particles::setup_timer() {
  189. if (emitting && emit_timeout > 0) {
  190. timer->set_wait_time(emit_timeout);
  191. timer->start();
  192. timer->set_one_shot(true);
  193. };
  194. };
  195. void Particles::set_emit_timeout(float p_timeout) {
  196. emit_timeout = p_timeout;
  197. setup_timer();
  198. };
  199. float Particles::get_emit_timeout() const {
  200. return emit_timeout;
  201. };
  202. Ref<Material> Particles::get_material() const {
  203. return material;
  204. }
  205. void Particles::set_height_from_velocity(bool p_enable) {
  206. height_from_velocity = p_enable;
  207. VisualServer::get_singleton()->particles_set_height_from_velocity(particles, height_from_velocity);
  208. }
  209. bool Particles::has_height_from_velocity() const {
  210. return height_from_velocity;
  211. }
  212. void Particles::set_color_phases(int p_phases) {
  213. color_phase_count = p_phases;
  214. VisualServer::get_singleton()->particles_set_color_phases(particles, p_phases);
  215. }
  216. int Particles::get_color_phases() const {
  217. return color_phase_count;
  218. }
  219. bool Particles::_can_gizmo_scale() const {
  220. return false;
  221. }
  222. void Particles::set_use_local_coordinates(bool p_use) {
  223. local_coordinates = p_use;
  224. VisualServer::get_singleton()->particles_set_use_local_coordinates(particles, local_coordinates);
  225. }
  226. bool Particles::is_using_local_coordinates() const {
  227. return local_coordinates;
  228. }
  229. RES Particles::_get_gizmo_geometry() const {
  230. Ref<SurfaceTool> surface_tool(memnew(SurfaceTool));
  231. Ref<FixedMaterial> mat(memnew(FixedMaterial));
  232. mat->set_parameter(FixedMaterial::PARAM_DIFFUSE, Color(0.0, 0.6, 0.7, 0.2));
  233. mat->set_parameter(FixedMaterial::PARAM_EMISSION, Color(0.5, 0.7, 0.8));
  234. mat->set_blend_mode(Material::BLEND_MODE_ADD);
  235. mat->set_flag(Material::FLAG_DOUBLE_SIDED, true);
  236. // mat->set_hint(Material::HINT_NO_DEPTH_DRAW,true);
  237. surface_tool->begin(Mesh::PRIMITIVE_TRIANGLES);
  238. surface_tool->set_material(mat);
  239. int sides = 16;
  240. int sections = 24;
  241. // float len=1;
  242. float deg = Math::deg2rad(var[VAR_SPREAD] * 180);
  243. if (deg == 180)
  244. deg = 179.5;
  245. Vector3 to = Vector3(0, 0, -1);
  246. for (int j = 0; j < sections; j++) {
  247. Vector3 p1 = Matrix3(Vector3(1, 0, 0), deg * j / sections).xform(to);
  248. Vector3 p2 = Matrix3(Vector3(1, 0, 0), deg * (j + 1) / sections).xform(to);
  249. for (int i = 0; i < sides; i++) {
  250. Vector3 p1r = Matrix3(Vector3(0, 0, 1), Math_PI * 2 * float(i) / sides).xform(p1);
  251. Vector3 p1s = Matrix3(Vector3(0, 0, 1), Math_PI * 2 * float(i + 1) / sides).xform(p1);
  252. Vector3 p2s = Matrix3(Vector3(0, 0, 1), Math_PI * 2 * float(i + 1) / sides).xform(p2);
  253. Vector3 p2r = Matrix3(Vector3(0, 0, 1), Math_PI * 2 * float(i) / sides).xform(p2);
  254. surface_tool->add_normal(p1r.normalized());
  255. surface_tool->add_vertex(p1r);
  256. surface_tool->add_normal(p1s.normalized());
  257. surface_tool->add_vertex(p1s);
  258. surface_tool->add_normal(p2s.normalized());
  259. surface_tool->add_vertex(p2s);
  260. surface_tool->add_normal(p1r.normalized());
  261. surface_tool->add_vertex(p1r);
  262. surface_tool->add_normal(p2s.normalized());
  263. surface_tool->add_vertex(p2s);
  264. surface_tool->add_normal(p2r.normalized());
  265. surface_tool->add_vertex(p2r);
  266. if (j == sections - 1) {
  267. surface_tool->add_normal(p2r.normalized());
  268. surface_tool->add_vertex(p2r);
  269. surface_tool->add_normal(p2s.normalized());
  270. surface_tool->add_vertex(p2s);
  271. surface_tool->add_normal(Vector3(0, 0, 1));
  272. surface_tool->add_vertex(Vector3());
  273. }
  274. }
  275. }
  276. Ref<Mesh> mesh = surface_tool->commit();
  277. Ref<FixedMaterial> mat_aabb(memnew(FixedMaterial));
  278. mat_aabb->set_parameter(FixedMaterial::PARAM_DIFFUSE, Color(0.8, 0.8, 0.9, 0.7));
  279. mat_aabb->set_line_width(3);
  280. mat_aabb->set_flag(Material::FLAG_UNSHADED, true);
  281. surface_tool->begin(Mesh::PRIMITIVE_LINES);
  282. surface_tool->set_material(mat_aabb);
  283. for (int i = 0; i < 12; i++) {
  284. Vector3 f, t;
  285. visibility_aabb.get_edge(i, f, t);
  286. surface_tool->add_vertex(f);
  287. surface_tool->add_vertex(t);
  288. }
  289. return surface_tool->commit(mesh);
  290. }
  291. void Particles::_bind_methods() {
  292. ObjectTypeDB::bind_method(_MD("set_amount", "amount"), &Particles::set_amount);
  293. ObjectTypeDB::bind_method(_MD("get_amount"), &Particles::get_amount);
  294. ObjectTypeDB::bind_method(_MD("set_emitting", "enabled"), &Particles::set_emitting);
  295. ObjectTypeDB::bind_method(_MD("is_emitting"), &Particles::is_emitting);
  296. ObjectTypeDB::bind_method(_MD("set_visibility_aabb", "aabb"), &Particles::set_visibility_aabb);
  297. ObjectTypeDB::bind_method(_MD("get_visibility_aabb"), &Particles::get_visibility_aabb);
  298. ObjectTypeDB::bind_method(_MD("set_emission_half_extents", "half_extents"), &Particles::set_emission_half_extents);
  299. ObjectTypeDB::bind_method(_MD("get_emission_half_extents"), &Particles::get_emission_half_extents);
  300. ObjectTypeDB::bind_method(_MD("set_emission_base_velocity", "base_velocity"), &Particles::set_emission_base_velocity);
  301. ObjectTypeDB::bind_method(_MD("get_emission_base_velocity"), &Particles::get_emission_base_velocity);
  302. ObjectTypeDB::bind_method(_MD("set_emission_points", "points"), &Particles::set_emission_points);
  303. ObjectTypeDB::bind_method(_MD("get_emission_points"), &Particles::get_emission_points);
  304. ObjectTypeDB::bind_method(_MD("set_gravity_normal", "normal"), &Particles::set_gravity_normal);
  305. ObjectTypeDB::bind_method(_MD("get_gravity_normal"), &Particles::get_gravity_normal);
  306. ObjectTypeDB::bind_method(_MD("set_variable", "variable", "value"), &Particles::set_variable);
  307. ObjectTypeDB::bind_method(_MD("get_variable", "variable"), &Particles::get_variable);
  308. ObjectTypeDB::bind_method(_MD("set_randomness", "variable", "randomness"), &Particles::set_randomness);
  309. ObjectTypeDB::bind_method(_MD("get_randomness", "variable"), &Particles::get_randomness);
  310. ObjectTypeDB::bind_method(_MD("set_color_phase_pos", "phase", "pos"), &Particles::set_color_phase_pos);
  311. ObjectTypeDB::bind_method(_MD("get_color_phase_pos", "phase"), &Particles::get_color_phase_pos);
  312. ObjectTypeDB::bind_method(_MD("set_color_phase_color", "phase", "color"), &Particles::set_color_phase_color);
  313. ObjectTypeDB::bind_method(_MD("get_color_phase_color", "phase"), &Particles::get_color_phase_color);
  314. ObjectTypeDB::bind_method(_MD("set_material", "material:Material"), &Particles::set_material);
  315. ObjectTypeDB::bind_method(_MD("get_material:Material"), &Particles::get_material);
  316. ObjectTypeDB::bind_method(_MD("set_emit_timeout", "timeout"), &Particles::set_emit_timeout);
  317. ObjectTypeDB::bind_method(_MD("get_emit_timeout"), &Particles::get_emit_timeout);
  318. ObjectTypeDB::bind_method(_MD("set_height_from_velocity", "enable"), &Particles::set_height_from_velocity);
  319. ObjectTypeDB::bind_method(_MD("has_height_from_velocity"), &Particles::has_height_from_velocity);
  320. ObjectTypeDB::bind_method(_MD("set_use_local_coordinates", "enable"), &Particles::set_use_local_coordinates);
  321. ObjectTypeDB::bind_method(_MD("is_using_local_coordinates"), &Particles::is_using_local_coordinates);
  322. ObjectTypeDB::bind_method(_MD("set_color_phases", "count"), &Particles::set_color_phases);
  323. ObjectTypeDB::bind_method(_MD("get_color_phases"), &Particles::get_color_phases);
  324. ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "Material"), _SCS("set_material"), _SCS("get_material"));
  325. ADD_PROPERTY(PropertyInfo(Variant::INT, "amount", PROPERTY_HINT_RANGE, "1,1024,1"), _SCS("set_amount"), _SCS("get_amount"));
  326. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "emitting"), _SCS("set_emitting"), _SCS("is_emitting"));
  327. ADD_PROPERTY(PropertyInfo(Variant::_AABB, "visibility"), _SCS("set_visibility_aabb"), _SCS("get_visibility_aabb"));
  328. ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "emission_extents"), _SCS("set_emission_half_extents"), _SCS("get_emission_half_extents"));
  329. ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "emission_base_velocity"), _SCS("set_emission_base_velocity"), _SCS("get_emission_base_velocity"));
  330. ADD_PROPERTY(PropertyInfo(Variant::VECTOR3_ARRAY, "emission_points"), _SCS("set_emission_points"), _SCS("get_emission_points"));
  331. ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "gravity_normal"), _SCS("set_gravity_normal"), _SCS("get_gravity_normal"));
  332. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "local_coords"), _SCS("set_use_local_coordinates"), _SCS("is_using_local_coordinates"));
  333. ADD_PROPERTY(PropertyInfo(Variant::REAL, "emit_timeout", PROPERTY_HINT_RANGE, "0,256,0.01"), _SCS("set_emit_timeout"), _SCS("get_emit_timeout"));
  334. ADD_PROPERTYI(PropertyInfo(Variant::REAL, "vars/lifetime", PROPERTY_HINT_RANGE, "0.1,60,0.01"), _SCS("set_variable"), _SCS("get_variable"), VAR_LIFETIME);
  335. ADD_PROPERTYI(PropertyInfo(Variant::REAL, "vars/spread", PROPERTY_HINT_RANGE, "0,1,0.01"), _SCS("set_variable"), _SCS("get_variable"), VAR_SPREAD);
  336. ADD_PROPERTYI(PropertyInfo(Variant::REAL, "vars/gravity", PROPERTY_HINT_RANGE, "-48,48,0.01"), _SCS("set_variable"), _SCS("get_variable"), VAR_GRAVITY);
  337. ADD_PROPERTYI(PropertyInfo(Variant::REAL, "vars/linear_vel", PROPERTY_HINT_RANGE, "-100,100,0.01"), _SCS("set_variable"), _SCS("get_variable"), VAR_LINEAR_VELOCITY);
  338. ADD_PROPERTYI(PropertyInfo(Variant::REAL, "vars/angular_vel", PROPERTY_HINT_RANGE, "-100,100,0.01"), _SCS("set_variable"), _SCS("get_variable"), VAR_ANGULAR_VELOCITY);
  339. ADD_PROPERTYI(PropertyInfo(Variant::REAL, "vars/linear_accel", PROPERTY_HINT_RANGE, "-100,100,0.01"), _SCS("set_variable"), _SCS("get_variable"), VAR_LINEAR_ACCELERATION);
  340. ADD_PROPERTYI(PropertyInfo(Variant::REAL, "vars/radial_accel", PROPERTY_HINT_RANGE, "-100,100,0.01"), _SCS("set_variable"), _SCS("get_variable"), VAR_DRAG);
  341. ADD_PROPERTYI(PropertyInfo(Variant::REAL, "vars/tan_accel", PROPERTY_HINT_RANGE, "-100,100,0.01"), _SCS("set_variable"), _SCS("get_variable"), VAR_TANGENTIAL_ACCELERATION);
  342. ADD_PROPERTYI(PropertyInfo(Variant::REAL, "vars/damping", PROPERTY_HINT_RANGE, "0,128,0.01"), _SCS("set_variable"), _SCS("get_variable"), VAR_DAMPING);
  343. ADD_PROPERTYI(PropertyInfo(Variant::REAL, "vars/initial_size", PROPERTY_HINT_RANGE, "0,100,0.01"), _SCS("set_variable"), _SCS("get_variable"), VAR_INITIAL_SIZE);
  344. ADD_PROPERTYI(PropertyInfo(Variant::REAL, "vars/final_size", PROPERTY_HINT_RANGE, "0,100,0.01"), _SCS("set_variable"), _SCS("get_variable"), VAR_FINAL_SIZE);
  345. ADD_PROPERTYI(PropertyInfo(Variant::REAL, "vars/initial_angle", PROPERTY_HINT_RANGE, "0,1,0.01"), _SCS("set_variable"), _SCS("get_variable"), VAR_INITIAL_ANGLE);
  346. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "vars/height_from_velocity"), _SCS("set_height_from_velocity"), _SCS("has_height_from_velocity"));
  347. ADD_PROPERTYI(PropertyInfo(Variant::REAL, "vars/height", PROPERTY_HINT_RANGE, "0,4096,0.01"), _SCS("set_variable"), _SCS("get_variable"), VAR_HEIGHT);
  348. ADD_PROPERTYI(PropertyInfo(Variant::REAL, "vars/height_speed_scale", PROPERTY_HINT_RANGE, "0,4096,0.01"), _SCS("set_variable"), _SCS("get_variable"), VAR_HEIGHT_SPEED_SCALE);
  349. for (int i = 0; i < VAR_MAX; i++)
  350. ADD_PROPERTYI(PropertyInfo(Variant::REAL, _rand_names[i], PROPERTY_HINT_RANGE, "-16.0,16.0,0.01"), _SCS("set_randomness"), _SCS("get_randomness"), _var_indices[i]);
  351. ADD_PROPERTY(PropertyInfo(Variant::INT, "color_phases/count", PROPERTY_HINT_RANGE, "0,4,1"), _SCS("set_color_phases"), _SCS("get_color_phases"));
  352. for (int i = 0; i < VS::MAX_PARTICLE_COLOR_PHASES; i++) {
  353. String phase = "phase_" + itos(i) + "/";
  354. ADD_PROPERTYI(PropertyInfo(Variant::REAL, phase + "pos", PROPERTY_HINT_RANGE, "0,1,0.01"), _SCS("set_color_phase_pos"), _SCS("get_color_phase_pos"), i);
  355. ADD_PROPERTYI(PropertyInfo(Variant::COLOR, phase + "color"), _SCS("set_color_phase_color"), _SCS("get_color_phase_color"), i);
  356. }
  357. BIND_CONSTANT(VAR_LIFETIME);
  358. BIND_CONSTANT(VAR_SPREAD);
  359. BIND_CONSTANT(VAR_GRAVITY);
  360. BIND_CONSTANT(VAR_LINEAR_VELOCITY);
  361. BIND_CONSTANT(VAR_ANGULAR_VELOCITY);
  362. BIND_CONSTANT(VAR_LINEAR_ACCELERATION);
  363. BIND_CONSTANT(VAR_DRAG);
  364. BIND_CONSTANT(VAR_TANGENTIAL_ACCELERATION);
  365. BIND_CONSTANT(VAR_INITIAL_SIZE);
  366. BIND_CONSTANT(VAR_FINAL_SIZE);
  367. BIND_CONSTANT(VAR_INITIAL_ANGLE);
  368. BIND_CONSTANT(VAR_HEIGHT);
  369. BIND_CONSTANT(VAR_HEIGHT_SPEED_SCALE);
  370. BIND_CONSTANT(VAR_MAX);
  371. }
  372. Particles::Particles() {
  373. particles = VisualServer::get_singleton()->particles_create();
  374. timer = memnew(Timer);
  375. add_child(timer);
  376. emit_timeout = 0;
  377. set_amount(64);
  378. set_emitting(true);
  379. set_visibility_aabb(AABB(Vector3(-4, -4, -4), Vector3(8, 8, 8)));
  380. for (int i = 0; i < VAR_MAX; i++) {
  381. set_randomness((Variable)i, 0.0);
  382. }
  383. set_variable(VAR_LIFETIME, 5.0);
  384. set_variable(VAR_SPREAD, 0.2);
  385. set_variable(VAR_GRAVITY, 9.8);
  386. set_variable(VAR_LINEAR_VELOCITY, 0.2);
  387. set_variable(VAR_ANGULAR_VELOCITY, 0.0);
  388. set_variable(VAR_LINEAR_ACCELERATION, 0.0);
  389. set_variable(VAR_DRAG, 0.0);
  390. set_variable(VAR_TANGENTIAL_ACCELERATION, 0.0);
  391. set_variable(VAR_DAMPING, 0.0);
  392. set_variable(VAR_INITIAL_SIZE, 1.0);
  393. set_variable(VAR_FINAL_SIZE, 1.0);
  394. set_variable(VAR_INITIAL_ANGLE, 0.0);
  395. set_variable(VAR_HEIGHT, 1.0);
  396. set_variable(VAR_HEIGHT_SPEED_SCALE, 0.0);
  397. color_phase_count = 0;
  398. set_color_phase_pos(0, 0.0);
  399. set_color_phase_pos(1, 1.0);
  400. set_color_phase_pos(2, 1.0);
  401. set_color_phase_pos(3, 1.0);
  402. set_color_phase_color(0, Color(1, 1, 1));
  403. set_color_phase_color(1, Color(0, 0, 0));
  404. set_color_phase_color(2, Color(0, 0, 0));
  405. set_color_phase_color(3, Color(0, 0, 0));
  406. set_gravity_normal(Vector3(0, -1.0, 0));
  407. set_emission_half_extents(Vector3(0.1, 0.1, 0.1));
  408. height_from_velocity = false;
  409. Vector<Variant> pars;
  410. pars.push_back(false);
  411. timer->connect("timeout", this, "set_emitting", pars);
  412. set_base(particles);
  413. local_coordinates = false;
  414. }
  415. Particles::~Particles() {
  416. VisualServer::get_singleton()->free(particles);
  417. }