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- /*************************************************************************/
- /* light.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "light.h"
- #include "globals.h"
- #include "scene/resources/surface_tool.h"
- static const char *_light_param_names[VS::LIGHT_PARAM_MAX] = {
- "params/spot_attenuation",
- "params/spot_angle",
- "params/radius",
- "params/energy",
- "params/attenuation",
- "shadow/darkening",
- "shadow/z_offset",
- "shadow/z_slope_scale",
- "shadow/esm_multiplier",
- "shadow/blur_passes"
- };
- void Light::set_parameter(Parameter p_param, float p_value) {
- ERR_FAIL_INDEX(p_param, PARAM_MAX);
- vars[p_param] = p_value;
- VisualServer::get_singleton()->light_set_param(light, (VisualServer::LightParam)p_param, p_value);
- if (p_param == PARAM_RADIUS || p_param == PARAM_SPOT_ANGLE)
- update_gizmo();
- _change_notify(_light_param_names[p_param]);
- // _change_notify(_param_names[p_param]);
- }
- float Light::get_parameter(Parameter p_param) const {
- ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0);
- return vars[p_param];
- }
- void Light::set_color(LightColor p_color, const Color &p_value) {
- ERR_FAIL_INDEX(p_color, 3);
- colors[p_color] = p_value;
- VisualServer::get_singleton()->light_set_color(light, (VisualServer::LightColor)p_color, p_value);
- //_change_notify(_color_names[p_color]);
- }
- Color Light::get_color(LightColor p_color) const {
- ERR_FAIL_INDEX_V(p_color, 3, Color());
- return colors[p_color];
- }
- void Light::set_project_shadows(bool p_enabled) {
- shadows = p_enabled;
- VisualServer::get_singleton()->light_set_shadow(light, p_enabled);
- _change_notify("shadow");
- }
- bool Light::has_project_shadows() const {
- return shadows;
- }
- void Light::set_projector(const Ref<Texture> &p_projector) {
- projector = p_projector;
- VisualServer::get_singleton()->light_set_projector(light, projector.is_null() ? RID() : projector->get_rid());
- }
- Ref<Texture> Light::get_projector() const {
- return projector;
- }
- bool Light::_can_gizmo_scale() const {
- return false;
- }
- static void _make_sphere(int p_lats, int p_lons, float p_radius, Ref<SurfaceTool> p_tool) {
- p_tool->begin(Mesh::PRIMITIVE_TRIANGLES);
- for (int i = 1; i <= p_lats; i++) {
- double lat0 = Math_PI * (-0.5 + (double)(i - 1) / p_lats);
- double z0 = Math::sin(lat0);
- double zr0 = Math::cos(lat0);
- double lat1 = Math_PI * (-0.5 + (double)i / p_lats);
- double z1 = Math::sin(lat1);
- double zr1 = Math::cos(lat1);
- for (int j = p_lons; j >= 1; j--) {
- double lng0 = 2 * Math_PI * (double)(j - 1) / p_lons;
- double x0 = Math::cos(lng0);
- double y0 = Math::sin(lng0);
- double lng1 = 2 * Math_PI * (double)(j) / p_lons;
- double x1 = Math::cos(lng1);
- double y1 = Math::sin(lng1);
- Vector3 v[4] = {
- Vector3(x1 * zr0, z0, y1 * zr0),
- Vector3(x1 * zr1, z1, y1 * zr1),
- Vector3(x0 * zr1, z1, y0 * zr1),
- Vector3(x0 * zr0, z0, y0 * zr0)
- };
- #define ADD_POINT(m_idx) \
- p_tool->add_normal(v[m_idx]); \
- p_tool->add_vertex(v[m_idx] * p_radius);
- ADD_POINT(0);
- ADD_POINT(1);
- ADD_POINT(2);
- ADD_POINT(2);
- ADD_POINT(3);
- ADD_POINT(0);
- }
- }
- }
- RES Light::_get_gizmo_geometry() const {
- Ref<FixedMaterial> mat_area(memnew(FixedMaterial));
- mat_area->set_parameter(FixedMaterial::PARAM_DIFFUSE, Color(0.7, 0.6, 0.0, 0.05));
- mat_area->set_parameter(FixedMaterial::PARAM_EMISSION, Color(0.7, 0.7, 0.7));
- mat_area->set_blend_mode(Material::BLEND_MODE_ADD);
- mat_area->set_flag(Material::FLAG_DOUBLE_SIDED, true);
- // mat_area->set_hint(Material::HINT_NO_DEPTH_DRAW,true);
- Ref<FixedMaterial> mat_light(memnew(FixedMaterial));
- mat_light->set_parameter(FixedMaterial::PARAM_DIFFUSE, Color(1.0, 1.0, 0.8, 0.9));
- mat_light->set_flag(Material::FLAG_UNSHADED, true);
- Ref<Mesh> mesh;
- Ref<SurfaceTool> surftool(memnew(SurfaceTool));
- switch (type) {
- case VisualServer::LIGHT_DIRECTIONAL: {
- mat_area->set_parameter(FixedMaterial::PARAM_DIFFUSE, Color(0.9, 0.8, 0.1, 0.8));
- mat_area->set_blend_mode(Material::BLEND_MODE_MIX);
- mat_area->set_flag(Material::FLAG_DOUBLE_SIDED, false);
- mat_area->set_flag(Material::FLAG_UNSHADED, true);
- _make_sphere(5, 5, 0.6, surftool);
- surftool->set_material(mat_light);
- mesh = surftool->commit(mesh);
- // float radius=1;
- surftool->begin(Mesh::PRIMITIVE_TRIANGLES);
- const int arrow_points = 5;
- Vector3 arrow[arrow_points] = {
- Vector3(0, 0, 2),
- Vector3(1, 1, 2),
- Vector3(1, 1, -1),
- Vector3(2, 2, -1),
- Vector3(0, 0, -3)
- };
- int arrow_sides = 4;
- for (int i = 0; i < arrow_sides; i++) {
- Matrix3 ma(Vector3(0, 0, 1), Math_PI * 2 * float(i) / arrow_sides);
- Matrix3 mb(Vector3(0, 0, 1), Math_PI * 2 * float(i + 1) / arrow_sides);
- for (int j = 0; j < arrow_points - 1; j++) {
- Vector3 points[4] = {
- ma.xform(arrow[j]),
- mb.xform(arrow[j]),
- mb.xform(arrow[j + 1]),
- ma.xform(arrow[j + 1]),
- };
- Vector3 n = Plane(points[0], points[1], points[2]).normal;
- surftool->add_normal(n);
- surftool->add_vertex(points[0]);
- surftool->add_normal(n);
- surftool->add_vertex(points[1]);
- surftool->add_normal(n);
- surftool->add_vertex(points[2]);
- surftool->add_normal(n);
- surftool->add_vertex(points[0]);
- surftool->add_normal(n);
- surftool->add_vertex(points[2]);
- surftool->add_normal(n);
- surftool->add_vertex(points[3]);
- }
- }
- surftool->set_material(mat_area);
- mesh = surftool->commit(mesh);
- } break;
- case VisualServer::LIGHT_OMNI: {
- _make_sphere(20, 20, vars[PARAM_RADIUS], surftool);
- surftool->set_material(mat_area);
- mesh = surftool->commit(mesh);
- _make_sphere(5, 5, 0.1, surftool);
- surftool->set_material(mat_light);
- mesh = surftool->commit(mesh);
- } break;
- case VisualServer::LIGHT_SPOT: {
- _make_sphere(5, 5, 0.1, surftool);
- surftool->set_material(mat_light);
- mesh = surftool->commit(mesh);
- // make cone
- int points = 24;
- float len = vars[PARAM_RADIUS];
- float size = Math::tan(Math::deg2rad(vars[PARAM_SPOT_ANGLE])) * len;
- surftool->begin(Mesh::PRIMITIVE_TRIANGLES);
- for (int i = 0; i < points; i++) {
- float x0 = Math::sin(i * Math_PI * 2 / points);
- float y0 = Math::cos(i * Math_PI * 2 / points);
- float x1 = Math::sin((i + 1) * Math_PI * 2 / points);
- float y1 = Math::cos((i + 1) * Math_PI * 2 / points);
- Vector3 v1 = Vector3(x0 * size, y0 * size, -len).normalized() * len;
- Vector3 v2 = Vector3(x1 * size, y1 * size, -len).normalized() * len;
- Vector3 v3 = Vector3(0, 0, 0);
- Vector3 v4 = Vector3(0, 0, v1.z);
- Vector3 n = Plane(v1, v2, v3).normal;
- surftool->add_normal(n);
- surftool->add_vertex(v1);
- surftool->add_normal(n);
- surftool->add_vertex(v2);
- surftool->add_normal(n);
- surftool->add_vertex(v3);
- n = Vector3(0, 0, -1);
- surftool->add_normal(n);
- surftool->add_vertex(v1);
- surftool->add_normal(n);
- surftool->add_vertex(v2);
- surftool->add_normal(n);
- surftool->add_vertex(v4);
- }
- surftool->set_material(mat_area);
- mesh = surftool->commit(mesh);
- } break;
- }
- return mesh;
- }
- AABB Light::get_aabb() const {
- if (type == VisualServer::LIGHT_DIRECTIONAL) {
- return AABB(Vector3(-1, -1, -1), Vector3(2, 2, 2));
- } else if (type == VisualServer::LIGHT_OMNI) {
- return AABB(Vector3(-1, -1, -1) * vars[PARAM_RADIUS], Vector3(2, 2, 2) * vars[PARAM_RADIUS]);
- } else if (type == VisualServer::LIGHT_SPOT) {
- float len = vars[PARAM_RADIUS];
- float size = Math::tan(Math::deg2rad(vars[PARAM_SPOT_ANGLE])) * len;
- return AABB(Vector3(-size, -size, -len), Vector3(size * 2, size * 2, len));
- }
- return AABB();
- }
- DVector<Face3> Light::get_faces(uint32_t p_usage_flags) const {
- return DVector<Face3>();
- }
- void Light::set_operator(Operator p_op) {
- ERR_FAIL_INDEX(p_op, 2);
- op = p_op;
- VisualServer::get_singleton()->light_set_operator(light, VS::LightOp(op));
- }
- void Light::set_bake_mode(BakeMode p_bake_mode) {
- bake_mode = p_bake_mode;
- }
- Light::BakeMode Light::get_bake_mode() const {
- return bake_mode;
- }
- Light::Operator Light::get_operator() const {
- return op;
- }
- void Light::approximate_opengl_attenuation(float p_constant, float p_linear, float p_quadratic, float p_radius_treshold) {
- //this is horrible and must never be used
- float a = p_quadratic * p_radius_treshold;
- float b = p_linear * p_radius_treshold;
- float c = p_constant * p_radius_treshold - 1;
- float radius = 10000;
- if (a == 0) { // solve linear
- float d = Math::abs(-c / b);
- if (d < radius)
- radius = d;
- } else { // solve quadratic
- // now ad^2 + bd + c = 0, solve quadratic equation:
- float denominator = 2 * a;
- if (denominator != 0) {
- float root = b * b - 4 * a * c;
- if (root >= 0) {
- root = sqrt(root);
- float solution1 = fabs((-b + root) / denominator);
- float solution2 = fabs((-b - root) / denominator);
- if (solution1 > radius)
- solution1 = radius;
- if (solution2 > radius)
- solution2 = radius;
- radius = (solution1 > solution2 ? solution1 : solution2);
- }
- }
- }
- float energy = 1.0;
- /*if (p_constant>0)
- energy=1.0/p_constant; //energy is this
- else
- energy=8.0; // some high number..
- */
- if (radius == 10000)
- radius = 100; //bug?
- set_parameter(PARAM_RADIUS, radius);
- set_parameter(PARAM_ENERGY, energy);
- }
- void Light::_update_visibility() {
- if (!is_inside_tree())
- return;
- bool editor_ok = true;
- #ifdef TOOLS_ENABLED
- if (editor_only) {
- if (!get_tree()->is_editor_hint()) {
- editor_ok = false;
- } else {
- editor_ok = (get_tree()->get_edited_scene_root() && (this == get_tree()->get_edited_scene_root() || get_owner() == get_tree()->get_edited_scene_root()));
- }
- }
- #else
- if (editor_only) {
- editor_ok = false;
- }
- #endif
- VS::get_singleton()->instance_light_set_enabled(get_instance(), is_visible() && enabled && editor_ok);
- _change_notify("geometry/visible");
- }
- void Light::_notification(int p_what) {
- if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_VISIBILITY_CHANGED) {
- _update_visibility();
- }
- }
- void Light::set_enabled(bool p_enabled) {
- enabled = p_enabled;
- _update_visibility();
- }
- bool Light::is_enabled() const {
- return enabled;
- }
- void Light::set_editor_only(bool p_editor_only) {
- editor_only = p_editor_only;
- _update_visibility();
- }
- bool Light::is_editor_only() const {
- return editor_only;
- }
- void Light::_bind_methods() {
- ObjectTypeDB::bind_method(_MD("set_parameter", "variable", "value"), &Light::set_parameter);
- ObjectTypeDB::bind_method(_MD("get_parameter", "variable"), &Light::get_parameter);
- ObjectTypeDB::bind_method(_MD("set_color", "color", "value"), &Light::set_color);
- ObjectTypeDB::bind_method(_MD("get_color", "color"), &Light::get_color);
- ObjectTypeDB::bind_method(_MD("set_project_shadows", "enable"), &Light::set_project_shadows);
- ObjectTypeDB::bind_method(_MD("has_project_shadows"), &Light::has_project_shadows);
- ObjectTypeDB::bind_method(_MD("set_projector", "projector:Texture"), &Light::set_projector);
- ObjectTypeDB::bind_method(_MD("get_projector:Texture"), &Light::get_projector);
- ObjectTypeDB::bind_method(_MD("set_operator", "operator"), &Light::set_operator);
- ObjectTypeDB::bind_method(_MD("get_operator"), &Light::get_operator);
- ObjectTypeDB::bind_method(_MD("set_bake_mode", "bake_mode"), &Light::set_bake_mode);
- ObjectTypeDB::bind_method(_MD("get_bake_mode"), &Light::get_bake_mode);
- ObjectTypeDB::bind_method(_MD("set_enabled", "enabled"), &Light::set_enabled);
- ObjectTypeDB::bind_method(_MD("is_enabled"), &Light::is_enabled);
- ObjectTypeDB::bind_method(_MD("set_editor_only", "editor_only"), &Light::set_editor_only);
- ObjectTypeDB::bind_method(_MD("is_editor_only"), &Light::is_editor_only);
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "params/enabled"), _SCS("set_enabled"), _SCS("is_enabled"));
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "params/editor_only"), _SCS("set_editor_only"), _SCS("is_editor_only"));
- ADD_PROPERTY(PropertyInfo(Variant::INT, "params/bake_mode", PROPERTY_HINT_ENUM, "Disabled,Indirect,Indirect+Shadows,Full"), _SCS("set_bake_mode"), _SCS("get_bake_mode"));
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "params/energy", PROPERTY_HINT_EXP_RANGE, "0,64,0.01"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_ENERGY);
- /*
- if (type == VisualServer::LIGHT_OMNI || type == VisualServer::LIGHT_SPOT) {
- ADD_PROPERTY( PropertyInfo( Variant::REAL, "params/radius", PROPERTY_HINT_RANGE, "0.01,4096,0.01"));
- ADD_PROPERTY( PropertyInfo( Variant::REAL, "params/attenuation", PROPERTY_HINT_RANGE, "0,8,0.01"));
- }
- if (type == VisualServer::LIGHT_SPOT) {
- ADD_PROPERTY( PropertyInfo( Variant::REAL, "params/spot_angle", PROPERTY_HINT_RANGE, "0.01,90.0,0.01"));
- ADD_PROPERTY( PropertyInfo( Variant::REAL, "params/spot_attenuation", PROPERTY_HINT_RANGE, "0,8,0.01"));
- }*/
- ADD_PROPERTYI(PropertyInfo(Variant::COLOR, "colors/diffuse"), _SCS("set_color"), _SCS("get_color"), COLOR_DIFFUSE);
- ADD_PROPERTYI(PropertyInfo(Variant::COLOR, "colors/specular"), _SCS("set_color"), _SCS("get_color"), COLOR_SPECULAR);
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shadow/shadow"), _SCS("set_project_shadows"), _SCS("has_project_shadows"));
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "shadow/darkening", PROPERTY_HINT_RANGE, "0,1,0.01"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_SHADOW_DARKENING);
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "shadow/z_offset", PROPERTY_HINT_RANGE, "0,128,0.001"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_SHADOW_Z_OFFSET);
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "shadow/z_slope_scale", PROPERTY_HINT_RANGE, "0,128,0.001"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_SHADOW_Z_SLOPE_SCALE);
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "shadow/esm_multiplier", PROPERTY_HINT_RANGE, "1.0,512.0,0.1"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_SHADOW_ESM_MULTIPLIER);
- ADD_PROPERTYI(PropertyInfo(Variant::INT, "shadow/blur_passes", PROPERTY_HINT_RANGE, "0,4,1"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_SHADOW_BLUR_PASSES);
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "projector", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), _SCS("set_projector"), _SCS("get_projector"));
- ADD_PROPERTY(PropertyInfo(Variant::INT, "operator", PROPERTY_HINT_ENUM, "Add,Sub"), _SCS("set_operator"), _SCS("get_operator"));
- BIND_CONSTANT(PARAM_RADIUS);
- BIND_CONSTANT(PARAM_ENERGY);
- BIND_CONSTANT(PARAM_ATTENUATION);
- BIND_CONSTANT(PARAM_SPOT_ANGLE);
- BIND_CONSTANT(PARAM_SPOT_ATTENUATION);
- BIND_CONSTANT(PARAM_SHADOW_DARKENING);
- BIND_CONSTANT(PARAM_SHADOW_Z_OFFSET);
- BIND_CONSTANT(COLOR_DIFFUSE);
- BIND_CONSTANT(COLOR_SPECULAR);
- BIND_CONSTANT(BAKE_MODE_DISABLED);
- BIND_CONSTANT(BAKE_MODE_INDIRECT);
- BIND_CONSTANT(BAKE_MODE_INDIRECT_AND_SHADOWS);
- BIND_CONSTANT(BAKE_MODE_FULL);
- }
- Light::Light(VisualServer::LightType p_type) {
- type = p_type;
- light = VisualServer::get_singleton()->light_create(p_type);
- set_parameter(PARAM_SPOT_ATTENUATION, 1.0);
- set_parameter(PARAM_SPOT_ANGLE, 30.0);
- set_parameter(PARAM_RADIUS, 2.0);
- set_parameter(PARAM_ENERGY, 1.0);
- set_parameter(PARAM_ATTENUATION, 1.0);
- set_parameter(PARAM_SHADOW_DARKENING, 0.0);
- set_parameter(PARAM_SHADOW_Z_OFFSET, 0.05);
- set_parameter(PARAM_SHADOW_Z_SLOPE_SCALE, 0);
- set_parameter(PARAM_SHADOW_ESM_MULTIPLIER, 60);
- set_parameter(PARAM_SHADOW_BLUR_PASSES, 1);
- set_color(COLOR_DIFFUSE, Color(1, 1, 1));
- set_color(COLOR_SPECULAR, Color(1, 1, 1));
- op = OPERATOR_ADD;
- set_project_shadows(false);
- set_base(light);
- enabled = true;
- editor_only = false;
- bake_mode = BAKE_MODE_DISABLED;
- }
- Light::Light() {
- type = VisualServer::LIGHT_DIRECTIONAL;
- ERR_PRINT("Light shouldn't be instanced dircetly, use the subtypes.");
- }
- Light::~Light() {
- if (light.is_valid())
- VisualServer::get_singleton()->free(light);
- }
- /////////////////////////////////////////
- void DirectionalLight::set_shadow_mode(ShadowMode p_mode) {
- shadow_mode = p_mode;
- VS::get_singleton()->light_directional_set_shadow_mode(light, (VS::LightDirectionalShadowMode)p_mode);
- }
- DirectionalLight::ShadowMode DirectionalLight::get_shadow_mode() const {
- return shadow_mode;
- }
- void DirectionalLight::set_shadow_param(ShadowParam p_param, float p_value) {
- ERR_FAIL_INDEX(p_param, 3);
- shadow_param[p_param] = p_value;
- VS::get_singleton()->light_directional_set_shadow_param(light, VS::LightDirectionalShadowParam(p_param), p_value);
- }
- float DirectionalLight::get_shadow_param(ShadowParam p_param) const {
- ERR_FAIL_INDEX_V(p_param, 3, 0);
- return shadow_param[p_param];
- }
- void DirectionalLight::_bind_methods() {
- ObjectTypeDB::bind_method(_MD("set_shadow_mode", "mode"), &DirectionalLight::set_shadow_mode);
- ObjectTypeDB::bind_method(_MD("get_shadow_mode"), &DirectionalLight::get_shadow_mode);
- ObjectTypeDB::bind_method(_MD("set_shadow_param", "param", "value"), &DirectionalLight::set_shadow_param);
- ObjectTypeDB::bind_method(_MD("get_shadow_param", "param"), &DirectionalLight::get_shadow_param);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "shadow/mode", PROPERTY_HINT_ENUM, "Orthogonal,Perspective,PSSM 2 Splits,PSSM 4 Splits"), _SCS("set_shadow_mode"), _SCS("get_shadow_mode"));
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "shadow/max_distance", PROPERTY_HINT_EXP_RANGE, "0.00,99999,0.01"), _SCS("set_shadow_param"), _SCS("get_shadow_param"), SHADOW_PARAM_MAX_DISTANCE);
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "shadow/split_weight", PROPERTY_HINT_RANGE, "0.01,1.0,0.01"), _SCS("set_shadow_param"), _SCS("get_shadow_param"), SHADOW_PARAM_PSSM_SPLIT_WEIGHT);
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "shadow/zoffset_scale", PROPERTY_HINT_RANGE, "0.01,1024.0,0.01"), _SCS("set_shadow_param"), _SCS("get_shadow_param"), SHADOW_PARAM_PSSM_ZOFFSET_SCALE);
- BIND_CONSTANT(SHADOW_ORTHOGONAL);
- BIND_CONSTANT(SHADOW_PERSPECTIVE);
- BIND_CONSTANT(SHADOW_PARALLEL_2_SPLITS);
- BIND_CONSTANT(SHADOW_PARALLEL_4_SPLITS);
- BIND_CONSTANT(SHADOW_PARAM_MAX_DISTANCE);
- BIND_CONSTANT(SHADOW_PARAM_PSSM_SPLIT_WEIGHT);
- BIND_CONSTANT(SHADOW_PARAM_PSSM_ZOFFSET_SCALE);
- }
- DirectionalLight::DirectionalLight() :
- Light(VisualServer::LIGHT_DIRECTIONAL) {
- shadow_mode = SHADOW_ORTHOGONAL;
- shadow_param[SHADOW_PARAM_MAX_DISTANCE] = 0;
- shadow_param[SHADOW_PARAM_PSSM_SPLIT_WEIGHT] = 0.5;
- shadow_param[SHADOW_PARAM_PSSM_ZOFFSET_SCALE] = 2.0;
- }
- void OmniLight::_bind_methods() {
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "params/radius", PROPERTY_HINT_EXP_RANGE, "0.2,4096,0.01"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_RADIUS);
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "params/attenuation", PROPERTY_HINT_EXP_EASING, "attenuation"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_ATTENUATION);
- }
- void SpotLight::_bind_methods() {
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "params/radius", PROPERTY_HINT_EXP_RANGE, "0.2,4096,0.01"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_RADIUS);
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "params/attenuation", PROPERTY_HINT_EXP_EASING, "attenuation"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_ATTENUATION);
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "params/spot_angle", PROPERTY_HINT_RANGE, "0.01,89.9,0.01"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_SPOT_ANGLE);
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "params/spot_attenuation", PROPERTY_HINT_EXP_EASING, "spot_attenuation"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_SPOT_ATTENUATION);
- }
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