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- /*************************************************************************/
- /* collision_polygon.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "collision_polygon.h"
- #include "collision_object.h"
- #include "scene/resources/concave_polygon_shape.h"
- #include "scene/resources/convex_polygon_shape.h"
- void CollisionPolygon::_add_to_collision_object(Object *p_obj) {
- if (!can_update_body)
- return;
- CollisionObject *co = p_obj->cast_to<CollisionObject>();
- ERR_FAIL_COND(!co);
- if (polygon.size() == 0)
- return;
- bool solids = build_mode == BUILD_SOLIDS;
- Vector<Vector<Vector2> > decomp = Geometry::decompose_polygon(polygon);
- if (decomp.size() == 0)
- return;
- if (true || solids) {
- //here comes the sun, lalalala
- //decompose concave into multiple convex polygons and add them
- shape_from = co->get_shape_count();
- for (int i = 0; i < decomp.size(); i++) {
- Ref<ConvexPolygonShape> convex = memnew(ConvexPolygonShape);
- DVector<Vector3> cp;
- int cs = decomp[i].size();
- cp.resize(cs * 2);
- {
- DVector<Vector3>::Write w = cp.write();
- int idx = 0;
- for (int j = 0; j < cs; j++) {
- Vector2 d = decomp[i][j];
- w[idx++] = Vector3(d.x, d.y, depth * 0.5);
- w[idx++] = Vector3(d.x, d.y, -depth * 0.5);
- }
- }
- convex->set_points(cp);
- co->add_shape(convex, get_transform());
- }
- shape_to = co->get_shape_count() - 1;
- if (shape_to < shape_from) {
- shape_from = -1;
- shape_to = -1;
- }
- } else {
- #if 0
- Ref<ConcavePolygonShape> concave = memnew( ConcavePolygonShape );
- DVector<Vector2> segments;
- segments.resize(polygon.size()*2);
- DVector<Vector2>::Write w=segments.write();
- for(int i=0;i<polygon.size();i++) {
- w[(i<<1)+0]=polygon[i];
- w[(i<<1)+1]=polygon[(i+1)%polygon.size()];
- }
- w=DVector<Vector2>::Write();
- concave->set_segments(segments);
- co->add_shape(concave,get_transform());
- #endif
- }
- //co->add_shape(shape,get_transform());
- }
- void CollisionPolygon::_update_xform_in_parent() {
- if (shape_from >= 0 && shape_to >= 0) {
- CollisionObject *co = get_parent()->cast_to<CollisionObject>();
- if (co) {
- for (int i = shape_from; i <= shape_to; i++) {
- co->set_shape_transform(i, get_transform());
- }
- }
- }
- }
- void CollisionPolygon::_update_parent() {
- if (!can_update_body)
- return;
- Node *parent = get_parent();
- if (!parent)
- return;
- CollisionObject *co = parent->cast_to<CollisionObject>();
- if (!co)
- return;
- co->_update_shapes_from_children();
- }
- void CollisionPolygon::_set_shape_range(const Vector2 &p_range) {
- shape_from = p_range.x;
- shape_to = p_range.y;
- }
- Vector2 CollisionPolygon::_get_shape_range() const {
- return Vector2(shape_from, shape_to);
- }
- void CollisionPolygon::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_ENTER_TREE: {
- can_update_body = get_tree()->is_editor_hint();
- set_notify_local_transform(!can_update_body);
- if (!can_update_body) {
- _update_xform_in_parent();
- }
- //indicator_instance = VisualServer::get_singleton()->instance_create2(indicator,get_world()->get_scenario());
- } break;
- case NOTIFICATION_EXIT_TREE: {
- can_update_body = false;
- set_notify_local_transform(false);
- } break;
- case NOTIFICATION_TRANSFORM_CHANGED: {
- if (!is_inside_tree())
- break;
- if (can_update_body) {
- _update_parent();
- }
- } break;
- case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: {
- if (!can_update_body) {
- _update_xform_in_parent();
- }
- } break;
- #if 0
- case NOTIFICATION_DRAW: {
- for(int i=0;i<polygon.size();i++) {
- Vector2 p = polygon[i];
- Vector2 n = polygon[(i+1)%polygon.size()];
- draw_line(p,n,Color(0,0.6,0.7,0.5),3);
- }
- Vector< Vector<Vector2> > decomp = Geometry::decompose_polygon(polygon);
- #define DEBUG_DECOMPOSE
- #ifdef DEBUG_DECOMPOSE
- Color c(0.4,0.9,0.1);
- for(int i=0;i<decomp.size();i++) {
- c.set_hsv( Math::fmod(c.get_h() + 0.738,1),c.get_s(),c.get_v(),0.5);
- draw_colored_polygon(decomp[i],c);
- }
- #endif
- } break;
- #endif
- }
- }
- void CollisionPolygon::set_polygon(const Vector<Point2> &p_polygon) {
- polygon = p_polygon;
- if (can_update_body) {
- for (int i = 0; i < polygon.size(); i++) {
- Vector3 p1(polygon[i].x, polygon[i].y, depth * 0.5);
- if (i == 0)
- aabb = AABB(p1, Vector3());
- else
- aabb.expand_to(p1);
- Vector3 p2(polygon[i].x, polygon[i].y, -depth * 0.5);
- aabb.expand_to(p2);
- }
- if (aabb == AABB()) {
- aabb = AABB(Vector3(-1, -1, -1), Vector3(2, 2, 2));
- } else {
- aabb.pos -= aabb.size * 0.3;
- aabb.size += aabb.size * 0.6;
- }
- _update_parent();
- }
- update_gizmo();
- }
- Vector<Point2> CollisionPolygon::get_polygon() const {
- return polygon;
- }
- void CollisionPolygon::set_build_mode(BuildMode p_mode) {
- ERR_FAIL_INDEX(p_mode, 2);
- build_mode = p_mode;
- if (!can_update_body)
- return;
- _update_parent();
- }
- CollisionPolygon::BuildMode CollisionPolygon::get_build_mode() const {
- return build_mode;
- }
- AABB CollisionPolygon::get_item_rect() const {
- return aabb;
- }
- void CollisionPolygon::set_depth(float p_depth) {
- depth = p_depth;
- if (!can_update_body)
- return;
- _update_parent();
- update_gizmo();
- }
- float CollisionPolygon::get_depth() const {
- return depth;
- }
- String CollisionPolygon::get_configuration_warning() const {
- if (!get_parent()->cast_to<CollisionObject>()) {
- return TTR("CollisionPolygon only serves to provide a collision shape to a CollisionObject derived node. Please only use it as a child of Area, StaticBody, RigidBody, KinematicBody, etc. to give them a shape.");
- }
- if (polygon.empty()) {
- return TTR("An empty CollisionPolygon has no effect on collision.");
- }
- return String();
- }
- void CollisionPolygon::_bind_methods() {
- ObjectTypeDB::bind_method(_MD("_add_to_collision_object"), &CollisionPolygon::_add_to_collision_object);
- ObjectTypeDB::bind_method(_MD("set_build_mode", "build_mode"), &CollisionPolygon::set_build_mode);
- ObjectTypeDB::bind_method(_MD("get_build_mode"), &CollisionPolygon::get_build_mode);
- ObjectTypeDB::bind_method(_MD("set_depth", "depth"), &CollisionPolygon::set_depth);
- ObjectTypeDB::bind_method(_MD("get_depth"), &CollisionPolygon::get_depth);
- ObjectTypeDB::bind_method(_MD("set_polygon", "polygon"), &CollisionPolygon::set_polygon);
- ObjectTypeDB::bind_method(_MD("get_polygon"), &CollisionPolygon::get_polygon);
- ObjectTypeDB::bind_method(_MD("_set_shape_range", "shape_range"), &CollisionPolygon::_set_shape_range);
- ObjectTypeDB::bind_method(_MD("_get_shape_range"), &CollisionPolygon::_get_shape_range);
- ObjectTypeDB::bind_method(_MD("get_collision_object_first_shape"), &CollisionPolygon::get_collision_object_first_shape);
- ObjectTypeDB::bind_method(_MD("get_collision_object_last_shape"), &CollisionPolygon::get_collision_object_last_shape);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "build_mode", PROPERTY_HINT_ENUM, "Solids,Triangles"), _SCS("set_build_mode"), _SCS("get_build_mode"));
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "depth"), _SCS("set_depth"), _SCS("get_depth"));
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2_ARRAY, "polygon"), _SCS("set_polygon"), _SCS("get_polygon"));
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "shape_range", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), _SCS("_set_shape_range"), _SCS("_get_shape_range"));
- }
- CollisionPolygon::CollisionPolygon() {
- shape_from = -1;
- shape_to = -1;
- can_update_body = false;
- aabb = AABB(Vector3(-1, -1, -1), Vector3(2, 2, 2));
- build_mode = BUILD_SOLIDS;
- depth = 1.0;
- }
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