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- /*************************************************************************/
- /* collision_object.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef COLLISION_OBJECT_H
- #define COLLISION_OBJECT_H
- #include "scene/3d/spatial.h"
- #include "scene/resources/shape.h"
- class CollisionObject : public Spatial {
- OBJ_TYPE(CollisionObject, Spatial);
- bool area;
- RID rid;
- struct ShapeData {
- Transform xform;
- Ref<Shape> shape;
- bool trigger;
- ShapeData() {
- trigger = false;
- }
- };
- bool capture_input_on_drag;
- bool ray_pickable;
- Vector<ShapeData> shapes;
- void _update_pickable();
- void _update_shapes();
- friend class CollisionShape;
- friend class CollisionPolygon;
- void _update_shapes_from_children();
- protected:
- CollisionObject(RID p_rid, bool p_area);
- void _notification(int p_what);
- bool _set(const StringName &p_name, const Variant &p_value);
- bool _get(const StringName &p_name, Variant &r_ret) const;
- void _get_property_list(List<PropertyInfo> *p_list) const;
- static void _bind_methods();
- friend class Viewport;
- virtual void _input_event(Node *p_camera, const InputEvent &p_input_event, const Vector3 &p_pos, const Vector3 &p_normal, int p_shape);
- virtual void _mouse_enter();
- virtual void _mouse_exit();
- public:
- void add_shape(const Ref<Shape> &p_shape, const Transform &p_transform = Transform());
- int get_shape_count() const;
- void set_shape(int p_shape_idx, const Ref<Shape> &p_shape);
- void set_shape_transform(int p_shape_idx, const Transform &p_transform);
- Ref<Shape> get_shape(int p_shape_idx) const;
- Transform get_shape_transform(int p_shape_idx) const;
- void remove_shape(int p_shape_idx);
- void clear_shapes();
- void set_shape_as_trigger(int p_shape_idx, bool p_trigger);
- bool is_shape_set_as_trigger(int p_shape_idx) const;
- void set_ray_pickable(bool p_ray_pickable);
- bool is_ray_pickable() const;
- void set_capture_input_on_drag(bool p_capture);
- bool get_capture_input_on_drag() const;
- _FORCE_INLINE_ RID get_rid() const { return rid; }
- CollisionObject();
- ~CollisionObject();
- };
- #endif // COLLISION_OBJECT__H
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