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- /*************************************************************************/
- /* camera.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "camera.h"
- #include "camera_matrix.h"
- #include "scene/resources/material.h"
- #include "scene/resources/surface_tool.h"
- void Camera::_update_audio_listener_state() {
- }
- void Camera::_request_camera_update() {
- _update_camera();
- }
- void Camera::_update_camera_mode() {
- force_change = true;
- switch (mode) {
- case PROJECTION_PERSPECTIVE: {
- set_perspective(fov, near, far);
- } break;
- case PROJECTION_ORTHOGONAL: {
- set_orthogonal(size, near, far);
- } break;
- }
- }
- bool Camera::_set(const StringName &p_name, const Variant &p_value) {
- bool changed_all = false;
- if (p_name == "projection") {
- int proj = p_value;
- if (proj == PROJECTION_PERSPECTIVE)
- mode = PROJECTION_PERSPECTIVE;
- if (proj == PROJECTION_ORTHOGONAL)
- mode = PROJECTION_ORTHOGONAL;
- changed_all = true;
- } else if (p_name == "fov" || p_name == "fovy" || p_name == "fovx")
- fov = p_value;
- else if (p_name == "size" || p_name == "sizex" || p_name == "sizey")
- size = p_value;
- else if (p_name == "near")
- near = p_value;
- else if (p_name == "far")
- far = p_value;
- else if (p_name == "keep_aspect")
- set_keep_aspect_mode(KeepAspect(int(p_value)));
- else if (p_name == "vaspect")
- set_keep_aspect_mode(p_value ? KEEP_WIDTH : KEEP_HEIGHT);
- else if (p_name == "h_offset")
- h_offset = p_value;
- else if (p_name == "v_offset")
- v_offset = p_value;
- else if (p_name == "current") {
- if (p_value.operator bool()) {
- make_current();
- } else {
- clear_current();
- }
- } else if (p_name == "visible_layers") {
- set_visible_layers(p_value);
- } else if (p_name == "environment") {
- set_environment(p_value);
- } else
- return false;
- _update_camera_mode();
- if (changed_all)
- _change_notify();
- return true;
- }
- bool Camera::_get(const StringName &p_name, Variant &r_ret) const {
- if (p_name == "projection") {
- r_ret = mode;
- } else if (p_name == "fov" || p_name == "fovy" || p_name == "fovx")
- r_ret = fov;
- else if (p_name == "size" || p_name == "sizex" || p_name == "sizey")
- r_ret = size;
- else if (p_name == "near")
- r_ret = near;
- else if (p_name == "far")
- r_ret = far;
- else if (p_name == "keep_aspect")
- r_ret = int(keep_aspect);
- else if (p_name == "current") {
- if (is_inside_tree() && get_tree()->is_node_being_edited(this)) {
- r_ret = current;
- } else {
- r_ret = is_current();
- }
- } else if (p_name == "visible_layers") {
- r_ret = get_visible_layers();
- } else if (p_name == "h_offset") {
- r_ret = get_h_offset();
- } else if (p_name == "v_offset") {
- r_ret = get_v_offset();
- } else if (p_name == "environment") {
- r_ret = get_environment();
- } else
- return false;
- return true;
- }
- void Camera::_get_property_list(List<PropertyInfo> *p_list) const {
- p_list->push_back(PropertyInfo(Variant::INT, "projection", PROPERTY_HINT_ENUM, "Perspective,Orthogonal"));
- switch (mode) {
- case PROJECTION_PERSPECTIVE: {
- p_list->push_back(PropertyInfo(Variant::REAL, "fov", PROPERTY_HINT_RANGE, "1,179,0.1", PROPERTY_USAGE_NOEDITOR));
- if (keep_aspect == KEEP_WIDTH)
- p_list->push_back(PropertyInfo(Variant::REAL, "fovx", PROPERTY_HINT_RANGE, "1,179,0.1", PROPERTY_USAGE_EDITOR));
- else
- p_list->push_back(PropertyInfo(Variant::REAL, "fovy", PROPERTY_HINT_RANGE, "1,179,0.1", PROPERTY_USAGE_EDITOR));
- } break;
- case PROJECTION_ORTHOGONAL: {
- p_list->push_back(PropertyInfo(Variant::REAL, "size", PROPERTY_HINT_RANGE, "1,16384,0.01", PROPERTY_USAGE_NOEDITOR));
- if (keep_aspect == KEEP_WIDTH)
- p_list->push_back(PropertyInfo(Variant::REAL, "sizex", PROPERTY_HINT_RANGE, "0.1,16384,0.01", PROPERTY_USAGE_EDITOR));
- else
- p_list->push_back(PropertyInfo(Variant::REAL, "sizey", PROPERTY_HINT_RANGE, "0.1,16384,0.01", PROPERTY_USAGE_EDITOR));
- } break;
- }
- p_list->push_back(PropertyInfo(Variant::REAL, "near", PROPERTY_HINT_EXP_RANGE, "0.01,4096.0,0.01"));
- p_list->push_back(PropertyInfo(Variant::REAL, "far", PROPERTY_HINT_EXP_RANGE, "0.01,4096.0,0.01"));
- p_list->push_back(PropertyInfo(Variant::INT, "keep_aspect", PROPERTY_HINT_ENUM, "Keep Width,Keep Height"));
- p_list->push_back(PropertyInfo(Variant::BOOL, "current"));
- p_list->push_back(PropertyInfo(Variant::INT, "visible_layers", PROPERTY_HINT_ALL_FLAGS));
- p_list->push_back(PropertyInfo(Variant::OBJECT, "environment", PROPERTY_HINT_RESOURCE_TYPE, "Environment"));
- p_list->push_back(PropertyInfo(Variant::REAL, "h_offset"));
- p_list->push_back(PropertyInfo(Variant::REAL, "v_offset"));
- }
- void Camera::_update_camera() {
- Transform tr = get_camera_transform();
- tr.origin += tr.basis.get_axis(1) * v_offset;
- tr.origin += tr.basis.get_axis(0) * h_offset;
- VisualServer::get_singleton()->camera_set_transform(camera, tr);
- // here goes listener stuff
- // if (viewport_ptr && is_inside_scene() && is_current())
- // get_viewport()->_camera_transform_changed_notify();
- if (is_inside_tree() && is_current()) {
- get_viewport()->_camera_transform_changed_notify();
- }
- if (is_current() && get_world().is_valid()) {
- get_world()->_update_camera(this);
- }
- }
- void Camera::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_ENTER_WORLD: {
- bool first_camera = get_viewport()->_camera_add(this);
- if (!get_tree()->is_node_being_edited(this) && (current || first_camera))
- make_current();
- } break;
- case NOTIFICATION_TRANSFORM_CHANGED: {
- _request_camera_update();
- } break;
- case NOTIFICATION_EXIT_WORLD: {
- if (!get_tree()->is_node_being_edited(this)) {
- if (is_current()) {
- clear_current();
- current = true; //keep it true
- } else {
- current = false;
- }
- }
- get_viewport()->_camera_remove(this);
- } break;
- case NOTIFICATION_BECAME_CURRENT: {
- if (get_world().is_valid()) {
- get_world()->_register_camera(this);
- }
- } break;
- case NOTIFICATION_LOST_CURRENT: {
- if (get_world().is_valid()) {
- get_world()->_remove_camera(this);
- }
- } break;
- }
- }
- Transform Camera::get_camera_transform() const {
- return get_global_transform().orthonormalized();
- }
- void Camera::set_perspective(float p_fovy_degrees, float p_z_near, float p_z_far) {
- if (!force_change && fov == p_fovy_degrees && p_z_near == near && p_z_far == far && mode == PROJECTION_PERSPECTIVE)
- return;
- fov = p_fovy_degrees;
- near = p_z_near;
- far = p_z_far;
- mode = PROJECTION_PERSPECTIVE;
- VisualServer::get_singleton()->camera_set_perspective(camera, fov, near, far);
- update_gizmo();
- force_change = false;
- }
- void Camera::set_orthogonal(float p_size, float p_z_near, float p_z_far) {
- if (!force_change && size == p_size && p_z_near == near && p_z_far == far && mode == PROJECTION_ORTHOGONAL)
- return;
- size = p_size;
- near = p_z_near;
- far = p_z_far;
- mode = PROJECTION_ORTHOGONAL;
- force_change = false;
- VisualServer::get_singleton()->camera_set_orthogonal(camera, size, near, far);
- update_gizmo();
- }
- RID Camera::get_camera() const {
- return camera;
- };
- void Camera::make_current() {
- current = true;
- if (!is_inside_tree())
- return;
- get_viewport()->_camera_set(this);
- //get_scene()->call_group(SceneMainLoop::GROUP_CALL_REALTIME,camera_group,"_camera_make_current",this);
- }
- void Camera::clear_current() {
- current = false;
- if (!is_inside_tree())
- return;
- if (get_viewport()->get_camera() == this) {
- get_viewport()->_camera_set(NULL);
- get_viewport()->_camera_make_next_current(this);
- }
- }
- bool Camera::is_current() const {
- if (is_inside_tree() && !get_tree()->is_node_being_edited(this)) {
- return get_viewport()->get_camera() == this;
- } else
- return current;
- return false;
- }
- bool Camera::_can_gizmo_scale() const {
- return false;
- }
- RES Camera::_get_gizmo_geometry() const {
- Ref<SurfaceTool> surface_tool(memnew(SurfaceTool));
- Ref<FixedMaterial> mat(memnew(FixedMaterial));
- mat->set_parameter(FixedMaterial::PARAM_DIFFUSE, Color(1.0, 0.5, 1.0, 0.5));
- mat->set_line_width(4);
- mat->set_flag(Material::FLAG_DOUBLE_SIDED, true);
- mat->set_flag(Material::FLAG_UNSHADED, true);
- //mat->set_hint(Material::HINT_NO_DEPTH_DRAW,true);
- surface_tool->begin(Mesh::PRIMITIVE_LINES);
- surface_tool->set_material(mat);
- switch (mode) {
- case PROJECTION_PERSPECTIVE: {
- Vector3 side = Vector3(Math::sin(Math::deg2rad(fov)), 0, -Math::cos(Math::deg2rad(fov)));
- Vector3 nside = side;
- nside.x = -nside.x;
- Vector3 up = Vector3(0, side.x, 0);
- #define ADD_TRIANGLE(m_a, m_b, m_c) \
- { \
- surface_tool->add_vertex(m_a); \
- surface_tool->add_vertex(m_b); \
- surface_tool->add_vertex(m_b); \
- surface_tool->add_vertex(m_c); \
- surface_tool->add_vertex(m_c); \
- surface_tool->add_vertex(m_a); \
- }
- ADD_TRIANGLE(Vector3(), side + up, side - up);
- ADD_TRIANGLE(Vector3(), nside + up, nside - up);
- ADD_TRIANGLE(Vector3(), side + up, nside + up);
- ADD_TRIANGLE(Vector3(), side - up, nside - up);
- side.x *= 0.25;
- nside.x *= 0.25;
- Vector3 tup(0, up.y * 3 / 2, side.z);
- ADD_TRIANGLE(tup, side + up, nside + up);
- } break;
- case PROJECTION_ORTHOGONAL: {
- #define ADD_QUAD(m_a, m_b, m_c, m_d) \
- { \
- surface_tool->add_vertex(m_a); \
- surface_tool->add_vertex(m_b); \
- surface_tool->add_vertex(m_b); \
- surface_tool->add_vertex(m_c); \
- surface_tool->add_vertex(m_c); \
- surface_tool->add_vertex(m_d); \
- surface_tool->add_vertex(m_d); \
- surface_tool->add_vertex(m_a); \
- }
- float hsize = size * 0.5;
- Vector3 right(hsize, 0, 0);
- Vector3 up(0, hsize, 0);
- Vector3 back(0, 0, -1.0);
- Vector3 front(0, 0, 0);
- ADD_QUAD(-up - right, -up + right, up + right, up - right);
- ADD_QUAD(-up - right + back, -up + right + back, up + right + back, up - right + back);
- ADD_QUAD(up + right, up + right + back, up - right + back, up - right);
- ADD_QUAD(-up + right, -up + right + back, -up - right + back, -up - right);
- right.x *= 0.25;
- Vector3 tup(0, up.y * 3 / 2, back.z);
- ADD_TRIANGLE(tup, right + up + back, -right + up + back);
- } break;
- }
- return surface_tool->commit();
- }
- Vector3 Camera::project_ray_normal(const Point2 &p_pos) const {
- Vector3 ray = project_local_ray_normal(p_pos);
- return get_camera_transform().basis.xform(ray).normalized();
- };
- Vector3 Camera::project_local_ray_normal(const Point2 &p_pos) const {
- if (!is_inside_tree()) {
- ERR_EXPLAIN("Camera is not inside scene.");
- ERR_FAIL_COND_V(!is_inside_tree(), Vector3());
- }
- #if 0
- Size2 viewport_size = get_viewport()->get_visible_rect().size;
- Vector2 cpos = p_pos;
- #else
- Size2 viewport_size = get_viewport()->get_camera_rect_size();
- Vector2 cpos = get_viewport()->get_camera_coords(p_pos);
- #endif
- Vector3 ray;
- if (mode == PROJECTION_ORTHOGONAL) {
- ray = Vector3(0, 0, -1);
- } else {
- CameraMatrix cm;
- cm.set_perspective(fov, viewport_size.get_aspect(), near, far, keep_aspect == KEEP_WIDTH);
- float screen_w, screen_h;
- cm.get_viewport_size(screen_w, screen_h);
- ray = Vector3(((cpos.x / viewport_size.width) * 2.0 - 1.0) * screen_w, ((1.0 - (cpos.y / viewport_size.height)) * 2.0 - 1.0) * screen_h, -near).normalized();
- }
- return ray;
- };
- Vector3 Camera::project_ray_origin(const Point2 &p_pos) const {
- if (!is_inside_tree()) {
- ERR_EXPLAIN("Camera is not inside scene.");
- ERR_FAIL_COND_V(!is_inside_tree(), Vector3());
- }
- #if 0
- Size2 viewport_size = get_viewport()->get_visible_rect().size;
- Vector2 cpos = p_pos;
- #else
- Size2 viewport_size = get_viewport()->get_camera_rect_size();
- Vector2 cpos = get_viewport()->get_camera_coords(p_pos);
- #endif
- ERR_FAIL_COND_V(viewport_size.y == 0, Vector3());
- // float aspect = viewport_size.x / viewport_size.y;
- if (mode == PROJECTION_PERSPECTIVE) {
- return get_camera_transform().origin;
- } else {
- Vector2 pos = cpos / viewport_size;
- float vsize, hsize;
- if (keep_aspect == KEEP_WIDTH) {
- vsize = size / viewport_size.get_aspect();
- hsize = size;
- } else {
- hsize = size * viewport_size.get_aspect();
- vsize = size;
- }
- Vector3 ray;
- ray.x = pos.x * (hsize)-hsize / 2;
- ray.y = (1.0 - pos.y) * (vsize)-vsize / 2;
- ray.z = -near;
- ray = get_camera_transform().xform(ray);
- return ray;
- };
- };
- bool Camera::is_position_behind(const Vector3 &p_pos) const {
- Transform t = get_global_transform();
- Vector3 eyedir = -get_global_transform().basis.get_axis(2).normalized();
- return eyedir.dot(p_pos) < (eyedir.dot(t.origin) + near);
- }
- Point2 Camera::unproject_position(const Vector3 &p_pos) const {
- if (!is_inside_tree()) {
- ERR_EXPLAIN("Camera is not inside scene.");
- ERR_FAIL_COND_V(!is_inside_tree(), Vector2());
- }
- Size2 viewport_size = get_viewport()->get_visible_rect().size;
- CameraMatrix cm;
- if (mode == PROJECTION_ORTHOGONAL)
- cm.set_orthogonal(size, viewport_size.get_aspect(), near, far, keep_aspect == KEEP_WIDTH);
- else
- cm.set_perspective(fov, viewport_size.get_aspect(), near, far, keep_aspect == KEEP_WIDTH);
- Plane p(get_camera_transform().xform_inv(p_pos), 1.0);
- p = cm.xform4(p);
- p.normal /= p.d;
- Point2 res;
- res.x = (p.normal.x * 0.5 + 0.5) * viewport_size.x;
- res.y = (-p.normal.y * 0.5 + 0.5) * viewport_size.y;
- return res;
- }
- Vector3 Camera::project_position(const Point2 &p_point) const {
- if (!is_inside_tree()) {
- ERR_EXPLAIN("Camera is not inside scene.");
- ERR_FAIL_COND_V(!is_inside_tree(), Vector3());
- }
- Size2 viewport_size = get_viewport()->get_visible_rect().size;
- CameraMatrix cm;
- if (mode == PROJECTION_ORTHOGONAL)
- cm.set_orthogonal(size, viewport_size.get_aspect(), near, far, keep_aspect == KEEP_WIDTH);
- else
- cm.set_perspective(fov, viewport_size.get_aspect(), near, far, keep_aspect == KEEP_WIDTH);
- Size2 vp_size;
- cm.get_viewport_size(vp_size.x, vp_size.y);
- Vector2 point;
- point.x = (p_point.x / viewport_size.x) * 2.0 - 1.0;
- point.y = (1.0 - (p_point.y / viewport_size.y)) * 2.0 - 1.0;
- point *= vp_size;
- Vector3 p(point.x, point.y, -near);
- return get_camera_transform().xform(p);
- }
- /*
- void Camera::_camera_make_current(Node *p_camera) {
- if (p_camera==this) {
- VisualServer::get_singleton()->viewport_attach_camera(viewport_id,camera);
- active=true;
- } else {
- if (active && p_camera==NULL) {
- //detech camera because no one else will claim it
- VisualServer::get_singleton()->viewport_attach_camera(viewport_id,RID());
- }
- active=false;
- }
- }
- */
- void Camera::set_environment(const Ref<Environment> &p_environment) {
- environment = p_environment;
- if (environment.is_valid())
- VS::get_singleton()->camera_set_environment(camera, environment->get_rid());
- else
- VS::get_singleton()->camera_set_environment(camera, RID());
- }
- Ref<Environment> Camera::get_environment() const {
- return environment;
- }
- void Camera::set_keep_aspect_mode(KeepAspect p_aspect) {
- keep_aspect = p_aspect;
- VisualServer::get_singleton()->camera_set_use_vertical_aspect(camera, p_aspect == KEEP_WIDTH);
- _change_notify();
- }
- Camera::KeepAspect Camera::get_keep_aspect_mode() const {
- return keep_aspect;
- }
- void Camera::_bind_methods() {
- ObjectTypeDB::bind_method(_MD("project_ray_normal", "screen_point"), &Camera::project_ray_normal);
- ObjectTypeDB::bind_method(_MD("project_local_ray_normal", "screen_point"), &Camera::project_local_ray_normal);
- ObjectTypeDB::bind_method(_MD("project_ray_origin", "screen_point"), &Camera::project_ray_origin);
- ObjectTypeDB::bind_method(_MD("unproject_position", "world_point"), &Camera::unproject_position);
- ObjectTypeDB::bind_method(_MD("is_position_behind", "world_point"), &Camera::is_position_behind);
- ObjectTypeDB::bind_method(_MD("project_position", "screen_point"), &Camera::project_position);
- ObjectTypeDB::bind_method(_MD("set_perspective", "fov", "z_near", "z_far"), &Camera::set_perspective);
- ObjectTypeDB::bind_method(_MD("set_orthogonal", "size", "z_near", "z_far"), &Camera::set_orthogonal);
- ObjectTypeDB::bind_method(_MD("make_current"), &Camera::make_current);
- ObjectTypeDB::bind_method(_MD("clear_current"), &Camera::clear_current);
- ObjectTypeDB::bind_method(_MD("is_current"), &Camera::is_current);
- ObjectTypeDB::bind_method(_MD("get_camera_transform"), &Camera::get_camera_transform);
- ObjectTypeDB::bind_method(_MD("get_fov"), &Camera::get_fov);
- ObjectTypeDB::bind_method(_MD("get_size"), &Camera::get_size);
- ObjectTypeDB::bind_method(_MD("get_zfar"), &Camera::get_zfar);
- ObjectTypeDB::bind_method(_MD("get_znear"), &Camera::get_znear);
- ObjectTypeDB::bind_method(_MD("get_projection"), &Camera::get_projection);
- ObjectTypeDB::bind_method(_MD("set_h_offset", "ofs"), &Camera::set_h_offset);
- ObjectTypeDB::bind_method(_MD("get_h_offset"), &Camera::get_h_offset);
- ObjectTypeDB::bind_method(_MD("set_v_offset", "ofs"), &Camera::set_v_offset);
- ObjectTypeDB::bind_method(_MD("get_v_offset"), &Camera::get_v_offset);
- ObjectTypeDB::bind_method(_MD("set_visible_layers", "mask"), &Camera::set_visible_layers);
- ObjectTypeDB::bind_method(_MD("get_visible_layers"), &Camera::get_visible_layers);
- ObjectTypeDB::bind_method(_MD("set_environment", "env:Environment"), &Camera::set_environment);
- ObjectTypeDB::bind_method(_MD("get_environment:Environment"), &Camera::get_environment);
- ObjectTypeDB::bind_method(_MD("set_keep_aspect_mode", "mode"), &Camera::set_keep_aspect_mode);
- ObjectTypeDB::bind_method(_MD("get_keep_aspect_mode"), &Camera::get_keep_aspect_mode);
- //ObjectTypeDB::bind_method( _MD("_camera_make_current"),&Camera::_camera_make_current );
- BIND_CONSTANT(PROJECTION_PERSPECTIVE);
- BIND_CONSTANT(PROJECTION_ORTHOGONAL);
- BIND_CONSTANT(KEEP_WIDTH);
- BIND_CONSTANT(KEEP_HEIGHT);
- }
- float Camera::get_fov() const {
- return fov;
- }
- float Camera::get_size() const {
- return size;
- }
- float Camera::get_znear() const {
- return near;
- }
- float Camera::get_zfar() const {
- return far;
- }
- Camera::Projection Camera::get_projection() const {
- return mode;
- }
- void Camera::set_visible_layers(uint32_t p_layers) {
- layers = p_layers;
- VisualServer::get_singleton()->camera_set_visible_layers(camera, layers);
- }
- uint32_t Camera::get_visible_layers() const {
- return layers;
- }
- Vector<Plane> Camera::get_frustum() const {
- ERR_FAIL_COND_V(!is_inside_world(), Vector<Plane>());
- Size2 viewport_size = get_viewport()->get_visible_rect().size;
- CameraMatrix cm;
- if (mode == PROJECTION_PERSPECTIVE)
- cm.set_perspective(fov, viewport_size.get_aspect(), near, far, keep_aspect == KEEP_WIDTH);
- else
- cm.set_orthogonal(size, viewport_size.get_aspect(), near, far, keep_aspect == KEEP_WIDTH);
- return cm.get_projection_planes(get_camera_transform());
- }
- void Camera::set_v_offset(float p_offset) {
- v_offset = p_offset;
- _update_camera();
- }
- float Camera::get_v_offset() const {
- return v_offset;
- }
- void Camera::set_h_offset(float p_offset) {
- h_offset = p_offset;
- _update_camera();
- }
- float Camera::get_h_offset() const {
- return h_offset;
- }
- Camera::Camera() {
- camera = VisualServer::get_singleton()->camera_create();
- size = 1;
- fov = 0;
- near = 0;
- far = 0;
- current = false;
- force_change = false;
- mode = PROJECTION_PERSPECTIVE;
- set_perspective(65.0, 0.1, 100.0);
- keep_aspect = KEEP_HEIGHT;
- layers = 0xfffff;
- v_offset = 0;
- h_offset = 0;
- VisualServer::get_singleton()->camera_set_visible_layers(camera, layers);
- //active=false;
- }
- Camera::~Camera() {
- VisualServer::get_singleton()->free(camera);
- }
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