camera.cpp 21 KB

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  1. /*************************************************************************/
  2. /* camera.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "camera.h"
  31. #include "camera_matrix.h"
  32. #include "scene/resources/material.h"
  33. #include "scene/resources/surface_tool.h"
  34. void Camera::_update_audio_listener_state() {
  35. }
  36. void Camera::_request_camera_update() {
  37. _update_camera();
  38. }
  39. void Camera::_update_camera_mode() {
  40. force_change = true;
  41. switch (mode) {
  42. case PROJECTION_PERSPECTIVE: {
  43. set_perspective(fov, near, far);
  44. } break;
  45. case PROJECTION_ORTHOGONAL: {
  46. set_orthogonal(size, near, far);
  47. } break;
  48. }
  49. }
  50. bool Camera::_set(const StringName &p_name, const Variant &p_value) {
  51. bool changed_all = false;
  52. if (p_name == "projection") {
  53. int proj = p_value;
  54. if (proj == PROJECTION_PERSPECTIVE)
  55. mode = PROJECTION_PERSPECTIVE;
  56. if (proj == PROJECTION_ORTHOGONAL)
  57. mode = PROJECTION_ORTHOGONAL;
  58. changed_all = true;
  59. } else if (p_name == "fov" || p_name == "fovy" || p_name == "fovx")
  60. fov = p_value;
  61. else if (p_name == "size" || p_name == "sizex" || p_name == "sizey")
  62. size = p_value;
  63. else if (p_name == "near")
  64. near = p_value;
  65. else if (p_name == "far")
  66. far = p_value;
  67. else if (p_name == "keep_aspect")
  68. set_keep_aspect_mode(KeepAspect(int(p_value)));
  69. else if (p_name == "vaspect")
  70. set_keep_aspect_mode(p_value ? KEEP_WIDTH : KEEP_HEIGHT);
  71. else if (p_name == "h_offset")
  72. h_offset = p_value;
  73. else if (p_name == "v_offset")
  74. v_offset = p_value;
  75. else if (p_name == "current") {
  76. if (p_value.operator bool()) {
  77. make_current();
  78. } else {
  79. clear_current();
  80. }
  81. } else if (p_name == "visible_layers") {
  82. set_visible_layers(p_value);
  83. } else if (p_name == "environment") {
  84. set_environment(p_value);
  85. } else
  86. return false;
  87. _update_camera_mode();
  88. if (changed_all)
  89. _change_notify();
  90. return true;
  91. }
  92. bool Camera::_get(const StringName &p_name, Variant &r_ret) const {
  93. if (p_name == "projection") {
  94. r_ret = mode;
  95. } else if (p_name == "fov" || p_name == "fovy" || p_name == "fovx")
  96. r_ret = fov;
  97. else if (p_name == "size" || p_name == "sizex" || p_name == "sizey")
  98. r_ret = size;
  99. else if (p_name == "near")
  100. r_ret = near;
  101. else if (p_name == "far")
  102. r_ret = far;
  103. else if (p_name == "keep_aspect")
  104. r_ret = int(keep_aspect);
  105. else if (p_name == "current") {
  106. if (is_inside_tree() && get_tree()->is_node_being_edited(this)) {
  107. r_ret = current;
  108. } else {
  109. r_ret = is_current();
  110. }
  111. } else if (p_name == "visible_layers") {
  112. r_ret = get_visible_layers();
  113. } else if (p_name == "h_offset") {
  114. r_ret = get_h_offset();
  115. } else if (p_name == "v_offset") {
  116. r_ret = get_v_offset();
  117. } else if (p_name == "environment") {
  118. r_ret = get_environment();
  119. } else
  120. return false;
  121. return true;
  122. }
  123. void Camera::_get_property_list(List<PropertyInfo> *p_list) const {
  124. p_list->push_back(PropertyInfo(Variant::INT, "projection", PROPERTY_HINT_ENUM, "Perspective,Orthogonal"));
  125. switch (mode) {
  126. case PROJECTION_PERSPECTIVE: {
  127. p_list->push_back(PropertyInfo(Variant::REAL, "fov", PROPERTY_HINT_RANGE, "1,179,0.1", PROPERTY_USAGE_NOEDITOR));
  128. if (keep_aspect == KEEP_WIDTH)
  129. p_list->push_back(PropertyInfo(Variant::REAL, "fovx", PROPERTY_HINT_RANGE, "1,179,0.1", PROPERTY_USAGE_EDITOR));
  130. else
  131. p_list->push_back(PropertyInfo(Variant::REAL, "fovy", PROPERTY_HINT_RANGE, "1,179,0.1", PROPERTY_USAGE_EDITOR));
  132. } break;
  133. case PROJECTION_ORTHOGONAL: {
  134. p_list->push_back(PropertyInfo(Variant::REAL, "size", PROPERTY_HINT_RANGE, "1,16384,0.01", PROPERTY_USAGE_NOEDITOR));
  135. if (keep_aspect == KEEP_WIDTH)
  136. p_list->push_back(PropertyInfo(Variant::REAL, "sizex", PROPERTY_HINT_RANGE, "0.1,16384,0.01", PROPERTY_USAGE_EDITOR));
  137. else
  138. p_list->push_back(PropertyInfo(Variant::REAL, "sizey", PROPERTY_HINT_RANGE, "0.1,16384,0.01", PROPERTY_USAGE_EDITOR));
  139. } break;
  140. }
  141. p_list->push_back(PropertyInfo(Variant::REAL, "near", PROPERTY_HINT_EXP_RANGE, "0.01,4096.0,0.01"));
  142. p_list->push_back(PropertyInfo(Variant::REAL, "far", PROPERTY_HINT_EXP_RANGE, "0.01,4096.0,0.01"));
  143. p_list->push_back(PropertyInfo(Variant::INT, "keep_aspect", PROPERTY_HINT_ENUM, "Keep Width,Keep Height"));
  144. p_list->push_back(PropertyInfo(Variant::BOOL, "current"));
  145. p_list->push_back(PropertyInfo(Variant::INT, "visible_layers", PROPERTY_HINT_ALL_FLAGS));
  146. p_list->push_back(PropertyInfo(Variant::OBJECT, "environment", PROPERTY_HINT_RESOURCE_TYPE, "Environment"));
  147. p_list->push_back(PropertyInfo(Variant::REAL, "h_offset"));
  148. p_list->push_back(PropertyInfo(Variant::REAL, "v_offset"));
  149. }
  150. void Camera::_update_camera() {
  151. Transform tr = get_camera_transform();
  152. tr.origin += tr.basis.get_axis(1) * v_offset;
  153. tr.origin += tr.basis.get_axis(0) * h_offset;
  154. VisualServer::get_singleton()->camera_set_transform(camera, tr);
  155. // here goes listener stuff
  156. // if (viewport_ptr && is_inside_scene() && is_current())
  157. // get_viewport()->_camera_transform_changed_notify();
  158. if (is_inside_tree() && is_current()) {
  159. get_viewport()->_camera_transform_changed_notify();
  160. }
  161. if (is_current() && get_world().is_valid()) {
  162. get_world()->_update_camera(this);
  163. }
  164. }
  165. void Camera::_notification(int p_what) {
  166. switch (p_what) {
  167. case NOTIFICATION_ENTER_WORLD: {
  168. bool first_camera = get_viewport()->_camera_add(this);
  169. if (!get_tree()->is_node_being_edited(this) && (current || first_camera))
  170. make_current();
  171. } break;
  172. case NOTIFICATION_TRANSFORM_CHANGED: {
  173. _request_camera_update();
  174. } break;
  175. case NOTIFICATION_EXIT_WORLD: {
  176. if (!get_tree()->is_node_being_edited(this)) {
  177. if (is_current()) {
  178. clear_current();
  179. current = true; //keep it true
  180. } else {
  181. current = false;
  182. }
  183. }
  184. get_viewport()->_camera_remove(this);
  185. } break;
  186. case NOTIFICATION_BECAME_CURRENT: {
  187. if (get_world().is_valid()) {
  188. get_world()->_register_camera(this);
  189. }
  190. } break;
  191. case NOTIFICATION_LOST_CURRENT: {
  192. if (get_world().is_valid()) {
  193. get_world()->_remove_camera(this);
  194. }
  195. } break;
  196. }
  197. }
  198. Transform Camera::get_camera_transform() const {
  199. return get_global_transform().orthonormalized();
  200. }
  201. void Camera::set_perspective(float p_fovy_degrees, float p_z_near, float p_z_far) {
  202. if (!force_change && fov == p_fovy_degrees && p_z_near == near && p_z_far == far && mode == PROJECTION_PERSPECTIVE)
  203. return;
  204. fov = p_fovy_degrees;
  205. near = p_z_near;
  206. far = p_z_far;
  207. mode = PROJECTION_PERSPECTIVE;
  208. VisualServer::get_singleton()->camera_set_perspective(camera, fov, near, far);
  209. update_gizmo();
  210. force_change = false;
  211. }
  212. void Camera::set_orthogonal(float p_size, float p_z_near, float p_z_far) {
  213. if (!force_change && size == p_size && p_z_near == near && p_z_far == far && mode == PROJECTION_ORTHOGONAL)
  214. return;
  215. size = p_size;
  216. near = p_z_near;
  217. far = p_z_far;
  218. mode = PROJECTION_ORTHOGONAL;
  219. force_change = false;
  220. VisualServer::get_singleton()->camera_set_orthogonal(camera, size, near, far);
  221. update_gizmo();
  222. }
  223. RID Camera::get_camera() const {
  224. return camera;
  225. };
  226. void Camera::make_current() {
  227. current = true;
  228. if (!is_inside_tree())
  229. return;
  230. get_viewport()->_camera_set(this);
  231. //get_scene()->call_group(SceneMainLoop::GROUP_CALL_REALTIME,camera_group,"_camera_make_current",this);
  232. }
  233. void Camera::clear_current() {
  234. current = false;
  235. if (!is_inside_tree())
  236. return;
  237. if (get_viewport()->get_camera() == this) {
  238. get_viewport()->_camera_set(NULL);
  239. get_viewport()->_camera_make_next_current(this);
  240. }
  241. }
  242. bool Camera::is_current() const {
  243. if (is_inside_tree() && !get_tree()->is_node_being_edited(this)) {
  244. return get_viewport()->get_camera() == this;
  245. } else
  246. return current;
  247. return false;
  248. }
  249. bool Camera::_can_gizmo_scale() const {
  250. return false;
  251. }
  252. RES Camera::_get_gizmo_geometry() const {
  253. Ref<SurfaceTool> surface_tool(memnew(SurfaceTool));
  254. Ref<FixedMaterial> mat(memnew(FixedMaterial));
  255. mat->set_parameter(FixedMaterial::PARAM_DIFFUSE, Color(1.0, 0.5, 1.0, 0.5));
  256. mat->set_line_width(4);
  257. mat->set_flag(Material::FLAG_DOUBLE_SIDED, true);
  258. mat->set_flag(Material::FLAG_UNSHADED, true);
  259. //mat->set_hint(Material::HINT_NO_DEPTH_DRAW,true);
  260. surface_tool->begin(Mesh::PRIMITIVE_LINES);
  261. surface_tool->set_material(mat);
  262. switch (mode) {
  263. case PROJECTION_PERSPECTIVE: {
  264. Vector3 side = Vector3(Math::sin(Math::deg2rad(fov)), 0, -Math::cos(Math::deg2rad(fov)));
  265. Vector3 nside = side;
  266. nside.x = -nside.x;
  267. Vector3 up = Vector3(0, side.x, 0);
  268. #define ADD_TRIANGLE(m_a, m_b, m_c) \
  269. { \
  270. surface_tool->add_vertex(m_a); \
  271. surface_tool->add_vertex(m_b); \
  272. surface_tool->add_vertex(m_b); \
  273. surface_tool->add_vertex(m_c); \
  274. surface_tool->add_vertex(m_c); \
  275. surface_tool->add_vertex(m_a); \
  276. }
  277. ADD_TRIANGLE(Vector3(), side + up, side - up);
  278. ADD_TRIANGLE(Vector3(), nside + up, nside - up);
  279. ADD_TRIANGLE(Vector3(), side + up, nside + up);
  280. ADD_TRIANGLE(Vector3(), side - up, nside - up);
  281. side.x *= 0.25;
  282. nside.x *= 0.25;
  283. Vector3 tup(0, up.y * 3 / 2, side.z);
  284. ADD_TRIANGLE(tup, side + up, nside + up);
  285. } break;
  286. case PROJECTION_ORTHOGONAL: {
  287. #define ADD_QUAD(m_a, m_b, m_c, m_d) \
  288. { \
  289. surface_tool->add_vertex(m_a); \
  290. surface_tool->add_vertex(m_b); \
  291. surface_tool->add_vertex(m_b); \
  292. surface_tool->add_vertex(m_c); \
  293. surface_tool->add_vertex(m_c); \
  294. surface_tool->add_vertex(m_d); \
  295. surface_tool->add_vertex(m_d); \
  296. surface_tool->add_vertex(m_a); \
  297. }
  298. float hsize = size * 0.5;
  299. Vector3 right(hsize, 0, 0);
  300. Vector3 up(0, hsize, 0);
  301. Vector3 back(0, 0, -1.0);
  302. Vector3 front(0, 0, 0);
  303. ADD_QUAD(-up - right, -up + right, up + right, up - right);
  304. ADD_QUAD(-up - right + back, -up + right + back, up + right + back, up - right + back);
  305. ADD_QUAD(up + right, up + right + back, up - right + back, up - right);
  306. ADD_QUAD(-up + right, -up + right + back, -up - right + back, -up - right);
  307. right.x *= 0.25;
  308. Vector3 tup(0, up.y * 3 / 2, back.z);
  309. ADD_TRIANGLE(tup, right + up + back, -right + up + back);
  310. } break;
  311. }
  312. return surface_tool->commit();
  313. }
  314. Vector3 Camera::project_ray_normal(const Point2 &p_pos) const {
  315. Vector3 ray = project_local_ray_normal(p_pos);
  316. return get_camera_transform().basis.xform(ray).normalized();
  317. };
  318. Vector3 Camera::project_local_ray_normal(const Point2 &p_pos) const {
  319. if (!is_inside_tree()) {
  320. ERR_EXPLAIN("Camera is not inside scene.");
  321. ERR_FAIL_COND_V(!is_inside_tree(), Vector3());
  322. }
  323. #if 0
  324. Size2 viewport_size = get_viewport()->get_visible_rect().size;
  325. Vector2 cpos = p_pos;
  326. #else
  327. Size2 viewport_size = get_viewport()->get_camera_rect_size();
  328. Vector2 cpos = get_viewport()->get_camera_coords(p_pos);
  329. #endif
  330. Vector3 ray;
  331. if (mode == PROJECTION_ORTHOGONAL) {
  332. ray = Vector3(0, 0, -1);
  333. } else {
  334. CameraMatrix cm;
  335. cm.set_perspective(fov, viewport_size.get_aspect(), near, far, keep_aspect == KEEP_WIDTH);
  336. float screen_w, screen_h;
  337. cm.get_viewport_size(screen_w, screen_h);
  338. ray = Vector3(((cpos.x / viewport_size.width) * 2.0 - 1.0) * screen_w, ((1.0 - (cpos.y / viewport_size.height)) * 2.0 - 1.0) * screen_h, -near).normalized();
  339. }
  340. return ray;
  341. };
  342. Vector3 Camera::project_ray_origin(const Point2 &p_pos) const {
  343. if (!is_inside_tree()) {
  344. ERR_EXPLAIN("Camera is not inside scene.");
  345. ERR_FAIL_COND_V(!is_inside_tree(), Vector3());
  346. }
  347. #if 0
  348. Size2 viewport_size = get_viewport()->get_visible_rect().size;
  349. Vector2 cpos = p_pos;
  350. #else
  351. Size2 viewport_size = get_viewport()->get_camera_rect_size();
  352. Vector2 cpos = get_viewport()->get_camera_coords(p_pos);
  353. #endif
  354. ERR_FAIL_COND_V(viewport_size.y == 0, Vector3());
  355. // float aspect = viewport_size.x / viewport_size.y;
  356. if (mode == PROJECTION_PERSPECTIVE) {
  357. return get_camera_transform().origin;
  358. } else {
  359. Vector2 pos = cpos / viewport_size;
  360. float vsize, hsize;
  361. if (keep_aspect == KEEP_WIDTH) {
  362. vsize = size / viewport_size.get_aspect();
  363. hsize = size;
  364. } else {
  365. hsize = size * viewport_size.get_aspect();
  366. vsize = size;
  367. }
  368. Vector3 ray;
  369. ray.x = pos.x * (hsize)-hsize / 2;
  370. ray.y = (1.0 - pos.y) * (vsize)-vsize / 2;
  371. ray.z = -near;
  372. ray = get_camera_transform().xform(ray);
  373. return ray;
  374. };
  375. };
  376. bool Camera::is_position_behind(const Vector3 &p_pos) const {
  377. Transform t = get_global_transform();
  378. Vector3 eyedir = -get_global_transform().basis.get_axis(2).normalized();
  379. return eyedir.dot(p_pos) < (eyedir.dot(t.origin) + near);
  380. }
  381. Point2 Camera::unproject_position(const Vector3 &p_pos) const {
  382. if (!is_inside_tree()) {
  383. ERR_EXPLAIN("Camera is not inside scene.");
  384. ERR_FAIL_COND_V(!is_inside_tree(), Vector2());
  385. }
  386. Size2 viewport_size = get_viewport()->get_visible_rect().size;
  387. CameraMatrix cm;
  388. if (mode == PROJECTION_ORTHOGONAL)
  389. cm.set_orthogonal(size, viewport_size.get_aspect(), near, far, keep_aspect == KEEP_WIDTH);
  390. else
  391. cm.set_perspective(fov, viewport_size.get_aspect(), near, far, keep_aspect == KEEP_WIDTH);
  392. Plane p(get_camera_transform().xform_inv(p_pos), 1.0);
  393. p = cm.xform4(p);
  394. p.normal /= p.d;
  395. Point2 res;
  396. res.x = (p.normal.x * 0.5 + 0.5) * viewport_size.x;
  397. res.y = (-p.normal.y * 0.5 + 0.5) * viewport_size.y;
  398. return res;
  399. }
  400. Vector3 Camera::project_position(const Point2 &p_point) const {
  401. if (!is_inside_tree()) {
  402. ERR_EXPLAIN("Camera is not inside scene.");
  403. ERR_FAIL_COND_V(!is_inside_tree(), Vector3());
  404. }
  405. Size2 viewport_size = get_viewport()->get_visible_rect().size;
  406. CameraMatrix cm;
  407. if (mode == PROJECTION_ORTHOGONAL)
  408. cm.set_orthogonal(size, viewport_size.get_aspect(), near, far, keep_aspect == KEEP_WIDTH);
  409. else
  410. cm.set_perspective(fov, viewport_size.get_aspect(), near, far, keep_aspect == KEEP_WIDTH);
  411. Size2 vp_size;
  412. cm.get_viewport_size(vp_size.x, vp_size.y);
  413. Vector2 point;
  414. point.x = (p_point.x / viewport_size.x) * 2.0 - 1.0;
  415. point.y = (1.0 - (p_point.y / viewport_size.y)) * 2.0 - 1.0;
  416. point *= vp_size;
  417. Vector3 p(point.x, point.y, -near);
  418. return get_camera_transform().xform(p);
  419. }
  420. /*
  421. void Camera::_camera_make_current(Node *p_camera) {
  422. if (p_camera==this) {
  423. VisualServer::get_singleton()->viewport_attach_camera(viewport_id,camera);
  424. active=true;
  425. } else {
  426. if (active && p_camera==NULL) {
  427. //detech camera because no one else will claim it
  428. VisualServer::get_singleton()->viewport_attach_camera(viewport_id,RID());
  429. }
  430. active=false;
  431. }
  432. }
  433. */
  434. void Camera::set_environment(const Ref<Environment> &p_environment) {
  435. environment = p_environment;
  436. if (environment.is_valid())
  437. VS::get_singleton()->camera_set_environment(camera, environment->get_rid());
  438. else
  439. VS::get_singleton()->camera_set_environment(camera, RID());
  440. }
  441. Ref<Environment> Camera::get_environment() const {
  442. return environment;
  443. }
  444. void Camera::set_keep_aspect_mode(KeepAspect p_aspect) {
  445. keep_aspect = p_aspect;
  446. VisualServer::get_singleton()->camera_set_use_vertical_aspect(camera, p_aspect == KEEP_WIDTH);
  447. _change_notify();
  448. }
  449. Camera::KeepAspect Camera::get_keep_aspect_mode() const {
  450. return keep_aspect;
  451. }
  452. void Camera::_bind_methods() {
  453. ObjectTypeDB::bind_method(_MD("project_ray_normal", "screen_point"), &Camera::project_ray_normal);
  454. ObjectTypeDB::bind_method(_MD("project_local_ray_normal", "screen_point"), &Camera::project_local_ray_normal);
  455. ObjectTypeDB::bind_method(_MD("project_ray_origin", "screen_point"), &Camera::project_ray_origin);
  456. ObjectTypeDB::bind_method(_MD("unproject_position", "world_point"), &Camera::unproject_position);
  457. ObjectTypeDB::bind_method(_MD("is_position_behind", "world_point"), &Camera::is_position_behind);
  458. ObjectTypeDB::bind_method(_MD("project_position", "screen_point"), &Camera::project_position);
  459. ObjectTypeDB::bind_method(_MD("set_perspective", "fov", "z_near", "z_far"), &Camera::set_perspective);
  460. ObjectTypeDB::bind_method(_MD("set_orthogonal", "size", "z_near", "z_far"), &Camera::set_orthogonal);
  461. ObjectTypeDB::bind_method(_MD("make_current"), &Camera::make_current);
  462. ObjectTypeDB::bind_method(_MD("clear_current"), &Camera::clear_current);
  463. ObjectTypeDB::bind_method(_MD("is_current"), &Camera::is_current);
  464. ObjectTypeDB::bind_method(_MD("get_camera_transform"), &Camera::get_camera_transform);
  465. ObjectTypeDB::bind_method(_MD("get_fov"), &Camera::get_fov);
  466. ObjectTypeDB::bind_method(_MD("get_size"), &Camera::get_size);
  467. ObjectTypeDB::bind_method(_MD("get_zfar"), &Camera::get_zfar);
  468. ObjectTypeDB::bind_method(_MD("get_znear"), &Camera::get_znear);
  469. ObjectTypeDB::bind_method(_MD("get_projection"), &Camera::get_projection);
  470. ObjectTypeDB::bind_method(_MD("set_h_offset", "ofs"), &Camera::set_h_offset);
  471. ObjectTypeDB::bind_method(_MD("get_h_offset"), &Camera::get_h_offset);
  472. ObjectTypeDB::bind_method(_MD("set_v_offset", "ofs"), &Camera::set_v_offset);
  473. ObjectTypeDB::bind_method(_MD("get_v_offset"), &Camera::get_v_offset);
  474. ObjectTypeDB::bind_method(_MD("set_visible_layers", "mask"), &Camera::set_visible_layers);
  475. ObjectTypeDB::bind_method(_MD("get_visible_layers"), &Camera::get_visible_layers);
  476. ObjectTypeDB::bind_method(_MD("set_environment", "env:Environment"), &Camera::set_environment);
  477. ObjectTypeDB::bind_method(_MD("get_environment:Environment"), &Camera::get_environment);
  478. ObjectTypeDB::bind_method(_MD("set_keep_aspect_mode", "mode"), &Camera::set_keep_aspect_mode);
  479. ObjectTypeDB::bind_method(_MD("get_keep_aspect_mode"), &Camera::get_keep_aspect_mode);
  480. //ObjectTypeDB::bind_method( _MD("_camera_make_current"),&Camera::_camera_make_current );
  481. BIND_CONSTANT(PROJECTION_PERSPECTIVE);
  482. BIND_CONSTANT(PROJECTION_ORTHOGONAL);
  483. BIND_CONSTANT(KEEP_WIDTH);
  484. BIND_CONSTANT(KEEP_HEIGHT);
  485. }
  486. float Camera::get_fov() const {
  487. return fov;
  488. }
  489. float Camera::get_size() const {
  490. return size;
  491. }
  492. float Camera::get_znear() const {
  493. return near;
  494. }
  495. float Camera::get_zfar() const {
  496. return far;
  497. }
  498. Camera::Projection Camera::get_projection() const {
  499. return mode;
  500. }
  501. void Camera::set_visible_layers(uint32_t p_layers) {
  502. layers = p_layers;
  503. VisualServer::get_singleton()->camera_set_visible_layers(camera, layers);
  504. }
  505. uint32_t Camera::get_visible_layers() const {
  506. return layers;
  507. }
  508. Vector<Plane> Camera::get_frustum() const {
  509. ERR_FAIL_COND_V(!is_inside_world(), Vector<Plane>());
  510. Size2 viewport_size = get_viewport()->get_visible_rect().size;
  511. CameraMatrix cm;
  512. if (mode == PROJECTION_PERSPECTIVE)
  513. cm.set_perspective(fov, viewport_size.get_aspect(), near, far, keep_aspect == KEEP_WIDTH);
  514. else
  515. cm.set_orthogonal(size, viewport_size.get_aspect(), near, far, keep_aspect == KEEP_WIDTH);
  516. return cm.get_projection_planes(get_camera_transform());
  517. }
  518. void Camera::set_v_offset(float p_offset) {
  519. v_offset = p_offset;
  520. _update_camera();
  521. }
  522. float Camera::get_v_offset() const {
  523. return v_offset;
  524. }
  525. void Camera::set_h_offset(float p_offset) {
  526. h_offset = p_offset;
  527. _update_camera();
  528. }
  529. float Camera::get_h_offset() const {
  530. return h_offset;
  531. }
  532. Camera::Camera() {
  533. camera = VisualServer::get_singleton()->camera_create();
  534. size = 1;
  535. fov = 0;
  536. near = 0;
  537. far = 0;
  538. current = false;
  539. force_change = false;
  540. mode = PROJECTION_PERSPECTIVE;
  541. set_perspective(65.0, 0.1, 100.0);
  542. keep_aspect = KEEP_HEIGHT;
  543. layers = 0xfffff;
  544. v_offset = 0;
  545. h_offset = 0;
  546. VisualServer::get_singleton()->camera_set_visible_layers(camera, layers);
  547. //active=false;
  548. }
  549. Camera::~Camera() {
  550. VisualServer::get_singleton()->free(camera);
  551. }