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- /*************************************************************************/
- /* baked_light_instance.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef BAKED_LIGHT_INSTANCE_H
- #define BAKED_LIGHT_INSTANCE_H
- #include "scene/3d/visual_instance.h"
- #include "scene/resources/baked_light.h"
- class BakedLightBaker;
- class BakedLightInstance : public VisualInstance {
- OBJ_TYPE(BakedLightInstance, VisualInstance);
- Ref<BakedLight> baked_light;
- protected:
- static void _bind_methods();
- public:
- RID get_baked_light_instance() const;
- void set_baked_light(const Ref<BakedLight> &baked_light);
- Ref<BakedLight> get_baked_light() const;
- virtual AABB get_aabb() const;
- virtual DVector<Face3> get_faces(uint32_t p_usage_flags) const;
- String get_configuration_warning() const;
- BakedLightInstance();
- };
- class BakedLightSampler : public VisualInstance {
- OBJ_TYPE(BakedLightSampler, VisualInstance);
- public:
- enum Param {
- PARAM_RADIUS = VS::BAKED_LIGHT_SAMPLER_RADIUS,
- PARAM_STRENGTH = VS::BAKED_LIGHT_SAMPLER_STRENGTH,
- PARAM_ATTENUATION = VS::BAKED_LIGHT_SAMPLER_ATTENUATION,
- PARAM_DETAIL_RATIO = VS::BAKED_LIGHT_SAMPLER_DETAIL_RATIO,
- PARAM_MAX = VS::BAKED_LIGHT_SAMPLER_MAX
- };
- protected:
- RID base;
- float params[PARAM_MAX];
- int resolution;
- static void _bind_methods();
- public:
- virtual AABB get_aabb() const;
- virtual DVector<Face3> get_faces(uint32_t p_usage_flags) const;
- void set_param(Param p_param, float p_value);
- float get_param(Param p_param) const;
- void set_resolution(int p_resolution);
- int get_resolution() const;
- BakedLightSampler();
- ~BakedLightSampler();
- };
- VARIANT_ENUM_CAST(BakedLightSampler::Param);
- #endif // BAKED_LIGHT_H
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