area.cpp 23 KB

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  1. /*************************************************************************/
  2. /* area.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "area.h"
  31. #include "scene/scene_string_names.h"
  32. #include "servers/physics_server.h"
  33. void Area::set_space_override_mode(SpaceOverride p_mode) {
  34. space_override = p_mode;
  35. PhysicsServer::get_singleton()->area_set_space_override_mode(get_rid(), PhysicsServer::AreaSpaceOverrideMode(p_mode));
  36. }
  37. Area::SpaceOverride Area::get_space_override_mode() const {
  38. return space_override;
  39. }
  40. void Area::set_gravity_is_point(bool p_enabled) {
  41. gravity_is_point = p_enabled;
  42. PhysicsServer::get_singleton()->area_set_param(get_rid(), PhysicsServer::AREA_PARAM_GRAVITY_IS_POINT, p_enabled);
  43. }
  44. bool Area::is_gravity_a_point() const {
  45. return gravity_is_point;
  46. }
  47. void Area::set_gravity_distance_scale(real_t p_scale) {
  48. gravity_distance_scale = p_scale;
  49. PhysicsServer::get_singleton()->area_set_param(get_rid(), PhysicsServer::AREA_PARAM_GRAVITY_DISTANCE_SCALE, p_scale);
  50. }
  51. real_t Area::get_gravity_distance_scale() const {
  52. return gravity_distance_scale;
  53. }
  54. void Area::set_gravity_vector(const Vector3 &p_vec) {
  55. gravity_vec = p_vec;
  56. PhysicsServer::get_singleton()->area_set_param(get_rid(), PhysicsServer::AREA_PARAM_GRAVITY_VECTOR, p_vec);
  57. }
  58. Vector3 Area::get_gravity_vector() const {
  59. return gravity_vec;
  60. }
  61. void Area::set_gravity(real_t p_gravity) {
  62. gravity = p_gravity;
  63. PhysicsServer::get_singleton()->area_set_param(get_rid(), PhysicsServer::AREA_PARAM_GRAVITY, p_gravity);
  64. }
  65. real_t Area::get_gravity() const {
  66. return gravity;
  67. }
  68. void Area::set_linear_damp(real_t p_linear_damp) {
  69. linear_damp = p_linear_damp;
  70. PhysicsServer::get_singleton()->area_set_param(get_rid(), PhysicsServer::AREA_PARAM_LINEAR_DAMP, p_linear_damp);
  71. }
  72. real_t Area::get_linear_damp() const {
  73. return linear_damp;
  74. }
  75. void Area::set_angular_damp(real_t p_angular_damp) {
  76. angular_damp = p_angular_damp;
  77. PhysicsServer::get_singleton()->area_set_param(get_rid(), PhysicsServer::AREA_PARAM_ANGULAR_DAMP, p_angular_damp);
  78. }
  79. real_t Area::get_angular_damp() const {
  80. return angular_damp;
  81. }
  82. void Area::set_priority(real_t p_priority) {
  83. priority = p_priority;
  84. PhysicsServer::get_singleton()->area_set_param(get_rid(), PhysicsServer::AREA_PARAM_PRIORITY, p_priority);
  85. }
  86. real_t Area::get_priority() const {
  87. return priority;
  88. }
  89. void Area::_body_enter_tree(ObjectID p_id) {
  90. Object *obj = ObjectDB::get_instance(p_id);
  91. Node *node = obj ? obj->cast_to<Node>() : NULL;
  92. ERR_FAIL_COND(!node);
  93. Map<ObjectID, BodyState>::Element *E = body_map.find(p_id);
  94. ERR_FAIL_COND(!E);
  95. ERR_FAIL_COND(E->get().in_tree);
  96. E->get().in_tree = true;
  97. emit_signal(SceneStringNames::get_singleton()->body_enter, node);
  98. for (int i = 0; i < E->get().shapes.size(); i++) {
  99. emit_signal(SceneStringNames::get_singleton()->body_enter_shape, p_id, node, E->get().shapes[i].body_shape, E->get().shapes[i].area_shape);
  100. }
  101. }
  102. void Area::_body_exit_tree(ObjectID p_id) {
  103. Object *obj = ObjectDB::get_instance(p_id);
  104. Node *node = obj ? obj->cast_to<Node>() : NULL;
  105. ERR_FAIL_COND(!node);
  106. Map<ObjectID, BodyState>::Element *E = body_map.find(p_id);
  107. ERR_FAIL_COND(!E);
  108. ERR_FAIL_COND(!E->get().in_tree);
  109. E->get().in_tree = false;
  110. emit_signal(SceneStringNames::get_singleton()->body_exit, node);
  111. for (int i = 0; i < E->get().shapes.size(); i++) {
  112. emit_signal(SceneStringNames::get_singleton()->body_exit_shape, p_id, node, E->get().shapes[i].body_shape, E->get().shapes[i].area_shape);
  113. }
  114. }
  115. void Area::_body_inout(int p_status, const RID &p_body, int p_instance, int p_body_shape, int p_area_shape) {
  116. bool body_in = p_status == PhysicsServer::AREA_BODY_ADDED;
  117. ObjectID objid = p_instance;
  118. Object *obj = ObjectDB::get_instance(objid);
  119. Node *node = obj ? obj->cast_to<Node>() : NULL;
  120. Map<ObjectID, BodyState>::Element *E = body_map.find(objid);
  121. ERR_FAIL_COND(!body_in && !E);
  122. locked = true;
  123. if (body_in) {
  124. if (!E) {
  125. E = body_map.insert(objid, BodyState());
  126. E->get().rc = 0;
  127. E->get().in_tree = node && node->is_inside_tree();
  128. if (node) {
  129. node->connect(SceneStringNames::get_singleton()->enter_tree, this, SceneStringNames::get_singleton()->_body_enter_tree, make_binds(objid));
  130. node->connect(SceneStringNames::get_singleton()->exit_tree, this, SceneStringNames::get_singleton()->_body_exit_tree, make_binds(objid));
  131. if (E->get().in_tree) {
  132. emit_signal(SceneStringNames::get_singleton()->body_enter, node);
  133. }
  134. }
  135. }
  136. E->get().rc++;
  137. if (node)
  138. E->get().shapes.insert(ShapePair(p_body_shape, p_area_shape));
  139. if (E->get().in_tree) {
  140. emit_signal(SceneStringNames::get_singleton()->body_enter_shape, objid, node, p_body_shape, p_area_shape);
  141. }
  142. } else {
  143. E->get().rc--;
  144. if (node)
  145. E->get().shapes.erase(ShapePair(p_body_shape, p_area_shape));
  146. bool eraseit = false;
  147. if (E->get().rc == 0) {
  148. if (node) {
  149. node->disconnect(SceneStringNames::get_singleton()->enter_tree, this, SceneStringNames::get_singleton()->_body_enter_tree);
  150. node->disconnect(SceneStringNames::get_singleton()->exit_tree, this, SceneStringNames::get_singleton()->_body_exit_tree);
  151. if (E->get().in_tree)
  152. emit_signal(SceneStringNames::get_singleton()->body_exit, obj);
  153. }
  154. eraseit = true;
  155. }
  156. if (node && E->get().in_tree) {
  157. emit_signal(SceneStringNames::get_singleton()->body_exit_shape, objid, obj, p_body_shape, p_area_shape);
  158. }
  159. if (eraseit)
  160. body_map.erase(E);
  161. }
  162. locked = false;
  163. }
  164. void Area::_clear_monitoring() {
  165. if (locked) {
  166. ERR_EXPLAIN("This function can't be used during the in/out signal.");
  167. }
  168. ERR_FAIL_COND(locked);
  169. {
  170. Map<ObjectID, BodyState> bmcopy = body_map;
  171. body_map.clear();
  172. //disconnect all monitored stuff
  173. for (Map<ObjectID, BodyState>::Element *E = bmcopy.front(); E; E = E->next()) {
  174. Object *obj = ObjectDB::get_instance(E->key());
  175. Node *node = obj ? obj->cast_to<Node>() : NULL;
  176. if (!node) //node may have been deleted in previous frame or at other legiminate point
  177. continue;
  178. //ERR_CONTINUE(!node);
  179. node->disconnect(SceneStringNames::get_singleton()->enter_tree, this, SceneStringNames::get_singleton()->_body_enter_tree);
  180. node->disconnect(SceneStringNames::get_singleton()->exit_tree, this, SceneStringNames::get_singleton()->_body_exit_tree);
  181. if (!E->get().in_tree)
  182. continue;
  183. for (int i = 0; i < E->get().shapes.size(); i++) {
  184. emit_signal(SceneStringNames::get_singleton()->body_exit_shape, E->key(), node, E->get().shapes[i].body_shape, E->get().shapes[i].area_shape);
  185. }
  186. emit_signal(SceneStringNames::get_singleton()->body_exit, obj);
  187. }
  188. }
  189. {
  190. Map<ObjectID, AreaState> bmcopy = area_map;
  191. area_map.clear();
  192. //disconnect all monitored stuff
  193. for (Map<ObjectID, AreaState>::Element *E = bmcopy.front(); E; E = E->next()) {
  194. Object *obj = ObjectDB::get_instance(E->key());
  195. Node *node = obj ? obj->cast_to<Node>() : NULL;
  196. if (!node) //node may have been deleted in previous frame or at other legiminate point
  197. continue;
  198. //ERR_CONTINUE(!node);
  199. node->disconnect(SceneStringNames::get_singleton()->enter_tree, this, SceneStringNames::get_singleton()->_area_enter_tree);
  200. node->disconnect(SceneStringNames::get_singleton()->exit_tree, this, SceneStringNames::get_singleton()->_area_exit_tree);
  201. if (!E->get().in_tree)
  202. continue;
  203. for (int i = 0; i < E->get().shapes.size(); i++) {
  204. emit_signal(SceneStringNames::get_singleton()->area_exit_shape, E->key(), node, E->get().shapes[i].area_shape, E->get().shapes[i].self_shape);
  205. }
  206. emit_signal(SceneStringNames::get_singleton()->area_exit, obj);
  207. }
  208. }
  209. }
  210. void Area::_notification(int p_what) {
  211. switch (p_what) {
  212. case NOTIFICATION_EXIT_WORLD: {
  213. monitoring_stored = monitoring;
  214. set_enable_monitoring(false);
  215. _clear_monitoring();
  216. } break;
  217. case NOTIFICATION_ENTER_WORLD: {
  218. if (monitoring_stored) {
  219. set_enable_monitoring(true);
  220. monitoring_stored = false;
  221. }
  222. } break;
  223. }
  224. }
  225. void Area::set_enable_monitoring(bool p_enable) {
  226. if (locked) {
  227. ERR_EXPLAIN("This function can't be used during the in/out signal.");
  228. }
  229. ERR_FAIL_COND(locked);
  230. if (!is_inside_tree()) {
  231. monitoring_stored = p_enable;
  232. return;
  233. }
  234. if (p_enable == monitoring)
  235. return;
  236. monitoring = p_enable;
  237. if (monitoring) {
  238. PhysicsServer::get_singleton()->area_set_monitor_callback(get_rid(), this, SceneStringNames::get_singleton()->_body_inout);
  239. PhysicsServer::get_singleton()->area_set_area_monitor_callback(get_rid(), this, SceneStringNames::get_singleton()->_area_inout);
  240. } else {
  241. PhysicsServer::get_singleton()->area_set_monitor_callback(get_rid(), NULL, StringName());
  242. PhysicsServer::get_singleton()->area_set_area_monitor_callback(get_rid(), NULL, StringName());
  243. _clear_monitoring();
  244. }
  245. }
  246. void Area::_area_enter_tree(ObjectID p_id) {
  247. Object *obj = ObjectDB::get_instance(p_id);
  248. Node *node = obj ? obj->cast_to<Node>() : NULL;
  249. ERR_FAIL_COND(!node);
  250. Map<ObjectID, AreaState>::Element *E = area_map.find(p_id);
  251. ERR_FAIL_COND(!E);
  252. ERR_FAIL_COND(E->get().in_tree);
  253. E->get().in_tree = true;
  254. emit_signal(SceneStringNames::get_singleton()->area_enter, node);
  255. for (int i = 0; i < E->get().shapes.size(); i++) {
  256. emit_signal(SceneStringNames::get_singleton()->area_enter_shape, p_id, node, E->get().shapes[i].area_shape, E->get().shapes[i].self_shape);
  257. }
  258. }
  259. void Area::_area_exit_tree(ObjectID p_id) {
  260. Object *obj = ObjectDB::get_instance(p_id);
  261. Node *node = obj ? obj->cast_to<Node>() : NULL;
  262. ERR_FAIL_COND(!node);
  263. Map<ObjectID, AreaState>::Element *E = area_map.find(p_id);
  264. ERR_FAIL_COND(!E);
  265. ERR_FAIL_COND(!E->get().in_tree);
  266. E->get().in_tree = false;
  267. emit_signal(SceneStringNames::get_singleton()->area_exit, node);
  268. for (int i = 0; i < E->get().shapes.size(); i++) {
  269. emit_signal(SceneStringNames::get_singleton()->area_exit_shape, p_id, node, E->get().shapes[i].area_shape, E->get().shapes[i].self_shape);
  270. }
  271. }
  272. void Area::_area_inout(int p_status, const RID &p_area, int p_instance, int p_area_shape, int p_self_shape) {
  273. bool area_in = p_status == PhysicsServer::AREA_BODY_ADDED;
  274. ObjectID objid = p_instance;
  275. Object *obj = ObjectDB::get_instance(objid);
  276. Node *node = obj ? obj->cast_to<Node>() : NULL;
  277. Map<ObjectID, AreaState>::Element *E = area_map.find(objid);
  278. ERR_FAIL_COND(!area_in && !E);
  279. locked = true;
  280. if (area_in) {
  281. if (!E) {
  282. E = area_map.insert(objid, AreaState());
  283. E->get().rc = 0;
  284. E->get().in_tree = node && node->is_inside_tree();
  285. if (node) {
  286. node->connect(SceneStringNames::get_singleton()->enter_tree, this, SceneStringNames::get_singleton()->_area_enter_tree, make_binds(objid));
  287. node->connect(SceneStringNames::get_singleton()->exit_tree, this, SceneStringNames::get_singleton()->_area_exit_tree, make_binds(objid));
  288. if (E->get().in_tree) {
  289. emit_signal(SceneStringNames::get_singleton()->area_enter, node);
  290. }
  291. }
  292. }
  293. E->get().rc++;
  294. if (node)
  295. E->get().shapes.insert(AreaShapePair(p_area_shape, p_self_shape));
  296. if (!node || E->get().in_tree) {
  297. emit_signal(SceneStringNames::get_singleton()->area_enter_shape, objid, node, p_area_shape, p_self_shape);
  298. }
  299. } else {
  300. E->get().rc--;
  301. if (node)
  302. E->get().shapes.erase(AreaShapePair(p_area_shape, p_self_shape));
  303. bool eraseit = false;
  304. if (E->get().rc == 0) {
  305. if (node) {
  306. node->disconnect(SceneStringNames::get_singleton()->enter_tree, this, SceneStringNames::get_singleton()->_area_enter_tree);
  307. node->disconnect(SceneStringNames::get_singleton()->exit_tree, this, SceneStringNames::get_singleton()->_area_exit_tree);
  308. if (E->get().in_tree) {
  309. emit_signal(SceneStringNames::get_singleton()->area_exit, obj);
  310. }
  311. }
  312. eraseit = true;
  313. }
  314. if (!node || E->get().in_tree) {
  315. emit_signal(SceneStringNames::get_singleton()->area_exit_shape, objid, obj, p_area_shape, p_self_shape);
  316. }
  317. if (eraseit)
  318. area_map.erase(E);
  319. }
  320. locked = false;
  321. }
  322. bool Area::is_monitoring_enabled() const {
  323. return monitoring || monitoring_stored;
  324. }
  325. Array Area::get_overlapping_bodies() const {
  326. ERR_FAIL_COND_V(!monitoring, Array());
  327. Array ret;
  328. ret.resize(body_map.size());
  329. int idx = 0;
  330. for (const Map<ObjectID, BodyState>::Element *E = body_map.front(); E; E = E->next()) {
  331. Object *obj = ObjectDB::get_instance(E->key());
  332. if (!obj) {
  333. ret.resize(ret.size() - 1); //ops
  334. } else {
  335. ret[idx++] = obj;
  336. }
  337. }
  338. return ret;
  339. }
  340. void Area::set_monitorable(bool p_enable) {
  341. if (locked) {
  342. ERR_EXPLAIN("This function can't be used during the in/out signal.");
  343. }
  344. ERR_FAIL_COND(locked);
  345. if (p_enable == monitorable)
  346. return;
  347. monitorable = p_enable;
  348. PhysicsServer::get_singleton()->area_set_monitorable(get_rid(), monitorable);
  349. }
  350. bool Area::is_monitorable() const {
  351. return monitorable;
  352. }
  353. Array Area::get_overlapping_areas() const {
  354. ERR_FAIL_COND_V(!monitoring, Array());
  355. Array ret;
  356. ret.resize(area_map.size());
  357. int idx = 0;
  358. for (const Map<ObjectID, AreaState>::Element *E = area_map.front(); E; E = E->next()) {
  359. Object *obj = ObjectDB::get_instance(E->key());
  360. if (!obj) {
  361. ret.resize(ret.size() - 1); //ops
  362. } else {
  363. ret[idx++] = obj;
  364. }
  365. }
  366. return ret;
  367. }
  368. bool Area::overlaps_area(Node *p_area) const {
  369. ERR_FAIL_NULL_V(p_area, false);
  370. const Map<ObjectID, AreaState>::Element *E = area_map.find(p_area->get_instance_ID());
  371. if (!E)
  372. return false;
  373. return E->get().in_tree;
  374. }
  375. bool Area::overlaps_body(Node *p_body) const {
  376. ERR_FAIL_NULL_V(p_body, false);
  377. const Map<ObjectID, BodyState>::Element *E = body_map.find(p_body->get_instance_ID());
  378. if (!E)
  379. return false;
  380. return E->get().in_tree;
  381. }
  382. void Area::set_collision_mask(uint32_t p_mask) {
  383. collision_mask = p_mask;
  384. PhysicsServer::get_singleton()->area_set_collision_mask(get_rid(), p_mask);
  385. }
  386. uint32_t Area::get_collision_mask() const {
  387. return collision_mask;
  388. }
  389. void Area::set_layer_mask(uint32_t p_mask) {
  390. layer_mask = p_mask;
  391. PhysicsServer::get_singleton()->area_set_layer_mask(get_rid(), p_mask);
  392. }
  393. uint32_t Area::get_layer_mask() const {
  394. return layer_mask;
  395. }
  396. void Area::set_collision_mask_bit(int p_bit, bool p_value) {
  397. uint32_t mask = get_collision_mask();
  398. if (p_value)
  399. mask |= 1 << p_bit;
  400. else
  401. mask &= ~(1 << p_bit);
  402. set_collision_mask(mask);
  403. }
  404. bool Area::get_collision_mask_bit(int p_bit) const {
  405. return get_collision_mask() & (1 << p_bit);
  406. }
  407. void Area::set_layer_mask_bit(int p_bit, bool p_value) {
  408. uint32_t mask = get_layer_mask();
  409. if (p_value)
  410. mask |= 1 << p_bit;
  411. else
  412. mask &= ~(1 << p_bit);
  413. set_layer_mask(mask);
  414. }
  415. bool Area::get_layer_mask_bit(int p_bit) const {
  416. return get_layer_mask() & (1 << p_bit);
  417. }
  418. void Area::_bind_methods() {
  419. ObjectTypeDB::bind_method(_MD("_body_enter_tree", "id"), &Area::_body_enter_tree);
  420. ObjectTypeDB::bind_method(_MD("_body_exit_tree", "id"), &Area::_body_exit_tree);
  421. ObjectTypeDB::bind_method(_MD("_area_enter_tree", "id"), &Area::_area_enter_tree);
  422. ObjectTypeDB::bind_method(_MD("_area_exit_tree", "id"), &Area::_area_exit_tree);
  423. ObjectTypeDB::bind_method(_MD("set_space_override_mode", "enable"), &Area::set_space_override_mode);
  424. ObjectTypeDB::bind_method(_MD("get_space_override_mode"), &Area::get_space_override_mode);
  425. ObjectTypeDB::bind_method(_MD("set_gravity_is_point", "enable"), &Area::set_gravity_is_point);
  426. ObjectTypeDB::bind_method(_MD("is_gravity_a_point"), &Area::is_gravity_a_point);
  427. ObjectTypeDB::bind_method(_MD("set_gravity_distance_scale", "distance_scale"), &Area::set_gravity_distance_scale);
  428. ObjectTypeDB::bind_method(_MD("get_gravity_distance_scale"), &Area::get_gravity_distance_scale);
  429. ObjectTypeDB::bind_method(_MD("set_gravity_vector", "vector"), &Area::set_gravity_vector);
  430. ObjectTypeDB::bind_method(_MD("get_gravity_vector"), &Area::get_gravity_vector);
  431. ObjectTypeDB::bind_method(_MD("set_gravity", "gravity"), &Area::set_gravity);
  432. ObjectTypeDB::bind_method(_MD("get_gravity"), &Area::get_gravity);
  433. ObjectTypeDB::bind_method(_MD("set_angular_damp", "angular_damp"), &Area::set_angular_damp);
  434. ObjectTypeDB::bind_method(_MD("get_angular_damp"), &Area::get_angular_damp);
  435. ObjectTypeDB::bind_method(_MD("set_linear_damp", "linear_damp"), &Area::set_linear_damp);
  436. ObjectTypeDB::bind_method(_MD("get_linear_damp"), &Area::get_linear_damp);
  437. ObjectTypeDB::bind_method(_MD("set_priority", "priority"), &Area::set_priority);
  438. ObjectTypeDB::bind_method(_MD("get_priority"), &Area::get_priority);
  439. ObjectTypeDB::bind_method(_MD("set_collision_mask", "collision_mask"), &Area::set_collision_mask);
  440. ObjectTypeDB::bind_method(_MD("get_collision_mask"), &Area::get_collision_mask);
  441. ObjectTypeDB::bind_method(_MD("set_layer_mask", "layer_mask"), &Area::set_layer_mask);
  442. ObjectTypeDB::bind_method(_MD("get_layer_mask"), &Area::get_layer_mask);
  443. ObjectTypeDB::bind_method(_MD("set_collision_mask_bit", "bit", "value"), &Area::set_collision_mask_bit);
  444. ObjectTypeDB::bind_method(_MD("get_collision_mask_bit", "bit"), &Area::get_collision_mask_bit);
  445. ObjectTypeDB::bind_method(_MD("set_layer_mask_bit", "bit", "value"), &Area::set_layer_mask_bit);
  446. ObjectTypeDB::bind_method(_MD("get_layer_mask_bit", "bit"), &Area::get_layer_mask_bit);
  447. ObjectTypeDB::bind_method(_MD("set_monitorable", "enable"), &Area::set_monitorable);
  448. ObjectTypeDB::bind_method(_MD("is_monitorable"), &Area::is_monitorable);
  449. ObjectTypeDB::bind_method(_MD("set_enable_monitoring", "enable"), &Area::set_enable_monitoring);
  450. ObjectTypeDB::bind_method(_MD("is_monitoring_enabled"), &Area::is_monitoring_enabled);
  451. ObjectTypeDB::bind_method(_MD("get_overlapping_bodies"), &Area::get_overlapping_bodies);
  452. ObjectTypeDB::bind_method(_MD("get_overlapping_areas"), &Area::get_overlapping_areas);
  453. ObjectTypeDB::bind_method(_MD("overlaps_body", "body"), &Area::overlaps_body);
  454. ObjectTypeDB::bind_method(_MD("overlaps_area", "area"), &Area::overlaps_area);
  455. ObjectTypeDB::bind_method(_MD("_body_inout"), &Area::_body_inout);
  456. ObjectTypeDB::bind_method(_MD("_area_inout"), &Area::_area_inout);
  457. ADD_SIGNAL(MethodInfo("body_enter_shape", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "area_shape")));
  458. ADD_SIGNAL(MethodInfo("body_exit_shape", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "area_shape")));
  459. ADD_SIGNAL(MethodInfo("body_enter", PropertyInfo(Variant::OBJECT, "body")));
  460. ADD_SIGNAL(MethodInfo("body_exit", PropertyInfo(Variant::OBJECT, "body")));
  461. ADD_SIGNAL(MethodInfo("area_enter_shape", PropertyInfo(Variant::INT, "area_id"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area"), PropertyInfo(Variant::INT, "area_shape"), PropertyInfo(Variant::INT, "self_shape")));
  462. ADD_SIGNAL(MethodInfo("area_exit_shape", PropertyInfo(Variant::INT, "area_id"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area"), PropertyInfo(Variant::INT, "area_shape"), PropertyInfo(Variant::INT, "self_shape")));
  463. ADD_SIGNAL(MethodInfo("area_enter", PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area")));
  464. ADD_SIGNAL(MethodInfo("area_exit", PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area")));
  465. ADD_PROPERTY(PropertyInfo(Variant::INT, "space_override", PROPERTY_HINT_ENUM, "Disabled,Combine,Combine-Replace,Replace,Replace-Combine"), _SCS("set_space_override_mode"), _SCS("get_space_override_mode"));
  466. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "gravity_point"), _SCS("set_gravity_is_point"), _SCS("is_gravity_a_point"));
  467. ADD_PROPERTY(PropertyInfo(Variant::REAL, "gravity_distance_scale", PROPERTY_HINT_RANGE, "0,1024,0.001"), _SCS("set_gravity_distance_scale"), _SCS("get_gravity_distance_scale"));
  468. ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "gravity_vec"), _SCS("set_gravity_vector"), _SCS("get_gravity_vector"));
  469. ADD_PROPERTY(PropertyInfo(Variant::REAL, "gravity", PROPERTY_HINT_RANGE, "-1024,1024,0.01"), _SCS("set_gravity"), _SCS("get_gravity"));
  470. ADD_PROPERTY(PropertyInfo(Variant::REAL, "linear_damp", PROPERTY_HINT_RANGE, "0,1024,0.001"), _SCS("set_linear_damp"), _SCS("get_linear_damp"));
  471. ADD_PROPERTY(PropertyInfo(Variant::REAL, "angular_damp", PROPERTY_HINT_RANGE, "0,1024,0.001"), _SCS("set_angular_damp"), _SCS("get_angular_damp"));
  472. ADD_PROPERTY(PropertyInfo(Variant::INT, "priority", PROPERTY_HINT_RANGE, "0,128,1"), _SCS("set_priority"), _SCS("get_priority"));
  473. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "monitoring"), _SCS("set_enable_monitoring"), _SCS("is_monitoring_enabled"));
  474. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "monitorable"), _SCS("set_monitorable"), _SCS("is_monitorable"));
  475. ADD_PROPERTY(PropertyInfo(Variant::INT, "collision/layers", PROPERTY_HINT_ALL_FLAGS), _SCS("set_layer_mask"), _SCS("get_layer_mask"));
  476. ADD_PROPERTY(PropertyInfo(Variant::INT, "collision/mask", PROPERTY_HINT_ALL_FLAGS), _SCS("set_collision_mask"), _SCS("get_collision_mask"));
  477. }
  478. Area::Area() :
  479. CollisionObject(PhysicsServer::get_singleton()->area_create(), true) {
  480. space_override = SPACE_OVERRIDE_DISABLED;
  481. set_gravity(9.8);
  482. locked = false;
  483. set_gravity_vector(Vector3(0, -1, 0));
  484. gravity_is_point = false;
  485. gravity_distance_scale = 0;
  486. linear_damp = 0.1;
  487. angular_damp = 1;
  488. priority = 0;
  489. monitoring = false;
  490. monitorable = false;
  491. collision_mask = 1;
  492. layer_mask = 1;
  493. monitoring_stored = false;
  494. set_ray_pickable(false);
  495. set_enable_monitoring(true);
  496. set_monitorable(true);
  497. }
  498. Area::~Area() {
  499. }