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- /*************************************************************************/
- /* ik.h */
- /* Copyright (c) 2016 Sergey Lapin <slapinid@gmail.com> */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef IK_H
- #define IK_H
- #include "scene/3d/skeleton.h"
- class InverseKinematics : public Spatial {
- OBJ_TYPE(InverseKinematics, Spatial);
- bool bound;
- String ik_bone;
- int ik_bone_no;
- int tail_bone;
- int chain_size;
- Skeleton *skel;
- List<int> chain;
- void _check_bind();
- void _check_unbind();
- int iterations;
- float precision;
- float speed;
- bool changed;
- protected:
- bool _set(const StringName &p_name, const Variant &p_value);
- bool _get(const StringName &p_name, Variant &r_ret) const;
- void _get_property_list(List<PropertyInfo> *p_list) const;
- void _notification(int p_what);
- static void _bind_methods();
- void update_parameters();
- public:
- Skeleton *get_skeleton();
- void set_bone_name(const String &p_name);
- String get_bone_name() const;
- void set_iterations(int itn);
- int get_iterations() const;
- void set_chain_size(int cs);
- int get_chain_size() const;
- void set_precision(float p);
- float get_precision() const;
- void set_speed(float p);
- float get_speed() const;
- InverseKinematics();
- };
- #endif
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