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- /*************************************************************************/
- /* ik.cpp */
- /* Copyright (c) 2016 Sergey Lapin <slapinid@gmail.com> */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "ik.h"
- bool InverseKinematics::_get(const StringName &p_name, Variant &r_ret) const {
- if (String(p_name) == "ik_bone") {
- r_ret = get_bone_name();
- return true;
- }
- return false;
- }
- bool InverseKinematics::_set(const StringName &p_name, const Variant &p_value) {
- if (String(p_name) == "ik_bone") {
- set_bone_name(p_value);
- changed = true;
- return true;
- }
- return false;
- }
- void InverseKinematics::_get_property_list(List<PropertyInfo> *p_list) const {
- Skeleton *parent = NULL;
- if (get_parent())
- parent = get_parent()->cast_to<Skeleton>();
- if (parent) {
- String names;
- for (int i = 0; i < parent->get_bone_count(); i++) {
- if (i > 0)
- names += ",";
- names += parent->get_bone_name(i);
- }
- p_list->push_back(PropertyInfo(Variant::STRING, "ik_bone", PROPERTY_HINT_ENUM, names));
- } else {
- p_list->push_back(PropertyInfo(Variant::STRING, "ik_bone"));
- }
- }
- void InverseKinematics::_check_bind() {
- if (get_parent() && get_parent()->cast_to<Skeleton>()) {
- Skeleton *sk = get_parent()->cast_to<Skeleton>();
- int idx = sk->find_bone(ik_bone);
- if (idx != -1) {
- ik_bone_no = idx;
- bound = true;
- }
- skel = sk;
- }
- }
- void InverseKinematics::_check_unbind() {
- if (bound) {
- if (get_parent() && get_parent()->cast_to<Skeleton>()) {
- Skeleton *sk = get_parent()->cast_to<Skeleton>();
- int idx = sk->find_bone(ik_bone);
- if (idx != -1)
- ik_bone_no = idx;
- else
- ik_bone_no = 0;
- skel = sk;
- }
- bound = false;
- }
- }
- void InverseKinematics::set_bone_name(const String &p_name) {
- if (is_inside_tree())
- _check_unbind();
- ik_bone = p_name;
- if (is_inside_tree())
- _check_bind();
- changed = true;
- }
- String InverseKinematics::get_bone_name() const {
- return ik_bone;
- }
- void InverseKinematics::set_iterations(int itn) {
- if (is_inside_tree())
- _check_unbind();
- iterations = itn;
- if (is_inside_tree())
- _check_bind();
- changed = true;
- }
- int InverseKinematics::get_iterations() const {
- return iterations;
- }
- void InverseKinematics::set_chain_size(int cs) {
- if (is_inside_tree())
- _check_unbind();
- chain_size = cs;
- chain.clear();
- if (bound)
- update_parameters();
- if (is_inside_tree())
- _check_bind();
- changed = true;
- }
- int InverseKinematics::get_chain_size() const {
- return chain_size;
- }
- void InverseKinematics::set_precision(float p) {
- if (is_inside_tree())
- _check_unbind();
- precision = p;
- if (is_inside_tree())
- _check_bind();
- changed = true;
- }
- float InverseKinematics::get_precision() const {
- return precision;
- }
- void InverseKinematics::set_speed(float p) {
- if (is_inside_tree())
- _check_unbind();
- speed = p;
- if (is_inside_tree())
- _check_bind();
- changed = true;
- }
- float InverseKinematics::get_speed() const {
- return speed;
- }
- void InverseKinematics::update_parameters() {
- tail_bone = -1;
- for (int i = 0; i < skel->get_bone_count(); i++)
- if (skel->get_bone_parent(i) == ik_bone_no)
- tail_bone = i;
- int cur_bone = ik_bone_no;
- int its = chain_size;
- while (its > 0 && cur_bone >= 0) {
- chain.push_back(cur_bone);
- cur_bone = skel->get_bone_parent(cur_bone);
- its--;
- }
- }
- void InverseKinematics::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_ENTER_TREE: {
- _check_bind();
- if (bound) {
- update_parameters();
- changed = false;
- set_process(true);
- }
- } break;
- case NOTIFICATION_PROCESS: {
- Spatial *sksp = skel->cast_to<Spatial>();
- if (!bound)
- break;
- if (!sksp)
- break;
- if (changed) {
- update_parameters();
- changed = false;
- }
- Vector3 to = get_translation();
- for (int hump = 0; hump < iterations; hump++) {
- int depth = 0;
- float olderr = 1000.0;
- float psign = 1.0;
- bool reached = false;
- for (List<int>::Element *b = chain.front(); b; b = b->next()) {
- int cur_bone = b->get();
- Vector3 d = skel->get_bone_global_pose(tail_bone).origin;
- Vector3 rg = to;
- float err = d.distance_squared_to(rg);
- if (err < precision) {
- if (!reached && err < precision)
- reached = true;
- break;
- } else if (reached)
- reached = false;
- if (err > olderr)
- psign = -psign;
- Transform mod = skel->get_bone_global_pose(cur_bone);
- Quat q1 = Quat(mod.basis).normalized();
- Transform mod2 = mod.looking_at(to, Vector3(0.0, 1.0, 0.0));
- Quat q2 = Quat(mod2.basis).normalized();
- if (psign < 0.0)
- q2 = q2.inverse();
- Quat q = q1.slerp(q2, speed / (1.0 + 500.0 * depth)).normalized();
- Transform fin = Transform(q);
- fin.origin = mod.origin;
- skel->set_bone_global_pose(cur_bone, fin);
- depth++;
- }
- if (reached)
- break;
- }
- } break;
- case NOTIFICATION_EXIT_TREE: {
- set_process(false);
- _check_unbind();
- } break;
- }
- }
- void InverseKinematics::_bind_methods() {
- ObjectTypeDB::bind_method(_MD("set_bone_name", "ik_bone"), &InverseKinematics::set_bone_name);
- ObjectTypeDB::bind_method(_MD("get_bone_name"), &InverseKinematics::get_bone_name);
- ObjectTypeDB::bind_method(_MD("set_iterations", "iterations"), &InverseKinematics::set_iterations);
- ObjectTypeDB::bind_method(_MD("get_iterations"), &InverseKinematics::get_iterations);
- ObjectTypeDB::bind_method(_MD("set_chain_size", "chain_size"), &InverseKinematics::set_chain_size);
- ObjectTypeDB::bind_method(_MD("get_chain_size"), &InverseKinematics::get_chain_size);
- ObjectTypeDB::bind_method(_MD("set_precision", "precision"), &InverseKinematics::set_precision);
- ObjectTypeDB::bind_method(_MD("get_precision"), &InverseKinematics::get_precision);
- ObjectTypeDB::bind_method(_MD("set_speed", "speed"), &InverseKinematics::set_speed);
- ObjectTypeDB::bind_method(_MD("get_speed"), &InverseKinematics::get_speed);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "iterations"), _SCS("set_iterations"), _SCS("get_iterations"));
- ADD_PROPERTY(PropertyInfo(Variant::INT, "chain_size"), _SCS("set_chain_size"), _SCS("get_chain_size"));
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "precision"), _SCS("set_precision"), _SCS("get_precision"));
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "speed"), _SCS("set_speed"), _SCS("get_speed"));
- }
- InverseKinematics::InverseKinematics() {
- bound = false;
- chain_size = 2;
- iterations = 100;
- precision = 0.001;
- speed = 0.2;
- }
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