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- /*************************************************************************/
- /* grid_map.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef GRID_MAP_H
- #define GRID_MAP_H
- #include "scene/3d/navigation.h"
- #include "scene/3d/spatial.h"
- #include "scene/resources/mesh_library.h"
- #include "scene/resources/multimesh.h"
- //heh heh, godotsphir!! this shares no code and the design is completely different with previous projects i've done..
- //should scale better with hardware that supports instancing
- class BakedLightInstance;
- class GridMap : public Spatial {
- OBJ_TYPE(GridMap, Spatial);
- enum {
- MAP_DIRTY_TRANSFORMS = 1,
- MAP_DIRTY_INSTANCES = 2,
- };
- union IndexKey {
- struct {
- int16_t x;
- int16_t y;
- int16_t z;
- };
- uint64_t key;
- _FORCE_INLINE_ bool operator<(const IndexKey &p_key) const {
- return key < p_key.key;
- }
- IndexKey() { key = 0; }
- };
- /**
- * @brief A Cell is a single cell in the cube map space; it is defined by its coordinates and the populating Item, identified by int id.
- */
- union Cell {
- struct {
- unsigned int item : 16;
- unsigned int rot : 5;
- unsigned int layer : 8;
- };
- uint32_t cell;
- Cell() {
- item = 0;
- rot = 0;
- layer = 0;
- }
- };
- /**
- * @brief An Octant is a prism containing Cells, and possibly belonging to an Area.
- * A GridMap can have multiple Octants.
- */
- struct Octant {
- struct NavMesh {
- int id;
- Transform xform;
- };
- struct ItemInstances {
- Set<IndexKey> cells;
- Ref<Mesh> mesh;
- Ref<Shape> shape;
- Ref<MultiMesh> multimesh;
- RID multimesh_instance;
- Ref<NavigationMesh> navmesh;
- };
- Ref<Mesh> baked;
- RID bake_instance;
- RID collision_debug;
- RID collision_debug_instance;
- bool dirty;
- RID static_body;
- Map<int, ItemInstances> items;
- Map<IndexKey, NavMesh> navmesh_ids;
- };
- union OctantKey {
- struct {
- int16_t x;
- int16_t y;
- int16_t z;
- int16_t area;
- };
- uint64_t key;
- _FORCE_INLINE_ bool operator<(const OctantKey &p_key) const {
- return key < p_key.key;
- }
- //OctantKey(const IndexKey& p_k, int p_item) { indexkey=p_k.key; item=p_item; }
- OctantKey() { key = 0; }
- };
- Transform last_transform;
- bool _in_tree;
- float cell_size;
- int octant_size;
- bool center_x, center_y, center_z;
- bool bake;
- float cell_scale;
- Navigation *navigation;
- bool clip;
- bool clip_above;
- int clip_floor;
- bool baked_lock;
- Vector3::Axis clip_axis;
- /**
- * @brief An Area is something like a room: it has doors, and Octants can choose to belong to it.
- */
- struct Area {
- String name;
- RID base_portal;
- RID instance;
- IndexKey from;
- IndexKey to;
- struct Portal {
- Transform xform;
- RID instance;
- ~Portal();
- };
- Vector<Portal> portals;
- float portal_disable_distance;
- Color portal_disable_color;
- bool exterior_portal;
- Area();
- ~Area();
- };
- Ref<MeshLibrary> theme;
- Map<OctantKey, Octant *> octant_map;
- Map<IndexKey, Cell> cell_map;
- Map<int, Area *> area_map;
- void _recreate_octant_data();
- struct BakeLight {
- VS::LightType type;
- Vector3 pos;
- Vector3 dir;
- float param[VS::LIGHT_PARAM_MAX];
- };
- _FORCE_INLINE_ int _find_area(const IndexKey &p_pos) const;
- _FORCE_INLINE_ Vector3 _octant_get_offset(const OctantKey &p_key) const {
- return Vector3(p_key.x, p_key.y, p_key.z) * cell_size * octant_size;
- }
- void _octant_enter_world(const OctantKey &p_key);
- void _octant_enter_tree(const OctantKey &p_key);
- void _octant_exit_world(const OctantKey &p_key);
- void _octant_update(const OctantKey &p_key);
- void _octant_transform(const OctantKey &p_key);
- void _octant_clear_baked(const OctantKey &p_key);
- void _octant_clear_navmesh(const GridMap::OctantKey &);
- void _octant_bake(const OctantKey &p_key, const Ref<TriangleMesh> &p_tmesh = RES(), const Vector<BakeLight> &p_lights = Vector<BakeLight>(), List<Vector3> *r_prebake = NULL);
- bool awaiting_update;
- void _queue_dirty_map();
- void _update_dirty_map_callback();
- void resource_changed(const RES &p_res);
- void _update_areas();
- void _update_area_instances();
- void _clear_internal(bool p_keep_areas = false);
- BakedLightInstance *baked_light_instance;
- bool use_baked_light;
- void _find_baked_light();
- void _baked_light_changed();
- Array _get_baked_light_meshes();
- protected:
- bool _set(const StringName &p_name, const Variant &p_value);
- bool _get(const StringName &p_name, Variant &r_ret) const;
- void _get_property_list(List<PropertyInfo> *p_list) const;
- void _notification(int p_what);
- static void _bind_methods();
- public:
- enum {
- INVALID_CELL_ITEM = -1
- };
- void set_theme(const Ref<MeshLibrary> &p_theme);
- Ref<MeshLibrary> get_theme() const;
- void set_cell_size(float p_size);
- float get_cell_size() const;
- void set_octant_size(int p_size);
- int get_octant_size() const;
- void set_center_x(bool p_enable);
- bool get_center_x() const;
- void set_center_y(bool p_enable);
- bool get_center_y() const;
- void set_center_z(bool p_enable);
- bool get_center_z() const;
- void set_cell_item(int p_x, int p_y, int p_z, int p_item, int p_orientation = 0);
- int get_cell_item(int p_x, int p_y, int p_z) const;
- int get_cell_item_orientation(int p_x, int p_y, int p_z) const;
- void set_clip(bool p_enabled, bool p_clip_above = true, int p_floor = 0, Vector3::Axis p_axis = Vector3::AXIS_X);
- Error create_area(int p_id, const AABB &p_area);
- AABB area_get_bounds(int p_area) const;
- void area_set_exterior_portal(int p_area, bool p_enable);
- void area_set_name(int p_area, const String &p_name);
- String area_get_name(int p_area) const;
- bool area_is_exterior_portal(int p_area) const;
- void area_set_portal_disable_distance(int p_area, float p_distance);
- float area_get_portal_disable_distance(int p_area) const;
- void area_set_portal_disable_color(int p_area, Color p_color);
- Color area_get_portal_disable_color(int p_area) const;
- void get_area_list(List<int> *p_areas) const;
- void erase_area(int p_area);
- int get_unused_area_id() const;
- void set_cell_scale(float p_scale);
- float get_cell_scale() const;
- void set_bake(bool p_bake);
- bool is_baking_enabled() const;
- void bake_geometry();
- void set_use_baked_light(bool p_use);
- bool is_using_baked_light() const;
- void clear();
- GridMap();
- ~GridMap();
- };
- #endif // CUBE_GRID_MAP_H
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