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- /*************************************************************************/
- /* spatial_editor_gizmos.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef SPATIAL_EDITOR_GIZMOS_H
- #define SPATIAL_EDITOR_GIZMOS_H
- #include "editor/plugins/spatial_editor_plugin.h"
- #include "scene/3d/body_shape.h"
- #include "scene/3d/camera.h"
- #include "scene/3d/light.h"
- #include "scene/3d/listener.h"
- #include "scene/3d/mesh_instance.h"
- #include "scene/3d/navigation_mesh.h"
- #include "scene/3d/portal.h"
- #include "scene/3d/position_3d.h"
- #include "scene/3d/ray_cast.h"
- #include "scene/3d/room_instance.h"
- #include "scene/3d/spatial_sample_player.h"
- #include "scene/3d/spatial_stream_player.h"
- #include "scene/3d/test_cube.h"
- #include "scene/3d/visibility_notifier.h"
- #include "scene/3d/collision_polygon.h"
- #include "scene/3d/physics_joint.h"
- #include "scene/3d/vehicle_body.h"
- class Camera;
- class EditorSpatialGizmo : public SpatialEditorGizmo {
- OBJ_TYPE(EditorSpatialGizmo, SpatialGizmo);
- struct Instance {
- RID instance;
- Ref<Mesh> mesh;
- RID skeleton;
- bool billboard;
- bool unscaled;
- bool can_intersect;
- bool extra_margin;
- Instance() {
- billboard = false;
- unscaled = false;
- can_intersect = false;
- extra_margin = false;
- }
- void create_instance(Spatial *p_base);
- };
- Vector<Vector3> collision_segments;
- Ref<TriangleMesh> collision_mesh;
- struct Handle {
- Vector3 pos;
- bool billboard;
- };
- Vector<Vector3> handles;
- Vector<Vector3> secondary_handles;
- bool billboard_handle;
- bool valid;
- Spatial *base;
- Vector<Instance> instances;
- Spatial *spatial_node;
- void _set_spatial_node(Node *p_node) { set_spatial_node(p_node->cast_to<Spatial>()); }
- protected:
- void add_lines(const Vector<Vector3> &p_lines, const Ref<Material> &p_material, bool p_billboard = false);
- void add_mesh(const Ref<Mesh> &p_mesh, bool p_billboard = false, const RID &p_skeleton = RID());
- void add_collision_segments(const Vector<Vector3> &p_lines);
- void add_collision_triangles(const Ref<TriangleMesh> &p_tmesh);
- void add_unscaled_billboard(const Ref<Material> &p_material, float p_scale = 1);
- void add_handles(const Vector<Vector3> &p_handles, bool p_billboard = false, bool p_secondary = false);
- void set_spatial_node(Spatial *p_node);
- static void _bind_methods();
- public:
- virtual Vector3 get_handle_pos(int p_idx) const;
- virtual bool intersect_frustum(const Camera *p_camera, const Vector<Plane> &p_frustum);
- virtual bool intersect_ray(const Camera *p_camera, const Point2 &p_point, Vector3 &r_pos, Vector3 &r_normal, int *r_gizmo_handle = NULL, bool p_sec_first = false);
- void clear();
- void create();
- void transform();
- virtual void redraw();
- void free();
- EditorSpatialGizmo();
- ~EditorSpatialGizmo();
- };
- class LightSpatialGizmo : public EditorSpatialGizmo {
- OBJ_TYPE(LightSpatialGizmo, EditorSpatialGizmo);
- Light *light;
- public:
- virtual String get_handle_name(int p_idx) const;
- virtual Variant get_handle_value(int p_idx) const;
- virtual void set_handle(int p_idx, Camera *p_camera, const Point2 &p_point);
- virtual void commit_handle(int p_idx, const Variant &p_restore, bool p_cancel = false);
- void redraw();
- LightSpatialGizmo(Light *p_light = NULL);
- };
- class ListenerSpatialGizmo : public EditorSpatialGizmo {
- OBJ_TYPE(ListenerSpatialGizmo, EditorSpatialGizmo);
- Listener *listener;
- public:
- void redraw();
- ListenerSpatialGizmo(Listener *p_listener = NULL);
- };
- class CameraSpatialGizmo : public EditorSpatialGizmo {
- OBJ_TYPE(CameraSpatialGizmo, EditorSpatialGizmo);
- Camera *camera;
- public:
- virtual String get_handle_name(int p_idx) const;
- virtual Variant get_handle_value(int p_idx) const;
- virtual void set_handle(int p_idx, Camera *p_camera, const Point2 &p_point);
- virtual void commit_handle(int p_idx, const Variant &p_restore, bool p_cancel = false);
- void redraw();
- CameraSpatialGizmo(Camera *p_camera = NULL);
- };
- class MeshInstanceSpatialGizmo : public EditorSpatialGizmo {
- OBJ_TYPE(MeshInstanceSpatialGizmo, EditorSpatialGizmo);
- MeshInstance *mesh;
- public:
- void redraw();
- MeshInstanceSpatialGizmo(MeshInstance *p_mesh = NULL);
- };
- class Position3DSpatialGizmo : public EditorSpatialGizmo {
- OBJ_TYPE(Position3DSpatialGizmo, EditorSpatialGizmo);
- Position3D *p3d;
- public:
- void redraw();
- Position3DSpatialGizmo(Position3D *p_p3d = NULL);
- };
- class SkeletonSpatialGizmo : public EditorSpatialGizmo {
- OBJ_TYPE(SkeletonSpatialGizmo, EditorSpatialGizmo);
- Skeleton *skel;
- public:
- void redraw();
- SkeletonSpatialGizmo(Skeleton *p_skel = NULL);
- };
- class SpatialPlayerSpatialGizmo : public EditorSpatialGizmo {
- OBJ_TYPE(SpatialPlayerSpatialGizmo, EditorSpatialGizmo);
- SpatialPlayer *splayer;
- public:
- void redraw();
- SpatialPlayerSpatialGizmo(SpatialPlayer *p_splayer = NULL);
- };
- class TestCubeSpatialGizmo : public EditorSpatialGizmo {
- OBJ_TYPE(TestCubeSpatialGizmo, EditorSpatialGizmo);
- TestCube *tc;
- public:
- void redraw();
- TestCubeSpatialGizmo(TestCube *p_tc = NULL);
- };
- class RoomSpatialGizmo : public EditorSpatialGizmo {
- OBJ_TYPE(RoomSpatialGizmo, EditorSpatialGizmo);
- struct _EdgeKey {
- Vector3 from;
- Vector3 to;
- bool operator<(const _EdgeKey &p_with) const { return from == p_with.from ? to < p_with.to : from < p_with.from; }
- };
- Room *room;
- public:
- void redraw();
- RoomSpatialGizmo(Room *p_room = NULL);
- };
- class PortalSpatialGizmo : public EditorSpatialGizmo {
- OBJ_TYPE(PortalSpatialGizmo, EditorSpatialGizmo);
- Portal *portal;
- public:
- void redraw();
- PortalSpatialGizmo(Portal *p_portal = NULL);
- };
- class VisibilityNotifierGizmo : public EditorSpatialGizmo {
- OBJ_TYPE(VisibilityNotifierGizmo, EditorSpatialGizmo);
- VisibilityNotifier *notifier;
- public:
- virtual String get_handle_name(int p_idx) const;
- virtual Variant get_handle_value(int p_idx) const;
- virtual void set_handle(int p_idx, Camera *p_camera, const Point2 &p_point);
- virtual void commit_handle(int p_idx, const Variant &p_restore, bool p_cancel = false);
- void redraw();
- VisibilityNotifierGizmo(VisibilityNotifier *p_notifier = NULL);
- };
- class CollisionShapeSpatialGizmo : public EditorSpatialGizmo {
- OBJ_TYPE(CollisionShapeSpatialGizmo, EditorSpatialGizmo);
- CollisionShape *cs;
- public:
- virtual String get_handle_name(int p_idx) const;
- virtual Variant get_handle_value(int p_idx) const;
- virtual void set_handle(int p_idx, Camera *p_camera, const Point2 &p_point);
- virtual void commit_handle(int p_idx, const Variant &p_restore, bool p_cancel = false);
- void redraw();
- CollisionShapeSpatialGizmo(CollisionShape *p_cs = NULL);
- };
- class CollisionPolygonSpatialGizmo : public EditorSpatialGizmo {
- OBJ_TYPE(CollisionPolygonSpatialGizmo, EditorSpatialGizmo);
- CollisionPolygon *polygon;
- public:
- void redraw();
- CollisionPolygonSpatialGizmo(CollisionPolygon *p_polygon = NULL);
- };
- class RayCastSpatialGizmo : public EditorSpatialGizmo {
- OBJ_TYPE(RayCastSpatialGizmo, EditorSpatialGizmo);
- RayCast *raycast;
- public:
- void redraw();
- RayCastSpatialGizmo(RayCast *p_raycast = NULL);
- };
- class VehicleWheelSpatialGizmo : public EditorSpatialGizmo {
- OBJ_TYPE(VehicleWheelSpatialGizmo, EditorSpatialGizmo);
- VehicleWheel *car_wheel;
- public:
- void redraw();
- VehicleWheelSpatialGizmo(VehicleWheel *p_car_wheel = NULL);
- };
- class NavigationMeshSpatialGizmo : public EditorSpatialGizmo {
- OBJ_TYPE(NavigationMeshSpatialGizmo, EditorSpatialGizmo);
- struct _EdgeKey {
- Vector3 from;
- Vector3 to;
- bool operator<(const _EdgeKey &p_with) const { return from == p_with.from ? to < p_with.to : from < p_with.from; }
- };
- NavigationMeshInstance *navmesh;
- public:
- void redraw();
- NavigationMeshSpatialGizmo(NavigationMeshInstance *p_navmesh = NULL);
- };
- class PinJointSpatialGizmo : public EditorSpatialGizmo {
- OBJ_TYPE(PinJointSpatialGizmo, EditorSpatialGizmo);
- PinJoint *p3d;
- public:
- void redraw();
- PinJointSpatialGizmo(PinJoint *p_p3d = NULL);
- };
- class HingeJointSpatialGizmo : public EditorSpatialGizmo {
- OBJ_TYPE(HingeJointSpatialGizmo, EditorSpatialGizmo);
- HingeJoint *p3d;
- public:
- void redraw();
- HingeJointSpatialGizmo(HingeJoint *p_p3d = NULL);
- };
- class SliderJointSpatialGizmo : public EditorSpatialGizmo {
- OBJ_TYPE(SliderJointSpatialGizmo, EditorSpatialGizmo);
- SliderJoint *p3d;
- public:
- void redraw();
- SliderJointSpatialGizmo(SliderJoint *p_p3d = NULL);
- };
- class ConeTwistJointSpatialGizmo : public EditorSpatialGizmo {
- OBJ_TYPE(ConeTwistJointSpatialGizmo, EditorSpatialGizmo);
- ConeTwistJoint *p3d;
- public:
- void redraw();
- ConeTwistJointSpatialGizmo(ConeTwistJoint *p_p3d = NULL);
- };
- class Generic6DOFJointSpatialGizmo : public EditorSpatialGizmo {
- OBJ_TYPE(Generic6DOFJointSpatialGizmo, EditorSpatialGizmo);
- Generic6DOFJoint *p3d;
- public:
- void redraw();
- Generic6DOFJointSpatialGizmo(Generic6DOFJoint *p_p3d = NULL);
- };
- class SpatialEditorGizmos {
- public:
- Ref<FixedMaterial> create_line_material(const Color &p_base_color);
- Ref<FixedMaterial> create_solid_material(const Color &p_base_color);
- Ref<FixedMaterial> handle2_material;
- Ref<FixedMaterial> handle_material;
- Ref<FixedMaterial> light_material;
- Ref<FixedMaterial> light_material_omni_icon;
- Ref<FixedMaterial> light_material_directional_icon;
- Ref<FixedMaterial> camera_material;
- Ref<FixedMaterial> skeleton_material;
- Ref<FixedMaterial> room_material;
- Ref<FixedMaterial> portal_material;
- Ref<FixedMaterial> raycast_material;
- Ref<FixedMaterial> visibility_notifier_material;
- Ref<FixedMaterial> car_wheel_material;
- Ref<FixedMaterial> joint_material;
- Ref<FixedMaterial> navmesh_edge_material;
- Ref<FixedMaterial> navmesh_solid_material;
- Ref<FixedMaterial> navmesh_edge_material_disabled;
- Ref<FixedMaterial> navmesh_solid_material_disabled;
- Ref<FixedMaterial> listener_icon;
- Ref<FixedMaterial> sample_player_icon;
- Ref<FixedMaterial> stream_player_icon;
- Ref<FixedMaterial> visibility_notifier_icon;
- Ref<FixedMaterial> shape_material;
- Ref<Texture> handle_t;
- Ref<Mesh> pos3d_mesh;
- Ref<Mesh> listener_line_mesh;
- static SpatialEditorGizmos *singleton;
- Ref<TriangleMesh> test_cube_tm;
- Ref<SpatialEditorGizmo> get_gizmo(Spatial *p_spatial);
- SpatialEditorGizmos();
- };
- #endif // SPATIAL_EDITOR_GIZMOS_H
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