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- /*************************************************************************/
- /* spatial_editor_gizmos.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "spatial_editor_gizmos.h"
- #include "geometry.h"
- #include "quick_hull.h"
- #include "scene/3d/camera.h"
- #include "scene/resources/box_shape.h"
- #include "scene/resources/capsule_shape.h"
- #include "scene/resources/convex_polygon_shape.h"
- #include "scene/resources/plane_shape.h"
- #include "scene/resources/ray_shape.h"
- #include "scene/resources/sphere_shape.h"
- #include "scene/resources/surface_tool.h"
- // Keep small children away from this file.
- // It's so ugly it will eat them alive
- #define HANDLE_HALF_SIZE 0.05
- void EditorSpatialGizmo::clear() {
- for (int i = 0; i < instances.size(); i++) {
- if (instances[i].instance.is_valid())
- VS::get_singleton()->free(instances[i].instance);
- }
- billboard_handle = false;
- collision_segments.clear();
- collision_mesh = Ref<TriangleMesh>();
- instances.clear();
- handles.clear();
- secondary_handles.clear();
- }
- void EditorSpatialGizmo::redraw() {
- if (get_script_instance() && get_script_instance()->has_method("redraw"))
- get_script_instance()->call("redraw");
- }
- void EditorSpatialGizmo::Instance::create_instance(Spatial *p_base) {
- instance = VS::get_singleton()->instance_create2(mesh->get_rid(), p_base->get_world()->get_scenario());
- VS::get_singleton()->instance_attach_object_instance_ID(instance, p_base->get_instance_ID());
- if (billboard)
- VS::get_singleton()->instance_geometry_set_flag(instance, VS::INSTANCE_FLAG_BILLBOARD, true);
- if (unscaled)
- VS::get_singleton()->instance_geometry_set_flag(instance, VS::INSTANCE_FLAG_DEPH_SCALE, true);
- if (skeleton.is_valid())
- VS::get_singleton()->instance_attach_skeleton(instance, skeleton);
- if (extra_margin)
- VS::get_singleton()->instance_set_extra_visibility_margin(instance, 1);
- VS::get_singleton()->instance_geometry_set_cast_shadows_setting(instance, VS::SHADOW_CASTING_SETTING_OFF);
- VS::get_singleton()->instance_geometry_set_flag(instance, VS::INSTANCE_FLAG_RECEIVE_SHADOWS, false);
- VS::get_singleton()->instance_set_layer_mask(instance, 1 << SpatialEditorViewport::GIZMO_EDIT_LAYER); //gizmos are 26
- }
- void EditorSpatialGizmo::add_mesh(const Ref<Mesh> &p_mesh, bool p_billboard, const RID &p_skeleton) {
- ERR_FAIL_COND(!spatial_node);
- Instance ins;
- ins.billboard = p_billboard;
- ins.mesh = p_mesh;
- ins.skeleton = p_skeleton;
- if (valid) {
- ins.create_instance(spatial_node);
- VS::get_singleton()->instance_set_transform(ins.instance, spatial_node->get_global_transform());
- }
- instances.push_back(ins);
- }
- void EditorSpatialGizmo::add_lines(const Vector<Vector3> &p_lines, const Ref<Material> &p_material, bool p_billboard) {
- ERR_FAIL_COND(!spatial_node);
- Instance ins;
- Ref<Mesh> mesh = memnew(Mesh);
- Array a;
- a.resize(Mesh::ARRAY_MAX);
- a[Mesh::ARRAY_VERTEX] = p_lines;
- DVector<Color> color;
- color.resize(p_lines.size());
- {
- DVector<Color>::Write w = color.write();
- for (int i = 0; i < p_lines.size(); i++) {
- if (is_selected())
- w[i] = Color(1, 1, 1, 0.6);
- else
- w[i] = Color(1, 1, 1, 0.25);
- }
- }
- a[Mesh::ARRAY_COLOR] = color;
- mesh->add_surface(Mesh::PRIMITIVE_LINES, a);
- mesh->surface_set_material(0, p_material);
- if (p_billboard) {
- float md = 0;
- for (int i = 0; i < p_lines.size(); i++) {
- md = MAX(0, p_lines[i].length());
- }
- if (md) {
- mesh->set_custom_aabb(AABB(Vector3(-md, -md, -md), Vector3(md, md, md) * 2.0));
- }
- }
- ins.billboard = p_billboard;
- ins.mesh = mesh;
- if (valid) {
- ins.create_instance(spatial_node);
- VS::get_singleton()->instance_set_transform(ins.instance, spatial_node->get_global_transform());
- }
- instances.push_back(ins);
- }
- void EditorSpatialGizmo::add_unscaled_billboard(const Ref<Material> &p_material, float p_scale) {
- ERR_FAIL_COND(!spatial_node);
- Instance ins;
- Vector<Vector3> vs;
- Vector<Vector2> uv;
- vs.push_back(Vector3(-p_scale, p_scale, 0));
- vs.push_back(Vector3(p_scale, p_scale, 0));
- vs.push_back(Vector3(p_scale, -p_scale, 0));
- vs.push_back(Vector3(-p_scale, -p_scale, 0));
- uv.push_back(Vector2(1, 0));
- uv.push_back(Vector2(0, 0));
- uv.push_back(Vector2(0, 1));
- uv.push_back(Vector2(1, 1));
- Ref<Mesh> mesh = memnew(Mesh);
- Array a;
- a.resize(Mesh::ARRAY_MAX);
- a[Mesh::ARRAY_VERTEX] = vs;
- a[Mesh::ARRAY_TEX_UV] = uv;
- mesh->add_surface(Mesh::PRIMITIVE_TRIANGLE_FAN, a);
- mesh->surface_set_material(0, p_material);
- if (true) {
- float md = 0;
- for (int i = 0; i < vs.size(); i++) {
- md = MAX(0, vs[i].length());
- }
- if (md) {
- mesh->set_custom_aabb(AABB(Vector3(-md, -md, -md), Vector3(md, md, md) * 2.0));
- }
- }
- ins.mesh = mesh;
- ins.unscaled = true;
- ins.billboard = true;
- if (valid) {
- ins.create_instance(spatial_node);
- VS::get_singleton()->instance_set_transform(ins.instance, spatial_node->get_global_transform());
- }
- instances.push_back(ins);
- }
- void EditorSpatialGizmo::add_collision_triangles(const Ref<TriangleMesh> &p_tmesh) {
- collision_mesh = p_tmesh;
- }
- void EditorSpatialGizmo::add_collision_segments(const Vector<Vector3> &p_lines) {
- int from = collision_segments.size();
- collision_segments.resize(from + p_lines.size());
- for (int i = 0; i < p_lines.size(); i++) {
- collision_segments[from + i] = p_lines[i];
- }
- }
- void EditorSpatialGizmo::add_handles(const Vector<Vector3> &p_handles, bool p_billboard, bool p_secondary) {
- billboard_handle = p_billboard;
- if (!is_selected())
- return;
- ERR_FAIL_COND(!spatial_node);
- ERR_FAIL_COND(!spatial_node);
- Instance ins;
- Ref<Mesh> mesh = memnew(Mesh);
- #if 1
- Array a;
- a.resize(VS::ARRAY_MAX);
- a[VS::ARRAY_VERTEX] = p_handles;
- DVector<Color> colors;
- {
- colors.resize(p_handles.size());
- DVector<Color>::Write w = colors.write();
- for (int i = 0; i < p_handles.size(); i++) {
- Color col(1, 1, 1, 1);
- if (SpatialEditor::get_singleton()->get_over_gizmo_handle() != i)
- col = Color(0.9, 0.9, 0.9, 0.9);
- w[i] = col;
- }
- }
- a[VS::ARRAY_COLOR] = colors;
- mesh->add_surface(Mesh::PRIMITIVE_POINTS, a);
- mesh->surface_set_material(0, SpatialEditorGizmos::singleton->handle2_material);
- if (p_billboard) {
- float md = 0;
- for (int i = 0; i < p_handles.size(); i++) {
- md = MAX(0, p_handles[i].length());
- }
- if (md) {
- mesh->set_custom_aabb(AABB(Vector3(-md, -md, -md), Vector3(md, md, md) * 2.0));
- }
- }
- #else
- for (int ih = 0; ih < p_handles.size(); ih++) {
- Vector<Vector3> vertices;
- Vector<Vector3> normals;
- int vtx_idx = 0;
- #define ADD_VTX(m_idx) \
- vertices.push_back((face_points[m_idx] * HANDLE_HALF_SIZE + p_handles[ih])); \
- normals.push_back(normal_points[m_idx]); \
- vtx_idx++;
- for (int i = 0; i < 6; i++) {
- Vector3 face_points[4];
- Vector3 normal_points[4];
- float uv_points[8] = { 0, 0, 0, 1, 1, 1, 1, 0 };
- for (int j = 0; j < 4; j++) {
- float v[3];
- v[0] = 1.0;
- v[1] = 1 - 2 * ((j >> 1) & 1);
- v[2] = v[1] * (1 - 2 * (j & 1));
- for (int k = 0; k < 3; k++) {
- if (i < 3)
- face_points[j][(i + k) % 3] = v[k] * (i >= 3 ? -1 : 1);
- else
- face_points[3 - j][(i + k) % 3] = v[k] * (i >= 3 ? -1 : 1);
- }
- normal_points[j] = Vector3();
- normal_points[j][i % 3] = (i >= 3 ? -1 : 1);
- }
- //tri 1
- ADD_VTX(0);
- ADD_VTX(1);
- ADD_VTX(2);
- //tri 2
- ADD_VTX(2);
- ADD_VTX(3);
- ADD_VTX(0);
- }
- Array d;
- d.resize(VS::ARRAY_MAX);
- d[VisualServer::ARRAY_NORMAL] = normals;
- d[VisualServer::ARRAY_VERTEX] = vertices;
- mesh->add_surface(Mesh::PRIMITIVE_TRIANGLES, d);
- mesh->surface_set_material(ih, SpatialEditorGizmos::singleton->handle_material);
- }
- #endif
- ins.mesh = mesh;
- ins.billboard = p_billboard;
- ins.extra_margin = true;
- if (valid) {
- ins.create_instance(spatial_node);
- VS::get_singleton()->instance_set_transform(ins.instance, spatial_node->get_global_transform());
- }
- instances.push_back(ins);
- if (!p_secondary) {
- int chs = handles.size();
- handles.resize(chs + p_handles.size());
- for (int i = 0; i < p_handles.size(); i++) {
- handles[i + chs] = p_handles[i];
- }
- } else {
- int chs = secondary_handles.size();
- secondary_handles.resize(chs + p_handles.size());
- for (int i = 0; i < p_handles.size(); i++) {
- secondary_handles[i + chs] = p_handles[i];
- }
- }
- }
- void EditorSpatialGizmo::set_spatial_node(Spatial *p_node) {
- ERR_FAIL_NULL(p_node);
- spatial_node = p_node;
- }
- bool EditorSpatialGizmo::intersect_frustum(const Camera *p_camera, const Vector<Plane> &p_frustum) {
- ERR_FAIL_COND_V(!spatial_node, false);
- ERR_FAIL_COND_V(!valid, false);
- if (collision_segments.size()) {
- const Plane *p = p_frustum.ptr();
- int fc = p_frustum.size();
- int vc = collision_segments.size();
- const Vector3 *vptr = collision_segments.ptr();
- Transform t = spatial_node->get_global_transform();
- for (int i = 0; i < vc / 2; i++) {
- Vector3 a = t.xform(vptr[i * 2 + 0]);
- Vector3 b = t.xform(vptr[i * 2 + 1]);
- bool any_out = false;
- for (int j = 0; j < fc; j++) {
- if (p[j].distance_to(a) > 0 && p[j].distance_to(b) > 0) {
- any_out = true;
- break;
- }
- }
- if (!any_out)
- return true;
- }
- return false;
- }
- return false;
- }
- bool EditorSpatialGizmo::intersect_ray(const Camera *p_camera, const Point2 &p_point, Vector3 &r_pos, Vector3 &r_normal, int *r_gizmo_handle, bool p_sec_first) {
- ERR_FAIL_COND_V(!spatial_node, false);
- ERR_FAIL_COND_V(!valid, false);
- if (r_gizmo_handle) {
- Transform t = spatial_node->get_global_transform();
- t.orthonormalize();
- if (billboard_handle) {
- t.set_look_at(t.origin, t.origin + p_camera->get_transform().basis.get_axis(2), p_camera->get_transform().basis.get_axis(1));
- }
- Transform ti = t.affine_inverse();
- float min_d = 1e20;
- int idx = -1;
- for (int i = 0; i < secondary_handles.size(); i++) {
- Vector3 hpos = t.xform(secondary_handles[i]);
- Vector2 p = p_camera->unproject_position(hpos);
- if (p.distance_to(p_point) < SpatialEditorGizmos::singleton->handle_t->get_width() * 0.6) {
- real_t dp = p_camera->get_transform().origin.distance_to(hpos);
- if (dp < min_d) {
- r_pos = t.xform(hpos);
- r_normal = p_camera->get_transform().basis.get_axis(2);
- min_d = dp;
- idx = i + handles.size();
- }
- }
- }
- if (p_sec_first && idx != -1) {
- *r_gizmo_handle = idx;
- return true;
- }
- min_d = 1e20;
- for (int i = 0; i < handles.size(); i++) {
- Vector3 hpos = t.xform(handles[i]);
- Vector2 p = p_camera->unproject_position(hpos);
- if (p.distance_to(p_point) < SpatialEditorGizmos::singleton->handle_t->get_width() * 0.6) {
- real_t dp = p_camera->get_transform().origin.distance_to(hpos);
- if (dp < min_d) {
- r_pos = t.xform(hpos);
- r_normal = p_camera->get_transform().basis.get_axis(2);
- min_d = dp;
- idx = i;
- }
- }
- }
- if (idx >= 0) {
- *r_gizmo_handle = idx;
- return true;
- }
- }
- if (collision_segments.size()) {
- Plane camp(p_camera->get_transform().origin, (-p_camera->get_transform().basis.get_axis(2)).normalized());
- int vc = collision_segments.size();
- const Vector3 *vptr = collision_segments.ptr();
- Transform t = spatial_node->get_global_transform();
- if (billboard_handle) {
- t.set_look_at(t.origin, t.origin + p_camera->get_transform().basis.get_axis(2), p_camera->get_transform().basis.get_axis(1));
- }
- Vector3 cp;
- float cpd = 1e20;
- for (int i = 0; i < vc / 2; i++) {
- Vector3 a = t.xform(vptr[i * 2 + 0]);
- Vector3 b = t.xform(vptr[i * 2 + 1]);
- Vector2 s[2];
- s[0] = p_camera->unproject_position(a);
- s[1] = p_camera->unproject_position(b);
- Vector2 p = Geometry::get_closest_point_to_segment_2d(p_point, s);
- float pd = p.distance_to(p_point);
- if (pd < cpd) {
- float d = s[0].distance_to(s[1]);
- Vector3 tcp;
- if (d > 0) {
- float d2 = s[0].distance_to(p) / d;
- tcp = a + (b - a) * d2;
- } else {
- tcp = a;
- }
- if (camp.distance_to(tcp) < p_camera->get_znear())
- continue;
- cp = tcp;
- cpd = pd;
- }
- }
- if (cpd < 8) {
- r_pos = cp;
- r_normal = -p_camera->project_ray_normal(p_point);
- return true;
- }
- return false;
- }
- if (collision_mesh.is_valid()) {
- Transform gt = spatial_node->get_global_transform();
- if (billboard_handle) {
- gt.set_look_at(gt.origin, gt.origin + p_camera->get_transform().basis.get_axis(2), p_camera->get_transform().basis.get_axis(1));
- }
- Transform ai = gt.affine_inverse();
- Vector3 ray_from = ai.xform(p_camera->project_ray_origin(p_point));
- Vector3 ray_dir = ai.basis.xform(p_camera->project_ray_normal(p_point)).normalized();
- Vector3 rpos, rnorm;
- if (collision_mesh->intersect_ray(ray_from, ray_dir, rpos, rnorm)) {
- r_pos = gt.xform(rpos);
- r_normal = gt.basis.xform(rnorm).normalized();
- return true;
- }
- }
- return false;
- }
- void EditorSpatialGizmo::create() {
- ERR_FAIL_COND(!spatial_node);
- ERR_FAIL_COND(valid);
- valid = true;
- for (int i = 0; i < instances.size(); i++) {
- instances[i].create_instance(spatial_node);
- }
- transform();
- }
- void EditorSpatialGizmo::transform() {
- ERR_FAIL_COND(!spatial_node);
- ERR_FAIL_COND(!valid);
- for (int i = 0; i < instances.size(); i++) {
- VS::get_singleton()->instance_set_transform(instances[i].instance, spatial_node->get_global_transform());
- }
- }
- void EditorSpatialGizmo::free() {
- ERR_FAIL_COND(!spatial_node);
- ERR_FAIL_COND(!valid);
- for (int i = 0; i < instances.size(); i++) {
- if (instances[i].instance.is_valid())
- VS::get_singleton()->free(instances[i].instance);
- instances[i].instance = RID();
- }
- valid = false;
- }
- void EditorSpatialGizmo::_bind_methods() {
- ObjectTypeDB::bind_method(_MD("add_lines", "lines", "material:Material", "billboard"), &EditorSpatialGizmo::add_lines, DEFVAL(false));
- ObjectTypeDB::bind_method(_MD("add_mesh", "mesh:Mesh", "billboard", "skeleton"), &EditorSpatialGizmo::add_mesh, DEFVAL(false), DEFVAL(RID()));
- ObjectTypeDB::bind_method(_MD("add_collision_segments", "segments"), &EditorSpatialGizmo::add_collision_segments);
- ObjectTypeDB::bind_method(_MD("add_collision_triangles", "triangles:TriangleMesh"), &EditorSpatialGizmo::add_collision_triangles);
- ObjectTypeDB::bind_method(_MD("add_unscaled_billboard", "material:Material", "default_scale"), &EditorSpatialGizmo::add_unscaled_billboard, DEFVAL(1));
- ObjectTypeDB::bind_method(_MD("add_handles", "handles", "billboard", "secondary"), &EditorSpatialGizmo::add_handles, DEFVAL(false), DEFVAL(false));
- ObjectTypeDB::bind_method(_MD("set_spatial_node", "node:Spatial"), &EditorSpatialGizmo::_set_spatial_node);
- ObjectTypeDB::bind_method(_MD("clear"), &EditorSpatialGizmo::clear);
- BIND_VMETHOD(MethodInfo("redraw"));
- BIND_VMETHOD(MethodInfo(Variant::STRING, "get_handle_name", PropertyInfo(Variant::INT, "index")));
- BIND_VMETHOD(MethodInfo("get_handle_value:Variant", PropertyInfo(Variant::INT, "index")));
- BIND_VMETHOD(MethodInfo("set_handle", PropertyInfo(Variant::INT, "index"), PropertyInfo(Variant::OBJECT, "camera:Camera"), PropertyInfo(Variant::VECTOR2, "point")));
- MethodInfo cm = MethodInfo("commit_handle", PropertyInfo(Variant::INT, "index"), PropertyInfo(Variant::NIL, "restore:Variant"), PropertyInfo(Variant::BOOL, "cancel"));
- cm.default_arguments.push_back(false);
- BIND_VMETHOD(cm);
- }
- EditorSpatialGizmo::EditorSpatialGizmo() {
- valid = false;
- billboard_handle = false;
- base = NULL;
- spatial_node = NULL;
- }
- EditorSpatialGizmo::~EditorSpatialGizmo() {
- clear();
- }
- Vector3 EditorSpatialGizmo::get_handle_pos(int p_idx) const {
- ERR_FAIL_INDEX_V(p_idx, handles.size(), Vector3());
- return handles[p_idx];
- }
- //// light gizmo
- String LightSpatialGizmo::get_handle_name(int p_idx) const {
- if (p_idx == 0)
- return "Radius";
- else
- return "Aperture";
- }
- Variant LightSpatialGizmo::get_handle_value(int p_idx) const {
- if (p_idx == 0)
- return light->get_parameter(Light::PARAM_RADIUS);
- if (p_idx == 1)
- return light->get_parameter(Light::PARAM_SPOT_ANGLE);
- return Variant();
- }
- static float _find_closest_angle_to_half_pi_arc(const Vector3 &p_from, const Vector3 &p_to, float p_arc_radius, const Transform &p_arc_xform) {
- //bleh, discrete is simpler
- static const int arc_test_points = 64;
- float min_d = 1e20;
- Vector3 min_p;
- for (int i = 0; i < arc_test_points; i++) {
- float a = i * Math_PI * 0.5 / arc_test_points;
- float an = (i + 1) * Math_PI * 0.5 / arc_test_points;
- Vector3 p = Vector3(Math::cos(a), 0, -Math::sin(a)) * p_arc_radius;
- Vector3 n = Vector3(Math::cos(an), 0, -Math::sin(an)) * p_arc_radius;
- Vector3 ra, rb;
- Geometry::get_closest_points_between_segments(p, n, p_from, p_to, ra, rb);
- float d = ra.distance_to(rb);
- if (d < min_d) {
- min_d = d;
- min_p = ra;
- }
- }
- //min_p = p_arc_xform.affine_inverse().xform(min_p);
- float a = Vector2(min_p.x, -min_p.z).angle();
- return a * 180.0 / Math_PI;
- }
- void LightSpatialGizmo::set_handle(int p_idx, Camera *p_camera, const Point2 &p_point) {
- Transform gt = light->get_global_transform();
- gt.orthonormalize();
- Transform gi = gt.affine_inverse();
- Vector3 ray_from = p_camera->project_ray_origin(p_point);
- Vector3 ray_dir = p_camera->project_ray_normal(p_point);
- Vector3 s[2] = { gi.xform(ray_from), gi.xform(ray_from + ray_dir * 4096) };
- if (p_idx == 0) {
- if (light->cast_to<SpotLight>()) {
- Vector3 ra, rb;
- Geometry::get_closest_points_between_segments(Vector3(), Vector3(0, 0, -4096), s[0], s[1], ra, rb);
- float d = -ra.z;
- if (d < 0)
- d = 0;
- light->set_parameter(Light::PARAM_RADIUS, d);
- } else if (light->cast_to<OmniLight>()) {
- Plane cp = Plane(gt.origin, p_camera->get_transform().basis.get_axis(2));
- Vector3 inters;
- if (cp.intersects_ray(ray_from, ray_dir, &inters)) {
- float r = inters.distance_to(gt.origin);
- light->set_parameter(Light::PARAM_RADIUS, r);
- }
- }
- } else if (p_idx == 1) {
- float a = _find_closest_angle_to_half_pi_arc(s[0], s[1], light->get_parameter(Light::PARAM_RADIUS), gt);
- light->set_parameter(Light::PARAM_SPOT_ANGLE, CLAMP(a, 0.01, 89.99));
- }
- }
- void LightSpatialGizmo::commit_handle(int p_idx, const Variant &p_restore, bool p_cancel) {
- if (p_cancel) {
- light->set_parameter(p_idx == 0 ? Light::PARAM_RADIUS : Light::PARAM_SPOT_ANGLE, p_restore);
- } else if (p_idx == 0) {
- UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo();
- ur->create_action(TTR("Change Light Radius"));
- ur->add_do_method(light, "set_parameter", Light::PARAM_RADIUS, light->get_parameter(Light::PARAM_RADIUS));
- ur->add_undo_method(light, "set_parameter", Light::PARAM_RADIUS, p_restore);
- ur->commit_action();
- } else if (p_idx == 1) {
- UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo();
- ur->create_action(TTR("Change Light Radius"));
- ur->add_do_method(light, "set_parameter", Light::PARAM_SPOT_ANGLE, light->get_parameter(Light::PARAM_SPOT_ANGLE));
- ur->add_undo_method(light, "set_parameter", Light::PARAM_SPOT_ANGLE, p_restore);
- ur->commit_action();
- }
- }
- void LightSpatialGizmo::redraw() {
- if (light->cast_to<DirectionalLight>()) {
- const int arrow_points = 5;
- Vector3 arrow[arrow_points] = {
- Vector3(0, 0, 2),
- Vector3(1, 1, 2),
- Vector3(1, 1, -1),
- Vector3(2, 2, -1),
- Vector3(0, 0, -3)
- };
- int arrow_sides = 4;
- Vector<Vector3> lines;
- for (int i = 0; i < arrow_sides; i++) {
- Matrix3 ma(Vector3(0, 0, 1), Math_PI * 2 * float(i) / arrow_sides);
- Matrix3 mb(Vector3(0, 0, 1), Math_PI * 2 * float(i + 1) / arrow_sides);
- for (int j = 1; j < arrow_points - 1; j++) {
- if (j != 2) {
- lines.push_back(ma.xform(arrow[j]));
- lines.push_back(ma.xform(arrow[j + 1]));
- }
- if (j < arrow_points - 1) {
- lines.push_back(ma.xform(arrow[j]));
- lines.push_back(mb.xform(arrow[j]));
- }
- }
- }
- add_lines(lines, SpatialEditorGizmos::singleton->light_material);
- add_collision_segments(lines);
- add_unscaled_billboard(SpatialEditorGizmos::singleton->light_material_directional_icon, 0.05);
- }
- if (light->cast_to<OmniLight>()) {
- clear();
- OmniLight *on = light->cast_to<OmniLight>();
- float r = on->get_parameter(Light::PARAM_RADIUS);
- Vector<Vector3> points;
- for (int i = 0; i <= 360; i++) {
- float ra = Math::deg2rad(i);
- float rb = Math::deg2rad(i + 1);
- Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * r;
- Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * r;
- /*points.push_back(Vector3(a.x,0,a.y));
- points.push_back(Vector3(b.x,0,b.y));
- points.push_back(Vector3(0,a.x,a.y));
- points.push_back(Vector3(0,b.x,b.y));*/
- points.push_back(Vector3(a.x, a.y, 0));
- points.push_back(Vector3(b.x, b.y, 0));
- }
- add_lines(points, SpatialEditorGizmos::singleton->light_material, true);
- add_collision_segments(points);
- add_unscaled_billboard(SpatialEditorGizmos::singleton->light_material_omni_icon, 0.05);
- Vector<Vector3> handles;
- handles.push_back(Vector3(r, 0, 0));
- add_handles(handles, true);
- }
- if (light->cast_to<SpotLight>()) {
- clear();
- Vector<Vector3> points;
- SpotLight *on = light->cast_to<SpotLight>();
- float r = on->get_parameter(Light::PARAM_RADIUS);
- float w = r * Math::sin(Math::deg2rad(on->get_parameter(Light::PARAM_SPOT_ANGLE)));
- float d = r * Math::cos(Math::deg2rad(on->get_parameter(Light::PARAM_SPOT_ANGLE)));
- for (int i = 0; i < 360; i++) {
- float ra = Math::deg2rad(i);
- float rb = Math::deg2rad(i + 1);
- Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * w;
- Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * w;
- /*points.push_back(Vector3(a.x,0,a.y));
- points.push_back(Vector3(b.x,0,b.y));
- points.push_back(Vector3(0,a.x,a.y));
- points.push_back(Vector3(0,b.x,b.y));*/
- points.push_back(Vector3(a.x, a.y, -d));
- points.push_back(Vector3(b.x, b.y, -d));
- if (i % 90 == 0) {
- points.push_back(Vector3(a.x, a.y, -d));
- points.push_back(Vector3());
- }
- }
- points.push_back(Vector3(0, 0, -r));
- points.push_back(Vector3());
- add_lines(points, SpatialEditorGizmos::singleton->light_material);
- Vector<Vector3> handles;
- handles.push_back(Vector3(0, 0, -r));
- Vector<Vector3> collision_segments;
- for (int i = 0; i < 64; i++) {
- float ra = i * Math_PI * 2.0 / 64.0;
- float rb = (i + 1) * Math_PI * 2.0 / 64.0;
- Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * w;
- Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * w;
- collision_segments.push_back(Vector3(a.x, a.y, -d));
- collision_segments.push_back(Vector3(b.x, b.y, -d));
- if (i % 16 == 0) {
- collision_segments.push_back(Vector3(a.x, a.y, -d));
- collision_segments.push_back(Vector3());
- }
- if (i == 16) {
- handles.push_back(Vector3(a.x, a.y, -d));
- }
- }
- collision_segments.push_back(Vector3(0, 0, -r));
- collision_segments.push_back(Vector3());
- add_handles(handles);
- add_collision_segments(collision_segments);
- add_unscaled_billboard(SpatialEditorGizmos::singleton->light_material_omni_icon, 0.05);
- }
- }
- LightSpatialGizmo::LightSpatialGizmo(Light *p_light) {
- light = p_light;
- set_spatial_node(p_light);
- }
- //////
- void ListenerSpatialGizmo::redraw() {
- clear();
- add_unscaled_billboard(SpatialEditorGizmos::singleton->listener_icon, 0.05);
- add_mesh(SpatialEditorGizmos::singleton->listener_line_mesh);
- Vector<Vector3> cursor_points;
- cursor_points.push_back(Vector3(0, 0, 0));
- cursor_points.push_back(Vector3(0, 0, -1.0));
- add_collision_segments(cursor_points);
- }
- ListenerSpatialGizmo::ListenerSpatialGizmo(Listener *p_listener) {
- set_spatial_node(p_listener);
- listener = p_listener;
- }
- //////
- String CameraSpatialGizmo::get_handle_name(int p_idx) const {
- if (camera->get_projection() == Camera::PROJECTION_PERSPECTIVE) {
- return "FOV";
- } else {
- return "Size";
- }
- }
- Variant CameraSpatialGizmo::get_handle_value(int p_idx) const {
- if (camera->get_projection() == Camera::PROJECTION_PERSPECTIVE) {
- return camera->get_fov();
- } else {
- return camera->get_size();
- }
- }
- void CameraSpatialGizmo::set_handle(int p_idx, Camera *p_camera, const Point2 &p_point) {
- Transform gt = camera->get_global_transform();
- gt.orthonormalize();
- Transform gi = gt.affine_inverse();
- Vector3 ray_from = p_camera->project_ray_origin(p_point);
- Vector3 ray_dir = p_camera->project_ray_normal(p_point);
- Vector3 s[2] = { gi.xform(ray_from), gi.xform(ray_from + ray_dir * 4096) };
- if (camera->get_projection() == Camera::PROJECTION_PERSPECTIVE) {
- Transform gt = camera->get_global_transform();
- float a = _find_closest_angle_to_half_pi_arc(s[0], s[1], 1.0, gt);
- camera->set("fov", a);
- } else {
- Vector3 ra, rb;
- Geometry::get_closest_points_between_segments(Vector3(0, 0, -1), Vector3(4096, 0, -1), s[0], s[1], ra, rb);
- float d = ra.x * 2.0;
- if (d < 0)
- d = 0;
- camera->set("size", d);
- }
- }
- void CameraSpatialGizmo::commit_handle(int p_idx, const Variant &p_restore, bool p_cancel) {
- if (camera->get_projection() == Camera::PROJECTION_PERSPECTIVE) {
- if (p_cancel) {
- camera->set("fov", p_restore);
- } else {
- UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo();
- ur->create_action(TTR("Change Camera FOV"));
- ur->add_do_property(camera, "fov", camera->get_fov());
- ur->add_undo_property(camera, "fov", p_restore);
- ur->commit_action();
- }
- } else {
- if (p_cancel) {
- camera->set("size", p_restore);
- } else {
- UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo();
- ur->create_action(TTR("Change Camera Size"));
- ur->add_do_property(camera, "size", camera->get_size());
- ur->add_undo_property(camera, "size", p_restore);
- ur->commit_action();
- }
- }
- }
- void CameraSpatialGizmo::redraw() {
- clear();
- Vector<Vector3> lines;
- Vector<Vector3> handles;
- switch (camera->get_projection()) {
- case Camera::PROJECTION_PERSPECTIVE: {
- float fov = camera->get_fov();
- Vector3 side = Vector3(Math::sin(Math::deg2rad(fov)), 0, -Math::cos(Math::deg2rad(fov)));
- Vector3 nside = side;
- nside.x = -nside.x;
- Vector3 up = Vector3(0, side.x, 0);
- #define ADD_TRIANGLE(m_a, m_b, m_c) \
- { \
- lines.push_back(m_a); \
- lines.push_back(m_b); \
- lines.push_back(m_b); \
- lines.push_back(m_c); \
- lines.push_back(m_c); \
- lines.push_back(m_a); \
- }
- ADD_TRIANGLE(Vector3(), side + up, side - up);
- ADD_TRIANGLE(Vector3(), nside + up, nside - up);
- ADD_TRIANGLE(Vector3(), side + up, nside + up);
- ADD_TRIANGLE(Vector3(), side - up, nside - up);
- handles.push_back(side);
- side.x *= 0.25;
- nside.x *= 0.25;
- Vector3 tup(0, up.y * 3 / 2, side.z);
- ADD_TRIANGLE(tup, side + up, nside + up);
- } break;
- case Camera::PROJECTION_ORTHOGONAL: {
- #define ADD_QUAD(m_a, m_b, m_c, m_d) \
- { \
- lines.push_back(m_a); \
- lines.push_back(m_b); \
- lines.push_back(m_b); \
- lines.push_back(m_c); \
- lines.push_back(m_c); \
- lines.push_back(m_d); \
- lines.push_back(m_d); \
- lines.push_back(m_a); \
- }
- float size = camera->get_size();
- float hsize = size * 0.5;
- Vector3 right(hsize, 0, 0);
- Vector3 up(0, hsize, 0);
- Vector3 back(0, 0, -1.0);
- Vector3 front(0, 0, 0);
- ADD_QUAD(-up - right, -up + right, up + right, up - right);
- ADD_QUAD(-up - right + back, -up + right + back, up + right + back, up - right + back);
- ADD_QUAD(up + right, up + right + back, up - right + back, up - right);
- ADD_QUAD(-up + right, -up + right + back, -up - right + back, -up - right);
- handles.push_back(right + back);
- right.x *= 0.25;
- Vector3 tup(0, up.y * 3 / 2, back.z);
- ADD_TRIANGLE(tup, right + up + back, -right + up + back);
- } break;
- }
- add_lines(lines, SpatialEditorGizmos::singleton->camera_material);
- add_collision_segments(lines);
- add_handles(handles);
- }
- CameraSpatialGizmo::CameraSpatialGizmo(Camera *p_camera) {
- camera = p_camera;
- set_spatial_node(camera);
- }
- //////
- void MeshInstanceSpatialGizmo::redraw() {
- Ref<Mesh> m = mesh->get_mesh();
- if (!m.is_valid())
- return; //none
- Ref<TriangleMesh> tm = m->generate_triangle_mesh();
- if (tm.is_valid())
- add_collision_triangles(tm);
- }
- MeshInstanceSpatialGizmo::MeshInstanceSpatialGizmo(MeshInstance *p_mesh) {
- mesh = p_mesh;
- set_spatial_node(p_mesh);
- }
- /////
- void Position3DSpatialGizmo::redraw() {
- clear();
- add_mesh(SpatialEditorGizmos::singleton->pos3d_mesh);
- Vector<Vector3> cursor_points;
- float cs = 0.25;
- cursor_points.push_back(Vector3(+cs, 0, 0));
- cursor_points.push_back(Vector3(-cs, 0, 0));
- cursor_points.push_back(Vector3(0, +cs, 0));
- cursor_points.push_back(Vector3(0, -cs, 0));
- cursor_points.push_back(Vector3(0, 0, +cs));
- cursor_points.push_back(Vector3(0, 0, -cs));
- add_collision_segments(cursor_points);
- }
- Position3DSpatialGizmo::Position3DSpatialGizmo(Position3D *p_p3d) {
- p3d = p_p3d;
- set_spatial_node(p3d);
- }
- /////
- void SkeletonSpatialGizmo::redraw() {
- clear();
- Ref<SurfaceTool> surface_tool(memnew(SurfaceTool));
- surface_tool->begin(Mesh::PRIMITIVE_LINES);
- surface_tool->set_material(SpatialEditorGizmos::singleton->skeleton_material);
- Vector<Transform> grests;
- grests.resize(skel->get_bone_count());
- Vector<int> bones;
- Vector<float> weights;
- bones.resize(4);
- weights.resize(4);
- for (int i = 0; i < 4; i++) {
- bones[i] = 0;
- weights[i] = 0;
- }
- weights[0] = 1;
- AABB aabb;
- Color bonecolor = Color(1.0, 0.4, 0.4, 0.3);
- Color rootcolor = Color(0.4, 1.0, 0.4, 0.1);
- for (int i = 0; i < skel->get_bone_count(); i++) {
- int parent = skel->get_bone_parent(i);
- if (parent >= 0) {
- grests[i] = grests[parent] * skel->get_bone_rest(i);
- Vector3 v0 = grests[parent].origin;
- Vector3 v1 = grests[i].origin;
- Vector3 d = (v1 - v0).normalized();
- float dist = v0.distance_to(v1);
- //find closest axis
- int closest = -1;
- float closest_d = 0.0;
- for (int j = 0; j < 3; j++) {
- float dp = Math::abs(grests[parent].basis[j].normalized().dot(d));
- if (j == 0 || dp > closest_d)
- closest = j;
- }
- //find closest other
- Vector3 first;
- Vector3 points[4];
- int pointidx = 0;
- for (int j = 0; j < 3; j++) {
- bones[0] = parent;
- surface_tool->add_bones(bones);
- surface_tool->add_weights(weights);
- surface_tool->add_color(rootcolor);
- surface_tool->add_vertex(v0 - grests[parent].basis[j].normalized() * dist * 0.05);
- surface_tool->add_bones(bones);
- surface_tool->add_weights(weights);
- surface_tool->add_color(rootcolor);
- surface_tool->add_vertex(v0 + grests[parent].basis[j].normalized() * dist * 0.05);
- if (j == closest)
- continue;
- Vector3 axis;
- if (first == Vector3()) {
- axis = d.cross(d.cross(grests[parent].basis[j])).normalized();
- first = axis;
- } else {
- axis = d.cross(first).normalized();
- }
- for (int k = 0; k < 2; k++) {
- if (k == 1)
- axis = -axis;
- Vector3 point = v0 + d * dist * 0.2;
- point += axis * dist * 0.1;
- bones[0] = parent;
- surface_tool->add_bones(bones);
- surface_tool->add_weights(weights);
- surface_tool->add_color(bonecolor);
- surface_tool->add_vertex(v0);
- surface_tool->add_bones(bones);
- surface_tool->add_weights(weights);
- surface_tool->add_color(bonecolor);
- surface_tool->add_vertex(point);
- bones[0] = parent;
- surface_tool->add_bones(bones);
- surface_tool->add_weights(weights);
- surface_tool->add_color(bonecolor);
- surface_tool->add_vertex(point);
- bones[0] = i;
- surface_tool->add_bones(bones);
- surface_tool->add_weights(weights);
- surface_tool->add_color(bonecolor);
- surface_tool->add_vertex(v1);
- points[pointidx++] = point;
- }
- }
- SWAP(points[1], points[2]);
- for (int j = 0; j < 4; j++) {
- bones[0] = parent;
- surface_tool->add_bones(bones);
- surface_tool->add_weights(weights);
- surface_tool->add_color(bonecolor);
- surface_tool->add_vertex(points[j]);
- surface_tool->add_bones(bones);
- surface_tool->add_weights(weights);
- surface_tool->add_color(bonecolor);
- surface_tool->add_vertex(points[(j + 1) % 4]);
- }
- /*
- bones[0]=parent;
- surface_tool->add_bones(bones);
- surface_tool->add_weights(weights);
- surface_tool->add_color(Color(0.4,1,0.4,0.4));
- surface_tool->add_vertex(v0);
- bones[0]=i;
- surface_tool->add_bones(bones);
- surface_tool->add_weights(weights);
- surface_tool->add_color(Color(0.4,1,0.4,0.4));
- surface_tool->add_vertex(v1);
- */
- } else {
- grests[i] = skel->get_bone_rest(i);
- bones[0] = i;
- }
- /*
- Transform t = grests[i];
- t.orthonormalize();
- for (int i=0;i<6;i++) {
- Vector3 face_points[4];
- for (int j=0;j<4;j++) {
- float v[3];
- v[0]=1.0;
- v[1]=1-2*((j>>1)&1);
- v[2]=v[1]*(1-2*(j&1));
- for (int k=0;k<3;k++) {
- if (i<3)
- face_points[j][(i+k)%3]=v[k]*(i>=3?-1:1);
- else
- face_points[3-j][(i+k)%3]=v[k]*(i>=3?-1:1);
- }
- }
- for(int j=0;j<4;j++) {
- surface_tool->add_bones(bones);
- surface_tool->add_weights(weights);
- surface_tool->add_color(Color(1.0,0.4,0.4,0.4));
- surface_tool->add_vertex(t.xform(face_points[j]*0.04));
- surface_tool->add_bones(bones);
- surface_tool->add_weights(weights);
- surface_tool->add_color(Color(1.0,0.4,0.4,0.4));
- surface_tool->add_vertex(t.xform(face_points[(j+1)%4]*0.04));
- }
- }
- */
- }
- Ref<Mesh> m = surface_tool->commit();
- add_mesh(m, false, skel->get_skeleton());
- }
- SkeletonSpatialGizmo::SkeletonSpatialGizmo(Skeleton *p_skel) {
- skel = p_skel;
- set_spatial_node(p_skel);
- }
- /////
- void SpatialPlayerSpatialGizmo::redraw() {
- clear();
- if (splayer->cast_to<SpatialStreamPlayer>()) {
- add_unscaled_billboard(SpatialEditorGizmos::singleton->stream_player_icon, 0.05);
- } else if (splayer->cast_to<SpatialSamplePlayer>()) {
- add_unscaled_billboard(SpatialEditorGizmos::singleton->sample_player_icon, 0.05);
- }
- }
- SpatialPlayerSpatialGizmo::SpatialPlayerSpatialGizmo(SpatialPlayer *p_splayer) {
- set_spatial_node(p_splayer);
- splayer = p_splayer;
- }
- /////
- void RoomSpatialGizmo::redraw() {
- clear();
- Ref<RoomBounds> roomie = room->get_room();
- if (roomie.is_null())
- return;
- DVector<Face3> faces = roomie->get_geometry_hint();
- Vector<Vector3> lines;
- int fc = faces.size();
- DVector<Face3>::Read r = faces.read();
- Map<_EdgeKey, Vector3> edge_map;
- for (int i = 0; i < fc; i++) {
- Vector3 fn = r[i].get_plane().normal;
- for (int j = 0; j < 3; j++) {
- _EdgeKey ek;
- ek.from = r[i].vertex[j].snapped(CMP_EPSILON);
- ek.to = r[i].vertex[(j + 1) % 3].snapped(CMP_EPSILON);
- if (ek.from < ek.to)
- SWAP(ek.from, ek.to);
- Map<_EdgeKey, Vector3>::Element *E = edge_map.find(ek);
- if (E) {
- if (E->get().dot(fn) > 0.9) {
- E->get() = Vector3();
- }
- } else {
- edge_map[ek] = fn;
- }
- }
- }
- for (Map<_EdgeKey, Vector3>::Element *E = edge_map.front(); E; E = E->next()) {
- if (E->get() != Vector3()) {
- lines.push_back(E->key().from);
- lines.push_back(E->key().to);
- }
- }
- add_lines(lines, SpatialEditorGizmos::singleton->room_material);
- add_collision_segments(lines);
- }
- RoomSpatialGizmo::RoomSpatialGizmo(Room *p_room) {
- set_spatial_node(p_room);
- room = p_room;
- }
- /////
- void PortalSpatialGizmo::redraw() {
- clear();
- Vector<Point2> points = portal->get_shape();
- if (points.size() == 0) {
- return;
- }
- Vector<Vector3> lines;
- Vector3 center;
- for (int i = 0; i < points.size(); i++) {
- Vector3 f;
- f.x = points[i].x;
- f.y = points[i].y;
- Vector3 fn;
- fn.x = points[(i + 1) % points.size()].x;
- fn.y = points[(i + 1) % points.size()].y;
- center += f;
- lines.push_back(f);
- lines.push_back(fn);
- }
- center /= points.size();
- lines.push_back(center);
- lines.push_back(center + Vector3(0, 0, 1));
- add_lines(lines, SpatialEditorGizmos::singleton->portal_material);
- add_collision_segments(lines);
- }
- PortalSpatialGizmo::PortalSpatialGizmo(Portal *p_portal) {
- set_spatial_node(p_portal);
- portal = p_portal;
- }
- /////
- void RayCastSpatialGizmo::redraw() {
- clear();
- Vector<Vector3> lines;
- lines.push_back(Vector3());
- lines.push_back(raycast->get_cast_to());
- add_lines(lines, SpatialEditorGizmos::singleton->raycast_material);
- add_collision_segments(lines);
- }
- RayCastSpatialGizmo::RayCastSpatialGizmo(RayCast *p_raycast) {
- set_spatial_node(p_raycast);
- raycast = p_raycast;
- }
- /////
- void VehicleWheelSpatialGizmo::redraw() {
- clear();
- Vector<Vector3> points;
- float r = car_wheel->get_radius();
- const int skip = 10;
- for (int i = 0; i <= 360; i += skip) {
- float ra = Math::deg2rad(i);
- float rb = Math::deg2rad(i + skip);
- Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * r;
- Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * r;
- points.push_back(Vector3(0, a.x, a.y));
- points.push_back(Vector3(0, b.x, b.y));
- const int springsec = 4;
- for (int j = 0; j < springsec; j++) {
- float t = car_wheel->get_suspension_rest_length() * 5;
- points.push_back(Vector3(a.x, i / 360.0 * t / springsec + j * (t / springsec), a.y) * 0.2);
- points.push_back(Vector3(b.x, (i + skip) / 360.0 * t / springsec + j * (t / springsec), b.y) * 0.2);
- }
- }
- //travel
- points.push_back(Vector3(0, 0, 0));
- points.push_back(Vector3(0, car_wheel->get_suspension_rest_length(), 0));
- //axis
- points.push_back(Vector3(r * 0.2, car_wheel->get_suspension_rest_length(), 0));
- points.push_back(Vector3(-r * 0.2, car_wheel->get_suspension_rest_length(), 0));
- //axis
- points.push_back(Vector3(r * 0.2, 0, 0));
- points.push_back(Vector3(-r * 0.2, 0, 0));
- //forward line
- points.push_back(Vector3(0, -r, 0));
- points.push_back(Vector3(0, -r, r * 2));
- points.push_back(Vector3(0, -r, r * 2));
- points.push_back(Vector3(r * 2 * 0.2, -r, r * 2 * 0.8));
- points.push_back(Vector3(0, -r, r * 2));
- points.push_back(Vector3(-r * 2 * 0.2, -r, r * 2 * 0.8));
- add_lines(points, SpatialEditorGizmos::singleton->car_wheel_material);
- add_collision_segments(points);
- }
- VehicleWheelSpatialGizmo::VehicleWheelSpatialGizmo(VehicleWheel *p_car_wheel) {
- set_spatial_node(p_car_wheel);
- car_wheel = p_car_wheel;
- }
- ///
- void TestCubeSpatialGizmo::redraw() {
- clear();
- add_collision_triangles(SpatialEditorGizmos::singleton->test_cube_tm);
- }
- TestCubeSpatialGizmo::TestCubeSpatialGizmo(TestCube *p_tc) {
- tc = p_tc;
- set_spatial_node(p_tc);
- }
- ///////////
- String CollisionShapeSpatialGizmo::get_handle_name(int p_idx) const {
- Ref<Shape> s = cs->get_shape();
- if (s.is_null())
- return "";
- if (s->cast_to<SphereShape>()) {
- return "Radius";
- }
- if (s->cast_to<BoxShape>()) {
- return "Extents";
- }
- if (s->cast_to<CapsuleShape>()) {
- return p_idx == 0 ? "Radius" : "Height";
- }
- if (s->cast_to<RayShape>()) {
- return "Length";
- }
- return "";
- }
- Variant CollisionShapeSpatialGizmo::get_handle_value(int p_idx) const {
- Ref<Shape> s = cs->get_shape();
- if (s.is_null())
- return Variant();
- if (s->cast_to<SphereShape>()) {
- Ref<SphereShape> ss = s;
- return ss->get_radius();
- }
- if (s->cast_to<BoxShape>()) {
- Ref<BoxShape> bs = s;
- return bs->get_extents();
- }
- if (s->cast_to<CapsuleShape>()) {
- Ref<CapsuleShape> cs = s;
- return p_idx == 0 ? cs->get_radius() : cs->get_height();
- }
- if (s->cast_to<RayShape>()) {
- Ref<RayShape> cs = s;
- return cs->get_length();
- }
- return Variant();
- }
- void CollisionShapeSpatialGizmo::set_handle(int p_idx, Camera *p_camera, const Point2 &p_point) {
- Ref<Shape> s = cs->get_shape();
- if (s.is_null())
- return;
- Transform gt = cs->get_global_transform();
- gt.orthonormalize();
- Transform gi = gt.affine_inverse();
- Vector3 ray_from = p_camera->project_ray_origin(p_point);
- Vector3 ray_dir = p_camera->project_ray_normal(p_point);
- Vector3 sg[2] = { gi.xform(ray_from), gi.xform(ray_from + ray_dir * 4096) };
- if (s->cast_to<SphereShape>()) {
- Ref<SphereShape> ss = s;
- Vector3 ra, rb;
- Geometry::get_closest_points_between_segments(Vector3(), Vector3(4096, 0, 0), sg[0], sg[1], ra, rb);
- float d = ra.x;
- if (d < 0.001)
- d = 0.001;
- ss->set_radius(d);
- }
- if (s->cast_to<RayShape>()) {
- Ref<RayShape> rs = s;
- Vector3 ra, rb;
- Geometry::get_closest_points_between_segments(Vector3(), Vector3(0, 0, 4096), sg[0], sg[1], ra, rb);
- float d = ra.z;
- if (d < 0.001)
- d = 0.001;
- rs->set_length(d);
- }
- if (s->cast_to<BoxShape>()) {
- Vector3 axis;
- axis[p_idx] = 1.0;
- Ref<BoxShape> bs = s;
- Vector3 ra, rb;
- Geometry::get_closest_points_between_segments(Vector3(), axis * 4096, sg[0], sg[1], ra, rb);
- float d = ra[p_idx];
- if (d < 0.001)
- d = 0.001;
- Vector3 he = bs->get_extents();
- he[p_idx] = d;
- bs->set_extents(he);
- }
- if (s->cast_to<CapsuleShape>()) {
- Vector3 axis;
- axis[p_idx == 0 ? 0 : 2] = 1.0;
- Ref<CapsuleShape> cs = s;
- Vector3 ra, rb;
- Geometry::get_closest_points_between_segments(Vector3(), axis * 4096, sg[0], sg[1], ra, rb);
- float d = axis.dot(ra);
- if (p_idx == 1)
- d -= cs->get_radius();
- if (d < 0.001)
- d = 0.001;
- if (p_idx == 0)
- cs->set_radius(d);
- else if (p_idx == 1)
- cs->set_height(d * 2.0);
- }
- }
- void CollisionShapeSpatialGizmo::commit_handle(int p_idx, const Variant &p_restore, bool p_cancel) {
- Ref<Shape> s = cs->get_shape();
- if (s.is_null())
- return;
- if (s->cast_to<SphereShape>()) {
- Ref<SphereShape> ss = s;
- if (p_cancel) {
- ss->set_radius(p_restore);
- return;
- }
- UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo();
- ur->create_action(TTR("Change Sphere Shape Radius"));
- ur->add_do_method(ss.ptr(), "set_radius", ss->get_radius());
- ur->add_undo_method(ss.ptr(), "set_radius", p_restore);
- ur->commit_action();
- }
- if (s->cast_to<BoxShape>()) {
- Ref<BoxShape> ss = s;
- if (p_cancel) {
- ss->set_extents(p_restore);
- return;
- }
- UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo();
- ur->create_action(TTR("Change Box Shape Extents"));
- ur->add_do_method(ss.ptr(), "set_extents", ss->get_extents());
- ur->add_undo_method(ss.ptr(), "set_extents", p_restore);
- ur->commit_action();
- }
- if (s->cast_to<CapsuleShape>()) {
- Ref<CapsuleShape> ss = s;
- if (p_cancel) {
- if (p_idx == 0)
- ss->set_radius(p_restore);
- else
- ss->set_height(p_restore);
- return;
- }
- UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo();
- if (p_idx == 0) {
- ur->create_action(TTR("Change Capsule Shape Radius"));
- ur->add_do_method(ss.ptr(), "set_radius", ss->get_radius());
- ur->add_undo_method(ss.ptr(), "set_radius", p_restore);
- } else {
- ur->create_action(TTR("Change Capsule Shape Height"));
- ur->add_do_method(ss.ptr(), "set_height", ss->get_height());
- ur->add_undo_method(ss.ptr(), "set_height", p_restore);
- }
- ur->commit_action();
- }
- if (s->cast_to<RayShape>()) {
- Ref<RayShape> ss = s;
- if (p_cancel) {
- ss->set_length(p_restore);
- return;
- }
- UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo();
- ur->create_action(TTR("Change Ray Shape Length"));
- ur->add_do_method(ss.ptr(), "set_length", ss->get_length());
- ur->add_undo_method(ss.ptr(), "set_length", p_restore);
- ur->commit_action();
- }
- }
- void CollisionShapeSpatialGizmo::redraw() {
- clear();
- Ref<Shape> s = cs->get_shape();
- if (s.is_null())
- return;
- if (s->cast_to<SphereShape>()) {
- Ref<SphereShape> sp = s;
- float r = sp->get_radius();
- Vector<Vector3> points;
- for (int i = 0; i <= 360; i++) {
- float ra = Math::deg2rad(i);
- float rb = Math::deg2rad(i + 1);
- Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * r;
- Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * r;
- points.push_back(Vector3(a.x, 0, a.y));
- points.push_back(Vector3(b.x, 0, b.y));
- points.push_back(Vector3(0, a.x, a.y));
- points.push_back(Vector3(0, b.x, b.y));
- points.push_back(Vector3(a.x, a.y, 0));
- points.push_back(Vector3(b.x, b.y, 0));
- }
- Vector<Vector3> collision_segments;
- for (int i = 0; i < 64; i++) {
- float ra = i * Math_PI * 2.0 / 64.0;
- float rb = (i + 1) * Math_PI * 2.0 / 64.0;
- Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * r;
- Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * r;
- collision_segments.push_back(Vector3(a.x, 0, a.y));
- collision_segments.push_back(Vector3(b.x, 0, b.y));
- collision_segments.push_back(Vector3(0, a.x, a.y));
- collision_segments.push_back(Vector3(0, b.x, b.y));
- collision_segments.push_back(Vector3(a.x, a.y, 0));
- collision_segments.push_back(Vector3(b.x, b.y, 0));
- }
- add_lines(points, SpatialEditorGizmos::singleton->shape_material);
- add_collision_segments(collision_segments);
- Vector<Vector3> handles;
- handles.push_back(Vector3(r, 0, 0));
- add_handles(handles);
- }
- if (s->cast_to<BoxShape>()) {
- Ref<BoxShape> bs = s;
- Vector<Vector3> lines;
- AABB aabb;
- aabb.pos = -bs->get_extents();
- aabb.size = aabb.pos * -2;
- for (int i = 0; i < 12; i++) {
- Vector3 a, b;
- aabb.get_edge(i, a, b);
- lines.push_back(a);
- lines.push_back(b);
- }
- Vector<Vector3> handles;
- for (int i = 0; i < 3; i++) {
- Vector3 ax;
- ax[i] = bs->get_extents()[i];
- handles.push_back(ax);
- }
- add_lines(lines, SpatialEditorGizmos::singleton->shape_material);
- add_collision_segments(lines);
- add_handles(handles);
- }
- if (s->cast_to<CapsuleShape>()) {
- Ref<CapsuleShape> cs = s;
- float radius = cs->get_radius();
- float height = cs->get_height();
- Vector<Vector3> points;
- Vector3 d(0, 0, height * 0.5);
- for (int i = 0; i < 360; i++) {
- float ra = Math::deg2rad(i);
- float rb = Math::deg2rad(i + 1);
- Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * radius;
- Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * radius;
- points.push_back(Vector3(a.x, a.y, 0) + d);
- points.push_back(Vector3(b.x, b.y, 0) + d);
- points.push_back(Vector3(a.x, a.y, 0) - d);
- points.push_back(Vector3(b.x, b.y, 0) - d);
- if (i % 90 == 0) {
- points.push_back(Vector3(a.x, a.y, 0) + d);
- points.push_back(Vector3(a.x, a.y, 0) - d);
- }
- Vector3 dud = i < 180 ? d : -d;
- points.push_back(Vector3(0, a.y, a.x) + dud);
- points.push_back(Vector3(0, b.y, b.x) + dud);
- points.push_back(Vector3(a.y, 0, a.x) + dud);
- points.push_back(Vector3(b.y, 0, b.x) + dud);
- }
- add_lines(points, SpatialEditorGizmos::singleton->shape_material);
- Vector<Vector3> collision_segments;
- for (int i = 0; i < 64; i++) {
- float ra = i * Math_PI * 2.0 / 64.0;
- float rb = (i + 1) * Math_PI * 2.0 / 64.0;
- Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * radius;
- Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * radius;
- collision_segments.push_back(Vector3(a.x, a.y, 0) + d);
- collision_segments.push_back(Vector3(b.x, b.y, 0) + d);
- collision_segments.push_back(Vector3(a.x, a.y, 0) - d);
- collision_segments.push_back(Vector3(b.x, b.y, 0) - d);
- if (i % 16 == 0) {
- collision_segments.push_back(Vector3(a.x, a.y, 0) + d);
- collision_segments.push_back(Vector3(a.x, a.y, 0) - d);
- }
- Vector3 dud = i < 32 ? d : -d;
- collision_segments.push_back(Vector3(0, a.y, a.x) + dud);
- collision_segments.push_back(Vector3(0, b.y, b.x) + dud);
- collision_segments.push_back(Vector3(a.y, 0, a.x) + dud);
- collision_segments.push_back(Vector3(b.y, 0, b.x) + dud);
- }
- add_collision_segments(collision_segments);
- Vector<Vector3> handles;
- handles.push_back(Vector3(cs->get_radius(), 0, 0));
- handles.push_back(Vector3(0, 0, cs->get_height() * 0.5 + cs->get_radius()));
- add_handles(handles);
- }
- if (s->cast_to<PlaneShape>()) {
- Ref<PlaneShape> ps = s;
- Plane p = ps->get_plane();
- Vector<Vector3> points;
- Vector3 n1 = p.get_any_perpendicular_normal();
- Vector3 n2 = p.normal.cross(n1).normalized();
- Vector3 pface[4] = {
- p.normal * p.d + n1 * 10.0 + n2 * 10.0,
- p.normal * p.d + n1 * 10.0 + n2 * -10.0,
- p.normal * p.d + n1 * -10.0 + n2 * -10.0,
- p.normal * p.d + n1 * -10.0 + n2 * 10.0,
- };
- points.push_back(pface[0]);
- points.push_back(pface[1]);
- points.push_back(pface[1]);
- points.push_back(pface[2]);
- points.push_back(pface[2]);
- points.push_back(pface[3]);
- points.push_back(pface[3]);
- points.push_back(pface[0]);
- points.push_back(p.normal * p.d);
- points.push_back(p.normal * p.d + p.normal * 3);
- add_lines(points, SpatialEditorGizmos::singleton->shape_material);
- add_collision_segments(points);
- }
- if (s->cast_to<ConvexPolygonShape>()) {
- DVector<Vector3> points = s->cast_to<ConvexPolygonShape>()->get_points();
- if (points.size() > 3) {
- QuickHull qh;
- Vector<Vector3> varr = Variant(points);
- Geometry::MeshData md;
- Error err = qh.build(varr, md);
- if (err == OK) {
- Vector<Vector3> points;
- points.resize(md.edges.size() * 2);
- for (int i = 0; i < md.edges.size(); i++) {
- points[i * 2 + 0] = md.vertices[md.edges[i].a];
- points[i * 2 + 1] = md.vertices[md.edges[i].b];
- }
- add_lines(points, SpatialEditorGizmos::singleton->shape_material);
- add_collision_segments(points);
- }
- }
- }
- if (s->cast_to<RayShape>()) {
- Ref<RayShape> rs = s;
- Vector<Vector3> points;
- points.push_back(Vector3());
- points.push_back(Vector3(0, 0, rs->get_length()));
- add_lines(points, SpatialEditorGizmos::singleton->shape_material);
- add_collision_segments(points);
- Vector<Vector3> handles;
- handles.push_back(Vector3(0, 0, rs->get_length()));
- add_handles(handles);
- }
- }
- CollisionShapeSpatialGizmo::CollisionShapeSpatialGizmo(CollisionShape *p_cs) {
- cs = p_cs;
- set_spatial_node(p_cs);
- }
- /////
- void CollisionPolygonSpatialGizmo::redraw() {
- clear();
- Vector<Vector2> points = polygon->get_polygon();
- float depth = polygon->get_depth() * 0.5;
- Vector<Vector3> lines;
- for (int i = 0; i < points.size(); i++) {
- int n = (i + 1) % points.size();
- lines.push_back(Vector3(points[i].x, points[i].y, depth));
- lines.push_back(Vector3(points[n].x, points[n].y, depth));
- lines.push_back(Vector3(points[i].x, points[i].y, -depth));
- lines.push_back(Vector3(points[n].x, points[n].y, -depth));
- lines.push_back(Vector3(points[i].x, points[i].y, depth));
- lines.push_back(Vector3(points[i].x, points[i].y, -depth));
- }
- add_lines(lines, SpatialEditorGizmos::singleton->shape_material);
- add_collision_segments(lines);
- }
- CollisionPolygonSpatialGizmo::CollisionPolygonSpatialGizmo(CollisionPolygon *p_polygon) {
- set_spatial_node(p_polygon);
- polygon = p_polygon;
- }
- ///
- String VisibilityNotifierGizmo::get_handle_name(int p_idx) const {
- switch (p_idx) {
- case 0: return "X";
- case 1: return "Y";
- case 2: return "Z";
- }
- return "";
- }
- Variant VisibilityNotifierGizmo::get_handle_value(int p_idx) const {
- return notifier->get_aabb();
- }
- void VisibilityNotifierGizmo::set_handle(int p_idx, Camera *p_camera, const Point2 &p_point) {
- Transform gt = notifier->get_global_transform();
- //gt.orthonormalize();
- Transform gi = gt.affine_inverse();
- AABB aabb = notifier->get_aabb();
- Vector3 ray_from = p_camera->project_ray_origin(p_point);
- Vector3 ray_dir = p_camera->project_ray_normal(p_point);
- Vector3 sg[2] = { gi.xform(ray_from), gi.xform(ray_from + ray_dir * 4096) };
- Vector3 ofs = aabb.pos + aabb.size * 0.5;
- Vector3 axis;
- axis[p_idx] = 1.0;
- Vector3 ra, rb;
- Geometry::get_closest_points_between_segments(ofs, ofs + axis * 4096, sg[0], sg[1], ra, rb);
- float d = ra[p_idx];
- if (d < 0.001)
- d = 0.001;
- aabb.pos[p_idx] = (aabb.pos[p_idx] + aabb.size[p_idx] * 0.5) - d;
- aabb.size[p_idx] = d * 2;
- notifier->set_aabb(aabb);
- }
- void VisibilityNotifierGizmo::commit_handle(int p_idx, const Variant &p_restore, bool p_cancel) {
- if (p_cancel) {
- notifier->set_aabb(p_restore);
- return;
- }
- UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo();
- ur->create_action(TTR("Change Notifier Extents"));
- ur->add_do_method(notifier, "set_aabb", notifier->get_aabb());
- ur->add_undo_method(notifier, "set_aabb", p_restore);
- ur->commit_action();
- }
- void VisibilityNotifierGizmo::redraw() {
- clear();
- Vector<Vector3> lines;
- AABB aabb = notifier->get_aabb();
- for (int i = 0; i < 12; i++) {
- Vector3 a, b;
- aabb.get_edge(i, a, b);
- lines.push_back(a);
- lines.push_back(b);
- }
- Vector<Vector3> handles;
- for (int i = 0; i < 3; i++) {
- Vector3 ax;
- ax[i] = aabb.pos[i] + aabb.size[i];
- handles.push_back(ax);
- }
- add_lines(lines, SpatialEditorGizmos::singleton->visibility_notifier_material);
- //add_unscaled_billboard(SpatialEditorGizmos::singleton->visi,0.05);
- add_collision_segments(lines);
- add_handles(handles);
- }
- VisibilityNotifierGizmo::VisibilityNotifierGizmo(VisibilityNotifier *p_notifier) {
- notifier = p_notifier;
- set_spatial_node(p_notifier);
- }
- ////////
- void NavigationMeshSpatialGizmo::redraw() {
- clear();
- Ref<NavigationMesh> navmeshie = navmesh->get_navigation_mesh();
- if (navmeshie.is_null())
- return;
- DVector<Vector3> vertices = navmeshie->get_vertices();
- DVector<Vector3>::Read vr = vertices.read();
- List<Face3> faces;
- for (int i = 0; i < navmeshie->get_polygon_count(); i++) {
- Vector<int> p = navmeshie->get_polygon(i);
- for (int j = 2; j < p.size(); j++) {
- Face3 f;
- f.vertex[0] = vr[p[0]];
- f.vertex[1] = vr[p[j - 1]];
- f.vertex[2] = vr[p[j]];
- faces.push_back(f);
- }
- }
- if (faces.empty())
- return;
- Map<_EdgeKey, bool> edge_map;
- DVector<Vector3> tmeshfaces;
- tmeshfaces.resize(faces.size() * 3);
- {
- DVector<Vector3>::Write tw = tmeshfaces.write();
- int tidx = 0;
- for (List<Face3>::Element *E = faces.front(); E; E = E->next()) {
- const Face3 &f = E->get();
- for (int j = 0; j < 3; j++) {
- tw[tidx++] = f.vertex[j];
- _EdgeKey ek;
- ek.from = f.vertex[j].snapped(CMP_EPSILON);
- ek.to = f.vertex[(j + 1) % 3].snapped(CMP_EPSILON);
- if (ek.from < ek.to)
- SWAP(ek.from, ek.to);
- Map<_EdgeKey, bool>::Element *E = edge_map.find(ek);
- if (E) {
- E->get() = false;
- } else {
- edge_map[ek] = true;
- }
- }
- }
- }
- Vector<Vector3> lines;
- for (Map<_EdgeKey, bool>::Element *E = edge_map.front(); E; E = E->next()) {
- if (E->get()) {
- lines.push_back(E->key().from);
- lines.push_back(E->key().to);
- }
- }
- Ref<TriangleMesh> tmesh = memnew(TriangleMesh);
- tmesh->create(tmeshfaces);
- if (lines.size())
- add_lines(lines, navmesh->is_enabled() ? SpatialEditorGizmos::singleton->navmesh_edge_material : SpatialEditorGizmos::singleton->navmesh_edge_material_disabled);
- add_collision_triangles(tmesh);
- Ref<Mesh> m = memnew(Mesh);
- Array a;
- a.resize(Mesh::ARRAY_MAX);
- a[0] = tmeshfaces;
- m->add_surface(Mesh::PRIMITIVE_TRIANGLES, a);
- m->surface_set_material(0, navmesh->is_enabled() ? SpatialEditorGizmos::singleton->navmesh_solid_material : SpatialEditorGizmos::singleton->navmesh_solid_material_disabled);
- add_mesh(m);
- add_collision_segments(lines);
- }
- NavigationMeshSpatialGizmo::NavigationMeshSpatialGizmo(NavigationMeshInstance *p_navmesh) {
- set_spatial_node(p_navmesh);
- navmesh = p_navmesh;
- }
- //////
- ///
- ///
- void PinJointSpatialGizmo::redraw() {
- clear();
- Vector<Vector3> cursor_points;
- float cs = 0.25;
- cursor_points.push_back(Vector3(+cs, 0, 0));
- cursor_points.push_back(Vector3(-cs, 0, 0));
- cursor_points.push_back(Vector3(0, +cs, 0));
- cursor_points.push_back(Vector3(0, -cs, 0));
- cursor_points.push_back(Vector3(0, 0, +cs));
- cursor_points.push_back(Vector3(0, 0, -cs));
- add_collision_segments(cursor_points);
- add_lines(cursor_points, SpatialEditorGizmos::singleton->joint_material);
- }
- PinJointSpatialGizmo::PinJointSpatialGizmo(PinJoint *p_p3d) {
- p3d = p_p3d;
- set_spatial_node(p3d);
- }
- ////
- void HingeJointSpatialGizmo::redraw() {
- clear();
- Vector<Vector3> cursor_points;
- float cs = 0.25;
- /*cursor_points.push_back(Vector3(+cs,0,0));
- cursor_points.push_back(Vector3(-cs,0,0));
- cursor_points.push_back(Vector3(0,+cs,0));
- cursor_points.push_back(Vector3(0,-cs,0));*/
- cursor_points.push_back(Vector3(0, 0, +cs * 2));
- cursor_points.push_back(Vector3(0, 0, -cs * 2));
- float ll = p3d->get_param(HingeJoint::PARAM_LIMIT_LOWER);
- float ul = p3d->get_param(HingeJoint::PARAM_LIMIT_UPPER);
- if (p3d->get_flag(HingeJoint::FLAG_USE_LIMIT) && ll < ul) {
- const int points = 32;
- for (int i = 0; i < points; i++) {
- float s = ll + i * (ul - ll) / points;
- float n = ll + (i + 1) * (ul - ll) / points;
- Vector3 from = Vector3(-Math::sin(s), Math::cos(s), 0) * cs;
- Vector3 to = Vector3(-Math::sin(n), Math::cos(n), 0) * cs;
- if (i == points - 1) {
- cursor_points.push_back(to);
- cursor_points.push_back(Vector3());
- }
- if (i == 0) {
- cursor_points.push_back(from);
- cursor_points.push_back(Vector3());
- }
- cursor_points.push_back(from);
- cursor_points.push_back(to);
- }
- cursor_points.push_back(Vector3(0, cs * 1.5, 0));
- cursor_points.push_back(Vector3());
- } else {
- const int points = 32;
- for (int i = 0; i < points; i++) {
- float s = ll + i * (Math_PI * 2.0) / points;
- float n = ll + (i + 1) * (Math_PI * 2.0) / points;
- Vector3 from = Vector3(-Math::sin(s), Math::cos(s), 0) * cs;
- Vector3 to = Vector3(-Math::sin(n), Math::cos(n), 0) * cs;
- cursor_points.push_back(from);
- cursor_points.push_back(to);
- }
- }
- add_collision_segments(cursor_points);
- add_lines(cursor_points, SpatialEditorGizmos::singleton->joint_material);
- }
- HingeJointSpatialGizmo::HingeJointSpatialGizmo(HingeJoint *p_p3d) {
- p3d = p_p3d;
- set_spatial_node(p3d);
- }
- ///////
- ///
- ////
- void SliderJointSpatialGizmo::redraw() {
- clear();
- Vector<Vector3> cursor_points;
- float cs = 0.25;
- /*cursor_points.push_back(Vector3(+cs,0,0));
- cursor_points.push_back(Vector3(-cs,0,0));
- cursor_points.push_back(Vector3(0,+cs,0));
- cursor_points.push_back(Vector3(0,-cs,0));*/
- cursor_points.push_back(Vector3(0, 0, +cs * 2));
- cursor_points.push_back(Vector3(0, 0, -cs * 2));
- float ll = p3d->get_param(SliderJoint::PARAM_ANGULAR_LIMIT_LOWER);
- float ul = p3d->get_param(SliderJoint::PARAM_ANGULAR_LIMIT_UPPER);
- float lll = -p3d->get_param(SliderJoint::PARAM_LINEAR_LIMIT_LOWER);
- float lul = -p3d->get_param(SliderJoint::PARAM_LINEAR_LIMIT_UPPER);
- if (lll > lul) {
- cursor_points.push_back(Vector3(lul, 0, 0));
- cursor_points.push_back(Vector3(lll, 0, 0));
- cursor_points.push_back(Vector3(lul, -cs, -cs));
- cursor_points.push_back(Vector3(lul, -cs, cs));
- cursor_points.push_back(Vector3(lul, -cs, cs));
- cursor_points.push_back(Vector3(lul, cs, cs));
- cursor_points.push_back(Vector3(lul, cs, cs));
- cursor_points.push_back(Vector3(lul, cs, -cs));
- cursor_points.push_back(Vector3(lul, cs, -cs));
- cursor_points.push_back(Vector3(lul, -cs, -cs));
- cursor_points.push_back(Vector3(lll, -cs, -cs));
- cursor_points.push_back(Vector3(lll, -cs, cs));
- cursor_points.push_back(Vector3(lll, -cs, cs));
- cursor_points.push_back(Vector3(lll, cs, cs));
- cursor_points.push_back(Vector3(lll, cs, cs));
- cursor_points.push_back(Vector3(lll, cs, -cs));
- cursor_points.push_back(Vector3(lll, cs, -cs));
- cursor_points.push_back(Vector3(lll, -cs, -cs));
- } else {
- cursor_points.push_back(Vector3(+cs * 2, 0, 0));
- cursor_points.push_back(Vector3(-cs * 2, 0, 0));
- }
- if (ll < ul) {
- const int points = 32;
- for (int i = 0; i < points; i++) {
- float s = ll + i * (ul - ll) / points;
- float n = ll + (i + 1) * (ul - ll) / points;
- Vector3 from = Vector3(0, Math::cos(s), -Math::sin(s)) * cs;
- Vector3 to = Vector3(0, Math::cos(n), -Math::sin(n)) * cs;
- if (i == points - 1) {
- cursor_points.push_back(to);
- cursor_points.push_back(Vector3());
- }
- if (i == 0) {
- cursor_points.push_back(from);
- cursor_points.push_back(Vector3());
- }
- cursor_points.push_back(from);
- cursor_points.push_back(to);
- }
- cursor_points.push_back(Vector3(0, cs * 1.5, 0));
- cursor_points.push_back(Vector3());
- } else {
- const int points = 32;
- for (int i = 0; i < points; i++) {
- float s = ll + i * (Math_PI * 2.0) / points;
- float n = ll + (i + 1) * (Math_PI * 2.0) / points;
- Vector3 from = Vector3(0, Math::cos(s), -Math::sin(s)) * cs;
- Vector3 to = Vector3(0, Math::cos(n), -Math::sin(n)) * cs;
- cursor_points.push_back(from);
- cursor_points.push_back(to);
- }
- }
- add_collision_segments(cursor_points);
- add_lines(cursor_points, SpatialEditorGizmos::singleton->joint_material);
- }
- SliderJointSpatialGizmo::SliderJointSpatialGizmo(SliderJoint *p_p3d) {
- p3d = p_p3d;
- set_spatial_node(p3d);
- }
- ///////
- ///
- ////
- void ConeTwistJointSpatialGizmo::redraw() {
- clear();
- Vector<Vector3> points;
- float r = 1.0;
- float w = r * Math::sin(p3d->get_param(ConeTwistJoint::PARAM_SWING_SPAN));
- float d = r * Math::cos(p3d->get_param(ConeTwistJoint::PARAM_SWING_SPAN));
- //swing
- for (int i = 0; i < 360; i += 10) {
- float ra = Math::deg2rad(i);
- float rb = Math::deg2rad(i + 10);
- Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * w;
- Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * w;
- /*points.push_back(Vector3(a.x,0,a.y));
- points.push_back(Vector3(b.x,0,b.y));
- points.push_back(Vector3(0,a.x,a.y));
- points.push_back(Vector3(0,b.x,b.y));*/
- points.push_back(Vector3(d, a.x, a.y));
- points.push_back(Vector3(d, b.x, b.y));
- if (i % 90 == 0) {
- points.push_back(Vector3(d, a.x, a.y));
- points.push_back(Vector3());
- }
- }
- points.push_back(Vector3());
- points.push_back(Vector3(1, 0, 0));
- //twist
- /*
- */
- float ts = Math::rad2deg(p3d->get_param(ConeTwistJoint::PARAM_TWIST_SPAN));
- ts = MIN(ts, 720);
- for (int i = 0; i < int(ts); i += 5) {
- float ra = Math::deg2rad(i);
- float rb = Math::deg2rad(i + 5);
- float c = i / 720.0;
- float cn = (i + 5) / 720.0;
- Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * w * c;
- Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * w * cn;
- /*points.push_back(Vector3(a.x,0,a.y));
- points.push_back(Vector3(b.x,0,b.y));
- points.push_back(Vector3(0,a.x,a.y));
- points.push_back(Vector3(0,b.x,b.y));*/
- points.push_back(Vector3(c, a.x, a.y));
- points.push_back(Vector3(cn, b.x, b.y));
- }
- add_collision_segments(points);
- add_lines(points, SpatialEditorGizmos::singleton->joint_material);
- }
- ConeTwistJointSpatialGizmo::ConeTwistJointSpatialGizmo(ConeTwistJoint *p_p3d) {
- p3d = p_p3d;
- set_spatial_node(p3d);
- }
- ////////
- /// \brief SpatialEditorGizmos::singleton
- ///
- ///////
- ///
- ////
- void Generic6DOFJointSpatialGizmo::redraw() {
- clear();
- Vector<Vector3> cursor_points;
- float cs = 0.25;
- for (int ax = 0; ax < 3; ax++) {
- /*cursor_points.push_back(Vector3(+cs,0,0));
- cursor_points.push_back(Vector3(-cs,0,0));
- cursor_points.push_back(Vector3(0,+cs,0));
- cursor_points.push_back(Vector3(0,-cs,0));
- cursor_points.push_back(Vector3(0,0,+cs*2));
- cursor_points.push_back(Vector3(0,0,-cs*2)); */
- float ll;
- float ul;
- float lll;
- float lul;
- int a1, a2, a3;
- bool enable_ang;
- bool enable_lin;
- switch (ax) {
- case 0:
- ll = p3d->get_param_x(Generic6DOFJoint::PARAM_ANGULAR_LOWER_LIMIT);
- ul = p3d->get_param_x(Generic6DOFJoint::PARAM_ANGULAR_UPPER_LIMIT);
- lll = -p3d->get_param_x(Generic6DOFJoint::PARAM_LINEAR_LOWER_LIMIT);
- lul = -p3d->get_param_x(Generic6DOFJoint::PARAM_LINEAR_UPPER_LIMIT);
- enable_ang = p3d->get_flag_x(Generic6DOFJoint::FLAG_ENABLE_ANGULAR_LIMIT);
- enable_lin = p3d->get_flag_x(Generic6DOFJoint::FLAG_ENABLE_LINEAR_LIMIT);
- a1 = 0;
- a2 = 1;
- a3 = 2;
- break;
- case 1:
- ll = p3d->get_param_y(Generic6DOFJoint::PARAM_ANGULAR_LOWER_LIMIT);
- ul = p3d->get_param_y(Generic6DOFJoint::PARAM_ANGULAR_UPPER_LIMIT);
- lll = -p3d->get_param_y(Generic6DOFJoint::PARAM_LINEAR_LOWER_LIMIT);
- lul = -p3d->get_param_y(Generic6DOFJoint::PARAM_LINEAR_UPPER_LIMIT);
- enable_ang = p3d->get_flag_y(Generic6DOFJoint::FLAG_ENABLE_ANGULAR_LIMIT);
- enable_lin = p3d->get_flag_y(Generic6DOFJoint::FLAG_ENABLE_LINEAR_LIMIT);
- a1 = 2;
- a2 = 0;
- a3 = 1;
- break;
- case 2:
- ll = p3d->get_param_z(Generic6DOFJoint::PARAM_ANGULAR_LOWER_LIMIT);
- ul = p3d->get_param_z(Generic6DOFJoint::PARAM_ANGULAR_UPPER_LIMIT);
- lll = -p3d->get_param_z(Generic6DOFJoint::PARAM_LINEAR_LOWER_LIMIT);
- lul = -p3d->get_param_z(Generic6DOFJoint::PARAM_LINEAR_UPPER_LIMIT);
- enable_ang = p3d->get_flag_z(Generic6DOFJoint::FLAG_ENABLE_ANGULAR_LIMIT);
- enable_lin = p3d->get_flag_z(Generic6DOFJoint::FLAG_ENABLE_LINEAR_LIMIT);
- a1 = 1;
- a2 = 2;
- a3 = 0;
- break;
- }
- #define ADD_VTX(x, y, z) \
- { \
- Vector3 v; \
- v[a1] = (x); \
- v[a2] = (y); \
- v[a3] = (z); \
- cursor_points.push_back(v); \
- }
- #define SET_VTX(what, x, y, z) \
- { \
- Vector3 v; \
- v[a1] = (x); \
- v[a2] = (y); \
- v[a3] = (z); \
- what = v; \
- }
- if (enable_lin && lll >= lul) {
- ADD_VTX(lul, 0, 0);
- ADD_VTX(lll, 0, 0);
- ADD_VTX(lul, -cs, -cs);
- ADD_VTX(lul, -cs, cs);
- ADD_VTX(lul, -cs, cs);
- ADD_VTX(lul, cs, cs);
- ADD_VTX(lul, cs, cs);
- ADD_VTX(lul, cs, -cs);
- ADD_VTX(lul, cs, -cs);
- ADD_VTX(lul, -cs, -cs);
- ADD_VTX(lll, -cs, -cs);
- ADD_VTX(lll, -cs, cs);
- ADD_VTX(lll, -cs, cs);
- ADD_VTX(lll, cs, cs);
- ADD_VTX(lll, cs, cs);
- ADD_VTX(lll, cs, -cs);
- ADD_VTX(lll, cs, -cs);
- ADD_VTX(lll, -cs, -cs);
- } else {
- ADD_VTX(+cs * 2, 0, 0);
- ADD_VTX(-cs * 2, 0, 0);
- }
- if (enable_ang && ll <= ul) {
- const int points = 32;
- for (int i = 0; i < points; i++) {
- float s = ll + i * (ul - ll) / points;
- float n = ll + (i + 1) * (ul - ll) / points;
- Vector3 from;
- SET_VTX(from, 0, Math::cos(s), -Math::sin(s));
- from *= cs;
- Vector3 to;
- SET_VTX(to, 0, Math::cos(n), -Math::sin(n));
- to *= cs;
- if (i == points - 1) {
- cursor_points.push_back(to);
- cursor_points.push_back(Vector3());
- }
- if (i == 0) {
- cursor_points.push_back(from);
- cursor_points.push_back(Vector3());
- }
- cursor_points.push_back(from);
- cursor_points.push_back(to);
- }
- ADD_VTX(0, cs * 1.5, 0);
- cursor_points.push_back(Vector3());
- } else {
- const int points = 32;
- for (int i = 0; i < points; i++) {
- float s = ll + i * (Math_PI * 2.0) / points;
- float n = ll + (i + 1) * (Math_PI * 2.0) / points;
- // Vector3 from=Vector3(0,Math::cos(s),-Math::sin(s) )*cs;
- // Vector3 to=Vector3( 0,Math::cos(n),-Math::sin(n) )*cs;
- Vector3 from;
- SET_VTX(from, 0, Math::cos(s), -Math::sin(s));
- from *= cs;
- Vector3 to;
- SET_VTX(to, 0, Math::cos(n), -Math::sin(n));
- to *= cs;
- cursor_points.push_back(from);
- cursor_points.push_back(to);
- }
- }
- }
- #undef ADD_VTX
- #undef SET_VTX
- add_collision_segments(cursor_points);
- add_lines(cursor_points, SpatialEditorGizmos::singleton->joint_material);
- }
- Generic6DOFJointSpatialGizmo::Generic6DOFJointSpatialGizmo(Generic6DOFJoint *p_p3d) {
- p3d = p_p3d;
- set_spatial_node(p3d);
- }
- ///////
- ///
- ////
- SpatialEditorGizmos *SpatialEditorGizmos::singleton = NULL;
- Ref<SpatialEditorGizmo> SpatialEditorGizmos::get_gizmo(Spatial *p_spatial) {
- if (p_spatial->cast_to<Light>()) {
- Ref<LightSpatialGizmo> lsg = memnew(LightSpatialGizmo(p_spatial->cast_to<Light>()));
- return lsg;
- }
- if (p_spatial->cast_to<Listener>()) {
- Ref<ListenerSpatialGizmo> misg = memnew(ListenerSpatialGizmo(p_spatial->cast_to<Listener>()));
- return misg;
- }
- if (p_spatial->cast_to<Camera>()) {
- Ref<CameraSpatialGizmo> lsg = memnew(CameraSpatialGizmo(p_spatial->cast_to<Camera>()));
- return lsg;
- }
- if (p_spatial->cast_to<Skeleton>()) {
- Ref<SkeletonSpatialGizmo> lsg = memnew(SkeletonSpatialGizmo(p_spatial->cast_to<Skeleton>()));
- return lsg;
- }
- if (p_spatial->cast_to<Position3D>()) {
- Ref<Position3DSpatialGizmo> lsg = memnew(Position3DSpatialGizmo(p_spatial->cast_to<Position3D>()));
- return lsg;
- }
- if (p_spatial->cast_to<MeshInstance>()) {
- Ref<MeshInstanceSpatialGizmo> misg = memnew(MeshInstanceSpatialGizmo(p_spatial->cast_to<MeshInstance>()));
- return misg;
- }
- if (p_spatial->cast_to<Room>()) {
- Ref<RoomSpatialGizmo> misg = memnew(RoomSpatialGizmo(p_spatial->cast_to<Room>()));
- return misg;
- }
- if (p_spatial->cast_to<NavigationMeshInstance>()) {
- Ref<NavigationMeshSpatialGizmo> misg = memnew(NavigationMeshSpatialGizmo(p_spatial->cast_to<NavigationMeshInstance>()));
- return misg;
- }
- if (p_spatial->cast_to<RayCast>()) {
- Ref<RayCastSpatialGizmo> misg = memnew(RayCastSpatialGizmo(p_spatial->cast_to<RayCast>()));
- return misg;
- }
- if (p_spatial->cast_to<Portal>()) {
- Ref<PortalSpatialGizmo> misg = memnew(PortalSpatialGizmo(p_spatial->cast_to<Portal>()));
- return misg;
- }
- if (p_spatial->cast_to<TestCube>()) {
- Ref<TestCubeSpatialGizmo> misg = memnew(TestCubeSpatialGizmo(p_spatial->cast_to<TestCube>()));
- return misg;
- }
- if (p_spatial->cast_to<SpatialPlayer>()) {
- Ref<SpatialPlayerSpatialGizmo> misg = memnew(SpatialPlayerSpatialGizmo(p_spatial->cast_to<SpatialPlayer>()));
- return misg;
- }
- if (p_spatial->cast_to<CollisionShape>()) {
- Ref<CollisionShapeSpatialGizmo> misg = memnew(CollisionShapeSpatialGizmo(p_spatial->cast_to<CollisionShape>()));
- return misg;
- }
- if (p_spatial->cast_to<VisibilityNotifier>()) {
- Ref<VisibilityNotifierGizmo> misg = memnew(VisibilityNotifierGizmo(p_spatial->cast_to<VisibilityNotifier>()));
- return misg;
- }
- if (p_spatial->cast_to<VehicleWheel>()) {
- Ref<VehicleWheelSpatialGizmo> misg = memnew(VehicleWheelSpatialGizmo(p_spatial->cast_to<VehicleWheel>()));
- return misg;
- }
- if (p_spatial->cast_to<PinJoint>()) {
- Ref<PinJointSpatialGizmo> misg = memnew(PinJointSpatialGizmo(p_spatial->cast_to<PinJoint>()));
- return misg;
- }
- if (p_spatial->cast_to<HingeJoint>()) {
- Ref<HingeJointSpatialGizmo> misg = memnew(HingeJointSpatialGizmo(p_spatial->cast_to<HingeJoint>()));
- return misg;
- }
- if (p_spatial->cast_to<SliderJoint>()) {
- Ref<SliderJointSpatialGizmo> misg = memnew(SliderJointSpatialGizmo(p_spatial->cast_to<SliderJoint>()));
- return misg;
- }
- if (p_spatial->cast_to<ConeTwistJoint>()) {
- Ref<ConeTwistJointSpatialGizmo> misg = memnew(ConeTwistJointSpatialGizmo(p_spatial->cast_to<ConeTwistJoint>()));
- return misg;
- }
- if (p_spatial->cast_to<Generic6DOFJoint>()) {
- Ref<Generic6DOFJointSpatialGizmo> misg = memnew(Generic6DOFJointSpatialGizmo(p_spatial->cast_to<Generic6DOFJoint>()));
- return misg;
- }
- if (p_spatial->cast_to<CollisionPolygon>()) {
- Ref<CollisionPolygonSpatialGizmo> misg = memnew(CollisionPolygonSpatialGizmo(p_spatial->cast_to<CollisionPolygon>()));
- return misg;
- }
- return Ref<SpatialEditorGizmo>();
- }
- Ref<FixedMaterial> SpatialEditorGizmos::create_line_material(const Color &p_base_color) {
- Ref<FixedMaterial> line_material = Ref<FixedMaterial>(memnew(FixedMaterial));
- line_material->set_flag(Material::FLAG_UNSHADED, true);
- line_material->set_line_width(3.0);
- line_material->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true);
- line_material->set_fixed_flag(FixedMaterial::FLAG_USE_COLOR_ARRAY, true);
- line_material->set_parameter(FixedMaterial::PARAM_DIFFUSE, p_base_color);
- return line_material;
- }
- Ref<FixedMaterial> SpatialEditorGizmos::create_solid_material(const Color &p_base_color) {
- Ref<FixedMaterial> line_material = Ref<FixedMaterial>(memnew(FixedMaterial));
- line_material->set_flag(Material::FLAG_UNSHADED, true);
- line_material->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true);
- line_material->set_parameter(FixedMaterial::PARAM_DIFFUSE, p_base_color);
- return line_material;
- }
- SpatialEditorGizmos::SpatialEditorGizmos() {
- singleton = this;
- handle_material = Ref<FixedMaterial>(memnew(FixedMaterial));
- handle_material->set_flag(Material::FLAG_UNSHADED, true);
- handle_material->set_parameter(FixedMaterial::PARAM_DIFFUSE, Color(0.8, 0.8, 0.8));
- handle2_material = Ref<FixedMaterial>(memnew(FixedMaterial));
- handle2_material->set_flag(Material::FLAG_UNSHADED, true);
- handle2_material->set_fixed_flag(FixedMaterial::FLAG_USE_POINT_SIZE, true);
- handle_t = SpatialEditor::get_singleton()->get_icon("Editor3DHandle", "EditorIcons");
- handle2_material->set_point_size(handle_t->get_width());
- handle2_material->set_texture(FixedMaterial::PARAM_DIFFUSE, handle_t);
- handle2_material->set_parameter(FixedMaterial::PARAM_DIFFUSE, Color(1, 1, 1));
- handle2_material->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true);
- handle2_material->set_fixed_flag(FixedMaterial::FLAG_USE_COLOR_ARRAY, true);
- light_material = create_line_material(Color(1, 1, 0.2));
- light_material_omni_icon = Ref<FixedMaterial>(memnew(FixedMaterial));
- light_material_omni_icon->set_flag(Material::FLAG_UNSHADED, true);
- light_material_omni_icon->set_flag(Material::FLAG_DOUBLE_SIDED, true);
- light_material_omni_icon->set_depth_draw_mode(Material::DEPTH_DRAW_NEVER);
- light_material_omni_icon->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true);
- light_material_omni_icon->set_parameter(FixedMaterial::PARAM_DIFFUSE, Color(1, 1, 1, 0.9));
- light_material_omni_icon->set_texture(FixedMaterial::PARAM_DIFFUSE, SpatialEditor::get_singleton()->get_icon("GizmoLight", "EditorIcons"));
- light_material_directional_icon = Ref<FixedMaterial>(memnew(FixedMaterial));
- light_material_directional_icon->set_flag(Material::FLAG_UNSHADED, true);
- light_material_directional_icon->set_flag(Material::FLAG_DOUBLE_SIDED, true);
- light_material_directional_icon->set_depth_draw_mode(Material::DEPTH_DRAW_NEVER);
- light_material_directional_icon->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true);
- light_material_directional_icon->set_parameter(FixedMaterial::PARAM_DIFFUSE, Color(1, 1, 1, 0.9));
- light_material_directional_icon->set_texture(FixedMaterial::PARAM_DIFFUSE, SpatialEditor::get_singleton()->get_icon("GizmoDirectionalLight", "EditorIcons"));
- camera_material = create_line_material(Color(1.0, 0.5, 1.0));
- navmesh_edge_material = create_line_material(Color(0.1, 0.8, 1.0));
- navmesh_solid_material = create_solid_material(Color(0.1, 0.8, 1.0, 0.4));
- navmesh_edge_material->set_fixed_flag(FixedMaterial::FLAG_USE_COLOR_ARRAY, false);
- navmesh_solid_material->set_flag(Material::FLAG_DOUBLE_SIDED, true);
- navmesh_edge_material_disabled = create_line_material(Color(1.0, 0.8, 0.1));
- navmesh_solid_material_disabled = create_solid_material(Color(1.0, 0.8, 0.1, 0.4));
- navmesh_edge_material_disabled->set_fixed_flag(FixedMaterial::FLAG_USE_COLOR_ARRAY, false);
- navmesh_solid_material_disabled->set_flag(Material::FLAG_DOUBLE_SIDED, true);
- skeleton_material = create_line_material(Color(0.6, 1.0, 0.3));
- skeleton_material->set_flag(Material::FLAG_DOUBLE_SIDED, true);
- skeleton_material->set_flag(Material::FLAG_UNSHADED, true);
- skeleton_material->set_flag(Material::FLAG_ONTOP, true);
- skeleton_material->set_depth_draw_mode(Material::DEPTH_DRAW_NEVER);
- //position 3D Shared mesh
- pos3d_mesh = Ref<Mesh>(memnew(Mesh));
- {
- DVector<Vector3> cursor_points;
- DVector<Color> cursor_colors;
- float cs = 0.25;
- cursor_points.push_back(Vector3(+cs, 0, 0));
- cursor_points.push_back(Vector3(-cs, 0, 0));
- cursor_points.push_back(Vector3(0, +cs, 0));
- cursor_points.push_back(Vector3(0, -cs, 0));
- cursor_points.push_back(Vector3(0, 0, +cs));
- cursor_points.push_back(Vector3(0, 0, -cs));
- cursor_colors.push_back(Color(1, 0.5, 0.5, 0.7));
- cursor_colors.push_back(Color(1, 0.5, 0.5, 0.7));
- cursor_colors.push_back(Color(0.5, 1, 0.5, 0.7));
- cursor_colors.push_back(Color(0.5, 1, 0.5, 0.7));
- cursor_colors.push_back(Color(0.5, 0.5, 1, 0.7));
- cursor_colors.push_back(Color(0.5, 0.5, 1, 0.7));
- Ref<FixedMaterial> mat = memnew(FixedMaterial);
- mat->set_flag(Material::FLAG_UNSHADED, true);
- mat->set_fixed_flag(FixedMaterial::FLAG_USE_COLOR_ARRAY, true);
- mat->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true);
- mat->set_line_width(3);
- Array d;
- d.resize(VS::ARRAY_MAX);
- d[Mesh::ARRAY_VERTEX] = cursor_points;
- d[Mesh::ARRAY_COLOR] = cursor_colors;
- pos3d_mesh->add_surface(Mesh::PRIMITIVE_LINES, d);
- pos3d_mesh->surface_set_material(0, mat);
- }
- listener_line_mesh = Ref<Mesh>(memnew(Mesh));
- {
- DVector<Vector3> cursor_points;
- DVector<Color> cursor_colors;
- cursor_points.push_back(Vector3(0, 0, 0));
- cursor_points.push_back(Vector3(0, 0, -1.0));
- cursor_colors.push_back(Color(0.5, 0.5, 0.5, 0.7));
- cursor_colors.push_back(Color(0.5, 0.5, 0.5, 0.7));
- Ref<FixedMaterial> mat = memnew(FixedMaterial);
- mat->set_flag(Material::FLAG_UNSHADED, true);
- mat->set_fixed_flag(FixedMaterial::FLAG_USE_COLOR_ARRAY, true);
- mat->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true);
- mat->set_line_width(3);
- Array d;
- d.resize(VS::ARRAY_MAX);
- d[Mesh::ARRAY_VERTEX] = cursor_points;
- d[Mesh::ARRAY_COLOR] = cursor_colors;
- listener_line_mesh->add_surface(Mesh::PRIMITIVE_LINES, d);
- listener_line_mesh->surface_set_material(0, mat);
- }
- sample_player_icon = Ref<FixedMaterial>(memnew(FixedMaterial));
- sample_player_icon->set_flag(Material::FLAG_UNSHADED, true);
- sample_player_icon->set_flag(Material::FLAG_DOUBLE_SIDED, true);
- sample_player_icon->set_depth_draw_mode(Material::DEPTH_DRAW_NEVER);
- sample_player_icon->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true);
- sample_player_icon->set_parameter(FixedMaterial::PARAM_DIFFUSE, Color(1, 1, 1, 0.9));
- sample_player_icon->set_texture(FixedMaterial::PARAM_DIFFUSE, SpatialEditor::get_singleton()->get_icon("GizmoSpatialSamplePlayer", "EditorIcons"));
- room_material = create_line_material(Color(1.0, 0.6, 0.9));
- portal_material = create_line_material(Color(1.0, 0.8, 0.6));
- raycast_material = create_line_material(Color(1.0, 0.8, 0.6));
- car_wheel_material = create_line_material(Color(0.6, 0.8, 1.0));
- visibility_notifier_material = create_line_material(Color(1.0, 0.5, 1.0));
- joint_material = create_line_material(Color(0.6, 0.8, 1.0));
- stream_player_icon = Ref<FixedMaterial>(memnew(FixedMaterial));
- stream_player_icon->set_flag(Material::FLAG_UNSHADED, true);
- stream_player_icon->set_flag(Material::FLAG_DOUBLE_SIDED, true);
- stream_player_icon->set_depth_draw_mode(Material::DEPTH_DRAW_NEVER);
- stream_player_icon->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true);
- stream_player_icon->set_parameter(FixedMaterial::PARAM_DIFFUSE, Color(1, 1, 1, 0.9));
- stream_player_icon->set_texture(FixedMaterial::PARAM_DIFFUSE, SpatialEditor::get_singleton()->get_icon("GizmoSpatialStreamPlayer", "EditorIcons"));
- visibility_notifier_icon = Ref<FixedMaterial>(memnew(FixedMaterial));
- visibility_notifier_icon->set_flag(Material::FLAG_UNSHADED, true);
- visibility_notifier_icon->set_flag(Material::FLAG_DOUBLE_SIDED, true);
- visibility_notifier_icon->set_depth_draw_mode(Material::DEPTH_DRAW_NEVER);
- visibility_notifier_icon->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true);
- visibility_notifier_icon->set_parameter(FixedMaterial::PARAM_DIFFUSE, Color(1, 1, 1, 0.9));
- visibility_notifier_icon->set_texture(FixedMaterial::PARAM_DIFFUSE, SpatialEditor::get_singleton()->get_icon("Visible", "EditorIcons"));
- listener_icon = Ref<FixedMaterial>(memnew(FixedMaterial));
- listener_icon->set_flag(Material::FLAG_UNSHADED, true);
- listener_icon->set_flag(Material::FLAG_DOUBLE_SIDED, true);
- listener_icon->set_depth_draw_mode(Material::DEPTH_DRAW_NEVER);
- listener_icon->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true);
- listener_icon->set_parameter(FixedMaterial::PARAM_DIFFUSE, Color(1, 1, 1, 0.9));
- listener_icon->set_texture(FixedMaterial::PARAM_DIFFUSE, SpatialEditor::get_singleton()->get_icon("GizmoListener", "EditorIcons"));
- {
- DVector<Vector3> vertices;
- #undef ADD_VTX
- #define ADD_VTX(m_idx) \
- vertices.push_back(face_points[m_idx]);
- for (int i = 0; i < 6; i++) {
- Vector3 face_points[4];
- for (int j = 0; j < 4; j++) {
- float v[3];
- v[0] = 1.0;
- v[1] = 1 - 2 * ((j >> 1) & 1);
- v[2] = v[1] * (1 - 2 * (j & 1));
- for (int k = 0; k < 3; k++) {
- if (i < 3)
- face_points[j][(i + k) % 3] = v[k] * (i >= 3 ? -1 : 1);
- else
- face_points[3 - j][(i + k) % 3] = v[k] * (i >= 3 ? -1 : 1);
- }
- }
- //tri 1
- ADD_VTX(0);
- ADD_VTX(1);
- ADD_VTX(2);
- //tri 2
- ADD_VTX(2);
- ADD_VTX(3);
- ADD_VTX(0);
- }
- test_cube_tm = Ref<TriangleMesh>(memnew(TriangleMesh));
- test_cube_tm->create(vertices);
- }
- shape_material = create_line_material(Color(0.2, 1, 1.0));
- }
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