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- /*************************************************************************/
- /* scene_tree_dock.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "scene_tree_dock.h"
- #include "animation_editor.h"
- #include "core/io/resource_saver.h"
- #include "editor/plugins/animation_player_editor_plugin.h"
- #include "editor/plugins/canvas_item_editor_plugin.h"
- #include "editor/plugins/script_editor_plugin.h"
- #include "editor_node.h"
- #include "editor_settings.h"
- #include "globals.h"
- #include "multi_node_edit.h"
- #include "os/keyboard.h"
- #include "scene/main/viewport.h"
- #include "scene/resources/packed_scene.h"
- #include "script_editor_debugger.h"
- void SceneTreeDock::_unhandled_key_input(InputEvent p_event) {
- if (get_viewport()->get_modal_stack_top())
- return; //ignore because of modal window
- if (!p_event.key.pressed || p_event.key.echo)
- return;
- if (ED_IS_SHORTCUT("scene_tree/add_child_node", p_event)) {
- _tool_selected(TOOL_NEW);
- } else if (ED_IS_SHORTCUT("scene_tree/instance_scene", p_event)) {
- _tool_selected(TOOL_INSTANCE);
- } else if (ED_IS_SHORTCUT("scene_tree/change_node_type", p_event)) {
- _tool_selected(TOOL_REPLACE);
- } else if (ED_IS_SHORTCUT("scene_tree/duplicate", p_event)) {
- _tool_selected(TOOL_DUPLICATE);
- } else if (ED_IS_SHORTCUT("scene_tree/attach_script", p_event)) {
- _tool_selected(TOOL_ATTACH_SCRIPT);
- } else if (ED_IS_SHORTCUT("scene_tree/clear_script", p_event)) {
- _tool_selected(TOOL_CLEAR_SCRIPT);
- } else if (ED_IS_SHORTCUT("scene_tree/move_up", p_event)) {
- _tool_selected(TOOL_MOVE_UP);
- } else if (ED_IS_SHORTCUT("scene_tree/move_down", p_event)) {
- _tool_selected(TOOL_MOVE_DOWN);
- } else if (ED_IS_SHORTCUT("scene_tree/reparent", p_event)) {
- _tool_selected(TOOL_REPARENT);
- } else if (ED_IS_SHORTCUT("scene_tree/merge_from_scene", p_event)) {
- _tool_selected(TOOL_MERGE_FROM_SCENE);
- } else if (ED_IS_SHORTCUT("scene_tree/save_branch_as_scene", p_event)) {
- _tool_selected(TOOL_NEW_SCENE_FROM);
- } else if (ED_IS_SHORTCUT("scene_tree/delete_no_confirm", p_event)) {
- _tool_selected(TOOL_ERASE, true);
- } else if (ED_IS_SHORTCUT("scene_tree/copy_node_path", p_event)) {
- _tool_selected(TOOL_COPY_NODE_PATH);
- } else if (ED_IS_SHORTCUT("scene_tree/delete", p_event)) {
- _tool_selected(TOOL_ERASE);
- }
- }
- void SceneTreeDock::instance(const String &p_file) {
- Node *parent = scene_tree->get_selected();
- if (!parent || !edited_scene) {
- current_option = -1;
- //accept->get_cancel()->hide();
- accept->get_ok()->set_text(TTR("OK :("));
- accept->set_text(TTR("No parent to instance a child at."));
- accept->popup_centered_minsize();
- return;
- };
- ERR_FAIL_COND(!parent);
- Vector<String> scenes;
- scenes.push_back(p_file);
- _perform_instance_scenes(scenes, parent, -1);
- }
- void SceneTreeDock::instance_scenes(const Vector<String> &p_files, Node *p_parent) {
- Node *parent = p_parent;
- if (!parent) {
- parent = scene_tree->get_selected();
- }
- if (!parent || !edited_scene) {
- accept->get_ok()->set_text(TTR("OK"));
- accept->set_text(TTR("No parent to instance the scenes at."));
- accept->popup_centered_minsize();
- return;
- };
- _perform_instance_scenes(p_files, parent, -1);
- }
- void SceneTreeDock::_perform_instance_scenes(const Vector<String> &p_files, Node *parent, int p_pos) {
- ERR_FAIL_COND(!parent);
- Vector<Node *> instances;
- bool error = false;
- for (int i = 0; i < p_files.size(); i++) {
- Ref<PackedScene> sdata = ResourceLoader::load(p_files[i]);
- if (!sdata.is_valid()) {
- current_option = -1;
- //accept->get_cancel()->hide();
- accept->get_ok()->set_text(TTR("Ugh"));
- accept->set_text(vformat(TTR("Error loading scene from %s"), p_files[i]));
- accept->popup_centered_minsize();
- error = true;
- break;
- }
- Node *instanced_scene = sdata->instance(true);
- if (!instanced_scene) {
- current_option = -1;
- //accept->get_cancel()->hide();
- accept->get_ok()->set_text(TTR("Ugh"));
- accept->set_text(vformat(TTR("Error instancing scene from %s"), p_files[i]));
- accept->popup_centered_minsize();
- error = true;
- break;
- }
- if (edited_scene->get_filename() != "") {
- if (_cyclical_dependency_exists(edited_scene->get_filename(), instanced_scene)) {
- accept->get_ok()->set_text(TTR("Ok"));
- accept->set_text(vformat(TTR("Cannot instance the scene '%s' because the current scene exists within one of its nodes."), p_files[i]));
- accept->popup_centered_minsize();
- error = true;
- break;
- }
- }
- instanced_scene->set_filename(Globals::get_singleton()->localize_path(p_files[i]));
- instances.push_back(instanced_scene);
- }
- if (error) {
- for (int i = 0; i < instances.size(); i++) {
- memdelete(instances[i]);
- }
- return;
- }
- //instanced_scene->generate_instance_state();
- editor_data->get_undo_redo().create_action(TTR("Instance Scene(s)"));
- for (int i = 0; i < instances.size(); i++) {
- Node *instanced_scene = instances[i];
- editor_data->get_undo_redo().add_do_method(parent, "add_child", instanced_scene);
- if (p_pos >= 0) {
- editor_data->get_undo_redo().add_do_method(parent, "move_child", instanced_scene, p_pos + i);
- }
- editor_data->get_undo_redo().add_do_method(instanced_scene, "set_owner", edited_scene);
- editor_data->get_undo_redo().add_do_method(editor_selection, "clear");
- editor_data->get_undo_redo().add_do_method(editor_selection, "add_node", instanced_scene);
- editor_data->get_undo_redo().add_do_reference(instanced_scene);
- editor_data->get_undo_redo().add_undo_method(parent, "remove_child", instanced_scene);
- String new_name = parent->validate_child_name(instanced_scene->get_name());
- ScriptEditorDebugger *sed = ScriptEditor::get_singleton()->get_debugger();
- editor_data->get_undo_redo().add_do_method(sed, "live_debug_instance_node", edited_scene->get_path_to(parent), p_files[i], new_name);
- editor_data->get_undo_redo().add_undo_method(sed, "live_debug_remove_node", NodePath(String(edited_scene->get_path_to(parent)) + "/" + new_name));
- }
- editor_data->get_undo_redo().commit_action();
- }
- void SceneTreeDock::_replace_with_branch_scene(const String &p_file, Node *base) {
- Ref<PackedScene> sdata = ResourceLoader::load(p_file);
- if (!sdata.is_valid()) {
- accept->get_ok()->set_text(TTR("Ugh"));
- accept->set_text(vformat(TTR("Error loading scene from %s"), p_file));
- accept->popup_centered_minsize();
- return;
- }
- Node *instanced_scene = sdata->instance(true);
- if (!instanced_scene) {
- accept->get_ok()->set_text(TTR("Ugh"));
- accept->set_text(vformat(TTR("Error instancing scene from %s"), p_file));
- accept->popup_centered_minsize();
- return;
- }
- Node *parent = base->get_parent();
- int pos = base->get_index();
- parent->remove_child(base);
- parent->add_child(instanced_scene);
- parent->move_child(instanced_scene, pos);
- instanced_scene->set_owner(edited_scene);
- editor_selection->clear();
- editor_selection->add_node(instanced_scene);
- scene_tree->set_selected(instanced_scene);
- // Delete the node as late as possible because before another one is selected
- // an editor plugin could be referencing it to do something with it before
- // switching to another (or to none); and since some steps of changing the
- // editor state are deferred, the safest thing is to do this is as the last
- // step of this function and also by enqueing instead of memdelete()-ing it here
- base->queue_delete();
- }
- bool SceneTreeDock::_cyclical_dependency_exists(const String &p_target_scene_path, Node *p_desired_node) {
- int childCount = p_desired_node->get_child_count();
- if (p_desired_node->get_filename() == p_target_scene_path) {
- return true;
- }
- for (int i = 0; i < childCount; i++) {
- Node *child = p_desired_node->get_child(i);
- if (_cyclical_dependency_exists(p_target_scene_path, child)) {
- return true;
- }
- }
- return false;
- }
- static String _get_name_num_separator() {
- switch (EditorSettings::get_singleton()->get("scenetree_editor/duplicate_node_name_num_separator").operator int()) {
- case 0: return "";
- case 1: return " ";
- case 2: return "_";
- case 3: return "-";
- }
- return " ";
- }
- void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
- current_option = p_tool;
- switch (p_tool) {
- case TOOL_NEW: {
- //if (!_validate_no_foreign())
- // break;
- create_dialog->popup(true);
- } break;
- case TOOL_INSTANCE: {
- Node *scene = edited_scene;
- if (!scene) {
- EditorNode::get_singleton()->new_inherited_scene();
- /* should be legal now
- current_option=-1;
- //confirmation->get_cancel()->hide();
- accept->get_ok()->set_text("I see..");
- accept->set_text("This operation can't be done without a tree root.");
- accept->popup_centered_minsize();
- */
- break;
- }
- //if (!_validate_no_foreign())
- // break;
- file->set_mode(EditorFileDialog::MODE_OPEN_FILE);
- List<String> extensions;
- ResourceLoader::get_recognized_extensions_for_type("PackedScene", &extensions);
- file->clear_filters();
- for (int i = 0; i < extensions.size(); i++) {
- file->add_filter("*." + extensions[i] + " ; " + extensions[i].to_upper());
- }
- //file->set_current_path(current_path);
- file->popup_centered_ratio();
- } break;
- case TOOL_REPLACE: {
- create_dialog->popup(false);
- } break;
- case TOOL_CONNECT: {
- Node *current = scene_tree->get_selected();
- if (!current)
- break;
- //if (!_validate_no_foreign())
- // break;
- //connect_dialog->popup_centered_ratio();
- //connect_dialog->set_node(current);
- } break;
- case TOOL_GROUP: {
- Node *current = scene_tree->get_selected();
- if (!current)
- break;
- //if (!_validate_no_foreign())
- // break;
- //groups_editor->set_current(current);
- //groups_editor->popup_centered_ratio();
- } break;
- case TOOL_ATTACH_SCRIPT: {
- Node *selected = scene_tree->get_selected();
- if (!selected)
- break;
- //if (!_validate_no_foreign())
- // break;
- Ref<Script> existing = selected->get_script();
- if (existing.is_valid())
- editor->push_item(existing.ptr());
- else {
- String path = selected->get_filename();
- script_create_dialog->config(selected->get_type(), path);
- script_create_dialog->popup_centered(Size2(300, 290));
- //script_create_dialog->popup_centered_minsize();
- }
- } break;
- case TOOL_CLEAR_SCRIPT: {
- Node *selected = scene_tree->get_selected();
- if (!selected)
- break;
- Ref<Script> existing = selected->get_script();
- if (existing.is_valid()) {
- const RefPtr empty;
- selected->set_script(empty);
- }
- } break;
- case TOOL_MOVE_UP:
- case TOOL_MOVE_DOWN: {
- if (!scene_tree->get_selected())
- break;
- if (scene_tree->get_selected() == edited_scene) {
- current_option = -1;
- //accept->get_cancel()->hide();
- accept->get_ok()->set_text(TTR("I see.."));
- accept->set_text(TTR("This operation can't be done on the tree root."));
- accept->popup_centered_minsize();
- break;
- }
- if (!_validate_no_foreign())
- break;
- bool MOVING_DOWN = (p_tool == TOOL_MOVE_DOWN);
- bool MOVING_UP = !MOVING_DOWN;
- Node *common_parent = scene_tree->get_selected()->get_parent();
- List<Node *> selection = editor_selection->get_selected_node_list();
- selection.sort_custom<Node::Comparator>(); // sort by index
- if (MOVING_DOWN)
- selection.invert();
- int lowest_id = common_parent->get_child_count() - 1;
- int highest_id = 0;
- for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
- int index = E->get()->get_index();
- if (index > highest_id) highest_id = index;
- if (index < lowest_id) lowest_id = index;
- if (E->get()->get_parent() != common_parent)
- common_parent = NULL;
- }
- if (!common_parent || (MOVING_DOWN && highest_id >= common_parent->get_child_count() - MOVING_DOWN) || (MOVING_UP && lowest_id == 0))
- break; // one or more nodes can not be moved
- if (selection.size() == 1) editor_data->get_undo_redo().create_action(TTR("Move Node In Parent"));
- if (selection.size() > 1) editor_data->get_undo_redo().create_action(TTR("Move Nodes In Parent"));
- for (int i = 0; i < selection.size(); i++) {
- Node *top_node = selection[i];
- Node *bottom_node = selection[selection.size() - 1 - i];
- ERR_FAIL_COND(!top_node->get_parent());
- ERR_FAIL_COND(!bottom_node->get_parent());
- int bottom_node_pos = bottom_node->get_index();
- int top_node_pos_next = top_node->get_index() + (MOVING_DOWN ? 1 : -1);
- editor_data->get_undo_redo().add_do_method(top_node->get_parent(), "move_child", top_node, top_node_pos_next);
- editor_data->get_undo_redo().add_undo_method(bottom_node->get_parent(), "move_child", bottom_node, bottom_node_pos);
- }
- editor_data->get_undo_redo().commit_action();
- } break;
- case TOOL_DUPLICATE: {
- if (!edited_scene)
- break;
- if (editor_selection->is_selected(edited_scene)) {
- current_option = -1;
- //accept->get_cancel()->hide();
- accept->get_ok()->set_text(TTR("I see.."));
- accept->set_text(TTR("This operation can't be done on the tree root."));
- accept->popup_centered_minsize();
- break;
- }
- if (!_validate_no_foreign())
- break;
- List<Node *> selection = editor_selection->get_selected_node_list();
- if (selection.size() == 0)
- break;
- List<Node *> reselect;
- editor_data->get_undo_redo().create_action(TTR("Duplicate Node(s)"));
- editor_data->get_undo_redo().add_do_method(editor_selection, "clear");
- Node *dupsingle = NULL;
- for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
- Node *node = E->get();
- Node *parent = node->get_parent();
- List<Node *> owned;
- node->get_owned_by(node->get_owner(), &owned);
- Map<Node *, Node *> duplimap;
- Node *dup = _duplicate(node, duplimap);
- ERR_CONTINUE(!dup);
- if (selection.size() == 1)
- dupsingle = dup;
- String name = node->get_name();
- String nums;
- for (int i = name.length() - 1; i >= 0; i--) {
- CharType n = name[i];
- if (n >= '0' && n <= '9') {
- nums = String::chr(name[i]) + nums;
- } else {
- break;
- }
- }
- int num = nums.to_int();
- if (num < 1)
- num = 1;
- else
- num++;
- String nnsep = _get_name_num_separator();
- name = name.substr(0, name.length() - nums.length()).strip_edges();
- if (name.substr(name.length() - nnsep.length(), nnsep.length()) == nnsep) {
- name = name.substr(0, name.length() - nnsep.length());
- }
- String attempt = (name + nnsep + itos(num)).strip_edges();
- while (parent->has_node(attempt)) {
- num++;
- attempt = (name + nnsep + itos(num)).strip_edges();
- }
- dup->set_name(attempt);
- editor_data->get_undo_redo().add_do_method(parent, "_add_child_below_node", node, dup);
- for (List<Node *>::Element *F = owned.front(); F; F = F->next()) {
- if (!duplimap.has(F->get())) {
- continue;
- }
- Node *d = duplimap[F->get()];
- editor_data->get_undo_redo().add_do_method(d, "set_owner", node->get_owner());
- }
- editor_data->get_undo_redo().add_do_method(editor_selection, "add_node", dup);
- editor_data->get_undo_redo().add_undo_method(parent, "remove_child", dup);
- editor_data->get_undo_redo().add_do_reference(dup);
- ScriptEditorDebugger *sed = ScriptEditor::get_singleton()->get_debugger();
- editor_data->get_undo_redo().add_do_method(sed, "live_debug_duplicate_node", edited_scene->get_path_to(node), attempt);
- editor_data->get_undo_redo().add_undo_method(sed, "live_debug_remove_node", NodePath(String(edited_scene->get_path_to(parent)) + "/" + attempt));
- //parent->add_child(dup);
- //reselect.push_back(dup);
- }
- editor_data->get_undo_redo().commit_action();
- if (dupsingle)
- editor->push_item(dupsingle);
- } break;
- case TOOL_REPARENT: {
- if (!scene_tree->get_selected())
- break;
- if (editor_selection->is_selected(edited_scene)) {
- current_option = -1;
- //confirmation->get_cancel()->hide();
- accept->get_ok()->set_text(TTR("I see.."));
- accept->set_text(TTR("This operation can't be done on the tree root."));
- accept->popup_centered_minsize();
- break;
- }
- if (!_validate_no_foreign())
- break;
- List<Node *> nodes = editor_selection->get_selected_node_list();
- Set<Node *> nodeset;
- for (List<Node *>::Element *E = nodes.front(); E; E = E->next()) {
- nodeset.insert(E->get());
- }
- reparent_dialog->popup_centered_ratio();
- reparent_dialog->set_current(nodeset);
- } break;
- case TOOL_MULTI_EDIT: {
- Node *root = EditorNode::get_singleton()->get_edited_scene();
- if (!root)
- break;
- Ref<MultiNodeEdit> mne = memnew(MultiNodeEdit);
- for (const Map<Node *, Object *>::Element *E = EditorNode::get_singleton()->get_editor_selection()->get_selection().front(); E; E = E->next()) {
- mne->add_node(root->get_path_to(E->key()));
- }
- EditorNode::get_singleton()->push_item(mne.ptr());
- } break;
- case TOOL_ERASE: {
- List<Node *> remove_list = editor_selection->get_selected_node_list();
- if (remove_list.empty())
- return;
- if (!_validate_no_foreign())
- break;
- if (p_confirm_override) {
- _delete_confirm();
- // hack, force 2d editor viewport to refresh after deletion
- if (CanvasItemEditor *editor = CanvasItemEditor::get_singleton())
- editor->get_viewport_control()->update();
- } else {
- delete_dialog->set_text(TTR("Delete Node(s)?"));
- delete_dialog->popup_centered_minsize();
- }
- } break;
- case TOOL_MERGE_FROM_SCENE: {
- EditorNode::get_singleton()->merge_from_scene();
- } break;
- case TOOL_NEW_SCENE_FROM: {
- Node *scene = editor_data->get_edited_scene_root();
- if (!scene) {
- accept->get_ok()->set_text(TTR("I see.."));
- accept->set_text(TTR("This operation can't be done without a scene."));
- accept->popup_centered_minsize();
- break;
- }
- List<Node *> selection = editor_selection->get_selected_node_list();
- if (selection.size() != 1) {
- accept->get_ok()->set_text(TTR("I see.."));
- accept->set_text(TTR("This operation requires a single selected node."));
- accept->popup_centered_minsize();
- break;
- }
- Node *tocopy = selection.front()->get();
- if (tocopy == scene) {
- accept->get_ok()->set_text(TTR("I see.."));
- accept->set_text(TTR("Can not perform with the root node."));
- accept->popup_centered_minsize();
- break;
- }
- if (tocopy != editor_data->get_edited_scene_root() && tocopy->get_filename() != "") {
- accept->get_ok()->set_text(TTR("I see.."));
- accept->set_text(TTR("This operation can't be done on instanced scenes."));
- accept->popup_centered_minsize();
- break;
- }
- new_scene_from_dialog->set_mode(EditorFileDialog::MODE_SAVE_FILE);
- List<String> extensions;
- Ref<PackedScene> sd = memnew(PackedScene);
- ResourceSaver::get_recognized_extensions(sd, &extensions);
- new_scene_from_dialog->clear_filters();
- for (int i = 0; i < extensions.size(); i++) {
- new_scene_from_dialog->add_filter("*." + extensions[i] + " ; " + extensions[i].to_upper());
- }
- String existing;
- if (extensions.size()) {
- String root_name(tocopy->get_name());
- existing = root_name + "." + extensions.front()->get().to_lower();
- }
- new_scene_from_dialog->set_current_path(existing);
- new_scene_from_dialog->popup_centered_ratio();
- new_scene_from_dialog->set_title(TTR("Save New Scene As.."));
- } break;
- case TOOL_COPY_NODE_PATH: {
- List<Node *> selection = editor_selection->get_selected_node_list();
- if (List<Node *>::Element *e = selection.front()) {
- if (Node *node = e->get()) {
- Node *root = EditorNode::get_singleton()->get_edited_scene();
- NodePath path = root->get_path().rel_path_to(node->get_path());
- OS::get_singleton()->set_clipboard(path);
- }
- }
- } break;
- }
- }
- void SceneTreeDock::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_READY: {
- if (!first_enter)
- break;
- first_enter = false;
- CanvasItemEditorPlugin *canvas_item_plugin = editor_data->get_editor("2D")->cast_to<CanvasItemEditorPlugin>();
- if (canvas_item_plugin) {
- canvas_item_plugin->get_canvas_item_editor()->connect("item_lock_status_changed", scene_tree, "_update_tree");
- canvas_item_plugin->get_canvas_item_editor()->connect("item_group_status_changed", scene_tree, "_update_tree");
- scene_tree->connect("node_changed", canvas_item_plugin->get_canvas_item_editor()->get_viewport_control(), "update");
- }
- button_add->set_icon(get_icon("Add", "EditorIcons"));
- button_instance->set_icon(get_icon("Instance", "EditorIcons"));
- button_create_script->set_icon(get_icon("ScriptCreate", "EditorIcons"));
- button_clear_script->set_icon(get_icon("Remove", "EditorIcons"));
- filter_icon->set_texture(get_icon("Zoom", "EditorIcons"));
- EditorNode::get_singleton()->get_editor_selection()->connect("selection_changed", this, "_selection_changed");
- } break;
- }
- }
- void SceneTreeDock::_load_request(const String &p_path) {
- editor->open_request(p_path);
- }
- void SceneTreeDock::_script_open_request(const Ref<Script> &p_script) {
- editor->edit_resource(p_script);
- }
- void SceneTreeDock::_node_selected() {
- Node *node = scene_tree->get_selected();
- if (!node) {
- editor->push_item(NULL);
- return;
- }
- editor->push_item(node);
- }
- void SceneTreeDock::_node_renamed() {
- _node_selected();
- }
- Node *SceneTreeDock::_duplicate(Node *p_node, Map<Node *, Node *> &duplimap) {
- Node *node = NULL;
- if (p_node->get_filename() != "") { //an instance
- Ref<PackedScene> sd = ResourceLoader::load(p_node->get_filename());
- ERR_FAIL_COND_V(!sd.is_valid(), NULL);
- node = sd->instance(true);
- ERR_FAIL_COND_V(!node, NULL);
- node->set_scene_instance_load_placeholder(p_node->get_scene_instance_load_placeholder());
- //node->generate_instance_state();
- } else {
- Object *obj = ObjectTypeDB::instance(p_node->get_type());
- ERR_FAIL_COND_V(!obj, NULL);
- node = obj->cast_to<Node>();
- if (!node)
- memdelete(obj);
- ERR_FAIL_COND_V(!node, NULL);
- }
- List<PropertyInfo> plist;
- p_node->get_property_list(&plist);
- for (List<PropertyInfo>::Element *E = plist.front(); E; E = E->next()) {
- if (!(E->get().usage & PROPERTY_USAGE_STORAGE))
- continue;
- String name = E->get().name;
- node->set(name, p_node->get(name));
- }
- List<Node::GroupInfo> group_info;
- p_node->get_groups(&group_info);
- for (List<Node::GroupInfo>::Element *E = group_info.front(); E; E = E->next()) {
- if (E->get().persistent)
- node->add_to_group(E->get().name, true);
- }
- node->set_name(p_node->get_name());
- duplimap[p_node] = node;
- for (int i = 0; i < p_node->get_child_count(); i++) {
- Node *child = p_node->get_child(i);
- if (p_node->get_owner() != child->get_owner())
- continue; //don't bother with not in-scene nodes.
- Node *dup = _duplicate(child, duplimap);
- if (!dup) {
- memdelete(node);
- return NULL;
- }
- node->add_child(dup);
- }
- return node;
- }
- void SceneTreeDock::_set_owners(Node *p_owner, const Array &p_nodes) {
- for (int i = 0; i < p_nodes.size(); i++) {
- Object *obj = p_nodes[i];
- if (!obj)
- continue;
- Node *n = obj->cast_to<Node>();
- if (!n)
- continue;
- n->set_owner(p_owner);
- }
- }
- void SceneTreeDock::_fill_path_renames(Vector<StringName> base_path, Vector<StringName> new_base_path, Node *p_node, List<Pair<NodePath, NodePath> > *p_renames) {
- base_path.push_back(p_node->get_name());
- if (new_base_path.size())
- new_base_path.push_back(p_node->get_name());
- NodePath from(base_path, true);
- NodePath to;
- if (new_base_path.size())
- to = NodePath(new_base_path, true);
- Pair<NodePath, NodePath> npp;
- npp.first = from;
- npp.second = to;
- p_renames->push_back(npp);
- for (int i = 0; i < p_node->get_child_count(); i++) {
- _fill_path_renames(base_path, new_base_path, p_node->get_child(i), p_renames);
- }
- }
- void SceneTreeDock::fill_path_renames(Node *p_node, Node *p_new_parent, List<Pair<NodePath, NodePath> > *p_renames) {
- if (!bool(EDITOR_DEF("animation/autorename_animation_tracks", true)))
- return;
- Vector<StringName> base_path;
- Node *n = p_node->get_parent();
- while (n) {
- base_path.push_back(n->get_name());
- n = n->get_parent();
- }
- base_path.invert();
- Vector<StringName> new_base_path;
- if (p_new_parent) {
- n = p_new_parent;
- while (n) {
- new_base_path.push_back(n->get_name());
- n = n->get_parent();
- }
- new_base_path.invert();
- }
- _fill_path_renames(base_path, new_base_path, p_node, p_renames);
- }
- void SceneTreeDock::perform_node_renames(Node *p_base, List<Pair<NodePath, NodePath> > *p_renames, Map<Ref<Animation>, Set<int> > *r_rem_anims) {
- Map<Ref<Animation>, Set<int> > rem_anims;
- if (!r_rem_anims)
- r_rem_anims = &rem_anims;
- if (!bool(EDITOR_DEF("animation/autorename_animation_tracks", true)))
- return;
- if (!p_base) {
- p_base = edited_scene;
- }
- if (!p_base)
- return;
- if (p_base->cast_to<AnimationPlayer>()) {
- AnimationPlayer *ap = p_base->cast_to<AnimationPlayer>();
- List<StringName> anims;
- ap->get_animation_list(&anims);
- Node *root = ap->get_node(ap->get_root());
- if (root) {
- NodePath root_path = root->get_path();
- NodePath new_root_path = root_path;
- for (List<Pair<NodePath, NodePath> >::Element *E = p_renames->front(); E; E = E->next()) {
- if (E->get().first == root_path) {
- new_root_path = E->get().second;
- break;
- }
- }
- if (new_root_path != NodePath()) {
- //will not be erased
- for (List<StringName>::Element *E = anims.front(); E; E = E->next()) {
- Ref<Animation> anim = ap->get_animation(E->get());
- if (!r_rem_anims->has(anim)) {
- r_rem_anims->insert(anim, Set<int>());
- Set<int> &ran = r_rem_anims->find(anim)->get();
- for (int i = 0; i < anim->get_track_count(); i++)
- ran.insert(i);
- }
- Set<int> &ran = r_rem_anims->find(anim)->get();
- if (anim.is_null())
- continue;
- for (int i = 0; i < anim->get_track_count(); i++) {
- NodePath track_np = anim->track_get_path(i);
- Node *n = root->get_node(track_np);
- if (!n) {
- continue;
- }
- NodePath old_np = n->get_path();
- if (!ran.has(i))
- continue; //channel was removed
- for (List<Pair<NodePath, NodePath> >::Element *E = p_renames->front(); E; E = E->next()) {
- if (E->get().first == old_np) {
- if (E->get().second == NodePath()) {
- //will be erased
- int idx = 0;
- Set<int>::Element *EI = ran.front();
- ERR_FAIL_COND(!EI); //bug
- while (EI->get() != i) {
- idx++;
- EI = EI->next();
- ERR_FAIL_COND(!EI); //another bug
- }
- editor_data->get_undo_redo().add_do_method(anim.ptr(), "remove_track", idx);
- editor_data->get_undo_redo().add_undo_method(anim.ptr(), "add_track", anim->track_get_type(i), idx);
- editor_data->get_undo_redo().add_undo_method(anim.ptr(), "track_set_path", idx, track_np);
- editor_data->get_undo_redo().add_undo_method(anim.ptr(), "track_set_interpolation_type", idx, anim->track_get_interpolation_type(i));
- for (int j = 0; j < anim->track_get_key_count(i); j++) {
- editor_data->get_undo_redo().add_undo_method(anim.ptr(), "track_insert_key", idx, anim->track_get_key_time(i, j), anim->track_get_key_value(i, j), anim->track_get_key_transition(i, j));
- }
- ran.erase(i); //byebye channel
- } else {
- //will be renamed
- NodePath rel_path = new_root_path.rel_path_to(E->get().second);
- NodePath new_path = NodePath(rel_path.get_names(), track_np.get_subnames(), false, track_np.get_property());
- if (new_path == track_np)
- continue; //bleh
- editor_data->get_undo_redo().add_do_method(anim.ptr(), "track_set_path", i, new_path);
- editor_data->get_undo_redo().add_undo_method(anim.ptr(), "track_set_path", i, track_np);
- }
- }
- }
- }
- }
- }
- }
- }
- for (int i = 0; i < p_base->get_child_count(); i++)
- perform_node_renames(p_base->get_child(i), p_renames, r_rem_anims);
- }
- void SceneTreeDock::_node_prerenamed(Node *p_node, const String &p_new_name) {
- List<Pair<NodePath, NodePath> > path_renames;
- Vector<StringName> base_path;
- Node *n = p_node->get_parent();
- while (n) {
- base_path.push_back(n->get_name());
- n = n->get_parent();
- }
- base_path.invert();
- Vector<StringName> new_base_path = base_path;
- base_path.push_back(p_node->get_name());
- new_base_path.push_back(p_new_name);
- Pair<NodePath, NodePath> npp;
- npp.first = NodePath(base_path, true);
- npp.second = NodePath(new_base_path, true);
- path_renames.push_back(npp);
- for (int i = 0; i < p_node->get_child_count(); i++)
- _fill_path_renames(base_path, new_base_path, p_node->get_child(i), &path_renames);
- perform_node_renames(NULL, &path_renames);
- }
- bool SceneTreeDock::_validate_no_foreign() {
- List<Node *> selection = editor_selection->get_selected_node_list();
- for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
- if (E->get() != edited_scene && E->get()->get_owner() != edited_scene) {
- accept->get_ok()->set_text(TTR("Makes Sense!"));
- accept->set_text(TTR("Can't operate on nodes from a foreign scene!"));
- accept->popup_centered_minsize();
- return false;
- }
- if (edited_scene->get_scene_inherited_state().is_valid() && edited_scene->get_scene_inherited_state()->find_node_by_path(edited_scene->get_path_to(E->get())) >= 0) {
- accept->get_ok()->set_text(TTR("Makes Sense!"));
- accept->set_text(TTR("Can't operate on nodes the current scene inherits from!"));
- accept->popup_centered_minsize();
- return false;
- }
- }
- return true;
- }
- void SceneTreeDock::_node_reparent(NodePath p_path, bool p_keep_global_xform) {
- Node *new_parent = scene_root->get_node(p_path);
- ERR_FAIL_COND(!new_parent);
- //ok all valid
- List<Node *> selection = editor_selection->get_selected_node_list();
- if (selection.empty())
- return; //nothing to reparent
- Vector<Node *> nodes;
- for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
- nodes.push_back(E->get());
- }
- _do_reparent(new_parent, -1, nodes, p_keep_global_xform);
- }
- void SceneTreeDock::_do_reparent(Node *p_new_parent, int p_position_in_parent, Vector<Node *> p_nodes, bool p_keep_global_xform) {
- Node *new_parent = p_new_parent;
- ERR_FAIL_COND(!new_parent);
- Node *validate = new_parent;
- while (validate) {
- if (p_nodes.find(validate) != -1) {
- ERR_EXPLAIN("Selection changed at some point.. can't reparent");
- ERR_FAIL();
- return;
- }
- validate = validate->get_parent();
- }
- //ok all valid
- List<Node *> selection = editor_selection->get_selected_node_list();
- if (p_nodes.size() == 0)
- return; //nothing to reparent
- //sort by tree order, so re-adding is easy
- p_nodes.sort_custom<Node::Comparator>();
- editor_data->get_undo_redo().create_action(TTR("Reparent Node"));
- List<Pair<NodePath, NodePath> > path_renames;
- Vector<StringName> former_names;
- int inc = 0;
- for (int ni = 0; ni < p_nodes.size(); ni++) {
- //no undo for now, sorry
- Node *node = p_nodes[ni];
- fill_path_renames(node, new_parent, &path_renames);
- former_names.push_back(node->get_name());
- List<Node *> owned;
- node->get_owned_by(node->get_owner(), &owned);
- Array owners;
- for (List<Node *>::Element *E = owned.front(); E; E = E->next()) {
- owners.push_back(E->get());
- }
- if (new_parent == node->get_parent() && node->get_index() < p_position_in_parent + ni) {
- //if child will generate a gap when moved, adjust
- inc--;
- }
- editor_data->get_undo_redo().add_do_method(node->get_parent(), "remove_child", node);
- editor_data->get_undo_redo().add_do_method(new_parent, "add_child", node);
- if (p_position_in_parent >= 0)
- editor_data->get_undo_redo().add_do_method(new_parent, "move_child", node, p_position_in_parent + inc);
- ScriptEditorDebugger *sed = ScriptEditor::get_singleton()->get_debugger();
- String new_name = new_parent->validate_child_name(node->get_name());
- editor_data->get_undo_redo().add_do_method(sed, "live_debug_reparent_node", edited_scene->get_path_to(node), edited_scene->get_path_to(new_parent), new_name, -1);
- editor_data->get_undo_redo().add_undo_method(sed, "live_debug_reparent_node", NodePath(String(edited_scene->get_path_to(new_parent)) + "/" + new_name), edited_scene->get_path_to(node->get_parent()), node->get_name(), node->get_index());
- if (p_keep_global_xform) {
- if (node->cast_to<Node2D>())
- editor_data->get_undo_redo().add_do_method(node, "set_global_transform", node->cast_to<Node2D>()->get_global_transform());
- if (node->cast_to<Spatial>())
- editor_data->get_undo_redo().add_do_method(node, "set_global_transform", node->cast_to<Spatial>()->get_global_transform());
- if (node->cast_to<Control>())
- editor_data->get_undo_redo().add_do_method(node, "set_global_pos", node->cast_to<Control>()->get_global_pos());
- }
- editor_data->get_undo_redo().add_do_method(this, "_set_owners", edited_scene, owners);
- if (AnimationPlayerEditor::singleton->get_key_editor()->get_root() == node)
- editor_data->get_undo_redo().add_do_method(AnimationPlayerEditor::singleton->get_key_editor(), "set_root", node);
- editor_data->get_undo_redo().add_undo_method(new_parent, "remove_child", node);
- editor_data->get_undo_redo().add_undo_method(node, "set_name", former_names[ni]);
- inc++;
- }
- //add and move in a second step.. (so old order is preserved)
- for (int ni = 0; ni < p_nodes.size(); ni++) {
- Node *node = p_nodes[ni];
- List<Node *> owned;
- node->get_owned_by(node->get_owner(), &owned);
- Array owners;
- for (List<Node *>::Element *E = owned.front(); E; E = E->next()) {
- owners.push_back(E->get());
- }
- int child_pos = node->get_position_in_parent();
- editor_data->get_undo_redo().add_undo_method(node->get_parent(), "add_child", node);
- editor_data->get_undo_redo().add_undo_method(node->get_parent(), "move_child", node, child_pos);
- editor_data->get_undo_redo().add_undo_method(this, "_set_owners", edited_scene, owners);
- if (AnimationPlayerEditor::singleton->get_key_editor()->get_root() == node)
- editor_data->get_undo_redo().add_undo_method(AnimationPlayerEditor::singleton->get_key_editor(), "set_root", node);
- if (p_keep_global_xform) {
- if (node->cast_to<Node2D>())
- editor_data->get_undo_redo().add_undo_method(node, "set_transform", node->cast_to<Node2D>()->get_transform());
- if (node->cast_to<Spatial>())
- editor_data->get_undo_redo().add_undo_method(node, "set_transform", node->cast_to<Spatial>()->get_transform());
- if (node->cast_to<Control>())
- editor_data->get_undo_redo().add_undo_method(node, "set_pos", node->cast_to<Control>()->get_pos());
- }
- }
- perform_node_renames(NULL, &path_renames);
- editor_data->get_undo_redo().commit_action();
- //node->set_owner(owner);
- }
- void SceneTreeDock::_script_created(Ref<Script> p_script) {
- Node *selected = scene_tree->get_selected();
- if (!selected)
- return;
- selected->set_script(p_script.get_ref_ptr());
- editor->push_item(p_script.operator->());
- }
- void SceneTreeDock::_delete_confirm() {
- List<Node *> remove_list = editor_selection->get_selected_node_list();
- if (remove_list.empty())
- return;
- editor->get_editor_plugins_over()->make_visible(false);
- editor_data->get_undo_redo().create_action(TTR("Remove Node(s)"));
- bool entire_scene = false;
- for (List<Node *>::Element *E = remove_list.front(); E; E = E->next()) {
- if (E->get() == edited_scene) {
- entire_scene = true;
- }
- }
- if (entire_scene) {
- editor_data->get_undo_redo().add_do_method(editor, "set_edited_scene", (Object *)NULL);
- editor_data->get_undo_redo().add_undo_method(editor, "set_edited_scene", edited_scene);
- editor_data->get_undo_redo().add_undo_method(edited_scene, "set_owner", edited_scene->get_owner());
- editor_data->get_undo_redo().add_undo_reference(edited_scene);
- } else {
- remove_list.sort_custom<Node::Comparator>(); //sort nodes to keep positions
- List<Pair<NodePath, NodePath> > path_renames;
- //delete from animation
- for (List<Node *>::Element *E = remove_list.front(); E; E = E->next()) {
- Node *n = E->get();
- if (!n->is_inside_tree() || !n->get_parent())
- continue;
- fill_path_renames(n, NULL, &path_renames);
- }
- perform_node_renames(NULL, &path_renames);
- //delete for read
- for (List<Node *>::Element *E = remove_list.front(); E; E = E->next()) {
- Node *n = E->get();
- if (!n->is_inside_tree() || !n->get_parent())
- continue;
- List<Node *> owned;
- n->get_owned_by(n->get_owner(), &owned);
- Array owners;
- for (List<Node *>::Element *E = owned.front(); E; E = E->next()) {
- owners.push_back(E->get());
- }
- editor_data->get_undo_redo().add_do_method(n->get_parent(), "remove_child", n);
- editor_data->get_undo_redo().add_undo_method(n->get_parent(), "add_child", n);
- editor_data->get_undo_redo().add_undo_method(n->get_parent(), "move_child", n, n->get_index());
- if (AnimationPlayerEditor::singleton->get_key_editor()->get_root() == n)
- editor_data->get_undo_redo().add_undo_method(AnimationPlayerEditor::singleton->get_key_editor(), "set_root", n);
- editor_data->get_undo_redo().add_undo_method(this, "_set_owners", edited_scene, owners);
- //editor_data->get_undo_redo().add_undo_method(n,"set_owner",n->get_owner());
- editor_data->get_undo_redo().add_undo_reference(n);
- ScriptEditorDebugger *sed = ScriptEditor::get_singleton()->get_debugger();
- editor_data->get_undo_redo().add_do_method(sed, "live_debug_remove_and_keep_node", edited_scene->get_path_to(n), n->get_instance_ID());
- editor_data->get_undo_redo().add_undo_method(sed, "live_debug_restore_node", n->get_instance_ID(), edited_scene->get_path_to(n->get_parent()), n->get_index());
- }
- }
- editor_data->get_undo_redo().commit_action();
- }
- void SceneTreeDock::_selection_changed() {
- int selection_size = EditorNode::get_singleton()->get_editor_selection()->get_selection().size();
- if (selection_size > 1) {
- //automatically turn on multi-edit
- _tool_selected(TOOL_MULTI_EDIT);
- }
- if (selection_size == 1) {
- if (EditorNode::get_singleton()->get_editor_selection()->get_selection().front()->key()->get_script().is_null()) {
- button_create_script->show();
- button_clear_script->hide();
- } else {
- button_create_script->hide();
- button_clear_script->show();
- }
- } else {
- button_create_script->hide();
- button_clear_script->hide();
- }
- //tool_buttons[TOOL_MULTI_EDIT]->set_disabled(EditorNode::get_singleton()->get_editor_selection()->get_selection().size()<2);
- }
- void SceneTreeDock::_create() {
- if (current_option == TOOL_NEW) {
- Node *parent = NULL;
- if (edited_scene) {
- // If root exists in edited scene
- parent = scene_tree->get_selected();
- if (!parent)
- parent = edited_scene;
- } else {
- // If no root exist in edited scene
- parent = scene_root;
- ERR_FAIL_COND(!parent);
- }
- Object *c = create_dialog->instance_selected();
- ERR_FAIL_COND(!c);
- Node *child = c->cast_to<Node>();
- ERR_FAIL_COND(!child);
- editor_data->get_undo_redo().create_action(TTR("Create Node"));
- if (edited_scene) {
- editor_data->get_undo_redo().add_do_method(parent, "add_child", child);
- editor_data->get_undo_redo().add_do_method(child, "set_owner", edited_scene);
- editor_data->get_undo_redo().add_do_method(editor_selection, "clear");
- editor_data->get_undo_redo().add_do_method(editor_selection, "add_node", child);
- editor_data->get_undo_redo().add_do_reference(child);
- editor_data->get_undo_redo().add_undo_method(parent, "remove_child", child);
- String new_name = parent->validate_child_name(child->get_type());
- ScriptEditorDebugger *sed = ScriptEditor::get_singleton()->get_debugger();
- editor_data->get_undo_redo().add_do_method(sed, "live_debug_create_node", edited_scene->get_path_to(parent), child->get_type(), new_name);
- editor_data->get_undo_redo().add_undo_method(sed, "live_debug_remove_node", NodePath(String(edited_scene->get_path_to(parent)) + "/" + new_name));
- } else {
- editor_data->get_undo_redo().add_do_method(editor, "set_edited_scene", child);
- editor_data->get_undo_redo().add_do_reference(child);
- editor_data->get_undo_redo().add_undo_method(editor, "set_edited_scene", (Object *)NULL);
- }
- editor_data->get_undo_redo().commit_action();
- editor->push_item(c);
- if (c->cast_to<Control>()) {
- //make editor more comfortable, so some controls don't appear super shrunk
- Control *ct = c->cast_to<Control>();
- Size2 ms = ct->get_minimum_size();
- if (ms.width < 4)
- ms.width = 40;
- if (ms.height < 4)
- ms.height = 40;
- ct->set_size(ms);
- }
- } else if (current_option == TOOL_REPLACE) {
- List<Node *> selection = editor_selection->get_selected_node_list();
- ERR_FAIL_COND(selection.size() <= 0);
- for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
- Node *n = E->get();
- ERR_FAIL_COND(!n);
- Object *c = create_dialog->instance_selected();
- ERR_FAIL_COND(!c);
- Node *newnode = c->cast_to<Node>();
- ERR_FAIL_COND(!newnode);
- List<PropertyInfo> pinfo;
- n->get_property_list(&pinfo);
- for (List<PropertyInfo>::Element *E = pinfo.front(); E; E = E->next()) {
- if (!(E->get().usage & PROPERTY_USAGE_STORAGE))
- continue;
- newnode->set(E->get().name, n->get(E->get().name));
- }
- editor->push_item(NULL);
- //reconnect signals
- List<MethodInfo> sl;
- n->get_signal_list(&sl);
- for (List<MethodInfo>::Element *E = sl.front(); E; E = E->next()) {
- List<Object::Connection> cl;
- n->get_signal_connection_list(E->get().name, &cl);
- for (List<Object::Connection>::Element *F = cl.front(); F; F = F->next()) {
- Object::Connection &c = F->get();
- if (!(c.flags & Object::CONNECT_PERSIST))
- continue;
- newnode->connect(c.signal, c.target, c.method, varray(), Object::CONNECT_PERSIST);
- }
- }
- String newname = n->get_name();
- List<Node *> to_erase;
- for (int i = 0; i < n->get_child_count(); i++) {
- if (n->get_child(i)->get_owner() == NULL && n->is_owned_by_parent()) {
- to_erase.push_back(n->get_child(i));
- }
- }
- n->replace_by(newnode, true);
- if (n == edited_scene) {
- edited_scene = newnode;
- editor->set_edited_scene(newnode);
- newnode->set_editable_instances(n->get_editable_instances());
- }
- //small hack to make collisionshapes and other kind of nodes to work
- for (int i = 0; i < newnode->get_child_count(); i++) {
- Node *c = newnode->get_child(i);
- c->call("set_transform", c->call("get_transform"));
- }
- editor_data->get_undo_redo().clear_history();
- newnode->set_name(newname);
- editor->push_item(newnode);
- memdelete(n);
- while (to_erase.front()) {
- memdelete(to_erase.front()->get());
- to_erase.pop_front();
- }
- }
- }
- }
- void SceneTreeDock::set_edited_scene(Node *p_scene) {
- edited_scene = p_scene;
- }
- void SceneTreeDock::set_selected(Node *p_node, bool p_emit_selected) {
- scene_tree->set_selected(p_node, p_emit_selected);
- }
- void SceneTreeDock::import_subscene() {
- import_subscene_dialog->popup_centered_ratio();
- }
- void SceneTreeDock::_import_subscene() {
- Node *parent = scene_tree->get_selected();
- if (!parent) {
- parent = editor_data->get_edited_scene_root();
- ERR_FAIL_COND(!parent);
- }
- import_subscene_dialog->move(parent, edited_scene);
- editor_data->get_undo_redo().clear_history(); //no undo for now..
- /*
- editor_data->get_undo_redo().create_action("Import Subscene");
- editor_data->get_undo_redo().add_do_method(parent,"add_child",ss);
- //editor_data->get_undo_redo().add_do_method(editor_selection,"clear");
- //editor_data->get_undo_redo().add_do_method(editor_selection,"add_node",child);
- editor_data->get_undo_redo().add_do_reference(ss);
- editor_data->get_undo_redo().add_undo_method(parent,"remove_child",ss);
- editor_data->get_undo_redo().commit_action();
- */
- }
- void SceneTreeDock::_new_scene_from(String p_file) {
- List<Node *> selection = editor_selection->get_selected_node_list();
- if (selection.size() != 1) {
- accept->get_ok()->set_text(TTR("I see.."));
- accept->set_text(TTR("This operation requires a single selected node."));
- accept->popup_centered_minsize();
- return;
- }
- Node *base = selection.front()->get();
- Map<Node *, Node *> reown;
- reown[editor_data->get_edited_scene_root()] = base;
- Node *copy = base->duplicate_and_reown(reown);
- if (copy) {
- Ref<PackedScene> sdata = memnew(PackedScene);
- Error err = sdata->pack(copy);
- memdelete(copy);
- if (err != OK) {
- accept->get_ok()->set_text(TTR("I see.."));
- accept->set_text(TTR("Couldn't save new scene. Likely dependencies (instances) couldn't be satisfied."));
- accept->popup_centered_minsize();
- return;
- }
- int flg = 0;
- if (EditorSettings::get_singleton()->get("on_save/compress_binary_resources"))
- flg |= ResourceSaver::FLAG_COMPRESS;
- //if (EditorSettings::get_singleton()->get("on_save/save_paths_as_relative"))
- // flg|=ResourceSaver::FLAG_RELATIVE_PATHS;
- err = ResourceSaver::save(p_file, sdata, flg);
- if (err != OK) {
- accept->get_ok()->set_text(TTR("I see.."));
- accept->set_text(TTR("Error saving scene."));
- accept->popup_centered_minsize();
- return;
- }
- _replace_with_branch_scene(p_file, base);
- } else {
- accept->get_ok()->set_text(TTR("I see.."));
- accept->set_text(TTR("Error duplicating scene to save it."));
- accept->popup_centered_minsize();
- return;
- }
- }
- static bool _is_node_visible(Node *p_node) {
- if (!p_node->get_owner())
- return false;
- if (p_node->get_owner() != EditorNode::get_singleton()->get_edited_scene() && !EditorNode::get_singleton()->get_edited_scene()->is_editable_instance(p_node->get_owner()))
- return false;
- return true;
- }
- static bool _has_visible_children(Node *p_node) {
- bool collapsed = p_node->is_displayed_folded();
- if (collapsed)
- return false;
- for (int i = 0; i < p_node->get_child_count(); i++) {
- Node *child = p_node->get_child(i);
- if (!_is_node_visible(child))
- continue;
- return true;
- }
- return false;
- }
- static Node *_find_last_visible(Node *p_node) {
- Node *last = NULL;
- bool collapsed = p_node->is_displayed_folded();
- if (!collapsed) {
- for (int i = 0; i < p_node->get_child_count(); i++) {
- if (_is_node_visible(p_node->get_child(i))) {
- last = p_node->get_child(i);
- }
- }
- }
- if (last) {
- Node *lastc = _find_last_visible(last);
- if (lastc)
- last = lastc;
- } else {
- last = p_node;
- }
- return last;
- }
- void SceneTreeDock::_normalize_drop(Node *&to_node, int &to_pos, int p_type) {
- to_pos = -1;
- if (p_type == -1) {
- //drop at above selected node
- if (to_node == EditorNode::get_singleton()->get_edited_scene()) {
- to_node = NULL;
- ERR_EXPLAIN("Cannot perform drop above the root node!");
- ERR_FAIL();
- }
- to_pos = to_node->get_index();
- to_node = to_node->get_parent();
- } else if (p_type == 1) {
- //drop at below selected node
- if (to_node == EditorNode::get_singleton()->get_edited_scene()) {
- //if at lower sibling of root node
- to_pos = 0; //just insert at begining of root node
- return;
- }
- Node *lower_sibling = NULL;
- if (_has_visible_children(to_node)) {
- to_pos = 0;
- } else {
- for (int i = to_node->get_index() + 1; i < to_node->get_parent()->get_child_count(); i++) {
- Node *c = to_node->get_parent()->get_child(i);
- if (_is_node_visible(c)) {
- lower_sibling = c;
- break;
- }
- }
- if (lower_sibling) {
- to_pos = lower_sibling->get_index();
- }
- to_node = to_node->get_parent();
- }
- #if 0
- //quite complicated, look for next visible in tree
- upper_sibling=_find_last_visible(upper_sibling);
- if (upper_sibling->get_parent()==to_node->get_parent()) {
- //just insert over this node because nothing is above at an upper level
- to_pos=to_node->get_index();
- to_node=to_node->get_parent();
- } else {
- to_pos=-1; //insert last in whathever is up
- to_node=upper_sibling->get_parent(); //insert at a parent of whathever is up
- }
- } else {
- //just insert over this node because nothing is above at the same level
- to_pos=to_node->get_index();
- to_node=to_node->get_parent();
- }
- #endif
- }
- }
- void SceneTreeDock::_files_dropped(Vector<String> p_files, NodePath p_to, int p_type) {
- Node *node = get_node(p_to);
- ERR_FAIL_COND(!node);
- int to_pos = -1;
- _normalize_drop(node, to_pos, p_type);
- _perform_instance_scenes(p_files, node, to_pos);
- }
- void SceneTreeDock::_script_dropped(String p_file, NodePath p_to) {
- Ref<Script> scr = ResourceLoader::load(p_file);
- ERR_FAIL_COND(!scr.is_valid());
- Node *n = get_node(p_to);
- if (n) {
- n->set_script(scr.get_ref_ptr());
- }
- }
- void SceneTreeDock::_nodes_dragged(Array p_nodes, NodePath p_to, int p_type) {
- Vector<Node *> nodes;
- Node *to_node;
- for (int i = 0; i < p_nodes.size(); i++) {
- Node *n = get_node((p_nodes[i]));
- if (n) {
- nodes.push_back(n);
- }
- }
- if (nodes.size() == 0)
- return;
- to_node = get_node(p_to);
- if (!to_node)
- return;
- int to_pos = -1;
- _normalize_drop(to_node, to_pos, p_type);
- _do_reparent(to_node, to_pos, nodes, true);
- }
- void SceneTreeDock::_tree_rmb(const Vector2 &p_menu_pos) {
- if (!EditorNode::get_singleton()->get_edited_scene()) {
- menu->clear();
- menu->add_icon_shortcut(get_icon("Add", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/add_child_node"), TOOL_NEW);
- menu->add_icon_shortcut(get_icon("Instance", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/instance_scene"), TOOL_INSTANCE);
- menu->set_size(Size2(1, 1));
- menu->set_pos(p_menu_pos);
- menu->popup();
- return;
- }
- List<Node *> selection = editor_selection->get_selected_node_list();
- if (selection.size() == 0)
- return;
- menu->clear();
- if (selection.size() == 1) {
- menu->add_icon_shortcut(get_icon("Add", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/add_child_node"), TOOL_NEW);
- menu->add_icon_shortcut(get_icon("Instance", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/instance_scene"), TOOL_INSTANCE);
- menu->add_separator();
- //menu->add_separator(); moved to their own dock
- //menu->add_icon_item(get_icon("Groups","EditorIcons"),TTR("Edit Groups"),TOOL_GROUP);
- //menu->add_icon_item(get_icon("Connect","EditorIcons"),TTR("Edit Connections"),TOOL_CONNECT);
- menu->add_icon_shortcut(get_icon("ScriptCreate", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/attach_script"), TOOL_ATTACH_SCRIPT);
- menu->add_icon_shortcut(get_icon("Remove", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/clear_script"), TOOL_CLEAR_SCRIPT);
- menu->add_separator();
- }
- menu->add_icon_shortcut(get_icon("Reload", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/change_node_type"), TOOL_REPLACE);
- menu->add_separator();
- menu->add_icon_shortcut(get_icon("Up", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/move_up"), TOOL_MOVE_UP);
- menu->add_icon_shortcut(get_icon("Down", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/move_down"), TOOL_MOVE_DOWN);
- menu->add_icon_shortcut(get_icon("Duplicate", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/duplicate"), TOOL_DUPLICATE);
- menu->add_icon_shortcut(get_icon("Reparent", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/reparent"), TOOL_REPARENT);
- if (selection.size() == 1) {
- menu->add_separator();
- menu->add_icon_shortcut(get_icon("Blend", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/merge_from_scene"), TOOL_MERGE_FROM_SCENE);
- menu->add_icon_shortcut(get_icon("Save", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/save_branch_as_scene"), TOOL_NEW_SCENE_FROM);
- menu->add_separator();
- menu->add_icon_shortcut(get_icon("Duplicate", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/copy_node_path"), TOOL_COPY_NODE_PATH);
- }
- menu->add_separator();
- menu->add_icon_shortcut(get_icon("Remove", "EditorIcons"), ED_SHORTCUT("scene_tree/delete", TTR("Delete Node(s)"), KEY_DELETE), TOOL_ERASE);
- menu->set_size(Size2(1, 1));
- menu->set_pos(p_menu_pos);
- menu->popup();
- }
- void SceneTreeDock::_filter_changed(const String &p_filter) {
- scene_tree->set_filter(p_filter);
- }
- String SceneTreeDock::get_filter() {
- return filter->get_text();
- }
- void SceneTreeDock::set_filter(const String &p_filter) {
- filter->set_text(p_filter);
- scene_tree->set_filter(p_filter);
- }
- void SceneTreeDock::open_script_dialog(Node *p_for_node) {
- scene_tree->set_selected(p_for_node, false);
- _tool_selected(TOOL_ATTACH_SCRIPT);
- }
- void SceneTreeDock::_bind_methods() {
- ObjectTypeDB::bind_method(_MD("_tool_selected"), &SceneTreeDock::_tool_selected, DEFVAL(false));
- ObjectTypeDB::bind_method(_MD("_create"), &SceneTreeDock::_create);
- //ObjectTypeDB::bind_method(_MD("_script_created"),&SceneTreeDock::_script_created);
- ObjectTypeDB::bind_method(_MD("_node_reparent"), &SceneTreeDock::_node_reparent);
- ObjectTypeDB::bind_method(_MD("_set_owners"), &SceneTreeDock::_set_owners);
- ObjectTypeDB::bind_method(_MD("_node_selected"), &SceneTreeDock::_node_selected);
- ObjectTypeDB::bind_method(_MD("_node_renamed"), &SceneTreeDock::_node_renamed);
- ObjectTypeDB::bind_method(_MD("_script_created"), &SceneTreeDock::_script_created);
- ObjectTypeDB::bind_method(_MD("_load_request"), &SceneTreeDock::_load_request);
- ObjectTypeDB::bind_method(_MD("_script_open_request"), &SceneTreeDock::_script_open_request);
- ObjectTypeDB::bind_method(_MD("_unhandled_key_input"), &SceneTreeDock::_unhandled_key_input);
- ObjectTypeDB::bind_method(_MD("_delete_confirm"), &SceneTreeDock::_delete_confirm);
- ObjectTypeDB::bind_method(_MD("_node_prerenamed"), &SceneTreeDock::_node_prerenamed);
- ObjectTypeDB::bind_method(_MD("_import_subscene"), &SceneTreeDock::_import_subscene);
- ObjectTypeDB::bind_method(_MD("_selection_changed"), &SceneTreeDock::_selection_changed);
- ObjectTypeDB::bind_method(_MD("_new_scene_from"), &SceneTreeDock::_new_scene_from);
- ObjectTypeDB::bind_method(_MD("_nodes_dragged"), &SceneTreeDock::_nodes_dragged);
- ObjectTypeDB::bind_method(_MD("_files_dropped"), &SceneTreeDock::_files_dropped);
- ObjectTypeDB::bind_method(_MD("_script_dropped"), &SceneTreeDock::_script_dropped);
- ObjectTypeDB::bind_method(_MD("_tree_rmb"), &SceneTreeDock::_tree_rmb);
- ObjectTypeDB::bind_method(_MD("_filter_changed"), &SceneTreeDock::_filter_changed);
- ObjectTypeDB::bind_method(_MD("instance"), &SceneTreeDock::instance);
- }
- SceneTreeDock::SceneTreeDock(EditorNode *p_editor, Node *p_scene_root, EditorSelection *p_editor_selection, EditorData &p_editor_data) {
- editor = p_editor;
- edited_scene = NULL;
- editor_data = &p_editor_data;
- editor_selection = p_editor_selection;
- scene_root = p_scene_root;
- VBoxContainer *vbc = this;
- HBoxContainer *filter_hbc = memnew(HBoxContainer);
- ToolButton *tb;
- ED_SHORTCUT("scene_tree/add_child_node", TTR("Add Child Node"), KEY_MASK_CMD | KEY_A);
- ED_SHORTCUT("scene_tree/instance_scene", TTR("Instance Child Scene"));
- ED_SHORTCUT("scene_tree/change_node_type", TTR("Change Type"));
- ED_SHORTCUT("scene_tree/attach_script", TTR("Attach Script"));
- ED_SHORTCUT("scene_tree/clear_script", TTR("Clear Script"));
- ED_SHORTCUT("scene_tree/move_up", TTR("Move Up"), KEY_MASK_CMD | KEY_UP);
- ED_SHORTCUT("scene_tree/move_down", TTR("Move Down"), KEY_MASK_CMD | KEY_DOWN);
- ED_SHORTCUT("scene_tree/duplicate", TTR("Duplicate"), KEY_MASK_CMD | KEY_D);
- ED_SHORTCUT("scene_tree/reparent", TTR("Reparent"));
- ED_SHORTCUT("scene_tree/merge_from_scene", TTR("Merge From Scene"));
- ED_SHORTCUT("scene_tree/save_branch_as_scene", TTR("Save Branch as Scene"));
- ED_SHORTCUT("scene_tree/copy_node_path", TTR("Copy Node Path"), KEY_MASK_CMD | KEY_C);
- ED_SHORTCUT("scene_tree/delete_no_confirm", TTR("Delete (No Confirm)"), KEY_MASK_SHIFT | KEY_DELETE);
- ED_SHORTCUT("scene_tree/delete", TTR("Delete"), KEY_DELETE);
- tb = memnew(ToolButton);
- tb->connect("pressed", this, "_tool_selected", make_binds(TOOL_NEW, false));
- tb->set_tooltip(TTR("Add/Create a New Node"));
- tb->set_shortcut(ED_GET_SHORTCUT("scene_tree/add_child_node"));
- filter_hbc->add_child(tb);
- button_add = tb;
- tb = memnew(ToolButton);
- tb->connect("pressed", this, "_tool_selected", make_binds(TOOL_INSTANCE, false));
- tb->set_tooltip(TTR("Instance a scene file as a Node. Creates an inherited scene if no root node exists."));
- tb->set_shortcut(ED_GET_SHORTCUT("scene_tree/instance_scene"));
- filter_hbc->add_child(tb);
- button_instance = tb;
- vbc->add_child(filter_hbc);
- filter = memnew(LineEdit);
- filter->set_h_size_flags(SIZE_EXPAND_FILL);
- filter_hbc->add_child(filter);
- filter_icon = memnew(TextureFrame);
- filter_hbc->add_child(filter_icon);
- filter_icon->set_stretch_mode(TextureFrame::STRETCH_KEEP_CENTERED);
- filter->connect("text_changed", this, "_filter_changed");
- tb = memnew(ToolButton);
- tb->connect("pressed", this, "_tool_selected", make_binds(TOOL_ATTACH_SCRIPT, false));
- tb->set_tooltip(TTR("Attach a new or existing script for the selected node."));
- tb->set_shortcut(ED_GET_SHORTCUT("scene_tree/attach_script"));
- filter_hbc->add_child(tb);
- button_create_script = tb;
- tb = memnew(ToolButton);
- tb->connect("pressed", this, "_tool_selected", make_binds(TOOL_CLEAR_SCRIPT, false));
- tb->set_tooltip(TTR("Clear a script for the selected node."));
- tb->set_shortcut(ED_GET_SHORTCUT("scene_tree/clear_script"));
- filter_hbc->add_child(tb);
- button_clear_script = tb;
- scene_tree = memnew(SceneTreeEditor(false, true, true));
- vbc->add_child(scene_tree);
- scene_tree->set_v_size_flags(SIZE_EXPAND | SIZE_FILL);
- scene_tree->connect("rmb_pressed", this, "_tree_rmb");
- scene_tree->connect("node_selected", this, "_node_selected", varray(), CONNECT_DEFERRED);
- scene_tree->connect("node_renamed", this, "_node_renamed", varray(), CONNECT_DEFERRED);
- scene_tree->connect("node_prerename", this, "_node_prerenamed");
- scene_tree->connect("open", this, "_load_request");
- scene_tree->connect("open_script", this, "_script_open_request");
- scene_tree->connect("nodes_rearranged", this, "_nodes_dragged");
- scene_tree->connect("files_dropped", this, "_files_dropped");
- scene_tree->connect("script_dropped", this, "_script_dropped");
- scene_tree->set_undo_redo(&editor_data->get_undo_redo());
- scene_tree->set_editor_selection(editor_selection);
- create_dialog = memnew(CreateDialog);
- create_dialog->set_base_type("Node");
- add_child(create_dialog);
- create_dialog->connect("create", this, "_create");
- //groups_editor = memnew( GroupsEditor );
- //add_child(groups_editor);
- //groups_editor->set_undo_redo(&editor_data->get_undo_redo());
- //connect_dialog = memnew( ConnectionsDialog(p_editor) );
- //add_child(connect_dialog);
- //connect_dialog->set_undoredo(&editor_data->get_undo_redo());
- script_create_dialog = memnew(ScriptCreateDialog);
- add_child(script_create_dialog);
- script_create_dialog->connect("script_created", this, "_script_created");
- reparent_dialog = memnew(ReparentDialog);
- add_child(reparent_dialog);
- reparent_dialog->connect("reparent", this, "_node_reparent");
- accept = memnew(AcceptDialog);
- add_child(accept);
- file = memnew(EditorFileDialog);
- add_child(file);
- file->connect("file_selected", this, "instance");
- set_process_unhandled_key_input(true);
- delete_dialog = memnew(ConfirmationDialog);
- add_child(delete_dialog);
- delete_dialog->connect("confirmed", this, "_delete_confirm");
- import_subscene_dialog = memnew(EditorSubScene);
- add_child(import_subscene_dialog);
- import_subscene_dialog->connect("subscene_selected", this, "_import_subscene");
- new_scene_from_dialog = memnew(EditorFileDialog);
- new_scene_from_dialog->set_mode(EditorFileDialog::MODE_SAVE_FILE);
- add_child(new_scene_from_dialog);
- new_scene_from_dialog->connect("file_selected", this, "_new_scene_from");
- menu = memnew(PopupMenu);
- add_child(menu);
- menu->connect("item_pressed", this, "_tool_selected");
- first_enter = true;
- vbc->add_constant_override("separation", 4);
- }
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