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- /*************************************************************************/
- /* resources_dock.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef RESOURCES_DOCK_H
- #define RESOURCES_DOCK_H
- #include "create_dialog.h"
- #include "editor_file_dialog.h"
- #include "scene/gui/box_container.h"
- #include "scene/gui/button.h"
- #include "scene/gui/control.h"
- #include "scene/gui/file_dialog.h"
- #include "scene/gui/label.h"
- #include "scene/gui/menu_button.h"
- #include "scene/gui/tool_button.h"
- #include "scene/gui/tree.h"
- class EditorNode;
- class ResourcesDock : public VBoxContainer {
- OBJ_TYPE(ResourcesDock, VBoxContainer);
- enum {
- TOOL_NEW,
- TOOL_OPEN,
- TOOL_SAVE,
- TOOL_SAVE_AS,
- TOOL_MAKE_LOCAL,
- TOOL_COPY,
- TOOL_PASTE,
- TOOL_MAX
- };
- EditorNode *editor;
- Button *button_new;
- Button *button_open;
- Button *button_save;
- Button *button_tools;
- CreateDialog *create_dialog;
- AcceptDialog *accept;
- EditorFileDialog *file;
- Tree *resources;
- bool block_add;
- int current_action;
- void _file_action(const String &p_action);
- void _delete(Object *p_item, int p_column, int p_id);
- void _resource_selected();
- void _update_name(TreeItem *item);
- void _tool_selected(int p_tool);
- void _create();
- protected:
- void _notification(int p_what);
- static void _bind_methods();
- public:
- void add_resource(const Ref<Resource> &p_resource);
- void remove_resource(const Ref<Resource> &p_resource);
- void save_resource(const String &p_path, const Ref<Resource> &p_resource);
- void save_resource_as(const Ref<Resource> &p_resource);
- void cleanup();
- ResourcesDock(EditorNode *p_editor);
- };
- #endif // RESOURCES_DOCK_H
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