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- /*************************************************************************/
- /* project_settings.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef PROJECT_SETTINGS_H
- #define PROJECT_SETTINGS_H
- #include "editor_autoload_settings.h"
- #include "editor_data.h"
- #include "editor_plugin_settings.h"
- #include "property_editor.h"
- #include "scene/gui/dialogs.h"
- #include "scene/gui/tab_container.h"
- #include "undo_redo.h"
- //#include "project_export_settings.h"
- class ProjectSettings : public AcceptDialog {
- OBJ_TYPE(ProjectSettings, AcceptDialog);
- TabContainer *tab_container;
- Timer *timer;
- InputEvent::Type add_type;
- String add_at;
- EditorData *data;
- UndoRedo *undo_redo;
- SectionedPropertyEditor *globals_editor;
- HBoxContainer *search_bar;
- ToolButton *search_button;
- LineEdit *search_box;
- ToolButton *clear_button;
- HBoxContainer *add_prop_bar;
- ConfirmationDialog *message;
- LineEdit *category;
- LineEdit *property;
- OptionButton *type;
- PopupMenu *popup_add;
- ConfirmationDialog *press_a_key;
- Label *press_a_key_label;
- ConfirmationDialog *device_input;
- SpinBox *device_id;
- OptionButton *device_index;
- Label *device_index_label;
- MenuButton *popup_platform;
- LineEdit *action_name;
- Tree *input_editor;
- bool setting;
- bool updating_translations;
- InputEvent last_wait_for_key;
- EditorFileDialog *translation_file_open;
- Tree *translation_list;
- Button *translation_res_option_add_button;
- EditorFileDialog *translation_res_file_open;
- EditorFileDialog *translation_res_option_file_open;
- Tree *translation_remap;
- Tree *translation_remap_options;
- EditorAutoloadSettings *autoload_settings;
- EditorPluginSettings *plugin_settings;
- void _item_selected();
- void _item_adds(String);
- void _item_add();
- void _item_del();
- void _update_actions();
- void _save();
- void _add_item(int p_item);
- void _action_adds(String);
- void _action_add();
- void _device_input_add();
- void _item_checked(const String &p_item, bool p_check);
- void _action_selected();
- void _action_edited();
- void _action_button_pressed(Object *p_obj, int p_column, int p_id);
- void _wait_for_key(const InputEvent &p_event);
- void _press_a_key_confirm();
- void _show_last_added(const InputEvent &p_event, const String &p_name);
- void _settings_prop_edited(const String &p_name);
- void _settings_changed();
- //ProjectExportSettings *export_settings;
- void _copy_to_platform(int p_which);
- void _translation_file_open();
- void _translation_add(const String &p_path);
- void _translation_delete(Object *p_item, int p_column, int p_button);
- void _update_translations();
- void _translation_res_file_open();
- void _translation_res_add(const String &p_path);
- void _translation_res_delete(Object *p_item, int p_column, int p_button);
- void _translation_res_select();
- void _translation_res_option_file_open();
- void _translation_res_option_add(const String &p_path);
- void _translation_res_option_changed();
- void _translation_res_option_delete(Object *p_item, int p_column, int p_button);
- void _toggle_search_bar(bool p_pressed);
- void _clear_search_box();
- ProjectSettings();
- static ProjectSettings *singleton;
- protected:
- void _notification(int p_what);
- static void _bind_methods();
- public:
- void add_translation(const String &p_translation);
- static ProjectSettings *get_singleton() { return singleton; }
- void popup_project_settings();
- void set_plugins_page();
- void queue_save();
- ProjectSettings(EditorData *p_data);
- };
- #endif // PROJECT_SETTINGS_H
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