editor_themes.cpp 3.7 KB

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  1. /*************************************************************************/
  2. /* editor_themes.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "editor_themes.h"
  31. #include "core/io/resource_loader.h"
  32. #include "editor_fonts.h"
  33. #include "editor_icons.h"
  34. #include "editor_settings.h"
  35. Ref<Theme> create_default_theme() {
  36. Ref<Theme> theme = Ref<Theme>(memnew(Theme));
  37. editor_register_fonts(theme);
  38. editor_register_icons(theme);
  39. Ref<StyleBoxTexture> focus_sbt = memnew(StyleBoxTexture);
  40. focus_sbt->set_texture(theme->get_icon("EditorFocus", "EditorIcons"));
  41. for (int i = 0; i < 4; i++) {
  42. focus_sbt->set_margin_size(Margin(i), 16);
  43. focus_sbt->set_default_margin(Margin(i), 16);
  44. }
  45. focus_sbt->set_draw_center(false);
  46. theme->set_stylebox("EditorFocus", "EditorStyles", focus_sbt);
  47. theme->set_color("prop_category", "Editor", Color::hex(0x3f3a44ff));
  48. theme->set_color("prop_section", "Editor", Color::hex(0x35313aff));
  49. theme->set_color("prop_subsection", "Editor", Color::hex(0x312e37ff));
  50. theme->set_color("fg_selected", "Editor", Color::html("ffbd8e8e"));
  51. theme->set_color("fg_error", "Editor", Color::html("ffbd8e8e"));
  52. return theme;
  53. }
  54. Ref<Theme> create_editor_theme() {
  55. Ref<Theme> theme = NULL;
  56. String custom_theme = EditorSettings::get_singleton()->get("global/custom_theme");
  57. if (custom_theme != "") {
  58. theme = ResourceLoader::load(custom_theme);
  59. }
  60. if (theme.is_null() || !theme.is_valid()) {
  61. theme = create_default_theme();
  62. }
  63. String global_font = EditorSettings::get_singleton()->get("global/custom_font");
  64. if (global_font != "") {
  65. Ref<Font> fnt = ResourceLoader::load(global_font);
  66. if (fnt.is_valid()) {
  67. theme->set_default_theme_font(fnt);
  68. }
  69. }
  70. return theme;
  71. }