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- /*************************************************************************/
- /* editor_plugin.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef EDITOR_PLUGIN_H
- #define EDITOR_PLUGIN_H
- #include "io/config_file.h"
- #include "scene/gui/tool_button.h"
- #include "scene/main/node.h"
- #include "scene/resources/texture.h"
- #include "undo_redo.h"
- /**
- @author Juan Linietsky <reduzio@gmail.com>
- */
- class EditorNode;
- class Spatial;
- class Camera;
- class EditorSelection;
- class EditorImportExport;
- class EditorSettings;
- class SpatialEditorGizmo;
- class EditorImportPlugin;
- class EditorExportPlugin;
- class EditorPlugin : public Node {
- OBJ_TYPE(EditorPlugin, Node);
- friend class EditorData;
- UndoRedo *undo_redo;
- UndoRedo *_get_undo_redo() { return undo_redo; }
- protected:
- static void _bind_methods();
- UndoRedo &get_undo_redo() { return *undo_redo; }
- void add_custom_type(const String &p_type, const String &p_base, const Ref<Script> &p_script, const Ref<Texture> &p_icon);
- void remove_custom_type(const String &p_type);
- public:
- enum CustomControlContainer {
- CONTAINER_TOOLBAR,
- CONTAINER_SPATIAL_EDITOR_MENU,
- CONTAINER_SPATIAL_EDITOR_SIDE,
- CONTAINER_SPATIAL_EDITOR_BOTTOM,
- CONTAINER_CANVAS_EDITOR_MENU,
- CONTAINER_CANVAS_EDITOR_SIDE,
- CONTAINER_CANVAS_EDITOR_BOTTOM,
- CONTAINER_PROPERTY_EDITOR_BOTTOM
- };
- enum DockSlot {
- DOCK_SLOT_LEFT_UL,
- DOCK_SLOT_LEFT_BL,
- DOCK_SLOT_LEFT_UR,
- DOCK_SLOT_LEFT_BR,
- DOCK_SLOT_RIGHT_UL,
- DOCK_SLOT_RIGHT_BL,
- DOCK_SLOT_RIGHT_UR,
- DOCK_SLOT_RIGHT_BR,
- DOCK_SLOT_MAX
- };
- //TODO: send a resource for editing to the editor node?
- void add_control_to_container(CustomControlContainer p_location, Control *p_control);
- ToolButton *add_control_to_bottom_panel(Control *p_control, const String &p_title);
- void add_control_to_dock(DockSlot p_slot, Control *p_control);
- void remove_control_from_docks(Control *p_control);
- void remove_control_from_bottom_panel(Control *p_control);
- Control *get_editor_viewport();
- void edit_resource(const Ref<Resource> &p_resource);
- virtual Ref<SpatialEditorGizmo> create_spatial_gizmo(Spatial *p_spatial);
- virtual bool forward_input_event(const InputEvent &p_event);
- virtual bool forward_spatial_input_event(Camera *p_camera, const InputEvent &p_event);
- virtual String get_name() const;
- virtual bool has_main_screen() const;
- virtual void make_visible(bool p_visible);
- virtual void selected_notify() {} //notify that it was raised by the user, not the editor
- virtual void edit(Object *p_object);
- virtual bool handles(Object *p_node) const;
- virtual Dictionary get_state() const; //save editor state so it can't be reloaded when reloading scene
- virtual void set_state(const Dictionary &p_state); //restore editor state (likely was saved with the scene)
- virtual void clear(); // clear any temporary data in te editor, reset it (likely new scene or load another scene)
- virtual void save_external_data(); // if editor references external resources/scenes, save them
- virtual void apply_changes(); // if changes are pending in editor, apply them
- virtual void get_breakpoints(List<String> *p_breakpoints);
- virtual bool get_remove_list(List<Node *> *p_list);
- virtual void set_window_layout(Ref<ConfigFile> p_layout);
- virtual void get_window_layout(Ref<ConfigFile> p_layout);
- virtual void edited_scene_changed(){}; // if changes are pending in editor, apply them
- void queue_save_layout() const;
- Control *get_base_control();
- void add_import_plugin(const Ref<EditorImportPlugin> &p_editor_import);
- void remove_import_plugin(const Ref<EditorImportPlugin> &p_editor_import);
- void add_export_plugin(const Ref<EditorExportPlugin> &p_editor_export);
- void remove_export_plugin(const Ref<EditorExportPlugin> &p_editor_export);
- EditorSelection *get_selection();
- //EditorImportExport *get_import_export();
- EditorSettings *get_editor_settings();
- virtual void restore_global_state();
- virtual void save_global_state();
- EditorPlugin();
- virtual ~EditorPlugin();
- };
- VARIANT_ENUM_CAST(EditorPlugin::CustomControlContainer);
- VARIANT_ENUM_CAST(EditorPlugin::DockSlot);
- typedef EditorPlugin *(*EditorPluginCreateFunc)(EditorNode *);
- class EditorPlugins {
- enum {
- MAX_CREATE_FUNCS = 64
- };
- static EditorPluginCreateFunc creation_funcs[MAX_CREATE_FUNCS];
- static int creation_func_count;
- template <class T>
- static EditorPlugin *creator(EditorNode *p_node) {
- return memnew(T(p_node));
- }
- public:
- static int get_plugin_count() { return creation_func_count; }
- static EditorPlugin *create(int p_idx, EditorNode *p_editor) {
- ERR_FAIL_INDEX_V(p_idx, creation_func_count, NULL);
- return creation_funcs[p_idx](p_editor);
- }
- template <class T>
- static void add_by_type() {
- add_create_func(creator<T>);
- }
- static void add_create_func(EditorPluginCreateFunc p_func) {
- ERR_FAIL_COND(creation_func_count >= MAX_CREATE_FUNCS);
- creation_funcs[creation_func_count++] = p_func;
- }
- };
- #endif
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