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- /*************************************************************************/
- /* editor_path.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "editor_path.h"
- void EditorPath::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_DRAW: {
- RID ci = get_canvas_item();
- Ref<Font> label_font = get_font("font", "Label");
- Size2i size = get_size();
- Ref<Texture> sn = get_icon("SmallNext", "EditorIcons");
- int ofs = 5;
- for (int i = 0; i < history->get_path_size(); i++) {
- Object *obj = ObjectDB::get_instance(history->get_path_object(i));
- if (!obj)
- continue;
- String type = obj->get_type();
- Ref<Texture> icon;
- if (has_icon(obj->get_type(), "EditorIcons"))
- icon = get_icon(obj->get_type(), "EditorIcons");
- else
- icon = get_icon("Object", "EditorIcons");
- icon->draw(ci, Point2i(ofs, (size.height - icon->get_height()) / 2));
- ofs += icon->get_width();
- if (i == history->get_path_size() - 1) {
- //add name
- ofs += 4;
- int left = size.width - ofs;
- if (left < 0)
- continue;
- String name;
- if (obj->cast_to<Resource>()) {
- Resource *r = obj->cast_to<Resource>();
- if (r->get_path().is_resource_file())
- name = r->get_path().get_file();
- else
- name = r->get_name();
- if (name == "")
- name = r->get_type();
- } else if (obj->cast_to<Node>()) {
- name = obj->cast_to<Node>()->get_name();
- } else if (obj->cast_to<Resource>() && obj->cast_to<Resource>()->get_name() != "") {
- name = obj->cast_to<Resource>()->get_name();
- } else {
- name = obj->get_type();
- }
- set_tooltip(obj->get_type());
- label_font->draw(ci, Point2i(ofs, (size.height - label_font->get_height()) / 2 + label_font->get_ascent()), name, Color(1, 1, 1), left);
- } else {
- //add arrow
- //sn->draw(ci,Point2i(ofs,(size.height-sn->get_height())/2));
- //ofs+=sn->get_width();
- ofs += 5; //just looks better! somehow
- }
- }
- } break;
- }
- }
- void EditorPath::update_path() {
- update();
- }
- EditorPath::EditorPath(EditorHistory *p_history) {
- history = p_history;
- }
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