create_dialog.h 4.4 KB

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  1. /*************************************************************************/
  2. /* create_dialog.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef CREATE_DIALOG_H
  31. #define CREATE_DIALOG_H
  32. #include "editor_help.h"
  33. #include "scene/gui/button.h"
  34. #include "scene/gui/dialogs.h"
  35. #include "scene/gui/item_list.h"
  36. #include "scene/gui/label.h"
  37. #include "scene/gui/line_edit.h"
  38. #include "scene/gui/tree.h"
  39. /**
  40. @author Juan Linietsky <reduzio@gmail.com>
  41. */
  42. #if 1
  43. class CreateDialog : public ConfirmationDialog {
  44. OBJ_TYPE(CreateDialog, ConfirmationDialog)
  45. Vector<String> favorite_list;
  46. Tree *favorites;
  47. Tree *recent;
  48. Button *favorite;
  49. LineEdit *search_box;
  50. Tree *search_options;
  51. String base_type;
  52. EditorHelpBit *help_bit;
  53. void _item_selected();
  54. void _update_search();
  55. void _update_favorite_list();
  56. void _save_favorite_list();
  57. void _favorite_toggled();
  58. void _history_selected();
  59. void _favorite_selected();
  60. void _history_activated();
  61. void _favorite_activated();
  62. void _sbox_input(const InputEvent &p_ie);
  63. void _confirmed();
  64. void _text_changed(const String &p_newtext);
  65. void add_type(const String &p_type, HashMap<String, TreeItem *> &p_types, TreeItem *p_root, TreeItem **to_select);
  66. Variant get_drag_data_fw(const Point2 &p_point, Control *p_from);
  67. bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
  68. void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
  69. protected:
  70. void _notification(int p_what);
  71. static void _bind_methods();
  72. public:
  73. Object *instance_selected();
  74. String get_selected_type();
  75. void set_base_type(const String &p_base);
  76. String get_base_type() const;
  77. void popup(bool p_dontclear);
  78. CreateDialog();
  79. };
  80. #else
  81. //old create dialog, disabled
  82. class CreateDialog : public ConfirmationDialog {
  83. OBJ_TYPE(CreateDialog, ConfirmationDialog);
  84. Tree *tree;
  85. Button *create;
  86. Button *cancel;
  87. LineEdit *filter;
  88. void update_tree();
  89. void _create();
  90. void _cancel();
  91. void add_type(const String &p_type, HashMap<String, TreeItem *> &p_types, TreeItem *p_root);
  92. String base;
  93. void _text_changed(String p_text);
  94. virtual void _post_popup() { tree->grab_focus(); }
  95. protected:
  96. static void _bind_methods();
  97. void _notification(int p_what);
  98. public:
  99. Object *instance_selected();
  100. void set_base_type(const String &p_base);
  101. String get_base_type() const;
  102. CreateDialog();
  103. ~CreateDialog();
  104. };
  105. #endif
  106. #endif