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- /*************************************************************************/
- /* connections_dialog.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef CONNECTIONS_DIALOG_H
- #define CONNECTIONS_DIALOG_H
- #include "editor/property_editor.h"
- #include "editor/scene_tree_editor.h"
- #include "scene/gui/button.h"
- #include "scene/gui/check_button.h"
- #include "scene/gui/dialogs.h"
- #include "scene/gui/line_edit.h"
- #include "scene/gui/menu_button.h"
- #include "scene/gui/popup.h"
- #include "scene/gui/tree.h"
- #include "undo_redo.h"
- /**
- @author Juan Linietsky <reduzio@gmail.com>
- */
- class ConnectDialogBinds;
- class ConnectDialog : public ConfirmationDialog {
- OBJ_TYPE(ConnectDialog, ConfirmationDialog);
- ConfirmationDialog *error;
- LineEdit *dst_path;
- LineEdit *dst_method;
- SceneTreeEditor *tree;
- //MenuButton *dst_method_list;
- OptionButton *type_list;
- CheckButton *deferred;
- CheckButton *oneshot;
- CheckButton *make_callback;
- PropertyEditor *bind_editor;
- Node *node;
- ConnectDialogBinds *cdbinds;
- void ok_pressed();
- void _cancel_pressed();
- void _tree_node_selected();
- void _dst_method_list_selected(int p_idx);
- void _add_bind();
- void _remove_bind();
- protected:
- void _notification(int p_what);
- static void _bind_methods();
- public:
- bool get_make_callback() { return !make_callback->is_hidden() && make_callback->is_pressed(); }
- NodePath get_dst_path() const;
- StringName get_dst_method() const;
- bool get_deferred() const;
- bool get_oneshot() const;
- Vector<Variant> get_binds() const;
- void set_dst_method(const StringName &p_method);
- void set_dst_node(Node *p_node);
- // Button *get_ok() { return ok; }
- // Button *get_cancel() { return cancel; }
- void edit(Node *p_node);
- ConnectDialog();
- ~ConnectDialog();
- };
- class ConnectionsDock : public VBoxContainer {
- OBJ_TYPE(ConnectionsDock, VBoxContainer);
- Button *connect_button;
- EditorNode *editor;
- Node *node;
- Tree *tree;
- ConfirmationDialog *remove_confirm;
- ConnectDialog *connect_dialog;
- void update_tree();
- void _close();
- void _connect();
- void _something_selected();
- void _something_activated();
- UndoRedo *undo_redo;
- protected:
- void _connect_pressed();
- void _notification(int p_what);
- static void _bind_methods();
- public:
- void set_undoredo(UndoRedo *p_undo_redo) { undo_redo = p_undo_redo; }
- void set_node(Node *p_node);
- String get_selected_type();
- ConnectionsDock(EditorNode *p_editor = NULL);
- ~ConnectionsDock();
- };
- #endif
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