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- /*************************************************************************/
- /* variant.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef VARIANT_H
- #define VARIANT_H
- /**
- @author Juan Linietsky <reduzio@gmail.com>
- */
- #include "aabb.h"
- #include "array.h"
- #include "color.h"
- #include "dictionary.h"
- #include "dvector.h"
- #include "face3.h"
- #include "image.h"
- #include "io/ip_address.h"
- #include "math_2d.h"
- #include "matrix3.h"
- #include "os/input_event.h"
- #include "path_db.h"
- #include "plane.h"
- #include "quat.h"
- #include "ref_ptr.h"
- #include "rid.h"
- #include "simple_type.h"
- #include "transform.h"
- #include "ustring.h"
- #include "vector3.h"
- class RefPtr;
- class Object;
- class Node; // helper
- class Control; // helper
- struct PropertyInfo;
- struct MethodInfo;
- typedef DVector<uint8_t> ByteArray;
- typedef DVector<int> IntArray;
- typedef DVector<real_t> RealArray;
- typedef DVector<String> StringArray;
- typedef DVector<Vector2> Vector2Array;
- typedef DVector<Vector3> Vector3Array;
- typedef DVector<Color> ColorArray;
- class Variant {
- public:
- enum Type {
- NIL,
- // atomic types
- BOOL,
- INT,
- REAL,
- STRING,
- // math types
- VECTOR2, // 5
- RECT2,
- VECTOR3,
- MATRIX32,
- PLANE,
- QUAT, // 10
- _AABB, //sorry naming convention fail :( not like it's used often
- MATRIX3,
- TRANSFORM,
- // misc types
- COLOR,
- IMAGE, // 15
- NODE_PATH,
- _RID,
- OBJECT,
- INPUT_EVENT,
- DICTIONARY, // 20
- ARRAY,
- // arrays
- RAW_ARRAY,
- INT_ARRAY,
- REAL_ARRAY,
- STRING_ARRAY, // 25
- VECTOR2_ARRAY,
- VECTOR3_ARRAY,
- COLOR_ARRAY,
- VARIANT_MAX
- };
- private:
- friend class _VariantCall;
- // Variant takes 20 bytes when real_t is float, and 36 if double
- // it only allocates extra memory for aabb/matrix.
- Type type;
- struct ObjData {
- Object *obj;
- RefPtr ref;
- };
- _FORCE_INLINE_ ObjData &_get_obj();
- _FORCE_INLINE_ const ObjData &_get_obj() const;
- union {
- bool _bool;
- int _int;
- double _real;
- Matrix32 *_matrix32;
- AABB *_aabb;
- Matrix3 *_matrix3;
- Transform *_transform;
- RefPtr *_resource;
- InputEvent *_input_event;
- Image *_image;
- void *_ptr; //generic pointer
- uint8_t _mem[sizeof(ObjData) > (sizeof(real_t) * 4) ? sizeof(ObjData) : (sizeof(real_t) * 4)];
- } _data;
- void reference(const Variant &p_variant);
- void clear();
- public:
- _FORCE_INLINE_ Type get_type() const { return type; }
- static String get_type_name(Variant::Type p_type);
- static bool can_convert(Type p_type_from, Type p_type_to);
- static bool can_convert_strict(Type p_type_from, Type p_type_to);
- template <class T>
- static Type get_type_for() {
- GetSimpleType<T> t;
- Variant v(t.type);
- Type r = v.get_type();
- return r;
- }
- bool is_ref() const;
- _FORCE_INLINE_ bool is_num() const { return type == INT || type == REAL; };
- _FORCE_INLINE_ bool is_array() const { return type >= ARRAY; };
- bool is_shared() const;
- bool is_zero() const;
- bool is_one() const;
- operator bool() const;
- operator signed int() const;
- operator unsigned int() const; // this is the real one
- operator signed short() const;
- operator unsigned short() const;
- operator signed char() const;
- operator unsigned char() const;
- //operator long unsigned int() const;
- operator int64_t() const;
- operator uint64_t() const;
- #ifdef NEED_LONG_INT
- operator signed long() const;
- operator unsigned long() const;
- #endif
- operator CharType() const;
- operator float() const;
- operator double() const;
- operator String() const;
- operator StringName() const;
- operator Vector2() const;
- operator Rect2() const;
- operator Vector3() const;
- operator Plane() const;
- operator AABB() const;
- operator Quat() const;
- operator Matrix3() const;
- operator Transform() const;
- operator Matrix32() const;
- operator Color() const;
- operator Image() const;
- operator NodePath() const;
- operator RefPtr() const;
- operator RID() const;
- operator InputEvent() const;
- operator Object *() const;
- operator Node *() const;
- operator Control *() const;
- operator Dictionary() const;
- operator Array() const;
- operator DVector<uint8_t>() const;
- operator DVector<int>() const;
- operator DVector<real_t>() const;
- operator DVector<String>() const;
- operator DVector<Vector3>() const;
- operator DVector<Color>() const;
- operator DVector<Plane>() const;
- operator DVector<Face3>() const;
- operator Vector<Variant>() const;
- operator Vector<uint8_t>() const;
- operator Vector<int>() const;
- operator Vector<real_t>() const;
- operator Vector<String>() const;
- operator Vector<Vector3>() const;
- operator Vector<Color>() const;
- operator Vector<RID>() const;
- operator Vector<Vector2>() const;
- operator DVector<Vector2>() const;
- operator Vector<Plane>() const;
- // some core type enums to convert to
- operator Margin() const;
- operator Orientation() const;
- operator IP_Address() const;
- Variant(bool p_bool);
- Variant(signed int p_int); // real one
- Variant(unsigned int p_int);
- #ifdef NEED_LONG_INT
- Variant(signed long p_long); // real one
- Variant(unsigned long p_long);
- //Variant(long unsigned int p_long);
- #endif
- Variant(signed short p_short); // real one
- Variant(unsigned short p_short);
- Variant(signed char p_char); // real one
- Variant(unsigned char p_char);
- Variant(int64_t p_char); // real one
- Variant(uint64_t p_char);
- Variant(float p_float);
- Variant(double p_double);
- Variant(const String &p_string);
- Variant(const StringName &p_string);
- Variant(const char *const p_cstring);
- Variant(const CharType *p_wstring);
- Variant(const Vector2 &p_vector2);
- Variant(const Rect2 &p_rect2);
- Variant(const Vector3 &p_vector3);
- Variant(const Plane &p_plane);
- Variant(const AABB &p_aabb);
- Variant(const Quat &p_quat);
- Variant(const Matrix3 &p_transform);
- Variant(const Matrix32 &p_transform);
- Variant(const Transform &p_transform);
- Variant(const Color &p_color);
- Variant(const Image &p_image);
- Variant(const NodePath &p_path);
- Variant(const RefPtr &p_resource);
- Variant(const RID &p_rid);
- Variant(const Object *p_object);
- Variant(const InputEvent &p_input_event);
- Variant(const Dictionary &p_dictionary);
- Variant(const Array &p_array);
- Variant(const DVector<Plane> &p_array); // helper
- Variant(const DVector<uint8_t> &p_raw_array);
- Variant(const DVector<int> &p_int_array);
- Variant(const DVector<real_t> &p_real_array);
- Variant(const DVector<String> &p_string_array);
- Variant(const DVector<Vector3> &p_vector3_array);
- Variant(const DVector<Color> &p_color_array);
- Variant(const DVector<Face3> &p_face_array);
- Variant(const Vector<Variant> &p_array);
- Variant(const Vector<uint8_t> &p_raw_array);
- Variant(const Vector<int> &p_int_array);
- Variant(const Vector<real_t> &p_real_array);
- Variant(const Vector<String> &p_string_array);
- Variant(const Vector<Vector3> &p_vector3_array);
- Variant(const Vector<Color> &p_color_array);
- Variant(const Vector<Plane> &p_array); // helper
- Variant(const Vector<RID> &p_array); // helper
- Variant(const Vector<Vector2> &p_array); // helper
- Variant(const DVector<Vector2> &p_array); // helper
- Variant(const IP_Address &p_address);
- enum Operator {
- //comparation
- OP_EQUAL,
- OP_NOT_EQUAL,
- OP_LESS,
- OP_LESS_EQUAL,
- OP_GREATER,
- OP_GREATER_EQUAL,
- //mathematic
- OP_ADD,
- OP_SUBSTRACT,
- OP_MULTIPLY,
- OP_DIVIDE,
- OP_NEGATE,
- OP_MODULE,
- OP_STRING_CONCAT,
- //bitwise
- OP_SHIFT_LEFT,
- OP_SHIFT_RIGHT,
- OP_BIT_AND,
- OP_BIT_OR,
- OP_BIT_XOR,
- OP_BIT_NEGATE,
- //logic
- OP_AND,
- OP_OR,
- OP_XOR,
- OP_NOT,
- //containment
- OP_IN,
- OP_MAX
- };
- static String get_operator_name(Operator p_op);
- static void evaluate(const Operator &p_op, const Variant &p_a, const Variant &p_b, Variant &r_ret, bool &r_valid);
- static _FORCE_INLINE_ Variant evaluate(const Operator &p_op, const Variant &p_a, const Variant &p_b) {
- bool valid = true;
- Variant res;
- evaluate(p_op, p_a, p_b, res, valid);
- return res;
- }
- void zero();
- static void blend(const Variant &a, const Variant &b, float c, Variant &r_dst);
- static void interpolate(const Variant &a, const Variant &b, float c, Variant &r_dst);
- struct CallError {
- enum Error {
- CALL_OK,
- CALL_ERROR_INVALID_METHOD,
- CALL_ERROR_INVALID_ARGUMENT,
- CALL_ERROR_TOO_MANY_ARGUMENTS,
- CALL_ERROR_TOO_FEW_ARGUMENTS,
- CALL_ERROR_INSTANCE_IS_NULL,
- };
- Error error;
- int argument;
- Type expected;
- };
- void call_ptr(const StringName &p_method, const Variant **p_args, int p_argcount, Variant *r_ret, CallError &r_error);
- Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, CallError &r_error);
- Variant call(const StringName &p_method, const Variant &p_arg1 = Variant(), const Variant &p_arg2 = Variant(), const Variant &p_arg3 = Variant(), const Variant &p_arg4 = Variant(), const Variant &p_arg5 = Variant());
- static String get_call_error_text(Object *p_base, const StringName &p_method, const Variant **p_argptrs, int p_argcount, const Variant::CallError &ce);
- static Variant construct(const Variant::Type, const Variant **p_args, int p_argcount, CallError &r_error, bool p_strict = true);
- void get_method_list(List<MethodInfo> *p_list) const;
- bool has_method(const StringName &p_method) const;
- void set_named(const StringName &p_index, const Variant &p_value, bool *r_valid = NULL);
- Variant get_named(const StringName &p_index, bool *r_valid = NULL) const;
- void set(const Variant &p_index, const Variant &p_value, bool *r_valid = NULL);
- Variant get(const Variant &p_index, bool *r_valid = NULL) const;
- bool in(const Variant &p_index, bool *r_valid = NULL) const;
- bool iter_init(Variant &r_iter, bool &r_valid) const;
- bool iter_next(Variant &r_iter, bool &r_valid) const;
- Variant iter_get(const Variant &r_iter, bool &r_valid) const;
- void get_property_list(List<PropertyInfo> *p_list) const;
- //argsVariant call()
- bool operator==(const Variant &p_variant) const;
- bool operator!=(const Variant &p_variant) const;
- bool operator<(const Variant &p_variant) const;
- uint32_t hash() const;
- bool hash_compare(const Variant &p_variant) const;
- bool booleanize(bool &valid) const;
- void static_assign(const Variant &p_variant);
- static void get_constructor_list(Variant::Type p_type, List<MethodInfo> *p_list);
- static void get_numeric_constants_for_type(Variant::Type p_type, List<StringName> *p_constants);
- static bool has_numeric_constant(Variant::Type p_type, const StringName &p_value);
- static int get_numeric_constant_value(Variant::Type p_type, const StringName &p_value);
- typedef String (*ObjectDeConstruct)(const Variant &p_object, void *ud);
- typedef void (*ObjectConstruct)(const String &p_text, void *ud, Variant &r_value);
- String get_construct_string() const;
- static void construct_from_string(const String &p_string, Variant &r_value, ObjectConstruct p_obj_construct = NULL, void *p_construct_ud = NULL);
- void operator=(const Variant &p_variant); // only this is enough for all the other types
- Variant(const Variant &p_variant);
- _FORCE_INLINE_ Variant() { type = NIL; }
- _FORCE_INLINE_ ~Variant() {
- if (type != Variant::NIL) clear();
- }
- };
- //typedef Dictionary Dictionary; no
- //typedef Array Array;
- Vector<Variant> varray();
- Vector<Variant> varray(const Variant &p_arg1);
- Vector<Variant> varray(const Variant &p_arg1, const Variant &p_arg2);
- Vector<Variant> varray(const Variant &p_arg1, const Variant &p_arg2, const Variant &p_arg3);
- Vector<Variant> varray(const Variant &p_arg1, const Variant &p_arg2, const Variant &p_arg3, const Variant &p_arg4);
- Vector<Variant> varray(const Variant &p_arg1, const Variant &p_arg2, const Variant &p_arg3, const Variant &p_arg4, const Variant &p_arg5);
- struct VariantHasher {
- static _FORCE_INLINE_ uint32_t hash(const Variant &p_variant) { return p_variant.hash(); }
- };
- struct VariantComparator {
- static _FORCE_INLINE_ bool compare(const Variant &p_lhs, const Variant &p_rhs) { return p_lhs.hash_compare(p_rhs); }
- };
- Variant::ObjData &Variant::_get_obj() {
- return *reinterpret_cast<ObjData *>(&_data._mem[0]);
- }
- const Variant::ObjData &Variant::_get_obj() const {
- return *reinterpret_cast<const ObjData *>(&_data._mem[0]);
- }
- String vformat(const String &p_text, const Variant &p1 = Variant(), const Variant &p2 = Variant(), const Variant &p3 = Variant(), const Variant &p4 = Variant(), const Variant &p5 = Variant());
- #endif
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