script_language.h 15 KB

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  1. /*************************************************************************/
  2. /* script_language.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef SCRIPT_LANGUAGE_H
  31. #define SCRIPT_LANGUAGE_H
  32. #include "map.h"
  33. #include "pair.h"
  34. #include "resource.h"
  35. /**
  36. @author Juan Linietsky <reduzio@gmail.com>
  37. */
  38. class ScriptLanguage;
  39. class ScriptServer {
  40. enum {
  41. MAX_LANGUAGES = 4
  42. };
  43. static ScriptLanguage *_languages[MAX_LANGUAGES];
  44. static int _language_count;
  45. static bool scripting_enabled;
  46. static bool reload_scripts_on_save;
  47. public:
  48. static void set_scripting_enabled(bool p_enabled);
  49. static bool is_scripting_enabled();
  50. static int get_language_count();
  51. static ScriptLanguage *get_language(int p_idx);
  52. static void register_language(ScriptLanguage *p_language);
  53. static void unregister_language(ScriptLanguage *p_language);
  54. static void set_reload_scripts_on_save(bool p_enable);
  55. static bool is_reload_scripts_on_save_enabled();
  56. static void thread_enter();
  57. static void thread_exit();
  58. static void init_languages();
  59. };
  60. class ScriptInstance;
  61. class PlaceHolderScriptInstance;
  62. class Script : public Resource {
  63. OBJ_TYPE(Script, Resource);
  64. OBJ_SAVE_TYPE(Script);
  65. protected:
  66. virtual bool editor_can_reload_from_file() { return false; } // this is handled by editor better
  67. void _notification(int p_what);
  68. static void _bind_methods();
  69. friend class PlaceHolderScriptInstance;
  70. virtual void _placeholder_erased(PlaceHolderScriptInstance *p_placeholder) {}
  71. public:
  72. virtual bool can_instance() const = 0;
  73. virtual StringName get_instance_base_type() const = 0; // this may not work in all scripts, will return empty if so
  74. virtual ScriptInstance *instance_create(Object *p_this) = 0;
  75. virtual bool instance_has(const Object *p_this) const = 0;
  76. virtual const Map<StringName, Variant> &get_constants() const = 0;
  77. virtual const Set<StringName> &get_members() const = 0;
  78. virtual bool has_source_code() const = 0;
  79. virtual String get_source_code() const = 0;
  80. virtual void set_source_code(const String &p_code) = 0;
  81. virtual Error reload(bool p_keep_state = false) = 0;
  82. virtual bool is_tool() const = 0;
  83. virtual String get_node_type() const = 0;
  84. virtual ScriptLanguage *get_language() const = 0;
  85. virtual bool has_script_signal(const StringName &p_signal) const = 0;
  86. virtual void get_script_signal_list(List<MethodInfo> *r_signals) const = 0;
  87. virtual bool get_property_default_value(const StringName &p_property, Variant &r_value) const = 0;
  88. virtual void update_exports() {} //editor tool
  89. Script() {}
  90. };
  91. class ScriptInstance {
  92. public:
  93. virtual bool set(const StringName &p_name, const Variant &p_value) = 0;
  94. virtual bool get(const StringName &p_name, Variant &r_ret) const = 0;
  95. virtual void get_property_list(List<PropertyInfo> *p_properties) const = 0;
  96. virtual Variant::Type get_property_type(const StringName &p_name, bool *r_is_valid = NULL) const = 0;
  97. virtual void get_property_state(List<Pair<StringName, Variant> > &state);
  98. virtual void get_method_list(List<MethodInfo> *p_list) const = 0;
  99. virtual bool has_method(const StringName &p_method) const = 0;
  100. virtual Variant call(const StringName &p_method, VARIANT_ARG_LIST);
  101. virtual Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error) = 0;
  102. virtual void call_multilevel(const StringName &p_method, VARIANT_ARG_LIST);
  103. virtual void call_multilevel(const StringName &p_method, const Variant **p_args, int p_argcount);
  104. virtual void call_multilevel_reversed(const StringName &p_method, const Variant **p_args, int p_argcount);
  105. virtual void notification(int p_notification) = 0;
  106. virtual Object *get_owner() { return NULL; }
  107. //this is used by script languages that keep a reference counter of their own
  108. //you can make make Ref<> not die when it reaches zero, so deleting the reference
  109. //depends entirely from the script
  110. virtual void refcount_incremented() {}
  111. virtual bool refcount_decremented() { return true; } //return true if it can die
  112. virtual Ref<Script> get_script() const = 0;
  113. virtual bool is_placeholder() const { return false; }
  114. virtual ScriptLanguage *get_language() = 0;
  115. virtual ~ScriptInstance();
  116. };
  117. class ScriptCodeCompletionCache {
  118. static ScriptCodeCompletionCache *singleton;
  119. public:
  120. virtual RES get_cached_resource(const String &p_path) = 0;
  121. static ScriptCodeCompletionCache *get_sigleton() { return singleton; }
  122. ScriptCodeCompletionCache();
  123. };
  124. class ScriptLanguage {
  125. public:
  126. virtual String get_name() const = 0;
  127. /* LANGUAGE FUNCTIONS */
  128. virtual void init() = 0;
  129. virtual String get_type() const = 0;
  130. virtual String get_extension() const = 0;
  131. virtual Error execute_file(const String &p_path) = 0;
  132. virtual void finish() = 0;
  133. /* EDITOR FUNCTIONS */
  134. virtual void get_reserved_words(List<String> *p_words) const = 0;
  135. virtual void get_comment_delimiters(List<String> *p_delimiters) const = 0;
  136. virtual void get_string_delimiters(List<String> *p_delimiters) const = 0;
  137. virtual String get_template(const String &p_class_name, const String &p_base_class_name) const = 0;
  138. virtual String get_empty_template(const String &p_class_name, const String &p_base_class_name) const = 0;
  139. virtual String get_nocomment_template(const String &p_class_name, const String &p_base_class_name) const = 0;
  140. virtual bool validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path = "", List<String> *r_functions = NULL) const = 0;
  141. virtual Script *create_script() const = 0;
  142. virtual bool has_named_classes() const = 0;
  143. virtual int find_function(const String &p_function, const String &p_code) const = 0;
  144. virtual String make_function(const String &p_class, const String &p_name, const StringArray &p_args) const = 0;
  145. virtual Error complete_code(const String &p_code, const String &p_base_path, Object *p_owner, List<String> *r_options, String &r_call_hint) { return ERR_UNAVAILABLE; }
  146. virtual void auto_indent_code(String &p_code, int p_from_line, int p_to_line) const = 0;
  147. virtual void add_global_constant(const StringName &p_variable, const Variant &p_value) = 0;
  148. /* MULTITHREAD FUNCTIONS */
  149. //some VMs need to be notified of thread creation/exiting to allocate a stack
  150. virtual void thread_enter() {}
  151. virtual void thread_exit() {}
  152. /* DEBUGGER FUNCTIONS */
  153. virtual String debug_get_error() const = 0;
  154. virtual int debug_get_stack_level_count() const = 0;
  155. virtual int debug_get_stack_level_line(int p_level) const = 0;
  156. virtual String debug_get_stack_level_function(int p_level) const = 0;
  157. virtual String debug_get_stack_level_source(int p_level) const = 0;
  158. virtual void debug_get_stack_level_locals(int p_level, List<String> *p_locals, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1) = 0;
  159. virtual void debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1) = 0;
  160. virtual ScriptInstance *debug_get_stack_level_instance(int p_level) = 0;
  161. virtual void debug_get_globals(List<String> *p_locals, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1) = 0;
  162. virtual String debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems = -1, int p_max_depth = -1) = 0;
  163. struct StackInfo {
  164. Ref<Script> script;
  165. int line;
  166. };
  167. virtual Vector<StackInfo> debug_get_current_stack_info() { return Vector<StackInfo>(); }
  168. virtual void reload_all_scripts() = 0;
  169. virtual void reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload) = 0;
  170. /* LOADER FUNCTIONS */
  171. virtual void get_recognized_extensions(List<String> *p_extensions) const = 0;
  172. virtual void get_public_functions(List<MethodInfo> *p_functions) const = 0;
  173. virtual void get_public_constants(List<Pair<String, Variant> > *p_constants) const = 0;
  174. struct ProfilingInfo {
  175. StringName signature;
  176. uint64_t call_count;
  177. uint64_t total_time;
  178. uint64_t self_time;
  179. };
  180. virtual void profiling_start() = 0;
  181. virtual void profiling_stop() = 0;
  182. virtual int profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max) = 0;
  183. virtual int profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max) = 0;
  184. virtual void frame();
  185. virtual ~ScriptLanguage(){};
  186. };
  187. extern uint8_t script_encryption_key[32];
  188. class PlaceHolderScriptInstance : public ScriptInstance {
  189. Object *owner;
  190. List<PropertyInfo> properties;
  191. Map<StringName, Variant> values;
  192. ScriptLanguage *language;
  193. Ref<Script> script;
  194. public:
  195. virtual bool set(const StringName &p_name, const Variant &p_value);
  196. virtual bool get(const StringName &p_name, Variant &r_ret) const;
  197. virtual void get_property_list(List<PropertyInfo> *p_properties) const;
  198. virtual Variant::Type get_property_type(const StringName &p_name, bool *r_is_valid = NULL) const;
  199. virtual void get_method_list(List<MethodInfo> *p_list) const {}
  200. virtual bool has_method(const StringName &p_method) const { return false; }
  201. virtual Variant call(const StringName &p_method, VARIANT_ARG_LIST) { return Variant(); }
  202. virtual Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
  203. r_error.error = Variant::CallError::CALL_ERROR_INVALID_METHOD;
  204. return Variant();
  205. }
  206. //virtual void call_multilevel(const StringName& p_method,VARIANT_ARG_LIST) { return Variant(); }
  207. //virtual void call_multilevel(const StringName& p_method,const Variant** p_args,int p_argcount,Variant::CallError &r_error) { return Variant(); }
  208. virtual void notification(int p_notification) {}
  209. virtual Ref<Script> get_script() const { return script; }
  210. virtual ScriptLanguage *get_language() { return language; }
  211. Object *get_owner() { return owner; }
  212. void update(const List<PropertyInfo> &p_properties, const Map<StringName, Variant> &p_values); //likely changed in editor
  213. virtual bool is_placeholder() const { return true; }
  214. PlaceHolderScriptInstance(ScriptLanguage *p_language, Ref<Script> p_script, Object *p_owner);
  215. ~PlaceHolderScriptInstance();
  216. };
  217. class ScriptDebugger {
  218. int lines_left;
  219. int depth;
  220. static ScriptDebugger *singleton;
  221. Map<int, Set<StringName> > breakpoints;
  222. ScriptLanguage *break_lang;
  223. public:
  224. typedef void (*RequestSceneTreeMessageFunc)(void *);
  225. struct LiveEditFuncs {
  226. void *udata;
  227. void (*node_path_func)(void *, const NodePath &p_path, int p_id);
  228. void (*res_path_func)(void *, const String &p_path, int p_id);
  229. void (*node_set_func)(void *, int p_id, const StringName &p_prop, const Variant &p_value);
  230. void (*node_set_res_func)(void *, int p_id, const StringName &p_prop, const String &p_value);
  231. void (*node_call_func)(void *, int p_id, const StringName &p_method, VARIANT_ARG_DECLARE);
  232. void (*res_set_func)(void *, int p_id, const StringName &p_prop, const Variant &p_value);
  233. void (*res_set_res_func)(void *, int p_id, const StringName &p_prop, const String &p_value);
  234. void (*res_call_func)(void *, int p_id, const StringName &p_method, VARIANT_ARG_DECLARE);
  235. void (*root_func)(void *, const NodePath &p_scene_path, const String &p_scene_from);
  236. void (*tree_create_node_func)(void *, const NodePath &p_parent, const String &p_type, const String &p_name);
  237. void (*tree_instance_node_func)(void *, const NodePath &p_parent, const String &p_path, const String &p_name);
  238. void (*tree_remove_node_func)(void *, const NodePath &p_at);
  239. void (*tree_remove_and_keep_node_func)(void *, const NodePath &p_at, ObjectID p_keep_id);
  240. void (*tree_restore_node_func)(void *, ObjectID p_id, const NodePath &p_at, int p_at_pos);
  241. void (*tree_duplicate_node_func)(void *, const NodePath &p_at, const String &p_new_name);
  242. void (*tree_reparent_node_func)(void *, const NodePath &p_at, const NodePath &p_new_place, const String &p_new_name, int p_at_pos);
  243. };
  244. _FORCE_INLINE_ static ScriptDebugger *get_singleton() { return singleton; }
  245. void set_lines_left(int p_left);
  246. int get_lines_left() const;
  247. void set_depth(int p_depth);
  248. int get_depth() const;
  249. String breakpoint_find_source(const String &p_source) const;
  250. void insert_breakpoint(int p_line, const StringName &p_source);
  251. void remove_breakpoint(int p_line, const StringName &p_source);
  252. bool is_breakpoint(int p_line, const StringName &p_source) const;
  253. bool is_breakpoint_line(int p_line) const;
  254. void clear_breakpoints();
  255. virtual void debug(ScriptLanguage *p_script, bool p_can_continue = true) = 0;
  256. virtual void idle_poll();
  257. virtual void line_poll();
  258. void set_break_language(ScriptLanguage *p_lang);
  259. ScriptLanguage *get_break_language() const;
  260. virtual void send_message(const String &p_message, const Array &p_args) = 0;
  261. virtual bool is_remote() const { return false; }
  262. virtual void request_quit() {}
  263. virtual void set_request_scene_tree_message_func(RequestSceneTreeMessageFunc p_func, void *p_udata) {}
  264. virtual void set_live_edit_funcs(LiveEditFuncs *p_funcs) {}
  265. virtual bool is_profiling() const = 0;
  266. virtual void add_profiling_frame_data(const StringName &p_name, const Array &p_data) = 0;
  267. virtual void profiling_start() = 0;
  268. virtual void profiling_end() = 0;
  269. virtual void profiling_set_frame_times(float p_frame_time, float p_idle_time, float p_fixed_time, float p_fixed_frame_time) = 0;
  270. ScriptDebugger();
  271. virtual ~ScriptDebugger() { singleton = NULL; }
  272. };
  273. #endif