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- /*************************************************************************/
- /* thread.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef THREAD_H
- #define THREAD_H
- #include "typedefs.h"
- /**
- @author Juan Linietsky <reduzio@gmail.com>
- */
- #include "ustring.h"
- typedef void (*ThreadCreateCallback)(void *p_userdata);
- class Thread {
- public:
- enum Priority {
- PRIORITY_LOW,
- PRIORITY_NORMAL,
- PRIORITY_HIGH
- };
- struct Settings {
- Priority priority;
- Settings() { priority = PRIORITY_NORMAL; }
- };
- typedef uint64_t ID;
- protected:
- static Thread *(*create_func)(ThreadCreateCallback p_callback, void *, const Settings &);
- static ID (*get_thread_ID_func)();
- static void (*wait_to_finish_func)(Thread *);
- static Error (*set_name_func)(const String &);
- friend class Main;
- static ID _main_thread_id;
- Thread();
- public:
- virtual ID get_ID() const = 0;
- static Error set_name(const String &p_name);
- _FORCE_INLINE_ static ID get_main_ID() { return _main_thread_id; } ///< get the ID of the main thread
- static ID get_caller_ID(); ///< get the ID of the caller function ID
- static void wait_to_finish(Thread *p_thread); ///< waits until thread is finished, and deallocates it.
- static Thread *create(ThreadCreateCallback p_callback, void *p_user, const Settings &p_settings = Settings()); ///< Static function to create a thread, will call p_callback
- virtual ~Thread();
- };
- #endif
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