memory_pool_static.h 3.3 KB

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  1. /*************************************************************************/
  2. /* memory_pool_static.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef MEMORY_POOL_STATIC_H
  31. #define MEMORY_POOL_STATIC_H
  32. #include <stddef.h>
  33. #include "core/typedefs.h"
  34. /**
  35. @author Juan Linietsky <red@lunatea>
  36. */
  37. class MemoryPoolStatic {
  38. private:
  39. static MemoryPoolStatic *singleton;
  40. public:
  41. static MemoryPoolStatic *get_singleton();
  42. virtual void *alloc(size_t p_bytes, const char *p_description) = 0; ///< Pointer in p_description shold be to a const char const like "hello"
  43. virtual void *realloc(void *p_memory, size_t p_bytes) = 0; ///< Pointer in p_description shold be to a const char const like "hello"
  44. virtual void free(void *p_ptr) = 0; ///< Pointer in p_description shold be to a const char const
  45. virtual size_t get_available_mem() const = 0;
  46. virtual size_t get_total_usage() = 0;
  47. virtual size_t get_max_usage() = 0;
  48. /* Most likely available only if memory debugger was compiled in */
  49. virtual int get_alloc_count() = 0;
  50. virtual void *get_alloc_ptr(int p_alloc_idx) = 0;
  51. virtual const char *get_alloc_description(int p_alloc_idx) = 0;
  52. virtual size_t get_alloc_size(int p_alloc_idx) = 0;
  53. virtual void dump_mem_to_file(const char *p_file) = 0;
  54. MemoryPoolStatic();
  55. virtual ~MemoryPoolStatic();
  56. };
  57. #endif