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- /*************************************************************************/
- /* memory_pool_dynamic_prealloc.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef MEMORY_POOL_DYNAMIC_PREALLOC_H
- #define MEMORY_POOL_DYNAMIC_PREALLOC_H
- #include "core/os/memory_pool_dynamic.h"
- #include "pool_allocator.h"
- class MemoryPoolDynamicPrealloc : public MemoryPoolDynamic {
- PoolAllocator *pool_alloc;
- public:
- virtual ID alloc(size_t p_amount, const char *p_description);
- virtual void free(ID p_id);
- virtual Error realloc(ID p_id, size_t p_amount);
- virtual bool is_valid(ID p_id);
- virtual size_t get_size(ID p_id) const;
- virtual const char *get_description(ID p_id) const;
- virtual Error lock(ID p_id);
- virtual void *get(ID p_ID);
- virtual Error unlock(ID p_id);
- virtual bool is_locked(ID p_id) const;
- virtual size_t get_available_mem() const;
- virtual size_t get_total_usage() const;
- MemoryPoolDynamicPrealloc(void *p_mem, int p_size, int p_align = 16, int p_max_entries = PoolAllocator::DEFAULT_MAX_ALLOCS);
- ~MemoryPoolDynamicPrealloc();
- };
- #endif // MEMORY_POOL_DYNAMIC_PREALLOC_H
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