memory_pool_dynamic.h 3.1 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475
  1. /*************************************************************************/
  2. /* memory_pool_dynamic.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef MEMORY_POOL_DYNAMIC_H
  31. #define MEMORY_POOL_DYNAMIC_H
  32. #include "typedefs.h"
  33. class MemoryPoolDynamic {
  34. static MemoryPoolDynamic *singleton;
  35. protected:
  36. friend class Memory;
  37. friend class MID;
  38. enum {
  39. INVALID_ID = 0xFFFFFFFF
  40. };
  41. static MemoryPoolDynamic *get_singleton();
  42. typedef uint64_t ID;
  43. virtual ID alloc(size_t p_amount, const char *p_description) = 0;
  44. virtual void free(ID p_id) = 0;
  45. virtual Error realloc(ID p_id, size_t p_amount) = 0;
  46. virtual bool is_valid(ID p_id) = 0;
  47. virtual size_t get_size(ID p_id) const = 0;
  48. virtual const char *get_description(ID p_id) const = 0;
  49. virtual Error lock(ID p_id) = 0;
  50. virtual void *get(ID p_ID) = 0;
  51. virtual Error unlock(ID p_id) = 0;
  52. virtual bool is_locked(ID p_id) const = 0;
  53. virtual size_t get_available_mem() const = 0;
  54. virtual size_t get_total_usage() const = 0;
  55. MemoryPoolDynamic();
  56. public:
  57. virtual ~MemoryPoolDynamic();
  58. };
  59. #endif