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- /*************************************************************************/
- /* dir_access.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef DIR_ACCESS_H
- #define DIR_ACCESS_H
- #include "typedefs.h"
- #include "ustring.h"
- /**
- @author Juan Linietsky <reduzio@gmail.com>
- */
- //@ TOOD, excellent candidate for THREAD_SAFE MACRO, should go through all these and add THREAD_SAFE where it applies
- class DirAccess {
- public:
- enum AccessType {
- ACCESS_RESOURCES,
- ACCESS_USERDATA,
- ACCESS_FILESYSTEM,
- ACCESS_MAX
- };
- typedef DirAccess *(*CreateFunc)();
- private:
- AccessType _access_type;
- static CreateFunc create_func[ACCESS_MAX]; ///< set this to instance a filesystem object
- protected:
- String _get_root_path() const;
- String _get_root_string() const;
- String fix_path(String p_path) const;
- bool next_is_dir;
- template <class T>
- static DirAccess *_create_builtin() {
- return memnew(T);
- }
- public:
- virtual bool list_dir_begin() = 0; ///< This starts dir listing
- virtual String get_next(bool *p_is_dir); // compatibility
- virtual String get_next() = 0;
- virtual bool current_is_dir() const = 0;
- virtual bool current_is_hidden() const = 0;
- virtual void list_dir_end() = 0; ///<
- virtual int get_drive_count() = 0;
- virtual String get_drive(int p_drive) = 0;
- virtual int get_current_drive();
- virtual Error change_dir(String p_dir) = 0; ///< can be relative or absolute, return false on success
- virtual String get_current_dir() = 0; ///< return current dir location
- virtual Error make_dir(String p_dir) = 0;
- virtual Error make_dir_recursive(String p_dir);
- virtual Error erase_contents_recursive(); //super dangerous, use with care!
- virtual bool file_exists(String p_file) = 0;
- virtual bool dir_exists(String p_dir) = 0;
- static bool exists(String p_dir);
- virtual size_t get_space_left() = 0;
- virtual Error copy(String p_from, String p_to);
- virtual Error rename(String p_from, String p_to) = 0;
- virtual Error remove(String p_name) = 0;
- static String get_full_path(const String &p_path, AccessType p_access);
- static DirAccess *create_for_path(const String &p_path);
- /*
- enum DirType {
- FILE_TYPE_INVALID,
- FILE_TYPE_FILE,
- FILE_TYPE_DIR,
- };
- //virtual DirType get_file_type() const=0;
- */
- static DirAccess *create(AccessType p_access);
- template <class T>
- static void make_default(AccessType p_access) {
- create_func[p_access] = _create_builtin<T>;
- }
- static DirAccess *open(const String &p_path, Error *r_error = NULL);
- DirAccess();
- virtual ~DirAccess();
- };
- struct DirAccessRef {
- _FORCE_INLINE_ DirAccess *operator->() {
- return f;
- }
- operator bool() const { return f != NULL; }
- DirAccess *f;
- DirAccessRef(DirAccess *fa) { f = fa; }
- ~DirAccessRef() {
- if (f) memdelete(f);
- }
- };
- #endif
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