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- /*************************************************************************/
- /* plane.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "plane.h"
- #include "math_funcs.h"
- #define _PLANE_EQ_DOT_EPSILON 0.999
- #define _PLANE_EQ_D_EPSILON 0.0001
- void Plane::set_normal(const Vector3 &p_normal) {
- normal = p_normal;
- }
- void Plane::normalize() {
- real_t l = normal.length();
- if (l == 0) {
- *this = Plane(0, 0, 0, 0);
- return;
- }
- normal /= l;
- d /= l;
- }
- Plane Plane::normalized() const {
- Plane p = *this;
- p.normalize();
- return p;
- }
- Vector3 Plane::get_any_point() const {
- return get_normal() * d;
- }
- Vector3 Plane::get_any_perpendicular_normal() const {
- static const Vector3 p1 = Vector3(1, 0, 0);
- static const Vector3 p2 = Vector3(0, 1, 0);
- Vector3 p;
- if (ABS(normal.dot(p1)) > 0.99) // if too similar to p1
- p = p2; // use p2
- else
- p = p1; // use p1
- p -= normal * normal.dot(p);
- p.normalize();
- return p;
- }
- /* intersections */
- bool Plane::intersect_3(const Plane &p_plane1, const Plane &p_plane2, Vector3 *r_result) const {
- const Plane &p_plane0 = *this;
- Vector3 normal0 = p_plane0.normal;
- Vector3 normal1 = p_plane1.normal;
- Vector3 normal2 = p_plane2.normal;
- real_t denom = vec3_cross(normal0, normal1).dot(normal2);
- if (ABS(denom) <= CMP_EPSILON)
- return false;
- if (r_result) {
- *r_result = ((vec3_cross(normal1, normal2) * p_plane0.d) +
- (vec3_cross(normal2, normal0) * p_plane1.d) +
- (vec3_cross(normal0, normal1) * p_plane2.d)) /
- denom;
- }
- return true;
- }
- bool Plane::intersects_ray(Vector3 p_from, Vector3 p_dir, Vector3 *p_intersection) const {
- Vector3 segment = p_dir;
- real_t den = normal.dot(segment);
- //printf("den is %i\n",den);
- if (Math::abs(den) <= CMP_EPSILON) {
- return false;
- }
- real_t dist = (normal.dot(p_from) - d) / den;
- //printf("dist is %i\n",dist);
- if (dist > CMP_EPSILON) { //this is a ray, before the emiting pos (p_from) doesnt exist
- return false;
- }
- dist = -dist;
- *p_intersection = p_from + segment * dist;
- return true;
- }
- bool Plane::intersects_segment(Vector3 p_begin, Vector3 p_end, Vector3 *p_intersection) const {
- Vector3 segment = p_begin - p_end;
- real_t den = normal.dot(segment);
- //printf("den is %i\n",den);
- if (Math::abs(den) <= CMP_EPSILON) {
- return false;
- }
- real_t dist = (normal.dot(p_begin) - d) / den;
- //printf("dist is %i\n",dist);
- if (dist < -CMP_EPSILON || dist > (1.0 + CMP_EPSILON)) {
- return false;
- }
- dist = -dist;
- *p_intersection = p_begin + segment * dist;
- return true;
- }
- /* misc */
- bool Plane::is_almost_like(const Plane &p_plane) const {
- return (normal.dot(p_plane.normal) > _PLANE_EQ_DOT_EPSILON && Math::absd(d - p_plane.d) < _PLANE_EQ_D_EPSILON);
- }
- Plane::operator String() const {
- return normal.operator String() + ", " + rtos(d);
- }
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