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- /*************************************************************************/
- /* math_funcs.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef MATH_FUNCS_H
- #define MATH_FUNCS_H
- #include "math_defs.h"
- #include "typedefs.h"
- #ifndef NO_MATH_H
- #include "math.h"
- #endif
- class Math {
- static uint32_t default_seed;
- public:
- Math(){}; // useless to instance
- enum {
- RANDOM_MAX = 2147483647L
- };
- static double sin(double p_x);
- static double cos(double p_x);
- static double tan(double p_x);
- static double sinh(double p_x);
- static double cosh(double p_x);
- static double tanh(double p_x);
- static double asin(double p_x);
- static double acos(double p_x);
- static double atan(double p_x);
- static double atan2(double p_y, double p_x);
- static double deg2rad(double p_y);
- static double rad2deg(double p_y);
- static double sqrt(double p_x);
- static double fmod(double p_x, double p_y);
- static double fposmod(double p_x, double p_y);
- static uint32_t rand_from_seed(uint32_t *seed);
- static double floor(double p_x);
- static double ceil(double p_x);
- static double ease(double p_x, double p_c);
- static int step_decimals(double p_step);
- static double stepify(double p_value, double p_step);
- static void seed(uint32_t x = 0);
- static void randomize();
- static uint32_t larger_prime(uint32_t p_val);
- static double dectime(double p_value, double p_amount, double p_step);
- static inline double linear2db(double p_linear) {
- return Math::log(p_linear) * 8.6858896380650365530225783783321;
- }
- static inline double db2linear(double p_db) {
- return Math::exp(p_db * 0.11512925464970228420089957273422);
- }
- static bool is_nan(double p_val);
- static bool is_inf(double p_val);
- static uint32_t rand();
- static double randf();
- static double round(double p_val);
- static double random(double from, double to);
- static _FORCE_INLINE_ real_t abs(real_t g) {
- #ifdef REAL_T_IS_DOUBLE
- return absd(g);
- #else
- return absf(g);
- #endif
- }
- static _FORCE_INLINE_ float absf(float g) {
- union {
- float f;
- uint32_t i;
- } u;
- u.f = g;
- u.i &= 2147483647u;
- return u.f;
- }
- static _FORCE_INLINE_ double absd(double g) {
- union {
- double d;
- uint64_t i;
- } u;
- u.d = g;
- u.i &= (uint64_t)9223372036854775807ll;
- return u.d;
- }
- //this function should be as fast as possible and rounding mode should not matter
- static _FORCE_INLINE_ int fast_ftoi(float a) {
- static int b;
- #if (defined(_WIN32_WINNT) && _WIN32_WINNT >= 0x0603) || WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP // windows 8 phone?
- b = (int)((a > 0.0f) ? (a + 0.5f) : (a - 0.5f));
- #elif defined(_MSC_VER) && _MSC_VER < 1800
- __asm fld a __asm fistp b
- /*#elif defined( __GNUC__ ) && ( defined( __i386__ ) || defined( __x86_64__ ) )
- // use AT&T inline assembly style, document that
- // we use memory as output (=m) and input (m)
- __asm__ __volatile__ (
- "flds %1 \n\t"
- "fistpl %0 \n\t"
- : "=m" (b)
- : "m" (a));*/
- #else
- b = lrintf(a); //assuming everything but msvc 2012 or earlier has lrint
- #endif
- return b;
- }
- #if defined(__GNUC__)
- static _FORCE_INLINE_ int64_t dtoll(double p_double) { return (int64_t)p_double; } ///@TODO OPTIMIZE
- #else
- static _FORCE_INLINE_ int64_t dtoll(double p_double) { return (int64_t)p_double; } ///@TODO OPTIMIZE
- #endif
- static _FORCE_INLINE_ float lerp(float a, float b, float c) {
- return a + (b - a) * c;
- }
- static double pow(double x, double y);
- static double log(double x);
- static double exp(double x);
- };
- #define Math_PI 3.14159265358979323846
- #define Math_SQRT12 0.7071067811865475244008443621048490
- #endif // MATH_FUNCS_H
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