123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162 |
- /*************************************************************************/
- /* bsp_tree.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef BSP_TREE_H
- #define BSP_TREE_H
- #include "aabb.h"
- #include "dvector.h"
- #include "face3.h"
- #include "method_ptrcall.h"
- #include "plane.h"
- #include "variant.h"
- #include "vector.h"
- /**
- @author Juan Linietsky <reduzio@gmail.com>
- */
- class BSP_Tree {
- public:
- enum {
- UNDER_LEAF = 0xFFFF,
- OVER_LEAF = 0xFFFE,
- MAX_NODES = 0xFFFE,
- MAX_PLANES = (1 << 16)
- };
- struct Node {
- uint16_t plane;
- uint16_t under;
- uint16_t over;
- };
- private:
- // thanks to the properties of Vector,
- // this class can be assigned and passed around between threads
- // with no cost.
- Vector<Node> nodes;
- Vector<Plane> planes;
- AABB aabb;
- float error_radius;
- int _get_points_inside(int p_node, const Vector3 *p_points, int *p_indices, const Vector3 &p_center, const Vector3 &p_half_extents, int p_indices_count) const;
- template <class T>
- bool _test_convex(const Node *p_nodes, const Plane *p_planes, int p_current, const T &p_convex) const;
- public:
- bool is_empty() const { return nodes.size() == 0; }
- Vector<Node> get_nodes() const;
- Vector<Plane> get_planes() const;
- AABB get_aabb() const;
- bool point_is_inside(const Vector3 &p_point) const;
- int get_points_inside(const Vector3 *p_points, int p_point_count) const;
- template <class T>
- bool convex_is_inside(const T &p_convex) const;
- operator Variant() const;
- void from_aabb(const AABB &p_aabb);
- BSP_Tree();
- BSP_Tree(const Variant &p_variant);
- BSP_Tree(const DVector<Face3> &p_faces, float p_error_radius = 0);
- BSP_Tree(const Vector<Node> &p_nodes, const Vector<Plane> &p_planes, const AABB &p_aabb, float p_error_radius = 0);
- ~BSP_Tree();
- };
- template <class T>
- bool BSP_Tree::_test_convex(const Node *p_nodes, const Plane *p_planes, int p_current, const T &p_convex) const {
- if (p_current == UNDER_LEAF)
- return true;
- else if (p_current == OVER_LEAF)
- return false;
- bool collided = false;
- const Node &n = p_nodes[p_current];
- const Plane &p = p_planes[n.plane];
- float min, max;
- p_convex.project_range(p.normal, min, max);
- bool go_under = min < p.d;
- bool go_over = max >= p.d;
- if (go_under && _test_convex(p_nodes, p_planes, n.under, p_convex))
- collided = true;
- if (go_over && _test_convex(p_nodes, p_planes, n.over, p_convex))
- collided = true;
- return collided;
- }
- template <class T>
- bool BSP_Tree::convex_is_inside(const T &p_convex) const {
- int node_count = nodes.size();
- if (node_count == 0)
- return false;
- const Node *nodes = &this->nodes[0];
- const Plane *planes = &this->planes[0];
- return _test_convex(nodes, planes, node_count - 1, p_convex);
- }
- #ifdef PTRCALL_ENABLED
- template <>
- struct PtrToArg<BSP_Tree> {
- _FORCE_INLINE_ static BSP_Tree convert(const void *p_ptr) {
- BSP_Tree s(Variant(*reinterpret_cast<const Dictionary *>(p_ptr)));
- return s;
- }
- _FORCE_INLINE_ static void encode(BSP_Tree p_val, void *p_ptr) {
- Dictionary *d = reinterpret_cast<Dictionary *>(p_ptr);
- *d = Variant(p_val);
- }
- };
- template <>
- struct PtrToArg<const BSP_Tree &> {
- _FORCE_INLINE_ static BSP_Tree convert(const void *p_ptr) {
- BSP_Tree s(Variant(*reinterpret_cast<const Dictionary *>(p_ptr)));
- return s;
- }
- };
- #endif
- #endif
|