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- /*************************************************************************/
- /* aabb.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef AABB_H
- #define AABB_H
- #include "plane.h"
- #include "vector3.h"
- /**
- * AABB / AABB (Axis Aligned Bounding Box)
- * This is implemented by a point (pos) and the box size
- */
- class AABB {
- public:
- Vector3 pos;
- Vector3 size;
- float get_area() const; /// get area
- _FORCE_INLINE_ bool has_no_area() const {
- return (size.x <= CMP_EPSILON || size.y <= CMP_EPSILON || size.z <= CMP_EPSILON);
- }
- _FORCE_INLINE_ bool has_no_surface() const {
- return (size.x <= CMP_EPSILON && size.y <= CMP_EPSILON && size.z <= CMP_EPSILON);
- }
- const Vector3 &get_pos() const { return pos; }
- void set_pos(const Vector3 &p_pos) { pos = p_pos; }
- const Vector3 &get_size() const { return size; }
- void set_size(const Vector3 &p_size) { size = p_size; }
- bool operator==(const AABB &p_rval) const;
- bool operator!=(const AABB &p_rval) const;
- _FORCE_INLINE_ bool intersects(const AABB &p_aabb) const; /// Both AABBs overlap
- _FORCE_INLINE_ bool intersects_inclusive(const AABB &p_aabb) const; /// Both AABBs (or their faces) overlap
- _FORCE_INLINE_ bool encloses(const AABB &p_aabb) const; /// p_aabb is completely inside this
- AABB merge(const AABB &p_with) const;
- void merge_with(const AABB &p_aabb); ///merge with another AABB
- AABB intersection(const AABB &p_aabb) const; ///get box where two intersect, empty if no intersection occurs
- bool intersects_segment(const Vector3 &p_from, const Vector3 &p_to, Vector3 *r_clip = NULL, Vector3 *r_normal = NULL) const;
- bool intersects_ray(const Vector3 &p_from, const Vector3 &p_dir, Vector3 *r_clip = NULL, Vector3 *r_normal = NULL) const;
- _FORCE_INLINE_ bool smits_intersect_ray(const Vector3 &from, const Vector3 &p_dir, float t0, float t1) const;
- _FORCE_INLINE_ bool intersects_convex_shape(const Plane *p_plane, int p_plane_count) const;
- bool intersects_plane(const Plane &p_plane) const;
- _FORCE_INLINE_ bool has_point(const Vector3 &p_point) const;
- _FORCE_INLINE_ Vector3 get_support(const Vector3 &p_normal) const;
- Vector3 get_longest_axis() const;
- int get_longest_axis_index() const;
- _FORCE_INLINE_ real_t get_longest_axis_size() const;
- Vector3 get_shortest_axis() const;
- int get_shortest_axis_index() const;
- _FORCE_INLINE_ real_t get_shortest_axis_size() const;
- AABB grow(real_t p_by) const;
- _FORCE_INLINE_ void grow_by(real_t p_amount);
- void get_edge(int p_edge, Vector3 &r_from, Vector3 &r_to) const;
- _FORCE_INLINE_ Vector3 get_endpoint(int p_point) const;
- AABB expand(const Vector3 &p_vector) const;
- _FORCE_INLINE_ void project_range_in_plane(const Plane &p_plane, float &r_min, float &r_max) const;
- _FORCE_INLINE_ void expand_to(const Vector3 &p_vector); /** expand to contain a point if necesary */
- operator String() const;
- _FORCE_INLINE_ AABB() {}
- inline AABB(const Vector3 &p_pos, const Vector3 &p_size) {
- pos = p_pos;
- size = p_size;
- }
- };
- inline bool AABB::intersects(const AABB &p_aabb) const {
- if (pos.x >= (p_aabb.pos.x + p_aabb.size.x))
- return false;
- if ((pos.x + size.x) <= p_aabb.pos.x)
- return false;
- if (pos.y >= (p_aabb.pos.y + p_aabb.size.y))
- return false;
- if ((pos.y + size.y) <= p_aabb.pos.y)
- return false;
- if (pos.z >= (p_aabb.pos.z + p_aabb.size.z))
- return false;
- if ((pos.z + size.z) <= p_aabb.pos.z)
- return false;
- return true;
- }
- inline bool AABB::intersects_inclusive(const AABB &p_aabb) const {
- if (pos.x > (p_aabb.pos.x + p_aabb.size.x))
- return false;
- if ((pos.x + size.x) < p_aabb.pos.x)
- return false;
- if (pos.y > (p_aabb.pos.y + p_aabb.size.y))
- return false;
- if ((pos.y + size.y) < p_aabb.pos.y)
- return false;
- if (pos.z > (p_aabb.pos.z + p_aabb.size.z))
- return false;
- if ((pos.z + size.z) < p_aabb.pos.z)
- return false;
- return true;
- }
- inline bool AABB::encloses(const AABB &p_aabb) const {
- Vector3 src_min = pos;
- Vector3 src_max = pos + size;
- Vector3 dst_min = p_aabb.pos;
- Vector3 dst_max = p_aabb.pos + p_aabb.size;
- return (
- (src_min.x <= dst_min.x) &&
- (src_max.x > dst_max.x) &&
- (src_min.y <= dst_min.y) &&
- (src_max.y > dst_max.y) &&
- (src_min.z <= dst_min.z) &&
- (src_max.z > dst_max.z));
- }
- Vector3 AABB::get_support(const Vector3 &p_normal) const {
- Vector3 half_extents = size * 0.5;
- Vector3 ofs = pos + half_extents;
- return Vector3(
- (p_normal.x > 0) ? -half_extents.x : half_extents.x,
- (p_normal.y > 0) ? -half_extents.y : half_extents.y,
- (p_normal.z > 0) ? -half_extents.z : half_extents.z) +
- ofs;
- }
- Vector3 AABB::get_endpoint(int p_point) const {
- switch (p_point) {
- case 0: return Vector3(pos.x, pos.y, pos.z);
- case 1: return Vector3(pos.x, pos.y, pos.z + size.z);
- case 2: return Vector3(pos.x, pos.y + size.y, pos.z);
- case 3: return Vector3(pos.x, pos.y + size.y, pos.z + size.z);
- case 4: return Vector3(pos.x + size.x, pos.y, pos.z);
- case 5: return Vector3(pos.x + size.x, pos.y, pos.z + size.z);
- case 6: return Vector3(pos.x + size.x, pos.y + size.y, pos.z);
- case 7: return Vector3(pos.x + size.x, pos.y + size.y, pos.z + size.z);
- };
- ERR_FAIL_V(Vector3());
- }
- bool AABB::intersects_convex_shape(const Plane *p_planes, int p_plane_count) const {
- #if 1
- Vector3 half_extents = size * 0.5;
- Vector3 ofs = pos + half_extents;
- for (int i = 0; i < p_plane_count; i++) {
- const Plane &p = p_planes[i];
- Vector3 point(
- (p.normal.x > 0) ? -half_extents.x : half_extents.x,
- (p.normal.y > 0) ? -half_extents.y : half_extents.y,
- (p.normal.z > 0) ? -half_extents.z : half_extents.z);
- point += ofs;
- if (p.is_point_over(point))
- return false;
- }
- return true;
- #else
- //cache all points to check against!
- // #warning should be easy to optimize, just use the same as when taking the support and use only that point
- Vector3 points[8] = {
- Vector3(pos.x, pos.y, pos.z),
- Vector3(pos.x, pos.y, pos.z + size.z),
- Vector3(pos.x, pos.y + size.y, pos.z),
- Vector3(pos.x, pos.y + size.y, pos.z + size.z),
- Vector3(pos.x + size.x, pos.y, pos.z),
- Vector3(pos.x + size.x, pos.y, pos.z + size.z),
- Vector3(pos.x + size.x, pos.y + size.y, pos.z),
- Vector3(pos.x + size.x, pos.y + size.y, pos.z + size.z),
- };
- for (int i = 0; i < p_plane_count; i++) { //for each plane
- const Plane &plane = p_planes[i];
- bool all_points_over = true;
- //test if it has all points over!
- for (int j = 0; j < 8; j++) {
- if (!plane.is_point_over(points[j])) {
- all_points_over = false;
- break;
- }
- }
- if (all_points_over) {
- return false;
- }
- }
- return true;
- #endif
- }
- bool AABB::has_point(const Vector3 &p_point) const {
- if (p_point.x < pos.x)
- return false;
- if (p_point.y < pos.y)
- return false;
- if (p_point.z < pos.z)
- return false;
- if (p_point.x > pos.x + size.x)
- return false;
- if (p_point.y > pos.y + size.y)
- return false;
- if (p_point.z > pos.z + size.z)
- return false;
- return true;
- }
- inline void AABB::expand_to(const Vector3 &p_vector) {
- Vector3 begin = pos;
- Vector3 end = pos + size;
- if (p_vector.x < begin.x)
- begin.x = p_vector.x;
- if (p_vector.y < begin.y)
- begin.y = p_vector.y;
- if (p_vector.z < begin.z)
- begin.z = p_vector.z;
- if (p_vector.x > end.x)
- end.x = p_vector.x;
- if (p_vector.y > end.y)
- end.y = p_vector.y;
- if (p_vector.z > end.z)
- end.z = p_vector.z;
- pos = begin;
- size = end - begin;
- }
- void AABB::project_range_in_plane(const Plane &p_plane, float &r_min, float &r_max) const {
- Vector3 half_extents(size.x * 0.5, size.y * 0.5, size.z * 0.5);
- Vector3 center(pos.x + half_extents.x, pos.y + half_extents.y, pos.z + half_extents.z);
- float length = p_plane.normal.abs().dot(half_extents);
- float distance = p_plane.distance_to(center);
- r_min = distance - length;
- r_max = distance + length;
- }
- inline real_t AABB::get_longest_axis_size() const {
- real_t max_size = size.x;
- if (size.y > max_size) {
- max_size = size.y;
- }
- if (size.z > max_size) {
- max_size = size.z;
- }
- return max_size;
- }
- inline real_t AABB::get_shortest_axis_size() const {
- real_t max_size = size.x;
- if (size.y < max_size) {
- max_size = size.y;
- }
- if (size.z < max_size) {
- max_size = size.z;
- }
- return max_size;
- }
- bool AABB::smits_intersect_ray(const Vector3 &from, const Vector3 &dir, float t0, float t1) const {
- float divx = 1.0 / dir.x;
- float divy = 1.0 / dir.y;
- float divz = 1.0 / dir.z;
- Vector3 upbound = pos + size;
- float tmin, tmax, tymin, tymax, tzmin, tzmax;
- if (dir.x >= 0) {
- tmin = (pos.x - from.x) * divx;
- tmax = (upbound.x - from.x) * divx;
- } else {
- tmin = (upbound.x - from.x) * divx;
- tmax = (pos.x - from.x) * divx;
- }
- if (dir.y >= 0) {
- tymin = (pos.y - from.y) * divy;
- tymax = (upbound.y - from.y) * divy;
- } else {
- tymin = (upbound.y - from.y) * divy;
- tymax = (pos.y - from.y) * divy;
- }
- if ((tmin > tymax) || (tymin > tmax))
- return false;
- if (tymin > tmin)
- tmin = tymin;
- if (tymax < tmax)
- tmax = tymax;
- if (dir.z >= 0) {
- tzmin = (pos.z - from.z) * divz;
- tzmax = (upbound.z - from.z) * divz;
- } else {
- tzmin = (upbound.z - from.z) * divz;
- tzmax = (pos.z - from.z) * divz;
- }
- if ((tmin > tzmax) || (tzmin > tmax))
- return false;
- if (tzmin > tmin)
- tmin = tzmin;
- if (tzmax < tmax)
- tmax = tzmax;
- return ((tmin < t1) && (tmax > t0));
- }
- void AABB::grow_by(real_t p_amount) {
- pos.x -= p_amount;
- pos.y -= p_amount;
- pos.z -= p_amount;
- size.x += 2.0 * p_amount;
- size.y += 2.0 * p_amount;
- size.z += 2.0 * p_amount;
- }
- typedef AABB Rect3;
- #endif // AABB_H
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