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- /*************************************************************************/
- /* a_star.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "a_star.h"
- #include "geometry.h"
- #include "scene/scene_string_names.h"
- #include "script_language.h"
- int AStar::get_available_point_id() const {
- if (points.empty()) {
- return 1;
- }
- return points.back()->key() + 1;
- }
- void AStar::add_point(int p_id, const Vector3 &p_pos, float p_weight_scale) {
- ERR_FAIL_COND(p_id < 0);
- ERR_FAIL_COND(p_weight_scale < 1);
- if (!points.has(p_id)) {
- Point *pt = memnew(Point);
- pt->id = p_id;
- pt->pos = p_pos;
- pt->weight_scale = p_weight_scale;
- pt->prev_point = NULL;
- pt->last_pass = 0;
- points[p_id] = pt;
- } else {
- points[p_id]->pos = p_pos;
- points[p_id]->weight_scale = p_weight_scale;
- }
- }
- Vector3 AStar::get_point_pos(int p_id) const {
- ERR_FAIL_COND_V(!points.has(p_id), Vector3());
- return points[p_id]->pos;
- }
- float AStar::get_point_weight_scale(int p_id) const {
- ERR_FAIL_COND_V(!points.has(p_id), 0);
- return points[p_id]->weight_scale;
- }
- void AStar::remove_point(int p_id) {
- ERR_FAIL_COND(!points.has(p_id));
- Point *p = points[p_id];
- for (int i = 0; i < p->neighbours.size(); i++) {
- Segment s(p_id, p->neighbours[i]->id);
- segments.erase(s);
- p->neighbours[i]->neighbours.erase(p);
- }
- memdelete(p);
- points.erase(p_id);
- }
- void AStar::connect_points(int p_id, int p_with_id, bool bidirectional) {
- ERR_FAIL_COND(!points.has(p_id));
- ERR_FAIL_COND(!points.has(p_with_id));
- ERR_FAIL_COND(p_id == p_with_id);
- Point *a = points[p_id];
- Point *b = points[p_with_id];
- a->neighbours.push_back(b);
- if (bidirectional)
- b->neighbours.push_back(a);
- Segment s(p_id, p_with_id);
- if (s.from == p_id) {
- s.from_point = a;
- s.to_point = b;
- } else {
- s.from_point = b;
- s.to_point = a;
- }
- segments.insert(s);
- }
- void AStar::disconnect_points(int p_id, int p_with_id) {
- Segment s(p_id, p_with_id);
- ERR_FAIL_COND(!segments.has(s));
- segments.erase(s);
- Point *a = points[p_id];
- Point *b = points[p_with_id];
- a->neighbours.erase(b);
- b->neighbours.erase(a);
- }
- bool AStar::has_point(int p_id) const {
- return points.has(p_id);
- }
- bool AStar::are_points_connected(int p_id, int p_with_id) const {
- Segment s(p_id, p_with_id);
- return segments.has(s);
- }
- void AStar::clear() {
- for (const Map<int, Point *>::Element *E = points.front(); E; E = E->next()) {
- memdelete(E->get());
- }
- segments.clear();
- points.clear();
- }
- int AStar::get_closest_point(const Vector3 &p_point) const {
- int closest_id = -1;
- float closest_dist = 1e20;
- for (const Map<int, Point *>::Element *E = points.front(); E; E = E->next()) {
- float d = p_point.distance_squared_to(E->get()->pos);
- if (closest_id < 0 || d < closest_dist) {
- closest_dist = d;
- closest_id = E->key();
- }
- }
- return closest_id;
- }
- Vector3 AStar::get_closest_pos_in_segment(const Vector3 &p_point) const {
- float closest_dist = 1e20;
- bool found = false;
- Vector3 closest_point;
- for (const Set<Segment>::Element *E = segments.front(); E; E = E->next()) {
- Vector3 segment[2] = {
- E->get().from_point->pos,
- E->get().to_point->pos,
- };
- Vector3 p = Geometry::get_closest_point_to_segment(p_point, segment);
- float d = p_point.distance_squared_to(p);
- if (!found || d < closest_dist) {
- closest_point = p;
- closest_dist = d;
- found = true;
- }
- }
- return closest_point;
- }
- bool AStar::_solve(Point *begin_point, Point *end_point) {
- pass++;
- SelfList<Point>::List open_list;
- bool found_route = false;
- for (int i = 0; i < begin_point->neighbours.size(); i++) {
- Point *n = begin_point->neighbours[i];
- n->prev_point = begin_point;
- n->distance = _compute_cost(begin_point->id, n->id) * n->weight_scale;
- n->last_pass = pass;
- open_list.add(&n->list);
- if (end_point == n) {
- found_route = true;
- break;
- }
- }
- while (!found_route) {
- if (open_list.first() == NULL) {
- //could not find path sadly
- break;
- }
- //check open list
- SelfList<Point> *least_cost_point = NULL;
- float least_cost = 1e30;
- //this could be faster (cache previous results)
- for (SelfList<Point> *E = open_list.first(); E; E = E->next()) {
- Point *p = E->self();
- float cost = p->distance;
- cost += _estimate_cost(p->id, end_point->id);
- if (cost < least_cost) {
- least_cost_point = E;
- least_cost = cost;
- }
- }
- Point *p = least_cost_point->self();
- //open the neighbours for search
- int es = p->neighbours.size();
- for (int i = 0; i < es; i++) {
- Point *e = p->neighbours[i];
- float distance = _compute_cost(p->id, e->id) * e->weight_scale + p->distance;
- if (e->last_pass == pass) {
- //oh this was visited already, can we win the cost?
- if (e->distance > distance) {
- e->prev_point = p;
- e->distance = distance;
- }
- } else {
- //add to open neighbours
- e->prev_point = p;
- e->distance = distance;
- e->last_pass = pass; //mark as used
- open_list.add(&e->list);
- if (e == end_point) {
- //oh my reached end! stop algorithm
- found_route = true;
- break;
- }
- }
- }
- if (found_route)
- break;
- open_list.remove(least_cost_point);
- }
- //clear the openf list
- while (open_list.first()) {
- open_list.remove(open_list.first());
- }
- return found_route;
- }
- float AStar::_estimate_cost(int p_from_id, int p_to_id) {
- if (get_script_instance() && get_script_instance()->has_method(SceneStringNames::get_singleton()->_estimate_cost))
- return get_script_instance()->call(SceneStringNames::get_singleton()->_estimate_cost, p_from_id, p_to_id);
- return points[p_from_id]->pos.distance_to(points[p_to_id]->pos);
- }
- float AStar::_compute_cost(int p_from_id, int p_to_id) {
- if (get_script_instance() && get_script_instance()->has_method(SceneStringNames::get_singleton()->_compute_cost))
- return get_script_instance()->call(SceneStringNames::get_singleton()->_compute_cost, p_from_id, p_to_id);
- return points[p_from_id]->pos.distance_to(points[p_to_id]->pos);
- }
- DVector<Vector3> AStar::get_point_path(int p_from_id, int p_to_id) {
- ERR_FAIL_COND_V(!points.has(p_from_id), DVector<Vector3>());
- ERR_FAIL_COND_V(!points.has(p_to_id), DVector<Vector3>());
- pass++;
- Point *a = points[p_from_id];
- Point *b = points[p_to_id];
- if (a == b) {
- DVector<Vector3> ret;
- ret.push_back(a->pos);
- return ret;
- }
- Point *begin_point = a;
- Point *end_point = b;
- bool found_route = _solve(begin_point, end_point);
- if (!found_route)
- return DVector<Vector3>();
- //midpoints
- Point *p = end_point;
- int pc = 1; //begin point
- while (p != begin_point) {
- pc++;
- p = p->prev_point;
- }
- DVector<Vector3> path;
- path.resize(pc);
- {
- DVector<Vector3>::Write w = path.write();
- Point *p = end_point;
- int idx = pc - 1;
- while (p != begin_point) {
- w[idx--] = p->pos;
- p = p->prev_point;
- }
- w[0] = p->pos; //assign first
- }
- return path;
- }
- DVector<int> AStar::get_id_path(int p_from_id, int p_to_id) {
- ERR_FAIL_COND_V(!points.has(p_from_id), DVector<int>());
- ERR_FAIL_COND_V(!points.has(p_to_id), DVector<int>());
- pass++;
- Point *a = points[p_from_id];
- Point *b = points[p_to_id];
- if (a == b) {
- DVector<int> ret;
- ret.push_back(a->id);
- return ret;
- }
- Point *begin_point = a;
- Point *end_point = b;
- bool found_route = _solve(begin_point, end_point);
- if (!found_route)
- return DVector<int>();
- //midpoints
- Point *p = end_point;
- int pc = 1; //begin point
- while (p != begin_point) {
- pc++;
- p = p->prev_point;
- }
- DVector<int> path;
- path.resize(pc);
- {
- DVector<int>::Write w = path.write();
- p = end_point;
- int idx = pc - 1;
- while (p != begin_point) {
- w[idx--] = p->id;
- p = p->prev_point;
- }
- w[0] = p->id; //assign first
- }
- return path;
- }
- void AStar::_bind_methods() {
- ObjectTypeDB::bind_method(_MD("get_available_point_id"), &AStar::get_available_point_id);
- ObjectTypeDB::bind_method(_MD("add_point", "id", "pos", "weight_scale"), &AStar::add_point, DEFVAL(1.0));
- ObjectTypeDB::bind_method(_MD("get_point_pos", "id"), &AStar::get_point_pos);
- ObjectTypeDB::bind_method(_MD("get_point_weight_scale", "id"), &AStar::get_point_weight_scale);
- ObjectTypeDB::bind_method(_MD("remove_point", "id"), &AStar::remove_point);
- ObjectTypeDB::bind_method(_MD("has_point", "id"), &AStar::has_point);
- ObjectTypeDB::bind_method(_MD("connect_points", "id", "to_id", "bidirectional"), &AStar::connect_points, DEFVAL(true));
- ObjectTypeDB::bind_method(_MD("disconnect_points", "id", "to_id"), &AStar::disconnect_points);
- ObjectTypeDB::bind_method(_MD("are_points_connected", "id", "to_id"), &AStar::are_points_connected);
- ObjectTypeDB::bind_method(_MD("clear"), &AStar::clear);
- ObjectTypeDB::bind_method(_MD("get_closest_point", "to_pos"), &AStar::get_closest_point);
- ObjectTypeDB::bind_method(_MD("get_closest_pos_in_segment", "to_pos"), &AStar::get_closest_pos_in_segment);
- ObjectTypeDB::bind_method(_MD("get_point_path", "from_id", "to_id"), &AStar::get_point_path);
- ObjectTypeDB::bind_method(_MD("get_id_path", "from_id", "to_id"), &AStar::get_id_path);
- BIND_VMETHOD(MethodInfo("_estimate_cost", PropertyInfo(Variant::INT, "from_id"), PropertyInfo(Variant::INT, "to_id")));
- BIND_VMETHOD(MethodInfo("_compute_cost", PropertyInfo(Variant::INT, "from_id"), PropertyInfo(Variant::INT, "to_id")));
- }
- AStar::AStar() {
- pass = 1;
- }
- AStar::~AStar() {
- pass = 1;
- }
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