map.h 15 KB

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  1. /*************************************************************************/
  2. /* map.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef MAP_H
  31. #define MAP_H
  32. #include "set.h"
  33. /**
  34. @author Juan Linietsky <reduzio@gmail.com>
  35. */
  36. // based on the very nice implementation of rb-trees by:
  37. // http://web.mit.edu/~emin/www/source_code/red_black_tree/index.html
  38. template <class K, class V, class C = Comparator<K>, class A = DefaultAllocator>
  39. class Map {
  40. enum Color {
  41. RED,
  42. BLACK
  43. };
  44. struct _Data;
  45. public:
  46. class Element {
  47. private:
  48. friend class Map<K, V, C, A>;
  49. //Color color;
  50. int color;
  51. Element *right;
  52. Element *left;
  53. Element *parent;
  54. Element *_next;
  55. Element *_prev;
  56. K _key;
  57. V _value;
  58. //_Data *data;
  59. public:
  60. const Element *next() const {
  61. return _next;
  62. }
  63. Element *next() {
  64. return _next;
  65. }
  66. const Element *prev() const {
  67. return _prev;
  68. }
  69. Element *prev() {
  70. return _prev;
  71. }
  72. const K &key() const {
  73. return _key;
  74. };
  75. V &value() {
  76. return _value;
  77. };
  78. const V &value() const {
  79. return _value;
  80. };
  81. V &get() {
  82. return _value;
  83. };
  84. const V &get() const {
  85. return _value;
  86. };
  87. Element() {
  88. color = RED;
  89. right = NULL;
  90. left = NULL;
  91. parent = NULL;
  92. _next = NULL;
  93. _prev = NULL;
  94. };
  95. };
  96. private:
  97. struct _Data {
  98. Element *_root;
  99. Element *_nil;
  100. int size_cache;
  101. _FORCE_INLINE_ _Data() {
  102. #ifdef GLOBALNIL_DISABLED
  103. _nil = memnew_allocator(Element, A);
  104. _nil->parent = _nil->left = _nil->right = _nil;
  105. _nil->color = BLACK;
  106. #else
  107. _nil = (Element *)&_GlobalNilClass::_nil;
  108. #endif
  109. _root = NULL;
  110. size_cache = 0;
  111. }
  112. void _create_root() {
  113. _root = memnew_allocator(Element, A);
  114. _root->parent = _root->left = _root->right = _nil;
  115. _root->color = BLACK;
  116. }
  117. void _free_root() {
  118. if (_root) {
  119. memdelete_allocator<Element, A>(_root);
  120. _root = NULL;
  121. }
  122. }
  123. ~_Data() {
  124. _free_root();
  125. #ifdef GLOBALNIL_DISABLED
  126. memdelete_allocator<Element, A>(_nil);
  127. #endif
  128. // memdelete_allocator<Element,A>(_root);
  129. }
  130. };
  131. _Data _data;
  132. inline void _set_color(Element *p_node, int p_color) {
  133. ERR_FAIL_COND(p_node == _data._nil && p_color == RED);
  134. p_node->color = p_color;
  135. }
  136. inline void _rotate_left(Element *p_node) {
  137. Element *r = p_node->right;
  138. p_node->right = r->left;
  139. if (r->left != _data._nil)
  140. r->left->parent = p_node;
  141. r->parent = p_node->parent;
  142. if (p_node == p_node->parent->left)
  143. p_node->parent->left = r;
  144. else
  145. p_node->parent->right = r;
  146. r->left = p_node;
  147. p_node->parent = r;
  148. }
  149. inline void _rotate_right(Element *p_node) {
  150. Element *l = p_node->left;
  151. p_node->left = l->right;
  152. if (l->right != _data._nil)
  153. l->right->parent = p_node;
  154. l->parent = p_node->parent;
  155. if (p_node == p_node->parent->right)
  156. p_node->parent->right = l;
  157. else
  158. p_node->parent->left = l;
  159. l->right = p_node;
  160. p_node->parent = l;
  161. }
  162. inline Element *_successor(Element *p_node) const {
  163. Element *node = p_node;
  164. if (node->right != _data._nil) {
  165. node = node->right;
  166. while (node->left != _data._nil) { /* returns the minium of the right subtree of node */
  167. node = node->left;
  168. }
  169. return node;
  170. } else {
  171. while (node == node->parent->right) {
  172. node = node->parent;
  173. }
  174. if (node->parent == _data._root)
  175. return NULL;
  176. return node->parent;
  177. }
  178. }
  179. inline Element *_predecessor(Element *p_node) const {
  180. Element *node = p_node;
  181. if (node->left != _data._nil) {
  182. node = node->left;
  183. while (node->right != _data._nil) { /* returns the minium of the left subtree of node */
  184. node = node->right;
  185. }
  186. return node;
  187. } else {
  188. while (node == node->parent->left) {
  189. if (node->parent == _data._root)
  190. return NULL;
  191. node = node->parent;
  192. }
  193. return node->parent;
  194. }
  195. }
  196. Element *_find(const K &p_key) const {
  197. Element *node = _data._root->left;
  198. C less;
  199. while (node != _data._nil) {
  200. if (less(p_key, node->_key))
  201. node = node->left;
  202. else if (less(node->_key, p_key))
  203. node = node->right;
  204. else
  205. break; // found
  206. }
  207. return (node != _data._nil) ? node : NULL;
  208. }
  209. Element *_find_closest(const K &p_key) const {
  210. Element *node = _data._root->left;
  211. Element *prev = NULL;
  212. C less;
  213. while (node != _data._nil) {
  214. prev = node;
  215. if (less(p_key, node->_key))
  216. node = node->left;
  217. else if (less(node->_key, p_key))
  218. node = node->right;
  219. else
  220. break; // found
  221. }
  222. if (node == _data._nil) {
  223. if (prev == NULL)
  224. return NULL;
  225. if (less(p_key, prev->_key)) {
  226. prev = prev->_prev;
  227. }
  228. return prev;
  229. } else
  230. return node;
  231. }
  232. Element *_insert(const K &p_key, bool &r_exists) {
  233. Element *new_parent = _data._root;
  234. Element *node = _data._root->left;
  235. C less;
  236. while (node != _data._nil) {
  237. new_parent = node;
  238. if (less(p_key, node->_key))
  239. node = node->left;
  240. else if (less(node->_key, p_key))
  241. node = node->right;
  242. else {
  243. r_exists = true;
  244. return node;
  245. }
  246. }
  247. Element *new_node = memnew_allocator(Element, A);
  248. new_node->parent = new_parent;
  249. new_node->right = _data._nil;
  250. new_node->left = _data._nil;
  251. new_node->_key = p_key;
  252. //new_node->data=_data;
  253. if (new_parent == _data._root || less(p_key, new_parent->_key)) {
  254. new_parent->left = new_node;
  255. } else {
  256. new_parent->right = new_node;
  257. }
  258. r_exists = false;
  259. new_node->_next = _successor(new_node);
  260. new_node->_prev = _predecessor(new_node);
  261. if (new_node->_next)
  262. new_node->_next->_prev = new_node;
  263. if (new_node->_prev)
  264. new_node->_prev->_next = new_node;
  265. return new_node;
  266. }
  267. Element *_insert_rb(const K &p_key, const V &p_value) {
  268. bool exists = false;
  269. Element *new_node = _insert(p_key, exists);
  270. if (new_node) {
  271. new_node->_value = p_value;
  272. }
  273. if (exists)
  274. return new_node;
  275. Element *node = new_node;
  276. _data.size_cache++;
  277. while (node->parent->color == RED) {
  278. if (node->parent == node->parent->parent->left) {
  279. Element *aux = node->parent->parent->right;
  280. if (aux->color == RED) {
  281. _set_color(node->parent, BLACK);
  282. _set_color(aux, BLACK);
  283. _set_color(node->parent->parent, RED);
  284. node = node->parent->parent;
  285. } else {
  286. if (node == node->parent->right) {
  287. node = node->parent;
  288. _rotate_left(node);
  289. }
  290. _set_color(node->parent, BLACK);
  291. _set_color(node->parent->parent, RED);
  292. _rotate_right(node->parent->parent);
  293. }
  294. } else {
  295. Element *aux = node->parent->parent->left;
  296. if (aux->color == RED) {
  297. _set_color(node->parent, BLACK);
  298. _set_color(aux, BLACK);
  299. _set_color(node->parent->parent, RED);
  300. node = node->parent->parent;
  301. } else {
  302. if (node == node->parent->left) {
  303. node = node->parent;
  304. _rotate_right(node);
  305. }
  306. _set_color(node->parent, BLACK);
  307. _set_color(node->parent->parent, RED);
  308. _rotate_left(node->parent->parent);
  309. }
  310. }
  311. }
  312. _set_color(_data._root->left, BLACK);
  313. return new_node;
  314. }
  315. void _erase_fix(Element *p_node) {
  316. Element *root = _data._root->left;
  317. Element *node = p_node;
  318. while ((node->color == BLACK) && (root != node)) {
  319. if (node == node->parent->left) {
  320. Element *aux = node->parent->right;
  321. if (aux->color == RED) {
  322. _set_color(aux, BLACK);
  323. _set_color(node->parent, RED);
  324. _rotate_left(node->parent);
  325. aux = node->parent->right;
  326. }
  327. if ((aux->right->color == BLACK) && (aux->left->color == BLACK)) {
  328. _set_color(aux, RED);
  329. node = node->parent;
  330. } else {
  331. if (aux->right->color == BLACK) {
  332. _set_color(aux->left, BLACK);
  333. _set_color(aux, RED);
  334. _rotate_right(aux);
  335. aux = node->parent->right;
  336. }
  337. _set_color(aux, node->parent->color);
  338. _set_color(node->parent, BLACK);
  339. _set_color(aux->right, BLACK);
  340. _rotate_left(node->parent);
  341. node = root; /* this is to exit while loop */
  342. }
  343. } else { /* the code below is has left and right switched from above */
  344. Element *aux = node->parent->left;
  345. if (aux->color == RED) {
  346. _set_color(aux, BLACK);
  347. _set_color(node->parent, RED);
  348. _rotate_right(node->parent);
  349. aux = node->parent->left;
  350. }
  351. if ((aux->right->color == BLACK) && (aux->left->color == BLACK)) {
  352. _set_color(aux, RED);
  353. node = node->parent;
  354. } else {
  355. if (aux->left->color == BLACK) {
  356. _set_color(aux->right, BLACK);
  357. _set_color(aux, RED);
  358. _rotate_left(aux);
  359. aux = node->parent->left;
  360. }
  361. _set_color(aux, node->parent->color);
  362. _set_color(node->parent, BLACK);
  363. _set_color(aux->left, BLACK);
  364. _rotate_right(node->parent);
  365. node = root;
  366. }
  367. }
  368. }
  369. _set_color(node, BLACK);
  370. ERR_FAIL_COND(_data._nil->color != BLACK);
  371. }
  372. void _erase(Element *p_node) {
  373. Element *rp = ((p_node->left == _data._nil) || (p_node->right == _data._nil)) ? p_node : _successor(p_node);
  374. if (!rp)
  375. rp = _data._nil;
  376. Element *node = (rp->left == _data._nil) ? rp->right : rp->left;
  377. if (_data._root == (node->parent = rp->parent)) {
  378. _data._root->left = node;
  379. } else {
  380. if (rp == rp->parent->left) {
  381. rp->parent->left = node;
  382. } else {
  383. rp->parent->right = node;
  384. }
  385. }
  386. if (rp != p_node) {
  387. ERR_FAIL_COND(rp == _data._nil);
  388. if (rp->color == BLACK)
  389. _erase_fix(node);
  390. rp->left = p_node->left;
  391. rp->right = p_node->right;
  392. rp->parent = p_node->parent;
  393. rp->color = p_node->color;
  394. p_node->left->parent = rp;
  395. p_node->right->parent = rp;
  396. if (p_node == p_node->parent->left) {
  397. p_node->parent->left = rp;
  398. } else {
  399. p_node->parent->right = rp;
  400. }
  401. } else {
  402. if (p_node->color == BLACK)
  403. _erase_fix(node);
  404. }
  405. if (p_node->_next)
  406. p_node->_next->_prev = p_node->_prev;
  407. if (p_node->_prev)
  408. p_node->_prev->_next = p_node->_next;
  409. memdelete_allocator<Element, A>(p_node);
  410. _data.size_cache--;
  411. ERR_FAIL_COND(_data._nil->color == RED);
  412. }
  413. void _calculate_depth(Element *p_element, int &max_d, int d) const {
  414. if (p_element == _data._nil) {
  415. return;
  416. }
  417. _calculate_depth(p_element->left, max_d, d + 1);
  418. _calculate_depth(p_element->right, max_d, d + 1);
  419. if (d > max_d)
  420. max_d = d;
  421. }
  422. void _cleanup_tree(Element *p_element) {
  423. if (p_element == _data._nil)
  424. return;
  425. _cleanup_tree(p_element->left);
  426. _cleanup_tree(p_element->right);
  427. memdelete_allocator<Element, A>(p_element);
  428. }
  429. void _copy_from(const Map &p_map) {
  430. clear();
  431. // not the fastest way, but safeset to write.
  432. for (Element *I = p_map.front(); I; I = I->next()) {
  433. insert(I->key(), I->value());
  434. }
  435. }
  436. public:
  437. const Element *find(const K &p_key) const {
  438. if (!_data._root)
  439. return NULL;
  440. const Element *res = _find(p_key);
  441. return res;
  442. }
  443. Element *find(const K &p_key) {
  444. if (!_data._root)
  445. return NULL;
  446. Element *res = _find(p_key);
  447. return res;
  448. }
  449. const Element *find_closest(const K &p_key) const {
  450. if (!_data._root)
  451. return NULL;
  452. const Element *res = _find_closest(p_key);
  453. return res;
  454. }
  455. Element *find_closest(const K &p_key) {
  456. if (!_data._root)
  457. return NULL;
  458. Element *res = _find_closest(p_key);
  459. return res;
  460. }
  461. Element *insert(const K &p_key, const V &p_value) {
  462. if (!_data._root)
  463. _data._create_root();
  464. return _insert_rb(p_key, p_value);
  465. }
  466. void erase(Element *p_element) {
  467. if (!_data._root)
  468. return;
  469. _erase(p_element);
  470. if (_data.size_cache == 0 && _data._root)
  471. _data._free_root();
  472. }
  473. bool erase(const K &p_key) {
  474. if (!_data._root)
  475. return false;
  476. Element *e = find(p_key);
  477. if (!e)
  478. return false;
  479. _erase(e);
  480. return true;
  481. }
  482. bool has(const K &p_key) const {
  483. if (!_data._root)
  484. return false;
  485. return find(p_key) != NULL;
  486. }
  487. const V &operator[](const K &p_key) const {
  488. PRAY_COND(!_data._root, V);
  489. const Element *e = find(p_key);
  490. PRAY_COND(!e, V);
  491. return e->_value;
  492. }
  493. V &operator[](const K &p_key) {
  494. if (!_data._root)
  495. _data._create_root();
  496. Element *e = find(p_key);
  497. if (!e)
  498. e = insert(p_key, V());
  499. PRAY_COND(!e, V);
  500. return e->_value;
  501. }
  502. Element *front() const {
  503. if (!_data._root)
  504. return NULL;
  505. Element *e = _data._root->left;
  506. if (e == _data._nil)
  507. return NULL;
  508. while (e->left != _data._nil)
  509. e = e->left;
  510. return e;
  511. }
  512. Element *back() const {
  513. if (!_data._root)
  514. return NULL;
  515. Element *e = _data._root->left;
  516. if (e == _data._nil)
  517. return NULL;
  518. while (e->right != _data._nil)
  519. e = e->right;
  520. return e;
  521. }
  522. inline bool empty() const { return _data.size_cache == 0; }
  523. inline int size() const { return _data.size_cache; }
  524. int calculate_depth() const {
  525. // used for debug mostly
  526. if (!_data._root)
  527. return 0;
  528. int max_d = 0;
  529. _calculate_depth(_data._root->left, max_d, 0);
  530. return max_d;
  531. }
  532. void clear() {
  533. if (!_data._root)
  534. return;
  535. _cleanup_tree(_data._root->left);
  536. _data._root->left = _data._nil;
  537. _data.size_cache = 0;
  538. _data._nil->parent = _data._nil;
  539. _data._free_root();
  540. }
  541. void operator=(const Map &p_map) {
  542. _copy_from(p_map);
  543. }
  544. Map(const Map &p_map) {
  545. _copy_from(p_map);
  546. }
  547. _FORCE_INLINE_ Map() {
  548. }
  549. ~Map() {
  550. clear();
  551. }
  552. };
  553. #endif