tcp_server.cpp 2.8 KB

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  1. /*************************************************************************/
  2. /* tcp_server.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "tcp_server.h"
  31. TCP_Server *(*TCP_Server::_create)() = NULL;
  32. Ref<TCP_Server> TCP_Server::create_ref() {
  33. if (!_create)
  34. return NULL;
  35. return Ref<TCP_Server>(_create());
  36. }
  37. TCP_Server *TCP_Server::create() {
  38. if (!_create)
  39. return NULL;
  40. return _create();
  41. }
  42. void TCP_Server::_bind_methods() {
  43. ObjectTypeDB::bind_method(_MD("listen", "port", "bind_address"), &TCP_Server::listen, DEFVAL("*"));
  44. ObjectTypeDB::bind_method(_MD("is_connection_available"), &TCP_Server::is_connection_available);
  45. ObjectTypeDB::bind_method(_MD("take_connection"), &TCP_Server::take_connection);
  46. ObjectTypeDB::bind_method(_MD("stop"), &TCP_Server::stop);
  47. }
  48. TCP_Server::TCP_Server() {
  49. }