image_loader.h 3.3 KB

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  1. /*************************************************************************/
  2. /* image_loader.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef IMAGE_LOADER_H
  31. #define IMAGE_LOADER_H
  32. #include "image.h"
  33. #include "list.h"
  34. #include "os/file_access.h"
  35. #include "ustring.h"
  36. /**
  37. @author Juan Linietsky <reduzio@gmail.com>
  38. */
  39. /**
  40. * @class ImageScanLineLoader
  41. * @author Juan Linietsky <reduzio@gmail.com>
  42. *
  43. */
  44. class ImageLoader;
  45. /**
  46. * @class ImageLoader
  47. * Base Class and singleton for loading images from disk
  48. * Can load images in one go, or by scanline
  49. */
  50. class ImageFormatLoader {
  51. friend class ImageLoader;
  52. protected:
  53. virtual Error load_image(Image *p_image, FileAccess *p_fileaccess) = 0;
  54. virtual void get_recognized_extensions(List<String> *p_extensions) const = 0;
  55. bool recognize(const String &p_extension) const;
  56. public:
  57. virtual ~ImageFormatLoader() {}
  58. };
  59. class ImageLoader {
  60. enum {
  61. MAX_LOADERS = 8
  62. };
  63. static ImageFormatLoader *loader[MAX_LOADERS];
  64. static int loader_count;
  65. protected:
  66. public:
  67. static Error load_image(String p_file, Image *p_image, FileAccess *p_custom = NULL);
  68. static void get_recognized_extensions(List<String> *p_extensions);
  69. static bool recognize(const String &p_extension);
  70. static void add_image_format_loader(ImageFormatLoader *p_loader);
  71. };
  72. #endif