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- /*************************************************************************/
- /* input_map.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "input_map.h"
- #include "globals.h"
- #include "os/keyboard.h"
- InputMap *InputMap::singleton = NULL;
- void InputMap::_bind_methods() {
- ObjectTypeDB::bind_method(_MD("has_action", "action"), &InputMap::has_action);
- ObjectTypeDB::bind_method(_MD("get_action_id", "action"), &InputMap::get_action_id);
- ObjectTypeDB::bind_method(_MD("get_action_from_id", "id"), &InputMap::get_action_from_id);
- ObjectTypeDB::bind_method(_MD("get_actions"), &InputMap::_get_actions);
- ObjectTypeDB::bind_method(_MD("add_action", "action"), &InputMap::add_action);
- ObjectTypeDB::bind_method(_MD("erase_action", "action"), &InputMap::erase_action);
- ObjectTypeDB::bind_method(_MD("action_add_event", "action", "event"), &InputMap::action_add_event);
- ObjectTypeDB::bind_method(_MD("action_has_event", "action", "event"), &InputMap::action_has_event);
- ObjectTypeDB::bind_method(_MD("action_erase_event", "action", "event"), &InputMap::action_erase_event);
- ObjectTypeDB::bind_method(_MD("get_action_list", "action"), &InputMap::_get_action_list);
- ObjectTypeDB::bind_method(_MD("event_is_action", "event", "action"), &InputMap::event_is_action);
- ObjectTypeDB::bind_method(_MD("load_from_globals"), &InputMap::load_from_globals);
- }
- void InputMap::add_action(const StringName &p_action) {
- ERR_FAIL_COND(input_map.has(p_action));
- input_map[p_action] = Action();
- static int last_id = 1;
- input_map[p_action].id = last_id;
- input_id_map[last_id] = p_action;
- last_id++;
- }
- void InputMap::erase_action(const StringName &p_action) {
- ERR_FAIL_COND(!input_map.has(p_action));
- input_id_map.erase(input_map[p_action].id);
- input_map.erase(p_action);
- }
- StringName InputMap::get_action_from_id(int p_id) const {
- ERR_FAIL_COND_V(!input_id_map.has(p_id), StringName());
- return input_id_map[p_id];
- }
- Array InputMap::_get_actions() {
- Array ret;
- List<StringName> actions = get_actions();
- if (actions.empty())
- return ret;
- for (const List<StringName>::Element *E = actions.front(); E; E = E->next()) {
- ret.push_back(E->get());
- }
- return ret;
- }
- List<StringName> InputMap::get_actions() const {
- List<StringName> actions = List<StringName>();
- if (input_map.empty()) {
- return actions;
- }
- for (Map<StringName, Action>::Element *E = input_map.front(); E; E = E->next()) {
- actions.push_back(E->key());
- }
- return actions;
- }
- List<InputEvent>::Element *InputMap::_find_event(List<InputEvent> &p_list, const InputEvent &p_event) const {
- for (List<InputEvent>::Element *E = p_list.front(); E; E = E->next()) {
- const InputEvent &e = E->get();
- if (e.type != p_event.type)
- continue;
- if (e.type != InputEvent::KEY && e.device != p_event.device)
- continue;
- bool same = false;
- switch (p_event.type) {
- case InputEvent::KEY: {
- same = (e.key.scancode == p_event.key.scancode && e.key.mod == p_event.key.mod);
- } break;
- case InputEvent::JOYSTICK_BUTTON: {
- same = (e.joy_button.button_index == p_event.joy_button.button_index);
- } break;
- case InputEvent::MOUSE_BUTTON: {
- same = (e.mouse_button.button_index == p_event.mouse_button.button_index);
- } break;
- case InputEvent::JOYSTICK_MOTION: {
- same = (e.joy_motion.axis == p_event.joy_motion.axis && (e.joy_motion.axis_value < 0) == (p_event.joy_motion.axis_value < 0));
- } break;
- }
- if (same)
- return E;
- }
- return NULL;
- }
- bool InputMap::has_action(const StringName &p_action) const {
- return input_map.has(p_action);
- }
- void InputMap::action_add_event(const StringName &p_action, const InputEvent &p_event) {
- ERR_FAIL_COND(p_event.type == InputEvent::ACTION);
- ERR_FAIL_COND(!input_map.has(p_action));
- if (_find_event(input_map[p_action].inputs, p_event))
- return; //already gots
- input_map[p_action].inputs.push_back(p_event);
- }
- int InputMap::get_action_id(const StringName &p_action) const {
- ERR_FAIL_COND_V(!input_map.has(p_action), -1);
- return input_map[p_action].id;
- }
- bool InputMap::action_has_event(const StringName &p_action, const InputEvent &p_event) {
- ERR_FAIL_COND_V(!input_map.has(p_action), false);
- return (_find_event(input_map[p_action].inputs, p_event) != NULL);
- }
- void InputMap::action_erase_event(const StringName &p_action, const InputEvent &p_event) {
- ERR_FAIL_COND(!input_map.has(p_action));
- List<InputEvent>::Element *E = _find_event(input_map[p_action].inputs, p_event);
- if (E)
- input_map[p_action].inputs.erase(E);
- }
- Array InputMap::_get_action_list(const StringName &p_action) {
- Array ret;
- const List<InputEvent> *al = get_action_list(p_action);
- if (al) {
- for (const List<InputEvent>::Element *E = al->front(); E; E = E->next()) {
- ret.push_back(E->get());
- }
- }
- return ret;
- }
- const List<InputEvent> *InputMap::get_action_list(const StringName &p_action) {
- const Map<StringName, Action>::Element *E = input_map.find(p_action);
- if (!E)
- return NULL;
- return &E->get().inputs;
- }
- bool InputMap::event_is_action(const InputEvent &p_event, const StringName &p_action) const {
- Map<StringName, Action>::Element *E = input_map.find(p_action);
- if (!E) {
- ERR_EXPLAIN("Request for nonexistent InputMap action: " + String(p_action));
- ERR_FAIL_COND_V(!E, false);
- }
- if (p_event.type == InputEvent::ACTION) {
- return p_event.action.action == E->get().id;
- }
- return _find_event(E->get().inputs, p_event) != NULL;
- }
- void InputMap::load_from_globals() {
- input_map.clear();
- List<PropertyInfo> pinfo;
- Globals::get_singleton()->get_property_list(&pinfo);
- for (List<PropertyInfo>::Element *E = pinfo.front(); E; E = E->next()) {
- const PropertyInfo &pi = E->get();
- if (!pi.name.begins_with("input/"))
- continue;
- String name = pi.name.substr(pi.name.find("/") + 1, pi.name.length());
- add_action(name);
- Array va = Globals::get_singleton()->get(pi.name);
- for (int i = 0; i < va.size(); i++) {
- InputEvent ie = va[i];
- if (ie.type == InputEvent::NONE)
- continue;
- action_add_event(name, ie);
- }
- }
- }
- void InputMap::load_default() {
- InputEvent key;
- key.type = InputEvent::KEY;
- add_action("ui_accept");
- key.key.scancode = KEY_RETURN;
- action_add_event("ui_accept", key);
- key.key.scancode = KEY_ENTER;
- action_add_event("ui_accept", key);
- key.key.scancode = KEY_SPACE;
- action_add_event("ui_accept", key);
- add_action("ui_select");
- key.key.scancode = KEY_SPACE;
- action_add_event("ui_select", key);
- add_action("ui_cancel");
- key.key.scancode = KEY_ESCAPE;
- action_add_event("ui_cancel", key);
- add_action("ui_focus_next");
- key.key.scancode = KEY_TAB;
- action_add_event("ui_focus_next", key);
- add_action("ui_focus_prev");
- key.key.scancode = KEY_TAB;
- key.key.mod.shift = true;
- action_add_event("ui_focus_prev", key);
- key.key.mod.shift = false;
- add_action("ui_left");
- key.key.scancode = KEY_LEFT;
- action_add_event("ui_left", key);
- add_action("ui_right");
- key.key.scancode = KEY_RIGHT;
- action_add_event("ui_right", key);
- add_action("ui_up");
- key.key.scancode = KEY_UP;
- action_add_event("ui_up", key);
- add_action("ui_down");
- key.key.scancode = KEY_DOWN;
- action_add_event("ui_down", key);
- add_action("ui_page_up");
- key.key.scancode = KEY_PAGEUP;
- action_add_event("ui_page_up", key);
- add_action("ui_page_down");
- key.key.scancode = KEY_PAGEDOWN;
- action_add_event("ui_page_down", key);
- // set("display/orientation", "landscape");
- }
- InputMap::InputMap() {
- ERR_FAIL_COND(singleton);
- singleton = this;
- }
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